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{{Short description|2022 video game}}
{{Use mdy dates|date=October 2019}}
{{Infobox video game
| title = Dying Light 2 Stay Human
| image = Dying Light 2 cover art.jpg
| developer = [[Techland]]
| publisher = Techland
| director = {{Unbulleted list|Adrian Ciszewski|Marc Albinet}}
| producer = {{Unbulleted list|Paweł Marchewka|Eugen Harton|Adrian Sikora}}
| designer = Tymon Smektała
| programmer = Grzegorz Świstowski
| artist = {{Unbulleted list|Katarzyna Tarnacka-Polito|Eric Cochonneau|Paweł Selinger}}
| writer = Piotr Szymanek
| composer = [[Olivier Deriviere]]
| engine = <!-- Blank because of Wikidata -->
| platforms = {{Unbulleted list|[[PlayStation 4]]|[[PlayStation 5]]|[[Windows]]|[[Xbox One]]|[[Xbox Series X/S]]|[[Nintendo Switch]]}}
| release = {{Unbulleted list|'''PS4''', '''PS5''', '''Windows''', '''Xbox One''', '''Xbox Series X/S'''|4 February 2022|'''Nintendo Switch'''|2024}}
| genre = [[Action role-playing]], [[survival horror]]
| modes = [[Single-player]], [[multiplayer]]
}}

'''''Dying Light 2 Stay Human''''' is a 2022 [[action role-playing game]] developed and published by [[Techland]]. The game is a sequel to ''[[Dying Light]]'', and was released for [[PlayStation 4]], [[PlayStation 5]], [[Windows]], [[Xbox One]], and [[Xbox Series X/S]] on 4 February 2022. A [[Nintendo Switch]] [[Cloud gaming|cloud version]] is in development. It received generally favorable reviews, with praise directed at the combat, parkour system, and open world, but criticism for the story. It sold 5 million units in its first month of release.


==Gameplay==
==Gameplay==

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'{{Short description|2022 video game}} {{Use mdy dates|date=October 2019}} {{Infobox video game | title = Dying Light 2 Stay Human | image = Dying Light 2 cover art.jpg | developer = [[Techland]] | publisher = Techland | director = {{Unbulleted list|Adrian Ciszewski|Marc Albinet}} | producer = {{Unbulleted list|Paweł Marchewka|Eugen Harton|Adrian Sikora}} | designer = Tymon Smektała | programmer = Grzegorz Świstowski | artist = {{Unbulleted list|Katarzyna Tarnacka-Polito|Eric Cochonneau|Paweł Selinger}} | writer = Piotr Szymanek | composer = [[Olivier Deriviere]] | engine = <!-- Blank because of Wikidata --> | platforms = {{Unbulleted list|[[PlayStation 4]]|[[PlayStation 5]]|[[Windows]]|[[Xbox One]]|[[Xbox Series X/S]]|[[Nintendo Switch]]}} | release = {{Unbulleted list|'''PS4''', '''PS5''', '''Windows''', '''Xbox One''', '''Xbox Series X/S'''|4 February 2022|'''Nintendo Switch'''|2024}} | genre = [[Action role-playing]], [[survival horror]] | modes = [[Single-player]], [[multiplayer]] }} '''''Dying Light 2 Stay Human''''' is a 2022 [[action role-playing game]] developed and published by [[Techland]]. The game is a sequel to ''[[Dying Light]]'', and was released for [[PlayStation 4]], [[PlayStation 5]], [[Windows]], [[Xbox One]], and [[Xbox Series X/S]] on 4 February 2022. A [[Nintendo Switch]] [[Cloud gaming|cloud version]] is in development. It received generally favorable reviews, with praise directed at the combat, parkour system, and open world, but criticism for the story. It sold 5 million units in its first month of release. ==Gameplay== [[File:Dying Light 2 gameplay screenshot.jpeg|thumb|left|Aiden uses a [[paraglider]] to quickly traverse the city.]] ''Dying Light 2'' is an [[action role-playing]] [[survival horror]] video game featuring a [[zombie apocalypse|zombie apocalyptic]]-themed [[open world]]. Set 22 years after ''[[Dying Light]]'', it stars a new protagonist named Aiden Caldwell (voiced by [[Jonah Scott]]), who has various [[parkour]] skills. Players can perform actions such as climbing ledges, sliding, leaping off from edges, and wall running to quickly navigate the city. It was confirmed that there are over 3000 parkour animations to give a more fluid free-running experience. Tools such as a [[grappling hook]] and a [[paraglider]] also aid traversal in the city. Aiden can also use the undead to break his fall. The game is mostly melee-based with the majority of fighting using melee weapons. The melee weapons have a limited lifespan and will degrade as the player uses them in combat.<ref>{{cite news |url=https://www.destructoid.com/dying-light-2-lets-you-destroy-entire-areas-in-the-city-557392.phtml |title=Dying Light 2 lets you destroy entire areas in the city |first=Darren |last=Nakamura |work=[[Destructoid]] |date=2019-06-20 |access-date=2019-06-25 |archive-date=2019-06-21 |archive-url=https://web.archive.org/web/20190621143318/https://www.destructoid.com/dying-light-2-lets-you-destroy-entire-areas-in-the-city-557392.phtml |url-status=live}}</ref> Long-range weapons such as [[crossbows]], [[shotguns]], and [[spears]] can be used as well. Weapons can be upgraded with different blueprints and components which can be found by breaking down weapons for craft parts. Aiden can utilize superhuman skills due to the infection.<ref name="PolyPre">{{cite web |url=https://www.polygon.com/e3/2019/6/11/18660950/e3-2019-dying-light-2-demo-preview |title=Dying Light 2's dark age parkour looks solid, but the narrative feels risky |first=Charlie |last=Hall |work=[[Polygon (website)|Polygon]] |date=2019-06-11 |access-date=2019-06-25 |archive-date=2019-06-11 |archive-url=https://web.archive.org/web/20190611204303/https://www.polygon.com/e3/2019/6/11/18660950/e3-2019-dying-light-2-demo-preview |url-status=live}}</ref> New zombies have been added. Like the first game, the zombies are slow when exposed to sunlight, but they become more aggressive and hostile at night.<ref>{{cite web |url=https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/ |title=Dying Light 2 new zombie types explained with official concept art |first=Alex |last=Avard |work=[[GamesRadar]] |date=Mar 11, 2019 |access-date=2019-11-01 |archive-date=2019-03-14 |archive-url=https://web.archive.org/web/20190314141150/https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/ |url-status=live}}</ref> During the latter time of day, players can avoid zombies roaming the streets by staying on rooftops, who would otherwise hibernate inside buildings to avoid sunlight or explore the safe interior of buildings to find items.<ref>{{cite web |url=https://www.pcgamer.com/how-dying-light-2s-daynight-system-completely-transforms-the-city/ |title=How Dying Light 2's day/night system completely transforms the city |date=2021-06-14 |access-date=2022-02-14 |work=[[PC Gamer]] |archive-date=2022-02-14 |archive-url=https://web.archive.org/web/20220214101457/https://www.pcgamer.com/how-dying-light-2s-daynight-system-completely-transforms-the-city/ |url-status=live}}</ref> The game is set in the city of Villedor, a massive urban open world set in Europe that players can explore freely.<ref>{{cite web |url=https://venturebeat.com/2018/06/20/dying-light-2-is-about-a-white-guy-in-europe-but-techland-promises-diversity/ |title=Techland promises diversity in Dying Light 2 (updated) |first=Jeff |last=Grubb |work=[[VentureBeat]] |date=2018-06-20 |access-date=2021-03-01 |archive-date=2018-06-20 |archive-url=https://web.archive.org/web/20180620223657/https://venturebeat.com/2018/06/20/dying-light-2-is-about-a-white-guy-in-europe-but-techland-promises-diversity/ |url-status=live}}</ref> The map, which is four times bigger than the first game, is broken into seven distinct regions and each has its own landmarks and locations. When exploring the city, players can scavenge for scrap and resources to craft new items and weapons.<ref>{{cite web |url=https://www.gamespot.com/articles/e3-2019-dying-light-2s-brutal-combat-punctuates-it/1100-6467709/ |title=E3 2019: Dying Light 2's Brutal Combat Punctuates Its New Storytelling |first=Alissandro |last=Fillari |date=2019-06-15 |access-date=2019-06-25 |work=[[GameSpot]] |archive-date=2019-06-26 |archive-url=https://web.archive.org/web/20190626120139/https://www.gamespot.com/articles/e3-2019-dying-light-2s-brutal-combat-punctuates-it/1100-6467709/ |url-status=live}}</ref> Players can activate windmills to attract survivors and merchants to set up settlements.<ref>{{cite web |url=https://www.eurogamer.net/articles/dying-light-2-windmill-locations-activate-9002 |title=Dying Light 2 windmills: How to activate windmills and all windmill locations in Dying Light 2 |first=Hirun |last=Cyrer |work=[[Eurogamer]] |date=2022-02-04 |access-date=2022-02-14 |archive-date=2022-02-14 |archive-url=https://web.archive.org/web/20220214101457/https://www.eurogamer.net/articles/dying-light-2-windmill-locations-activate-9002 |url-status=live}}</ref> As the player explores the city, they will find inhibitors, which can be used to increase Aiden's [[health (gaming)|health]] or [[Endurance|stamina]].<ref>{{cite web |url=https://www.polygon.com/dying-light-2-guide-walkthrough/22918180/inhibitors-locations-stamina-health-airdrop-gre-anomaly-quarantine-metro-station |title=Dying Light 2 guide: Inhibitors locations |first=Jeffery |last=Parkin |work=[[Polygon (website)|Polygon]] |date=2022-02-04 |access-date=2022-02-14 |archive-date=2022-02-14 |archive-url=https://web.archive.org/web/20220214101457/https://www.polygon.com/dying-light-2-guide-walkthrough/22918180/inhibitors-locations-stamina-health-airdrop-gre-anomaly-quarantine-metro-station |url-status=live}}</ref> Players meet different factions and have to make decisions that fundamentally change the state of the game's world and how [[non-playable character]]s view Aiden. The consequences are far-reaching, with the player being able to bring prosperity to a faction while completely destroying another settlement. Making certain decisions will open up or seal-off areas in the city, encouraging players to complete multiple playthroughs.<ref>{{cite web |url=https://www.eurogamer.net/articles/2019-06-11-your-choices-can-wipe-out-entire-settlements-in-dying-light-2 |title=Your choices can wipe out entire settlements in Dying Light 2:Stay Human |first=Johnny |last=Chiodoni |work=[[Eurogamer]] |date=2019-06-11 |access-date=2019-06-25 |archive-date=2019-06-26 |archive-url=https://web.archive.org/web/20190626120141/https://www.eurogamer.net/articles/2019-06-11-your-choices-can-wipe-out-entire-settlements-in-dying-light-2 |url-status=live}}</ref> Like its predecessor, the game features four-player [[cooperative multiplayer]].<ref>{{cite web |url=https://www.gamesradar.com/why-co-op-is-going-to-be-one-of-the-coolest-parts-of-dying-light-2/ |title=Why co-op is going to be one of the coolest parts of Dying Light 2 |first=Josh |last=West |work=[[GamesRadar]] |date=2019-03-14 |access-date=2019-06-25 |archive-date=2019-04-07 |archive-url=https://web.archive.org/web/20190407054756/https://www.gamesradar.com/why-co-op-is-going-to-be-one-of-the-coolest-parts-of-dying-light-2/ |url-status=live}}</ref> ==Story== ===Setting=== The 2015 rabies-like outbreak in Harran (depicted in ''[[Dying Light]]'') ended with the “death” of all of the people in Harran. The Global Relief Effort (GRE) was eventually able to develop a vaccine for the Harran Virus, ending the threat of a global pandemic. Yet, despite promises to cease all & any research on the virus, the GRE continued experimenting on it in secret for the intended use as a biological weapon. In 2021, a mutated variant of the virus, named the Tachytransmissive Harran Virus (THV) escaped a GRE lab and started a second, more deadly pandemic that spread faster than the first, sweeping across the world & causing millions to become monsters. In an event called "The Fall", the GRE’s vaccine and Antizin became ineffective against the new strain of THV, but if one were to be infected their symptoms could be suppressed with ultraviolet light, which could also be used to ward off, and harm the infected. By 2036, fifteen years after the Fall, much of the world's population has been wiped out, human civilization has been reduced to a handful of scattered settlements, with the fictional walled European city of Villedor being one of the largest. Originally quarantined by the GRE, Villedor was spared the worst of the pandemic thanks to its quarantine walls keeping the hordes of infected out of the city. Control of the city is split between several factions, including the militaristic Peacekeepers, the independent Survivors, and the violent Renegades. The main protagonist Aiden Caldwell is a Pilgrim, an individual brave enough to make the dangerous trek between human settlements. He decides to travel to Villedor in order to search for his lost sister, Mia. ===Plot=== [[File:Rosario Dawson by Gage Skidmore 2.jpg|thumb|upright|right|[[Rosario Dawson]] provided the voice and motion capture for Lawan, a major character in the game.]] [[File:David Belle NewYorker.jpg|thumb|upright|right| [[David Belle]] (founder of parkour) provided the motion capture for Hakon]]<ref>https://www.imdb.com/title/tt8545514/fullcredits?ref_=tt_ov_st_sm</ref> Aiden, a 20 year old survivor of the Fall & a Pilgrim - a brave traveler who delivers goods & information between settlements - has been making his way to the city of Villedor, one of the last surviving cities on Earth thanks to its quarantine by the GRE. After being told by Spike how to contact an informant named Dylan who knows the whereabouts of Vincent Waltz, a doctor who experimented on Aiden and his sister Mia when they were children to find a cure for THV, but were separated due to a terrible incident in the lab, Aiden meets with Dylan, but is attacked & bitten by a Volatile, and Aiden becomes infected with THV. After traveling through the tunnel, and saving Dylan from a group of marauders called Renegades, Dylan gives Aiden a working GRE electronic key, warning him that if Waltz were to get his hands on it, Villedor would be doomed. He then instructs Aiden to take the key to the "Fish Eye", and find a woman named Lawan. Dylan proceeds to open a fan duct, and have Aiden go into the duct, before shutting & locking it. Aiden watches as Waltz executes Dylan, and proceeds to chase Aiden, making his way further into Villedor. Aiden eventually finds his way to the Bazaar, a large settlement in old Villedor run by a group of people called Survivors. Aiden is nearly hung & killed due to his lack of a biomarker - an electronic device that tracks the progression of THV - but is saved by Hakon, a former Nightrunner. Hakon explains that tensions in Villedor are high due to the recent murder of a high ranking Peacekeeper officer, Lucas. The Peacekeepers believe that the survivors of the Bazaar are responsible due to their hatred of the Peacekeepers, and risk of a war between the two factions seems imminent. Hakon helps Aiden obtain a biomarker and tries to smuggle him into Villedor's Central loop, where the "Fish Eye" is located. Players can choose to side with either the Bazaar's leaders, Carl and Sophie or Aitor, an officer of the Peacekeepers. Both of them promise Aiden that they will smuggle him into the Central District as both sides go to war. Regardless of who Aiden sides with, he discovers that Hakon was the one who killed Lucas, on the order of Waltz. If players choose to help Hakon after he is shot, Aiden comes across a person attempting to kill him, and discovers it is a woman. After making his way to an abandoned GRE tunnel - depending on his choices - Aiden is met by either an angry, or friendly Aitor. Waltz suddenly appears in the tunnel & confronts Aiden, demonstrating superhuman abilities as he steals the GRE key from him, and kills all of the Peacekeepers save for Aitor. Aiden pursues Waltz to an abandoned car factory, where he uses the key to activate a console before the mysterious woman intervenes, incapacitating Waltz long enough for Aiden to recover the key and escape. The woman reveals herself to be Lawan, and that she was also one of Waltz's test subjects and seeks revenge against him, and that Lucas was murdered by Waltz after originally finding the GRE key. With the key, Aiden and Lawan are able to enter the Central district, where they see electricity suddenly be restored to the city due to Waltz's use of the key. Aiden then meets with the commander of the Peacekeepers, Jack Matt, and the former leader of the now defunct Nightrunner group, Frank. They both task Aiden with reactivating the radio antenna atop Villedor's highest skyscraper so that they can broadcast messages to all of Villedor and the settlements beyond, and in return they can help Aiden with finding a surviving GRE doctor so that he can access the GRE database. After reactivating the tower, Aiden learns that the GRE doctor's identity is Dr. Veronika Ryan, a Bazaar resident. Aiden returns to the Bazaar and finds Veronika, who is on the run from the Renegades. Together, they head to a GRE facility called the Observatory, which had originally been inaccessible due to being bombarded by THV GenMod. At the observatory Veronica claims they can find the location of a GRE database. After accessing the database, Aiden does not find any information to help his search for Mia, but discovers that Waltz reactivating Villedor's power plant also reactivated a GRE failsafe protocol, which initiates missile bombardments to destroy Villedor. Waltz arrives to take the key, and while fighting him, Aiden loses control of his THV infection and kills Veronika just as a missile destroys the Observatory, allowing Waltz to escape with the key. Lawan pulls Aiden from the debris, and he warns her that Waltz's experiments on him means he will inevitably fully succumb to the infection. After a deal between the Survivors, Peacekeepers, and Renegades goes horribly wrong, Aiden has a choice to either stay & help Frank, or go after a getaway van, containing members of the Renegades. Either way, once he finishes his tasks, Aiden meets Colonel Williams, leader of the Renegades & former military colonel of Villedor. Williams claims he originally stopped the missile bombardments from destroying Villedor, but Waltz has resumed them, which resulted in Waltz being able to take Williams' men. Not wanting to see Villedor destroyed, Williams tells Aiden to head for the X13 lab to confront Waltz and stop the missiles. Aiden and Lawan enter the complex and are shocked to find that X13 was supposed to be a survival shelter for GRE officials, with massive stockpiles of food, water, and basic necessities. Lawan rescues Hakon after he tries to protect them from Waltz's Renegades, leaving Aiden to continue alone. As he journeys through X13, he realizes it is the same facility where he was experimented on. Aiden confronts Waltz, who reveals that Aiden's memories were suppressed, and that Mia is actually Waltz's daughter, who he has been trying to cure of an aggressive strain of THV, for the past 15 years since the military incident. Waltz refuses to abort the missile launches, as that would require shutting down X13, whose facilities are necessary to cure Mia, forcing Aiden to battle him. Aiden finally manages to defeat Waltz, who succumbs to his wounds, but the GRE key is destroyed in the fighting. Lawan then tells Aiden she plans to detonate explosives to destroy the missiles before they can launch, which will destroy X13 and possibly herself. Aiden must choose to either try and save Mia, or save Lawan. * If Aiden goes to save Lawan, he takes her out of X13. However, Aiden fails to stop the missile strike, which destroys Villedor and kills a majority of the population. Aiden then leaves the city due to his infection, continuing his journey as a Pilgrim. Depending on the player's choices during the game, Hakon may leave the city with him. * If Aiden goes to save Mia, he takes her out of X13. X13 is destroyed in the explosion and the city is spared from destruction. Mia dies shortly after due to her weakened condition and is buried by Aiden. Meanwhile, Villedor falls under the control of the faction Aiden supported the most. However, Aiden ultimately decides to leave Villedor due to his infection and continues his journey as a Pilgrim. Depending on the player's choices during the game, Hakon may save Lawan from X13's destruction and Lawan may leave the city with Aiden. ==Development== ''Dying Light 2'' was developed and published by [[Techland]]. The team intended to invoke a sense of loss and dread. They also show that humanity was on the edge of extinction. To show the fragility of humanity, the team introduced several layers to the City, in which the temporary structures are built on top of the ruins of the old buildings to accommodate humans, whereas permanent structures and concrete ground are occupied by massive hordes of zombies.<ref name="PolyPre"/> When creating the city, the team utilized an internal technology named CityBuilder, which can assemble different building parts like ledges and windows with minimal input from the level designers. The technology enabled the team to create and change the city design quickly. The team created a new engine named C-Engine to power the game.<ref name="emergence">{{cite web |url=https://www.gamasutra.com/view/news/345394/Building_interesting_emergence_in_Dying_Light_2.php |title=Building interesting emergence in Dying Light 2 |first=Bryant |last=Francis |work=[[Gamasutra]] |date=2019-06-25 |access-date=2019-06-25 |archive-date=2019-06-26 |archive-url=https://web.archive.org/web/20190626120139/https://www.gamasutra.com/view/news/345394/Building_interesting_emergence_in_Dying_Light_2.php |url-status=live}}</ref> The game placed a significantly larger emphasis on narrative when compared with its predecessor. The team approached [[Chris Avellone]] to help write the game's story which is reactive to players' choices. The team felt that they had developed an open city, but they wanted the narrative to share the same level of agency.<ref name="PolyPre"/> The game was described as a "narrative sandbox" in which every choice has "genuine" consequences according to Avellone.<ref>{{cite web |url=https://www.gamespot.com/articles/e3-2018-dying-light-2-will-be-a-narrative-sandbox-/1100-6459788/ |title=E3 2018: Dying Light 2 Will Be A "Narrative Sandbox" Where Your Actions Shape Your Environment |first=Patrick |last=Faller |work=[[GameSpot]] |date=2018-06-13 |access-date=2019-06-25 |archive-date=2018-06-15 |archive-url=https://web.archive.org/web/20180615100512/https://www.gamespot.com/articles/e3-2018-dying-light-2-will-be-a-narrative-sandbox-/1100-6459788/ |url-status=live}}</ref> After players make certain choices, the game space will change. The game's story features a more serious tone when compared with the first game. To make the world feel believable and authentic, the team took inspiration from real-world issues and political ideologies and had to drop gameplay ideas that were deemed too unrealistic.<ref>{{cite web |url=https://www.gamesradar.com/history-and-future-of-dying-light-2/ |title=How Dying Light 2 is a culmination of everything Techland has learnt making zombie games so far |first=Alex |last=Avard |work=[[GamesRadar]] |date=2019-03-14 |access-date=2019-06-25 |archive-date=2019-06-26 |archive-url=https://web.archive.org/web/20190626120139/https://www.gamesradar.com/history-and-future-of-dying-light-2/ |url-status=live}}</ref> Ciszewski added that in each playthrough, players will "lose at least 25 percent of the content".<ref name="PolyPre"/> The story focuses on a new, modern "[[Dark Ages (historiography)|Dark Ages]]" for humanity, which enables the story to convey themes such as betrayal, infidelity, and intrigue. The team was confident about the game's gameplay, though they felt that they needed additional help when designing the game's narrative. Therefore, the team recruited Avellone as well as writers who worked on ''[[The Witcher 3: Wild Hunt]]'', a game widely praised for its writing and story. The narrative design prompts players to care about the [[non-playable character]]s and encourages players to be more sensitive about their presence and needs.<ref name="emergence"/> Zombies, instead of being the main enemy like in the last game, become a [[narrative device]] that pressurize other non-playable characters to induce interesting drama and themes.<ref>{{cite web |last=Weber |first=Rachel |date=2019-03-12 |title=How Dying Light 2 is inspired by The Witcher 3 and Game of Thrones |url=https://www.gamesradar.com/how-dying-light-2-is-inspired-by-the-witcher-3-and-game-of-thrones/ |work=GamesRadar |language=en-US |access-date=2019-06-25 |archive-date=2018-06-30 |archive-url=https://web.archive.org/web/20180630042404/https://www.gamesradar.com/how-dying-light-2-is-inspired-by-the-witcher-3-and-game-of-thrones/ |url-status=live}}</ref> The game features hostile human enemies more heavily when compared with the first game, as the team was inspired by works including ''[[The Walking Dead (franchise)|The Walking Dead]]'' and ''[[Game of Thrones]]'', in which living humans are equally dangerous. The team developed a life cycle for zombies in the game. Newly bitten zombies are called Viral, which are fast and dangerous enemies whose humanity still remain. They would become Biters, which are described as "regular zombies". When Biters are exposed to UV light for a long period of time, they devolved into Degenerates, which are degenerating zombies with flesh falling off from them.<ref>{{cite web |last=Avard |first=Alex |date=2019-03-11 |title=Exclusive: Dying Light 2's new zombie types explained with official concept art |url=https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/ |work=GamesRadar |language=en-US |access-date=2019-06-25 |archive-date=2019-03-14 |archive-url=https://web.archive.org/web/20190314141150/https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/ |url-status=live}}</ref> Due to [[sexual misconduct]] allegations made against Chris Avellone in June 2020, Techland and Avellone agreed to terminate his involvement with ''Dying Light 2''. He has since filed a libel lawsuit and denied sexual misconduct of any kind, calling the allegations malicious and false.<ref>{{cite web |last=Kerr |first=Chris |date=2020-06-22 |title=Dying Light 2 writer Chris Avellone accused of sexual assault and harassment |url=https://www.gamasutra.com/view/news/365244/Dying_Light_2_writer_Chris_Avellone_accused_of_sexual_assault_and_harassment.php |work=[[Gamasutra]] |language=en-US |access-date=2020-06-22 |archive-date=2020-06-22 |archive-url=https://web.archive.org/web/20200622211330/https://www.gamasutra.com/view/news/365244/Dying_Light_2_writer_Chris_Avellone_accused_of_sexual_assault_and_harassment.php |url-status=live}}</ref> ==Release== The game was announced at [[E3 2018]] during the Xbox press conference by Avellone as ''Dying Light 2''.<ref>{{cite magazine |last1=Messner |first1=Steven |title=Dying Light 2 announced and Chris Avellone is designing the story |url=https://www.pcgamer.com/dying-light-2-announced-and-chris-avellone-is-designing-the-story/ |magazine=[[PC Gamer]] |date=2018-06-10 |access-date=2018-06-10 |archive-date=2018-06-11 |archive-url=https://web.archive.org/web/20180611011815/https://www.pcgamer.com/dying-light-2-announced-and-chris-avellone-is-designing-the-story/ |url-status=live }}</ref> [[Square Enix]] distributes the game and provided marketing efforts in North America.<ref>{{cite magazine |url=https://www.gameinformer.com/2019/05/31/dying-light-2-will-be-at-square-enixs-e3-presentation |title=Dying Light 2 Will Be At Square Enix's E3 Presentation |first=Imran |last=Khan |magazine=[[Game Informer]] |date=2019-05-31 |access-date=2019-06-26 |archive-date=2019-06-02 |archive-url=https://web.archive.org/web/20190602194820/https://www.gameinformer.com/2019/05/31/dying-light-2-will-be-at-square-enixs-e3-presentation |url-status=live}}</ref><ref>{{cite web |last1=Birch |first1=Nathan |title=Dying Light 2 Interview: You Can be a Joker-like Agent of Chaos, Cross-Gen Confirmed |url=https://wccftech.com/dying-light-2-interview-e3-2019/ |website=Wccftech |date=2019-07-25 |access-date=2019-11-20 |archive-date=2019-07-26 |archive-url=https://web.archive.org/web/20190726001756/https://wccftech.com/dying-light-2-interview-e3-2019/ |url-status=live }}</ref> In January 2020, Techland announced that the game would be delayed out of its early 2020 window to allow additional development time, with no new release date given at the time.<ref>{{cite web |url=https://uk.ign.com/articles/dying-light-2-delayed-with-no-new-release-date |title=Dying Light 2 Delayed with No New Release Date - IGN |date=2020-01-20 |access-date=2020-01-20 |archive-date=2020-01-21 |archive-url=https://web.archive.org/web/20200121035942/https://uk.ign.com/articles/dying-light-2-delayed-with-no-new-release-date |url-status=live}}</ref> In May 2021, a digital event was held and a 7 December 2021 release date was revealed, alongside the game's title adding the subtitle of ''Stay Human''.<ref>{{cite magazine |url=https://www.gameinformer.com/2021/05/27/new-dying-light-2-stay-human-gameplay-shows-off-more-about-the-dangers-of-consequences |title=New Dying Light 2: Stay Human Gameplay Shows Off More About The Dangers Of Consequences |first=Liana |last=Ruppert |magazine=[[Game Informer]] |date=2021-05-27 |access-date=2021-05-27 |archive-date=2021-05-27 |archive-url=https://web.archive.org/web/20210527193413/https://www.gameinformer.com/2021/05/27/new-dying-light-2-stay-human-gameplay-shows-off-more-about-the-dangers-of-consequences |url-status=live}}</ref> In September 2021, the game was delayed to 4 February 2022.<ref>{{Cite tweet |user=DyingLightGame |last=Light |first=Dying |date=2021-09-14 |number=1437749218324537345 |title=Update regarding release date. |access-date=2021-09-14}}</ref> On 23 September 2021, a [[Cloud computing|cloud]] version of ''Dying Light 2'' was confirmed for the [[Nintendo Switch]] console during a [[Nintendo Direct]] presentation, set to release on the same day as the other platforms.<ref name="NL cites DL2SH Switch cloud game">{{cite web |url=https://www.nintendolife.com/news/2021/09/dying_light_platinum_edition_dated_dying_light_2_stay_human_-_cloud_version_confirmed |title=Dying Light Platinum Edition Dated, Dying Light 2: Stay Human - Cloud Version Confirmed |first=Thomas |last=Whitehead |date=2021-09-23 |website=[[Nintendo Life]] |access-date=2021-09-24 |archive-date=2021-09-24 |archive-url=https://web.archive.org/web/20210924001703/https://www.nintendolife.com/news/2021/09/dying_light_platinum_edition_dated_dying_light_2_stay_human_-_cloud_version_confirmed |url-status=live }}</ref> This version of the game was delayed and Techland announced that it would be released "within six months" after its initial launch on other platforms, but as of September 2023, it has yet to be released.<ref>{{cite web |url=https://www.eurogamer.net/articles/2022-01-19-dying-light-2-delayed-on-switch |title=Dying Light 2 delayed on Switch |first=Matt |last=Wales |work=[[Eurogamer]] |date=2022-01-19 |access-date=2022-02-02 |archive-date=2022-02-02 |archive-url=https://web.archive.org/web/20220202184334/https://www.eurogamer.net/articles/2022-01-19-dying-light-2-delayed-on-switch |url-status=live}}</ref> Techland promised to support the game with [[downloadable content]] and updates for at least five years after the game's launch.<ref>{{cite web |url=https://www.pcgamer.com/techland-promises-five-years-of-updates-for-dying-light-2/ |title=Techland promises five years of updates for Dying Light 2 |first=Ted |last=Litchfield |work=[[PC Gamer]] |date=2022-01-06 |accessdate=2022-04-06 |archive-date=2022-04-06 |archive-url=https://web.archive.org/web/20220406143258/https://www.pcgamer.com/techland-promises-five-years-of-updates-for-dying-light-2/ |url-status=live}}</ref> A [[New Game Plus]] mode was added in April 2022.<ref>{{cite web |url=https://www.polygon.com/23013072/dying-light-2-patch-new-game-plus |title=Dying Light 2 to get new game plus mode this month |first=Petrana |last=Radulovic |work=[[Polygon (website)|Polygon]] |date=2022-04-06 |accessdate=2022-04-06 |archive-date=2022-04-06 |archive-url=https://web.archive.org/web/20220406143258/https://www.polygon.com/23013072/dying-light-2-patch-new-game-plus |url-status=live}}</ref> The first story downloadable content, ''Bloody Ties'', which introduced a Roman gladiator-style arena, was released on 19 November 2022.<ref>{{cite web |last=Galekovic |first=Filip |url=https://gamerant.com/dying-light-2-bloody-ties-dlc/ |title=Dying Light 2 Releases Bloody Ties DLC |website=Game Rant |date=2022-11-10 |access-date=2022-11-16 |archive-date=2022-11-16 |archive-url=https://web.archive.org/web/20221116105859/https://gamerant.com/dying-light-2-bloody-ties-dlc/ |url-status=live}}</ref> ==Reception== ===Critical reception=== {{Video game reviews | MC = PC: 77/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/dying-light-2-stay-human/critic-reviews/?platform=pc |title=Dying Light 2 Stay Human for PC Reviews |website=[[Metacritic]] |access-date=2022-03-29 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204001818/https://www.metacritic.com/game/pc/dying-light-2-stay-human |url-status=live }}</ref><br />PS5: 76/100<ref name="MCPS5">{{cite web |url=https://www.metacritic.com/game/dying-light-2-stay-human/critic-reviews/?platform=playstation-5 |title=Dying Light 2 Stay Human for PlayStation 5 Reviews |website=[[Metacritic]] |access-date=2022-03-02 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204001819/https://www.metacritic.com/game/playstation-5/dying-light-2-stay-human |url-status=live }}</ref><br />XSXS: 77/100<ref name="MCXSXS">{{cite web |url=https://www.metacritic.com/game/dying-light-2-stay-human/critic-reviews/?platform=xbox-series-x |title=Dying Light 2 Stay Human for Xbox Series X Reviews |website=[[Metacritic]] |access-date=2022-02-10 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204015621/https://www.metacritic.com/game/xbox-series-x/dying-light-2-stay-human |url-status=live }}</ref> | Destruct = 7.5/10<ref>{{cite web |last=Carter |first=Chris |date=2022-02-02 |url=https://www.destructoid.com/reviews/review-dying-light-2-stay-human-ps5-version/ |title=Review: Dying Light 2 |publisher=[[Destructoid]] |access-date=2022-02-02 |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203211021/https://www.destructoid.com/reviews/review-dying-light-2-stay-human-ps5-version/ |url-status=live }}</ref> | EZA = 7/10<ref>{{cite web |last=Moore |first=Ben |date=2022-02-04 |url=https://easyallies.com/#!/review/dying-light-2-stay-human |title=Review: Dying Light 2 Stay Human |publisher=[[Easy Allies]] |access-date=2022-02-02 |archive-date=2017-09-02 |archive-url=https://archive.today/20170902041336/https://easyallies.com/%23!/review/resident-evil-7-biohazard#!/review/dying-light-2-stay-human |url-status=live }}</ref> | EGM = {{Rating|3|5}}<ref>{{cite web |last=Goroff |first=Michael |date=2022-02-02 |url=https://egmnow.com/dying-light-2-stay-human-review/ |title=Dying Light 2 Stay Human review |publisher=[[Electronic Gaming Monthly]] |access-date=2022-02-02 |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203032942/https://egmnow.com/dying-light-2-stay-human-review/ |url-status=live }}</ref> | GI = 9.5/10<ref>{{cite web |last=Reiner |first=Andrew |date=2022-02-02 |url=https://www.gameinformer.com/review/dying-light-2-stay-human/dying-light-2-stay-human-review-an-apocalyptic-renaissance |title=Dying Light 2 Stay Human Review - An Apocalypse Renaissance |publisher=[[Game Informer]] |access-date=2022-02-02 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204052246/https://www.gameinformer.com/review/dying-light-2-stay-human/dying-light-2-stay-human-review-an-apocalyptic-renaissance |url-status=live }}</ref> | GSpot = 6/10<ref>{{cite web |url= https://www.gamespot.com/reviews/dying-light-2-review-look-before-you-leap/1900-6417819/ |title= Dying Light 2 Review: Look Before You Leap |last= Delany |first= Mark |date= 2022-02-08 |website= Gamespot |access-date= 2022-02-09 |archive-date= 2022-02-09 |archive-url= https://web.archive.org/web/20220209065720/https://www.gamespot.com/reviews/dying-light-2-review-look-before-you-leap/1900-6417819/ |url-status= live }}</ref> | GameRev = {{Rating|6.5|10}}<ref>{{cite web |last=Ashworth |first=Mack |date=2022-02-02 |url=https://www.gamerevolution.com/review/701620-dying-light-2-review-pc-ps5-ps4-xbox-series-x-s-one-switch-worth-buying |title=Dying Light 2 Review |publisher=[[Game Revolution]] |access-date=2022-02-02 |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203073045/https://www.gamerevolution.com/review/701620-dying-light-2-review-pc-ps5-ps4-xbox-series-x-s-one-switch-worth-buying |url-status=live }}</ref> | GRadar = {{Rating|3.5|5}}<ref>{{cite web |last=Hurley |first=Leon |date=2022-02-02 |url=https://www.gamesradar.com/dying-light-2-review-stay-human/ |title=Dying Light 2 review: "A big game and, for the most part, a good one" |publisher=[[GamesRadar]] |access-date=2022-02-02 |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203154022/https://www.gamesradar.com/dying-light-2-review-stay-human/ |url-status=live }}</ref> | HCG = 3.5/5<ref>{{cite web |last=Dunsmore |first=Kevin |date=2022-02-02 |url=https://hardcoregamer.com/reviews/review-dying-light-2-stay-human/418085/ |title=Review: Dying Light 2 Stay Human |publisher=Hardcore Gamer |access-date=2022-02-02 |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203144048/https://hardcoregamer.com/reviews/review-dying-light-2-stay-human/418085/ |url-status=live }}</ref> | IGN = 7/10<ref>{{cite web |last=Northup |first=Travis |date=2022-02-02 |url=https://www.ign.com/articles/dying-light-2-stay-human-review |title=Dying Light 2 Stay Human Review |publisher=[[IGN]] |access-date=2022-02-02 |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203201151/https://www.ign.com/articles/dying-light-2-stay-human-review |url-status=live }}</ref> | JXV = 17/20<ref>{{cite web |date=2022-02-02 |url=https://www.jeuxvideo.com/test/1523069/dying-light-2-une-nouvelle-reference-du-jeu-en-monde-ouvert.htm |title=Test Dying Light 2 : une nouvelle référence du jeu en monde ouvert ? |website=[[Jeuxvideo.com]] |access-date=2022-02-02 |archive-date=2022-02-02 |archive-url=https://web.archive.org/web/20220202150331/https://www.jeuxvideo.com/test/1523069/dying-light-2-une-nouvelle-reference-du-jeu-en-monde-ouvert.htm |url-status=live}}</ref> | PCGUS = 84/100<ref>{{cite web |last=Livingston |first=Christopher |date=2022-02-02 |url=https://www.pcgamer.com/dying-light-2-stay-human-review/ |title=Dying Light 2: Stay Human review |publisher=[[PC Gamer]] |access-date=2022-02-02 |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203182630/https://www.pcgamer.com/dying-light-2-stay-human-review/ |url-status=live }}</ref> | PCGN = 6/10<ref>{{cite web |last=Bailey |first=Dustin |date=2022-02-02 |url=https://www.pcgamesn.com/dying-light-2/review-stay-human |title=Dying Light 2 review – a leap too far |publisher=[[PCGamesN]] |access-date=2022-02-02 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204022212/https://www.pcgamesn.com/dying-light-2/review-stay-human |url-status=live }}</ref> | PSQ = {{Rating|7|10}}<ref>{{cite web |last=Croft |first=Liam |date=2022-02-02 |url=https://www.pushsquare.com/reviews/ps5/dying-light-2 |title=Dying Light 2 Review (PS5) |publisher=[[Push Square]] |access-date=2022-02-02 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204035017/https://www.pushsquare.com/reviews/ps5/dying-light-2 |url-status=live }}</ref> | SN = 7/10<ref>{{cite web |last=Chandler |first=Sam |date=2022-02-02 |url=https://www.shacknews.com/article/128612/dying-light-2-stay-human-review-surviving-on-the-edge |title=Dying Light 2 Stay Human review: Surviving on the edge |publisher=[[Shacknews]] |access-date=2022-02-02 |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203131119/https://www.shacknews.com/article/128612/dying-light-2-stay-human-review-surviving-on-the-edge |url-status=live }}</ref> | VG247 = {{Rating|4|5}}<ref>{{cite web |last=Broadwell |first=Josh |date=2022-02-02 |url=https://www.vg247.com/dying-light-2-review-unique-and-exhilarating-messy-and-uneven |title=Dying Light 2 review - unique and exhilarating, messy and uneven |publisher=[[VG247]] |access-date=2022-02-02 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204064916/https://www.vg247.com/dying-light-2-review-unique-and-exhilarating-messy-and-uneven |url-status=live }}</ref> | VG = 7/10<ref>{{cite web |last=Wise |first=Josh |date=2022-02-02 |url=https://www.videogamer.com/reviews/dying-light-2-stay-human-review/ |title=Dying Light 2 Stay Human review |publisher=VideoGamer.com |access-date=2022-02-02 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204020754/https://www.videogamer.com/reviews/dying-light-2-stay-human-review/ |url-status=live }}</ref> }} ''Dying Light 2'' received "generally favorable" reviews, according to [[review aggregator]] [[Metacritic]].<ref name="MCPC"/><ref name="MCPS5"/><ref name="MCXSXS"/> ''[[Kotaku]]'' praised the parkour system, writing that it expanded upon its predecessor in meaningful ways, "''Dying Light 2'' feels as if Techland realized how the first game's movement made it stand out from so many other zombie games, and focused on building it up more. The end result is one of the best parkour systems I've ever seen in a game".<ref>{{cite web |last=Zwiezen |first=Zack |title=Dying Light 2: The Kotaku Review |url=https://kotaku.com/dying-light-2-kotaku-review-zombie-techland-open-world-1848456376 |date=2022-02-02 |access-date=2022-02-03 |website=[[Kotaku]] |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203152459/https://kotaku.com/dying-light-2-kotaku-review-zombie-techland-open-world-1848456376 |url-status=live}}</ref> ''[[Ars Technica]]'' criticized the story, specifically the voice acting and writing, "''[Dying Light 2]''{{'}}s voice acting is perhaps the worst I've heard in a video game of this scale... And they're chained to a script that consists of awkwardly translated phrases, along with massive leaps in logic and wartime strategy".<ref>{{cite web |last=Machkovech |first=Sam |date=2022-02-02 |title=Mini-review: No, I don't want to play Dying Light 2 for 500 hours |url=https://arstechnica.com/gaming/2022/02/mini-review-no-i-dont-want-to-play-dying-light-2-for-500-hours/ |access-date=2022-02-03 |website=[[Ars Technica]] |archive-date=2022-02-06 |archive-url=https://web.archive.org/web/20220206042208/https://arstechnica.com/gaming/2022/02/mini-review-no-i-dont-want-to-play-dying-light-2-for-500-hours/ |url-status=live}}</ref> While criticizing the narrative's exposition-heavy dialogue, ''[[Polygon (website)|Polygon]]'' enjoyed the melee combat, saying that "With a smartly balanced fatigue meter governing attacks and movements, ''Dying Light 2'' makes me think about, and use, all the tactics available to me, especially in boss and sub-boss fights".<ref>{{cite web |last=Good |first=Owen S. |date=2022-02-02 |title=Dying Light 2 review: Story or gameplay, which would you save? |url=https://www.polygon.com/reviews/22913452/dying-light-2-review-techland |access-date=2022-02-03 |website=[[Polygon (website)|Polygon]] |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204232337/https://www.polygon.com/reviews/22913452/dying-light-2-review-techland |url-status=live}}</ref> ''[[Eurogamer]]'' liked how the open world integrated with the parkour gameplay, "The first-person parkour is simply brilliant, its integration into a vast, dense open world simply astonishing, and the act of getting from A to B is an absolute thrill".<ref>{{cite web |last=Robinson |first=Martin |date=2022-02-02 |title=Dying Light 2 review - brutal blockbuster that's inelegant but hugely entertaining |url=https://www.eurogamer.net/articles/2022-02-02-dying-light-2-review |access-date=2022-02-03 |website=[[Eurogamer]] |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204030920/https://www.eurogamer.net/articles/2022-02-02-dying-light-2-review |url-status=live}}</ref> ''[[Rock Paper Shotgun]]'' felt the changes to nightime made it less dangerous and more routine "Come night, you simply avoid the horde by sticking to the rooftops... Interiors are barebones stealth sections, with all too obvious routes to sneak by sleepers... The end result is that you spend a lot of the game being shepherded towards the least interesting place at any given time".<ref>{{Cite news |last=Castle |first=Matthew |date=2022-02-02 |title=Dying Light 2: Stay Human review: polished sequel lacks bite |work=[[Rock, Paper, Shotgun]] |url=https://www.rockpapershotgun.com/dying-light-2-stay-human-review |access-date=2022-02-03 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204133737/https://www.rockpapershotgun.com/dying-light-2-stay-human-review |url-status=live}}</ref> A 'day-one' patch was released along with the digital version of the game, which fixes more than 1000 known issues with the game.<ref>{{cite web |url=https://www.ign.com/articles/dying-light-2-day-one-patch-over-1000-fixes |title=Dying Light 2's Day One Patch Includes over 1,000 Fixes |date=2022-02-02 |access-date=2022-02-05 |archive-date=2022-02-05 |archive-url=https://web.archive.org/web/20220205035252/https://www.ign.com/articles/dying-light-2-day-one-patch-over-1000-fixes |url-status=live}}</ref> ===Sales=== The retail version of the game debuted at No. 2 on the UK boxed chart, only behind ''[[Pokémon Legends: Arceus]]''.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2022-02-06-pok-mon-legends-arceus-just-holds-off-dying-light-2-from-no-1-uk-boxed-charts |title=Pokémon Legends: Arceus just holds off Dying Light 2 from No.1 |first=Christopher |last=Dring |work=[[Gameindustry.biz]] |date=2022-02-06 |accessdate=2022-04-08 |archive-date=2022-04-08 |archive-url=https://web.archive.org/web/20220408043934/https://www.gamesindustry.biz/articles/2022-02-06-pok-mon-legends-arceus-just-holds-off-dying-light-2-from-no-1-uk-boxed-charts |url-status=live}}</ref> It had a strong launch on [[Steam (software)|Steam]], with its all-time player peak count being nearly four times more than the first game 24 hours after the game's release.<ref>{{cite magazine |url=https://www.gameinformer.com/2022/02/04/dying-light-2-pc-player-count-nearly-four-times-more-than-dying-lights-all-time-peak |title=Dying Light 2 PC Player Count Nearly Four Times More Than Dying Light's All-Time Peak |first=Wesley |last=LeBlanc |magazine=[[Game Informer]] |date=2022-02-04 |accessdate=2022-04-08 |archive-date=2022-04-08 |archive-url=https://web.archive.org/web/20220408043934/https://www.gameinformer.com/2022/02/04/dying-light-2-pc-player-count-nearly-four-times-more-than-dying-lights-all-time-peak |url-status=live}}</ref> According to the [[NPD Group]], the physical version of the game was also the fourth best-selling video game in the US in February 2022.<ref>{{cite web |url=https://www.windowscentral.com/february-2022-npd |title=February 2022 NPD: Elden Ring is the bestselling game of the year so far |first=Samuel |last=Tolbert |work=Windows Central |date=2022-03-11 |accessdate=2022-04-08 |archive-date=2022-04-01 |archive-url=https://web.archive.org/web/20220401005825/https://www.windowscentral.com/february-2022-npd |url-status=live}}</ref> The game attracted 3 million players during its first week of release.<ref>{{cite magazine |url=https://www.gameinformer.com/2022/03/23/whats-next-for-dying-light-2-an-interview-with-its-lead-game-designer |title=What's Next For Dying Light 2: An Interview With Its Lead Game Designer |first=Wesley |last=LeBlanc |magazine=[[Game Informer]] |date=2022-03-23 |accessdate=2022-04-08 |archive-date=2022-04-06 |archive-url=https://web.archive.org/web/20220406115632/https://www.gameinformer.com/2022/03/23/whats-next-for-dying-light-2-an-interview-with-its-lead-game-designer |url-status=live}}</ref> In February 2022, the game sold 5 million units.<ref>{{cite web |last=Makuch |first=Eddie |title=Dying Light 2 Sold 5 Million Copies In First Month, Original Game Passes 20 Million Sold |url=https://www.gamespot.com/articles/dying-light-2-sold-5-million-copies-in-first-month-original-game-passes-20-million-sold/1100-6502723/ |date=2022-04-22 |access-date=2022-04-22 |website=GameSpot |language=en |archive-date=2022-04-22 |archive-url=https://web.archive.org/web/20220422202222/https://www.gamespot.com/articles/dying-light-2-sold-5-million-copies-in-first-month-original-game-passes-20-million-sold/1100-6502723/ |url-status=live}}</ref> The PlayStation 4 version of ''Dying Light 2'' was the second bestselling retail game during its first week of release in Japan, with 24,160 physical copies being sold. The PlayStation 5 version sold 12,891 physical copies in Japan throughout the same week, making it the fourth bestselling retail game of the week in the country.<ref>{{cite web |last=Romano |first=Sal |date=2022-02-10 |url=https://www.gematsu.com/2022/02/famitsu-sales-1-31-22-2-6-22 |title=Famitsu Sales: 1/31/22 – 2/6/22 [Update] |publisher=Gematsu |accessdate=2022-04-07 |archive-date=2022-04-07 |archive-url=https://web.archive.org/web/20220407212019/https://www.gematsu.com/2022/02/famitsu-sales-1-31-22-2-6-22 |url-status=live}}</ref> {{clear}} ==References== {{reflist}} ==External links== * {{official website|https://dyinglightgame.com/}} {{Portal bar|Speculative fiction/Horror|Speculative fiction|Video games}} {{Techland}} [[Category:2022 video games]] [[Category:Action role-playing video games]] [[Category:Cloud-based Nintendo Switch games]] [[Category:Fiction set in 2036]] [[Category:Multiplayer and single-player video games]] [[Category:Mutants in fiction]] [[Category:Nintendo Switch games]] [[Category:Open-world video games]] [[Category:Parkour video games]] [[Category:PlayStation 4 games]] [[Category:PlayStation 4 Pro enhanced games]] [[Category:PlayStation 5 games]] [[Category:Post-apocalyptic video games]] [[Category:Survival horror video games]] [[Category:Techland games]] [[Category:Video game sequels]] [[Category:Video games about viral outbreaks]] [[Category:Video games about zombies]] [[Category:Video games developed in Poland]] [[Category:Video games scored by Olivier Deriviere]] [[Category:Video games set in Europe]] [[Category:Video games set in the 2030s]] [[Category:Windows games]] [[Category:Xbox Cloud Gaming games]] [[Category:Xbox One games]] [[Category:Xbox One X enhanced games]] [[Category:Xbox Series X and Series S games]]'
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'Bing bong blacks are bad ==Gameplay== [[File:Dying Light 2 gameplay screenshot.jpeg|thumb|left|Aiden uses a [[paraglider]] to quickly traverse the city.]] ''Dying Light 2'' is an [[action role-playing]] [[survival horror]] video game featuring a [[zombie apocalypse|zombie apocalyptic]]-themed [[open world]]. Set 22 years after ''[[Dying Light]]'', it stars a new protagonist named Aiden Caldwell (voiced by [[Jonah Scott]]), who has various [[parkour]] skills. Players can perform actions such as climbing ledges, sliding, leaping off from edges, and wall running to quickly navigate the city. It was confirmed that there are over 3000 parkour animations to give a more fluid free-running experience. Tools such as a [[grappling hook]] and a [[paraglider]] also aid traversal in the city. Aiden can also use the undead to break his fall. The game is mostly melee-based with the majority of fighting using melee weapons. The melee weapons have a limited lifespan and will degrade as the player uses them in combat.<ref>{{cite news |url=https://www.destructoid.com/dying-light-2-lets-you-destroy-entire-areas-in-the-city-557392.phtml |title=Dying Light 2 lets you destroy entire areas in the city |first=Darren |last=Nakamura |work=[[Destructoid]] |date=2019-06-20 |access-date=2019-06-25 |archive-date=2019-06-21 |archive-url=https://web.archive.org/web/20190621143318/https://www.destructoid.com/dying-light-2-lets-you-destroy-entire-areas-in-the-city-557392.phtml |url-status=live}}</ref> Long-range weapons such as [[crossbows]], [[shotguns]], and [[spears]] can be used as well. Weapons can be upgraded with different blueprints and components which can be found by breaking down weapons for craft parts. Aiden can utilize superhuman skills due to the infection.<ref name="PolyPre">{{cite web |url=https://www.polygon.com/e3/2019/6/11/18660950/e3-2019-dying-light-2-demo-preview |title=Dying Light 2's dark age parkour looks solid, but the narrative feels risky |first=Charlie |last=Hall |work=[[Polygon (website)|Polygon]] |date=2019-06-11 |access-date=2019-06-25 |archive-date=2019-06-11 |archive-url=https://web.archive.org/web/20190611204303/https://www.polygon.com/e3/2019/6/11/18660950/e3-2019-dying-light-2-demo-preview |url-status=live}}</ref> New zombies have been added. Like the first game, the zombies are slow when exposed to sunlight, but they become more aggressive and hostile at night.<ref>{{cite web |url=https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/ |title=Dying Light 2 new zombie types explained with official concept art |first=Alex |last=Avard |work=[[GamesRadar]] |date=Mar 11, 2019 |access-date=2019-11-01 |archive-date=2019-03-14 |archive-url=https://web.archive.org/web/20190314141150/https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/ |url-status=live}}</ref> During the latter time of day, players can avoid zombies roaming the streets by staying on rooftops, who would otherwise hibernate inside buildings to avoid sunlight or explore the safe interior of buildings to find items.<ref>{{cite web |url=https://www.pcgamer.com/how-dying-light-2s-daynight-system-completely-transforms-the-city/ |title=How Dying Light 2's day/night system completely transforms the city |date=2021-06-14 |access-date=2022-02-14 |work=[[PC Gamer]] |archive-date=2022-02-14 |archive-url=https://web.archive.org/web/20220214101457/https://www.pcgamer.com/how-dying-light-2s-daynight-system-completely-transforms-the-city/ |url-status=live}}</ref> The game is set in the city of Villedor, a massive urban open world set in Europe that players can explore freely.<ref>{{cite web |url=https://venturebeat.com/2018/06/20/dying-light-2-is-about-a-white-guy-in-europe-but-techland-promises-diversity/ |title=Techland promises diversity in Dying Light 2 (updated) |first=Jeff |last=Grubb |work=[[VentureBeat]] |date=2018-06-20 |access-date=2021-03-01 |archive-date=2018-06-20 |archive-url=https://web.archive.org/web/20180620223657/https://venturebeat.com/2018/06/20/dying-light-2-is-about-a-white-guy-in-europe-but-techland-promises-diversity/ |url-status=live}}</ref> The map, which is four times bigger than the first game, is broken into seven distinct regions and each has its own landmarks and locations. When exploring the city, players can scavenge for scrap and resources to craft new items and weapons.<ref>{{cite web |url=https://www.gamespot.com/articles/e3-2019-dying-light-2s-brutal-combat-punctuates-it/1100-6467709/ |title=E3 2019: Dying Light 2's Brutal Combat Punctuates Its New Storytelling |first=Alissandro |last=Fillari |date=2019-06-15 |access-date=2019-06-25 |work=[[GameSpot]] |archive-date=2019-06-26 |archive-url=https://web.archive.org/web/20190626120139/https://www.gamespot.com/articles/e3-2019-dying-light-2s-brutal-combat-punctuates-it/1100-6467709/ |url-status=live}}</ref> Players can activate windmills to attract survivors and merchants to set up settlements.<ref>{{cite web |url=https://www.eurogamer.net/articles/dying-light-2-windmill-locations-activate-9002 |title=Dying Light 2 windmills: How to activate windmills and all windmill locations in Dying Light 2 |first=Hirun |last=Cyrer |work=[[Eurogamer]] |date=2022-02-04 |access-date=2022-02-14 |archive-date=2022-02-14 |archive-url=https://web.archive.org/web/20220214101457/https://www.eurogamer.net/articles/dying-light-2-windmill-locations-activate-9002 |url-status=live}}</ref> As the player explores the city, they will find inhibitors, which can be used to increase Aiden's [[health (gaming)|health]] or [[Endurance|stamina]].<ref>{{cite web |url=https://www.polygon.com/dying-light-2-guide-walkthrough/22918180/inhibitors-locations-stamina-health-airdrop-gre-anomaly-quarantine-metro-station |title=Dying Light 2 guide: Inhibitors locations |first=Jeffery |last=Parkin |work=[[Polygon (website)|Polygon]] |date=2022-02-04 |access-date=2022-02-14 |archive-date=2022-02-14 |archive-url=https://web.archive.org/web/20220214101457/https://www.polygon.com/dying-light-2-guide-walkthrough/22918180/inhibitors-locations-stamina-health-airdrop-gre-anomaly-quarantine-metro-station |url-status=live}}</ref> Players meet different factions and have to make decisions that fundamentally change the state of the game's world and how [[non-playable character]]s view Aiden. The consequences are far-reaching, with the player being able to bring prosperity to a faction while completely destroying another settlement. Making certain decisions will open up or seal-off areas in the city, encouraging players to complete multiple playthroughs.<ref>{{cite web |url=https://www.eurogamer.net/articles/2019-06-11-your-choices-can-wipe-out-entire-settlements-in-dying-light-2 |title=Your choices can wipe out entire settlements in Dying Light 2:Stay Human |first=Johnny |last=Chiodoni |work=[[Eurogamer]] |date=2019-06-11 |access-date=2019-06-25 |archive-date=2019-06-26 |archive-url=https://web.archive.org/web/20190626120141/https://www.eurogamer.net/articles/2019-06-11-your-choices-can-wipe-out-entire-settlements-in-dying-light-2 |url-status=live}}</ref> Like its predecessor, the game features four-player [[cooperative multiplayer]].<ref>{{cite web |url=https://www.gamesradar.com/why-co-op-is-going-to-be-one-of-the-coolest-parts-of-dying-light-2/ |title=Why co-op is going to be one of the coolest parts of Dying Light 2 |first=Josh |last=West |work=[[GamesRadar]] |date=2019-03-14 |access-date=2019-06-25 |archive-date=2019-04-07 |archive-url=https://web.archive.org/web/20190407054756/https://www.gamesradar.com/why-co-op-is-going-to-be-one-of-the-coolest-parts-of-dying-light-2/ |url-status=live}}</ref> ==Story== ===Setting=== The 2015 rabies-like outbreak in Harran (depicted in ''[[Dying Light]]'') ended with the “death” of all of the people in Harran. The Global Relief Effort (GRE) was eventually able to develop a vaccine for the Harran Virus, ending the threat of a global pandemic. Yet, despite promises to cease all & any research on the virus, the GRE continued experimenting on it in secret for the intended use as a biological weapon. In 2021, a mutated variant of the virus, named the Tachytransmissive Harran Virus (THV) escaped a GRE lab and started a second, more deadly pandemic that spread faster than the first, sweeping across the world & causing millions to become monsters. In an event called "The Fall", the GRE’s vaccine and Antizin became ineffective against the new strain of THV, but if one were to be infected their symptoms could be suppressed with ultraviolet light, which could also be used to ward off, and harm the infected. By 2036, fifteen years after the Fall, much of the world's population has been wiped out, human civilization has been reduced to a handful of scattered settlements, with the fictional walled European city of Villedor being one of the largest. Originally quarantined by the GRE, Villedor was spared the worst of the pandemic thanks to its quarantine walls keeping the hordes of infected out of the city. Control of the city is split between several factions, including the militaristic Peacekeepers, the independent Survivors, and the violent Renegades. The main protagonist Aiden Caldwell is a Pilgrim, an individual brave enough to make the dangerous trek between human settlements. He decides to travel to Villedor in order to search for his lost sister, Mia. ===Plot=== [[File:Rosario Dawson by Gage Skidmore 2.jpg|thumb|upright|right|[[Rosario Dawson]] provided the voice and motion capture for Lawan, a major character in the game.]] [[File:David Belle NewYorker.jpg|thumb|upright|right| [[David Belle]] (founder of parkour) provided the motion capture for Hakon]]<ref>https://www.imdb.com/title/tt8545514/fullcredits?ref_=tt_ov_st_sm</ref> Aiden, a 20 year old survivor of the Fall & a Pilgrim - a brave traveler who delivers goods & information between settlements - has been making his way to the city of Villedor, one of the last surviving cities on Earth thanks to its quarantine by the GRE. After being told by Spike how to contact an informant named Dylan who knows the whereabouts of Vincent Waltz, a doctor who experimented on Aiden and his sister Mia when they were children to find a cure for THV, but were separated due to a terrible incident in the lab, Aiden meets with Dylan, but is attacked & bitten by a Volatile, and Aiden becomes infected with THV. After traveling through the tunnel, and saving Dylan from a group of marauders called Renegades, Dylan gives Aiden a working GRE electronic key, warning him that if Waltz were to get his hands on it, Villedor would be doomed. He then instructs Aiden to take the key to the "Fish Eye", and find a woman named Lawan. Dylan proceeds to open a fan duct, and have Aiden go into the duct, before shutting & locking it. Aiden watches as Waltz executes Dylan, and proceeds to chase Aiden, making his way further into Villedor. Aiden eventually finds his way to the Bazaar, a large settlement in old Villedor run by a group of people called Survivors. Aiden is nearly hung & killed due to his lack of a biomarker - an electronic device that tracks the progression of THV - but is saved by Hakon, a former Nightrunner. Hakon explains that tensions in Villedor are high due to the recent murder of a high ranking Peacekeeper officer, Lucas. The Peacekeepers believe that the survivors of the Bazaar are responsible due to their hatred of the Peacekeepers, and risk of a war between the two factions seems imminent. Hakon helps Aiden obtain a biomarker and tries to smuggle him into Villedor's Central loop, where the "Fish Eye" is located. Players can choose to side with either the Bazaar's leaders, Carl and Sophie or Aitor, an officer of the Peacekeepers. Both of them promise Aiden that they will smuggle him into the Central District as both sides go to war. Regardless of who Aiden sides with, he discovers that Hakon was the one who killed Lucas, on the order of Waltz. If players choose to help Hakon after he is shot, Aiden comes across a person attempting to kill him, and discovers it is a woman. After making his way to an abandoned GRE tunnel - depending on his choices - Aiden is met by either an angry, or friendly Aitor. Waltz suddenly appears in the tunnel & confronts Aiden, demonstrating superhuman abilities as he steals the GRE key from him, and kills all of the Peacekeepers save for Aitor. Aiden pursues Waltz to an abandoned car factory, where he uses the key to activate a console before the mysterious woman intervenes, incapacitating Waltz long enough for Aiden to recover the key and escape. The woman reveals herself to be Lawan, and that she was also one of Waltz's test subjects and seeks revenge against him, and that Lucas was murdered by Waltz after originally finding the GRE key. With the key, Aiden and Lawan are able to enter the Central district, where they see electricity suddenly be restored to the city due to Waltz's use of the key. Aiden then meets with the commander of the Peacekeepers, Jack Matt, and the former leader of the now defunct Nightrunner group, Frank. They both task Aiden with reactivating the radio antenna atop Villedor's highest skyscraper so that they can broadcast messages to all of Villedor and the settlements beyond, and in return they can help Aiden with finding a surviving GRE doctor so that he can access the GRE database. After reactivating the tower, Aiden learns that the GRE doctor's identity is Dr. Veronika Ryan, a Bazaar resident. Aiden returns to the Bazaar and finds Veronika, who is on the run from the Renegades. Together, they head to a GRE facility called the Observatory, which had originally been inaccessible due to being bombarded by THV GenMod. At the observatory Veronica claims they can find the location of a GRE database. After accessing the database, Aiden does not find any information to help his search for Mia, but discovers that Waltz reactivating Villedor's power plant also reactivated a GRE failsafe protocol, which initiates missile bombardments to destroy Villedor. Waltz arrives to take the key, and while fighting him, Aiden loses control of his THV infection and kills Veronika just as a missile destroys the Observatory, allowing Waltz to escape with the key. Lawan pulls Aiden from the debris, and he warns her that Waltz's experiments on him means he will inevitably fully succumb to the infection. After a deal between the Survivors, Peacekeepers, and Renegades goes horribly wrong, Aiden has a choice to either stay & help Frank, or go after a getaway van, containing members of the Renegades. Either way, once he finishes his tasks, Aiden meets Colonel Williams, leader of the Renegades & former military colonel of Villedor. Williams claims he originally stopped the missile bombardments from destroying Villedor, but Waltz has resumed them, which resulted in Waltz being able to take Williams' men. Not wanting to see Villedor destroyed, Williams tells Aiden to head for the X13 lab to confront Waltz and stop the missiles. Aiden and Lawan enter the complex and are shocked to find that X13 was supposed to be a survival shelter for GRE officials, with massive stockpiles of food, water, and basic necessities. Lawan rescues Hakon after he tries to protect them from Waltz's Renegades, leaving Aiden to continue alone. As he journeys through X13, he realizes it is the same facility where he was experimented on. Aiden confronts Waltz, who reveals that Aiden's memories were suppressed, and that Mia is actually Waltz's daughter, who he has been trying to cure of an aggressive strain of THV, for the past 15 years since the military incident. Waltz refuses to abort the missile launches, as that would require shutting down X13, whose facilities are necessary to cure Mia, forcing Aiden to battle him. Aiden finally manages to defeat Waltz, who succumbs to his wounds, but the GRE key is destroyed in the fighting. Lawan then tells Aiden she plans to detonate explosives to destroy the missiles before they can launch, which will destroy X13 and possibly herself. Aiden must choose to either try and save Mia, or save Lawan. * If Aiden goes to save Lawan, he takes her out of X13. However, Aiden fails to stop the missile strike, which destroys Villedor and kills a majority of the population. Aiden then leaves the city due to his infection, continuing his journey as a Pilgrim. Depending on the player's choices during the game, Hakon may leave the city with him. * If Aiden goes to save Mia, he takes her out of X13. X13 is destroyed in the explosion and the city is spared from destruction. Mia dies shortly after due to her weakened condition and is buried by Aiden. Meanwhile, Villedor falls under the control of the faction Aiden supported the most. However, Aiden ultimately decides to leave Villedor due to his infection and continues his journey as a Pilgrim. Depending on the player's choices during the game, Hakon may save Lawan from X13's destruction and Lawan may leave the city with Aiden. ==Development== ''Dying Light 2'' was developed and published by [[Techland]]. The team intended to invoke a sense of loss and dread. They also show that humanity was on the edge of extinction. To show the fragility of humanity, the team introduced several layers to the City, in which the temporary structures are built on top of the ruins of the old buildings to accommodate humans, whereas permanent structures and concrete ground are occupied by massive hordes of zombies.<ref name="PolyPre"/> When creating the city, the team utilized an internal technology named CityBuilder, which can assemble different building parts like ledges and windows with minimal input from the level designers. The technology enabled the team to create and change the city design quickly. The team created a new engine named C-Engine to power the game.<ref name="emergence">{{cite web |url=https://www.gamasutra.com/view/news/345394/Building_interesting_emergence_in_Dying_Light_2.php |title=Building interesting emergence in Dying Light 2 |first=Bryant |last=Francis |work=[[Gamasutra]] |date=2019-06-25 |access-date=2019-06-25 |archive-date=2019-06-26 |archive-url=https://web.archive.org/web/20190626120139/https://www.gamasutra.com/view/news/345394/Building_interesting_emergence_in_Dying_Light_2.php |url-status=live}}</ref> The game placed a significantly larger emphasis on narrative when compared with its predecessor. The team approached [[Chris Avellone]] to help write the game's story which is reactive to players' choices. The team felt that they had developed an open city, but they wanted the narrative to share the same level of agency.<ref name="PolyPre"/> The game was described as a "narrative sandbox" in which every choice has "genuine" consequences according to Avellone.<ref>{{cite web |url=https://www.gamespot.com/articles/e3-2018-dying-light-2-will-be-a-narrative-sandbox-/1100-6459788/ |title=E3 2018: Dying Light 2 Will Be A "Narrative Sandbox" Where Your Actions Shape Your Environment |first=Patrick |last=Faller |work=[[GameSpot]] |date=2018-06-13 |access-date=2019-06-25 |archive-date=2018-06-15 |archive-url=https://web.archive.org/web/20180615100512/https://www.gamespot.com/articles/e3-2018-dying-light-2-will-be-a-narrative-sandbox-/1100-6459788/ |url-status=live}}</ref> After players make certain choices, the game space will change. The game's story features a more serious tone when compared with the first game. To make the world feel believable and authentic, the team took inspiration from real-world issues and political ideologies and had to drop gameplay ideas that were deemed too unrealistic.<ref>{{cite web |url=https://www.gamesradar.com/history-and-future-of-dying-light-2/ |title=How Dying Light 2 is a culmination of everything Techland has learnt making zombie games so far |first=Alex |last=Avard |work=[[GamesRadar]] |date=2019-03-14 |access-date=2019-06-25 |archive-date=2019-06-26 |archive-url=https://web.archive.org/web/20190626120139/https://www.gamesradar.com/history-and-future-of-dying-light-2/ |url-status=live}}</ref> Ciszewski added that in each playthrough, players will "lose at least 25 percent of the content".<ref name="PolyPre"/> The story focuses on a new, modern "[[Dark Ages (historiography)|Dark Ages]]" for humanity, which enables the story to convey themes such as betrayal, infidelity, and intrigue. The team was confident about the game's gameplay, though they felt that they needed additional help when designing the game's narrative. Therefore, the team recruited Avellone as well as writers who worked on ''[[The Witcher 3: Wild Hunt]]'', a game widely praised for its writing and story. The narrative design prompts players to care about the [[non-playable character]]s and encourages players to be more sensitive about their presence and needs.<ref name="emergence"/> Zombies, instead of being the main enemy like in the last game, become a [[narrative device]] that pressurize other non-playable characters to induce interesting drama and themes.<ref>{{cite web |last=Weber |first=Rachel |date=2019-03-12 |title=How Dying Light 2 is inspired by The Witcher 3 and Game of Thrones |url=https://www.gamesradar.com/how-dying-light-2-is-inspired-by-the-witcher-3-and-game-of-thrones/ |work=GamesRadar |language=en-US |access-date=2019-06-25 |archive-date=2018-06-30 |archive-url=https://web.archive.org/web/20180630042404/https://www.gamesradar.com/how-dying-light-2-is-inspired-by-the-witcher-3-and-game-of-thrones/ |url-status=live}}</ref> The game features hostile human enemies more heavily when compared with the first game, as the team was inspired by works including ''[[The Walking Dead (franchise)|The Walking Dead]]'' and ''[[Game of Thrones]]'', in which living humans are equally dangerous. The team developed a life cycle for zombies in the game. Newly bitten zombies are called Viral, which are fast and dangerous enemies whose humanity still remain. They would become Biters, which are described as "regular zombies". When Biters are exposed to UV light for a long period of time, they devolved into Degenerates, which are degenerating zombies with flesh falling off from them.<ref>{{cite web |last=Avard |first=Alex |date=2019-03-11 |title=Exclusive: Dying Light 2's new zombie types explained with official concept art |url=https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/ |work=GamesRadar |language=en-US |access-date=2019-06-25 |archive-date=2019-03-14 |archive-url=https://web.archive.org/web/20190314141150/https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/ |url-status=live}}</ref> Due to [[sexual misconduct]] allegations made against Chris Avellone in June 2020, Techland and Avellone agreed to terminate his involvement with ''Dying Light 2''. He has since filed a libel lawsuit and denied sexual misconduct of any kind, calling the allegations malicious and false.<ref>{{cite web |last=Kerr |first=Chris |date=2020-06-22 |title=Dying Light 2 writer Chris Avellone accused of sexual assault and harassment |url=https://www.gamasutra.com/view/news/365244/Dying_Light_2_writer_Chris_Avellone_accused_of_sexual_assault_and_harassment.php |work=[[Gamasutra]] |language=en-US |access-date=2020-06-22 |archive-date=2020-06-22 |archive-url=https://web.archive.org/web/20200622211330/https://www.gamasutra.com/view/news/365244/Dying_Light_2_writer_Chris_Avellone_accused_of_sexual_assault_and_harassment.php |url-status=live}}</ref> ==Release== The game was announced at [[E3 2018]] during the Xbox press conference by Avellone as ''Dying Light 2''.<ref>{{cite magazine |last1=Messner |first1=Steven |title=Dying Light 2 announced and Chris Avellone is designing the story |url=https://www.pcgamer.com/dying-light-2-announced-and-chris-avellone-is-designing-the-story/ |magazine=[[PC Gamer]] |date=2018-06-10 |access-date=2018-06-10 |archive-date=2018-06-11 |archive-url=https://web.archive.org/web/20180611011815/https://www.pcgamer.com/dying-light-2-announced-and-chris-avellone-is-designing-the-story/ |url-status=live }}</ref> [[Square Enix]] distributes the game and provided marketing efforts in North America.<ref>{{cite magazine |url=https://www.gameinformer.com/2019/05/31/dying-light-2-will-be-at-square-enixs-e3-presentation |title=Dying Light 2 Will Be At Square Enix's E3 Presentation |first=Imran |last=Khan |magazine=[[Game Informer]] |date=2019-05-31 |access-date=2019-06-26 |archive-date=2019-06-02 |archive-url=https://web.archive.org/web/20190602194820/https://www.gameinformer.com/2019/05/31/dying-light-2-will-be-at-square-enixs-e3-presentation |url-status=live}}</ref><ref>{{cite web |last1=Birch |first1=Nathan |title=Dying Light 2 Interview: You Can be a Joker-like Agent of Chaos, Cross-Gen Confirmed |url=https://wccftech.com/dying-light-2-interview-e3-2019/ |website=Wccftech |date=2019-07-25 |access-date=2019-11-20 |archive-date=2019-07-26 |archive-url=https://web.archive.org/web/20190726001756/https://wccftech.com/dying-light-2-interview-e3-2019/ |url-status=live }}</ref> In January 2020, Techland announced that the game would be delayed out of its early 2020 window to allow additional development time, with no new release date given at the time.<ref>{{cite web |url=https://uk.ign.com/articles/dying-light-2-delayed-with-no-new-release-date |title=Dying Light 2 Delayed with No New Release Date - IGN |date=2020-01-20 |access-date=2020-01-20 |archive-date=2020-01-21 |archive-url=https://web.archive.org/web/20200121035942/https://uk.ign.com/articles/dying-light-2-delayed-with-no-new-release-date |url-status=live}}</ref> In May 2021, a digital event was held and a 7 December 2021 release date was revealed, alongside the game's title adding the subtitle of ''Stay Human''.<ref>{{cite magazine |url=https://www.gameinformer.com/2021/05/27/new-dying-light-2-stay-human-gameplay-shows-off-more-about-the-dangers-of-consequences |title=New Dying Light 2: Stay Human Gameplay Shows Off More About The Dangers Of Consequences |first=Liana |last=Ruppert |magazine=[[Game Informer]] |date=2021-05-27 |access-date=2021-05-27 |archive-date=2021-05-27 |archive-url=https://web.archive.org/web/20210527193413/https://www.gameinformer.com/2021/05/27/new-dying-light-2-stay-human-gameplay-shows-off-more-about-the-dangers-of-consequences |url-status=live}}</ref> In September 2021, the game was delayed to 4 February 2022.<ref>{{Cite tweet |user=DyingLightGame |last=Light |first=Dying |date=2021-09-14 |number=1437749218324537345 |title=Update regarding release date. |access-date=2021-09-14}}</ref> On 23 September 2021, a [[Cloud computing|cloud]] version of ''Dying Light 2'' was confirmed for the [[Nintendo Switch]] console during a [[Nintendo Direct]] presentation, set to release on the same day as the other platforms.<ref name="NL cites DL2SH Switch cloud game">{{cite web |url=https://www.nintendolife.com/news/2021/09/dying_light_platinum_edition_dated_dying_light_2_stay_human_-_cloud_version_confirmed |title=Dying Light Platinum Edition Dated, Dying Light 2: Stay Human - Cloud Version Confirmed |first=Thomas |last=Whitehead |date=2021-09-23 |website=[[Nintendo Life]] |access-date=2021-09-24 |archive-date=2021-09-24 |archive-url=https://web.archive.org/web/20210924001703/https://www.nintendolife.com/news/2021/09/dying_light_platinum_edition_dated_dying_light_2_stay_human_-_cloud_version_confirmed |url-status=live }}</ref> This version of the game was delayed and Techland announced that it would be released "within six months" after its initial launch on other platforms, but as of September 2023, it has yet to be released.<ref>{{cite web |url=https://www.eurogamer.net/articles/2022-01-19-dying-light-2-delayed-on-switch |title=Dying Light 2 delayed on Switch |first=Matt |last=Wales |work=[[Eurogamer]] |date=2022-01-19 |access-date=2022-02-02 |archive-date=2022-02-02 |archive-url=https://web.archive.org/web/20220202184334/https://www.eurogamer.net/articles/2022-01-19-dying-light-2-delayed-on-switch |url-status=live}}</ref> Techland promised to support the game with [[downloadable content]] and updates for at least five years after the game's launch.<ref>{{cite web |url=https://www.pcgamer.com/techland-promises-five-years-of-updates-for-dying-light-2/ |title=Techland promises five years of updates for Dying Light 2 |first=Ted |last=Litchfield |work=[[PC Gamer]] |date=2022-01-06 |accessdate=2022-04-06 |archive-date=2022-04-06 |archive-url=https://web.archive.org/web/20220406143258/https://www.pcgamer.com/techland-promises-five-years-of-updates-for-dying-light-2/ |url-status=live}}</ref> A [[New Game Plus]] mode was added in April 2022.<ref>{{cite web |url=https://www.polygon.com/23013072/dying-light-2-patch-new-game-plus |title=Dying Light 2 to get new game plus mode this month |first=Petrana |last=Radulovic |work=[[Polygon (website)|Polygon]] |date=2022-04-06 |accessdate=2022-04-06 |archive-date=2022-04-06 |archive-url=https://web.archive.org/web/20220406143258/https://www.polygon.com/23013072/dying-light-2-patch-new-game-plus |url-status=live}}</ref> The first story downloadable content, ''Bloody Ties'', which introduced a Roman gladiator-style arena, was released on 19 November 2022.<ref>{{cite web |last=Galekovic |first=Filip |url=https://gamerant.com/dying-light-2-bloody-ties-dlc/ |title=Dying Light 2 Releases Bloody Ties DLC |website=Game Rant |date=2022-11-10 |access-date=2022-11-16 |archive-date=2022-11-16 |archive-url=https://web.archive.org/web/20221116105859/https://gamerant.com/dying-light-2-bloody-ties-dlc/ |url-status=live}}</ref> ==Reception== ===Critical reception=== {{Video game reviews | MC = PC: 77/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/dying-light-2-stay-human/critic-reviews/?platform=pc |title=Dying Light 2 Stay Human for PC Reviews |website=[[Metacritic]] |access-date=2022-03-29 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204001818/https://www.metacritic.com/game/pc/dying-light-2-stay-human |url-status=live }}</ref><br />PS5: 76/100<ref name="MCPS5">{{cite web |url=https://www.metacritic.com/game/dying-light-2-stay-human/critic-reviews/?platform=playstation-5 |title=Dying Light 2 Stay Human for PlayStation 5 Reviews |website=[[Metacritic]] |access-date=2022-03-02 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204001819/https://www.metacritic.com/game/playstation-5/dying-light-2-stay-human |url-status=live }}</ref><br />XSXS: 77/100<ref name="MCXSXS">{{cite web |url=https://www.metacritic.com/game/dying-light-2-stay-human/critic-reviews/?platform=xbox-series-x |title=Dying Light 2 Stay Human for Xbox Series X Reviews |website=[[Metacritic]] |access-date=2022-02-10 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204015621/https://www.metacritic.com/game/xbox-series-x/dying-light-2-stay-human |url-status=live }}</ref> | Destruct = 7.5/10<ref>{{cite web |last=Carter |first=Chris |date=2022-02-02 |url=https://www.destructoid.com/reviews/review-dying-light-2-stay-human-ps5-version/ |title=Review: Dying Light 2 |publisher=[[Destructoid]] |access-date=2022-02-02 |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203211021/https://www.destructoid.com/reviews/review-dying-light-2-stay-human-ps5-version/ |url-status=live }}</ref> | EZA = 7/10<ref>{{cite web |last=Moore |first=Ben |date=2022-02-04 |url=https://easyallies.com/#!/review/dying-light-2-stay-human |title=Review: Dying Light 2 Stay Human |publisher=[[Easy Allies]] |access-date=2022-02-02 |archive-date=2017-09-02 |archive-url=https://archive.today/20170902041336/https://easyallies.com/%23!/review/resident-evil-7-biohazard#!/review/dying-light-2-stay-human |url-status=live }}</ref> | EGM = {{Rating|3|5}}<ref>{{cite web |last=Goroff |first=Michael |date=2022-02-02 |url=https://egmnow.com/dying-light-2-stay-human-review/ |title=Dying Light 2 Stay Human review |publisher=[[Electronic Gaming Monthly]] |access-date=2022-02-02 |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203032942/https://egmnow.com/dying-light-2-stay-human-review/ |url-status=live }}</ref> | GI = 9.5/10<ref>{{cite web |last=Reiner |first=Andrew |date=2022-02-02 |url=https://www.gameinformer.com/review/dying-light-2-stay-human/dying-light-2-stay-human-review-an-apocalyptic-renaissance |title=Dying Light 2 Stay Human Review - An Apocalypse Renaissance |publisher=[[Game Informer]] |access-date=2022-02-02 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204052246/https://www.gameinformer.com/review/dying-light-2-stay-human/dying-light-2-stay-human-review-an-apocalyptic-renaissance |url-status=live }}</ref> | GSpot = 6/10<ref>{{cite web |url= https://www.gamespot.com/reviews/dying-light-2-review-look-before-you-leap/1900-6417819/ |title= Dying Light 2 Review: Look Before You Leap |last= Delany |first= Mark |date= 2022-02-08 |website= Gamespot |access-date= 2022-02-09 |archive-date= 2022-02-09 |archive-url= https://web.archive.org/web/20220209065720/https://www.gamespot.com/reviews/dying-light-2-review-look-before-you-leap/1900-6417819/ |url-status= live }}</ref> | GameRev = {{Rating|6.5|10}}<ref>{{cite web |last=Ashworth |first=Mack |date=2022-02-02 |url=https://www.gamerevolution.com/review/701620-dying-light-2-review-pc-ps5-ps4-xbox-series-x-s-one-switch-worth-buying |title=Dying Light 2 Review |publisher=[[Game Revolution]] |access-date=2022-02-02 |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203073045/https://www.gamerevolution.com/review/701620-dying-light-2-review-pc-ps5-ps4-xbox-series-x-s-one-switch-worth-buying |url-status=live }}</ref> | GRadar = {{Rating|3.5|5}}<ref>{{cite web |last=Hurley |first=Leon |date=2022-02-02 |url=https://www.gamesradar.com/dying-light-2-review-stay-human/ |title=Dying Light 2 review: "A big game and, for the most part, a good one" |publisher=[[GamesRadar]] |access-date=2022-02-02 |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203154022/https://www.gamesradar.com/dying-light-2-review-stay-human/ |url-status=live }}</ref> | HCG = 3.5/5<ref>{{cite web |last=Dunsmore |first=Kevin |date=2022-02-02 |url=https://hardcoregamer.com/reviews/review-dying-light-2-stay-human/418085/ |title=Review: Dying Light 2 Stay Human |publisher=Hardcore Gamer |access-date=2022-02-02 |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203144048/https://hardcoregamer.com/reviews/review-dying-light-2-stay-human/418085/ |url-status=live }}</ref> | IGN = 7/10<ref>{{cite web |last=Northup |first=Travis |date=2022-02-02 |url=https://www.ign.com/articles/dying-light-2-stay-human-review |title=Dying Light 2 Stay Human Review |publisher=[[IGN]] |access-date=2022-02-02 |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203201151/https://www.ign.com/articles/dying-light-2-stay-human-review |url-status=live }}</ref> | JXV = 17/20<ref>{{cite web |date=2022-02-02 |url=https://www.jeuxvideo.com/test/1523069/dying-light-2-une-nouvelle-reference-du-jeu-en-monde-ouvert.htm |title=Test Dying Light 2 : une nouvelle référence du jeu en monde ouvert ? |website=[[Jeuxvideo.com]] |access-date=2022-02-02 |archive-date=2022-02-02 |archive-url=https://web.archive.org/web/20220202150331/https://www.jeuxvideo.com/test/1523069/dying-light-2-une-nouvelle-reference-du-jeu-en-monde-ouvert.htm |url-status=live}}</ref> | PCGUS = 84/100<ref>{{cite web |last=Livingston |first=Christopher |date=2022-02-02 |url=https://www.pcgamer.com/dying-light-2-stay-human-review/ |title=Dying Light 2: Stay Human review |publisher=[[PC Gamer]] |access-date=2022-02-02 |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203182630/https://www.pcgamer.com/dying-light-2-stay-human-review/ |url-status=live }}</ref> | PCGN = 6/10<ref>{{cite web |last=Bailey |first=Dustin |date=2022-02-02 |url=https://www.pcgamesn.com/dying-light-2/review-stay-human |title=Dying Light 2 review – a leap too far |publisher=[[PCGamesN]] |access-date=2022-02-02 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204022212/https://www.pcgamesn.com/dying-light-2/review-stay-human |url-status=live }}</ref> | PSQ = {{Rating|7|10}}<ref>{{cite web |last=Croft |first=Liam |date=2022-02-02 |url=https://www.pushsquare.com/reviews/ps5/dying-light-2 |title=Dying Light 2 Review (PS5) |publisher=[[Push Square]] |access-date=2022-02-02 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204035017/https://www.pushsquare.com/reviews/ps5/dying-light-2 |url-status=live }}</ref> | SN = 7/10<ref>{{cite web |last=Chandler |first=Sam |date=2022-02-02 |url=https://www.shacknews.com/article/128612/dying-light-2-stay-human-review-surviving-on-the-edge |title=Dying Light 2 Stay Human review: Surviving on the edge |publisher=[[Shacknews]] |access-date=2022-02-02 |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203131119/https://www.shacknews.com/article/128612/dying-light-2-stay-human-review-surviving-on-the-edge |url-status=live }}</ref> | VG247 = {{Rating|4|5}}<ref>{{cite web |last=Broadwell |first=Josh |date=2022-02-02 |url=https://www.vg247.com/dying-light-2-review-unique-and-exhilarating-messy-and-uneven |title=Dying Light 2 review - unique and exhilarating, messy and uneven |publisher=[[VG247]] |access-date=2022-02-02 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204064916/https://www.vg247.com/dying-light-2-review-unique-and-exhilarating-messy-and-uneven |url-status=live }}</ref> | VG = 7/10<ref>{{cite web |last=Wise |first=Josh |date=2022-02-02 |url=https://www.videogamer.com/reviews/dying-light-2-stay-human-review/ |title=Dying Light 2 Stay Human review |publisher=VideoGamer.com |access-date=2022-02-02 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204020754/https://www.videogamer.com/reviews/dying-light-2-stay-human-review/ |url-status=live }}</ref> }} ''Dying Light 2'' received "generally favorable" reviews, according to [[review aggregator]] [[Metacritic]].<ref name="MCPC"/><ref name="MCPS5"/><ref name="MCXSXS"/> ''[[Kotaku]]'' praised the parkour system, writing that it expanded upon its predecessor in meaningful ways, "''Dying Light 2'' feels as if Techland realized how the first game's movement made it stand out from so many other zombie games, and focused on building it up more. The end result is one of the best parkour systems I've ever seen in a game".<ref>{{cite web |last=Zwiezen |first=Zack |title=Dying Light 2: The Kotaku Review |url=https://kotaku.com/dying-light-2-kotaku-review-zombie-techland-open-world-1848456376 |date=2022-02-02 |access-date=2022-02-03 |website=[[Kotaku]] |archive-date=2022-02-03 |archive-url=https://web.archive.org/web/20220203152459/https://kotaku.com/dying-light-2-kotaku-review-zombie-techland-open-world-1848456376 |url-status=live}}</ref> ''[[Ars Technica]]'' criticized the story, specifically the voice acting and writing, "''[Dying Light 2]''{{'}}s voice acting is perhaps the worst I've heard in a video game of this scale... And they're chained to a script that consists of awkwardly translated phrases, along with massive leaps in logic and wartime strategy".<ref>{{cite web |last=Machkovech |first=Sam |date=2022-02-02 |title=Mini-review: No, I don't want to play Dying Light 2 for 500 hours |url=https://arstechnica.com/gaming/2022/02/mini-review-no-i-dont-want-to-play-dying-light-2-for-500-hours/ |access-date=2022-02-03 |website=[[Ars Technica]] |archive-date=2022-02-06 |archive-url=https://web.archive.org/web/20220206042208/https://arstechnica.com/gaming/2022/02/mini-review-no-i-dont-want-to-play-dying-light-2-for-500-hours/ |url-status=live}}</ref> While criticizing the narrative's exposition-heavy dialogue, ''[[Polygon (website)|Polygon]]'' enjoyed the melee combat, saying that "With a smartly balanced fatigue meter governing attacks and movements, ''Dying Light 2'' makes me think about, and use, all the tactics available to me, especially in boss and sub-boss fights".<ref>{{cite web |last=Good |first=Owen S. |date=2022-02-02 |title=Dying Light 2 review: Story or gameplay, which would you save? |url=https://www.polygon.com/reviews/22913452/dying-light-2-review-techland |access-date=2022-02-03 |website=[[Polygon (website)|Polygon]] |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204232337/https://www.polygon.com/reviews/22913452/dying-light-2-review-techland |url-status=live}}</ref> ''[[Eurogamer]]'' liked how the open world integrated with the parkour gameplay, "The first-person parkour is simply brilliant, its integration into a vast, dense open world simply astonishing, and the act of getting from A to B is an absolute thrill".<ref>{{cite web |last=Robinson |first=Martin |date=2022-02-02 |title=Dying Light 2 review - brutal blockbuster that's inelegant but hugely entertaining |url=https://www.eurogamer.net/articles/2022-02-02-dying-light-2-review |access-date=2022-02-03 |website=[[Eurogamer]] |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204030920/https://www.eurogamer.net/articles/2022-02-02-dying-light-2-review |url-status=live}}</ref> ''[[Rock Paper Shotgun]]'' felt the changes to nightime made it less dangerous and more routine "Come night, you simply avoid the horde by sticking to the rooftops... Interiors are barebones stealth sections, with all too obvious routes to sneak by sleepers... The end result is that you spend a lot of the game being shepherded towards the least interesting place at any given time".<ref>{{Cite news |last=Castle |first=Matthew |date=2022-02-02 |title=Dying Light 2: Stay Human review: polished sequel lacks bite |work=[[Rock, Paper, Shotgun]] |url=https://www.rockpapershotgun.com/dying-light-2-stay-human-review |access-date=2022-02-03 |archive-date=2022-02-04 |archive-url=https://web.archive.org/web/20220204133737/https://www.rockpapershotgun.com/dying-light-2-stay-human-review |url-status=live}}</ref> A 'day-one' patch was released along with the digital version of the game, which fixes more than 1000 known issues with the game.<ref>{{cite web |url=https://www.ign.com/articles/dying-light-2-day-one-patch-over-1000-fixes |title=Dying Light 2's Day One Patch Includes over 1,000 Fixes |date=2022-02-02 |access-date=2022-02-05 |archive-date=2022-02-05 |archive-url=https://web.archive.org/web/20220205035252/https://www.ign.com/articles/dying-light-2-day-one-patch-over-1000-fixes |url-status=live}}</ref> ===Sales=== The retail version of the game debuted at No. 2 on the UK boxed chart, only behind ''[[Pokémon Legends: Arceus]]''.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2022-02-06-pok-mon-legends-arceus-just-holds-off-dying-light-2-from-no-1-uk-boxed-charts |title=Pokémon Legends: Arceus just holds off Dying Light 2 from No.1 |first=Christopher |last=Dring |work=[[Gameindustry.biz]] |date=2022-02-06 |accessdate=2022-04-08 |archive-date=2022-04-08 |archive-url=https://web.archive.org/web/20220408043934/https://www.gamesindustry.biz/articles/2022-02-06-pok-mon-legends-arceus-just-holds-off-dying-light-2-from-no-1-uk-boxed-charts |url-status=live}}</ref> It had a strong launch on [[Steam (software)|Steam]], with its all-time player peak count being nearly four times more than the first game 24 hours after the game's release.<ref>{{cite magazine |url=https://www.gameinformer.com/2022/02/04/dying-light-2-pc-player-count-nearly-four-times-more-than-dying-lights-all-time-peak |title=Dying Light 2 PC Player Count Nearly Four Times More Than Dying Light's All-Time Peak |first=Wesley |last=LeBlanc |magazine=[[Game Informer]] |date=2022-02-04 |accessdate=2022-04-08 |archive-date=2022-04-08 |archive-url=https://web.archive.org/web/20220408043934/https://www.gameinformer.com/2022/02/04/dying-light-2-pc-player-count-nearly-four-times-more-than-dying-lights-all-time-peak |url-status=live}}</ref> According to the [[NPD Group]], the physical version of the game was also the fourth best-selling video game in the US in February 2022.<ref>{{cite web |url=https://www.windowscentral.com/february-2022-npd |title=February 2022 NPD: Elden Ring is the bestselling game of the year so far |first=Samuel |last=Tolbert |work=Windows Central |date=2022-03-11 |accessdate=2022-04-08 |archive-date=2022-04-01 |archive-url=https://web.archive.org/web/20220401005825/https://www.windowscentral.com/february-2022-npd |url-status=live}}</ref> The game attracted 3 million players during its first week of release.<ref>{{cite magazine |url=https://www.gameinformer.com/2022/03/23/whats-next-for-dying-light-2-an-interview-with-its-lead-game-designer |title=What's Next For Dying Light 2: An Interview With Its Lead Game Designer |first=Wesley |last=LeBlanc |magazine=[[Game Informer]] |date=2022-03-23 |accessdate=2022-04-08 |archive-date=2022-04-06 |archive-url=https://web.archive.org/web/20220406115632/https://www.gameinformer.com/2022/03/23/whats-next-for-dying-light-2-an-interview-with-its-lead-game-designer |url-status=live}}</ref> In February 2022, the game sold 5 million units.<ref>{{cite web |last=Makuch |first=Eddie |title=Dying Light 2 Sold 5 Million Copies In First Month, Original Game Passes 20 Million Sold |url=https://www.gamespot.com/articles/dying-light-2-sold-5-million-copies-in-first-month-original-game-passes-20-million-sold/1100-6502723/ |date=2022-04-22 |access-date=2022-04-22 |website=GameSpot |language=en |archive-date=2022-04-22 |archive-url=https://web.archive.org/web/20220422202222/https://www.gamespot.com/articles/dying-light-2-sold-5-million-copies-in-first-month-original-game-passes-20-million-sold/1100-6502723/ |url-status=live}}</ref> The PlayStation 4 version of ''Dying Light 2'' was the second bestselling retail game during its first week of release in Japan, with 24,160 physical copies being sold. The PlayStation 5 version sold 12,891 physical copies in Japan throughout the same week, making it the fourth bestselling retail game of the week in the country.<ref>{{cite web |last=Romano |first=Sal |date=2022-02-10 |url=https://www.gematsu.com/2022/02/famitsu-sales-1-31-22-2-6-22 |title=Famitsu Sales: 1/31/22 – 2/6/22 [Update] |publisher=Gematsu |accessdate=2022-04-07 |archive-date=2022-04-07 |archive-url=https://web.archive.org/web/20220407212019/https://www.gematsu.com/2022/02/famitsu-sales-1-31-22-2-6-22 |url-status=live}}</ref> {{clear}} ==References== {{reflist}} ==External links== * {{official website|https://dyinglightgame.com/}} {{Portal bar|Speculative fiction/Horror|Speculative fiction|Video games}} {{Techland}} [[Category:2022 video games]] [[Category:Action role-playing video games]] [[Category:Cloud-based Nintendo Switch games]] [[Category:Fiction set in 2036]] [[Category:Multiplayer and single-player video games]] [[Category:Mutants in fiction]] [[Category:Nintendo Switch games]] [[Category:Open-world video games]] [[Category:Parkour video games]] [[Category:PlayStation 4 games]] [[Category:PlayStation 4 Pro enhanced games]] [[Category:PlayStation 5 games]] [[Category:Post-apocalyptic video games]] [[Category:Survival horror video games]] [[Category:Techland games]] [[Category:Video game sequels]] [[Category:Video games about viral outbreaks]] [[Category:Video games about zombies]] [[Category:Video games developed in Poland]] [[Category:Video games scored by Olivier Deriviere]] [[Category:Video games set in Europe]] [[Category:Video games set in the 2030s]] [[Category:Windows games]] [[Category:Xbox Cloud Gaming games]] [[Category:Xbox One games]] [[Category:Xbox One X enhanced games]] [[Category:Xbox Series X and Series S games]]'
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'@@ -1,24 +1,3 @@ -{{Short description|2022 video game}} -{{Use mdy dates|date=October 2019}} -{{Infobox video game -| title = Dying Light 2 Stay Human -| image = Dying Light 2 cover art.jpg -| developer = [[Techland]] -| publisher = Techland -| director = {{Unbulleted list|Adrian Ciszewski|Marc Albinet}} -| producer = {{Unbulleted list|Paweł Marchewka|Eugen Harton|Adrian Sikora}} -| designer = Tymon Smektała -| programmer = Grzegorz Świstowski -| artist = {{Unbulleted list|Katarzyna Tarnacka-Polito|Eric Cochonneau|Paweł Selinger}} -| writer = Piotr Szymanek -| composer = [[Olivier Deriviere]] -| engine = <!-- Blank because of Wikidata --> -| platforms = {{Unbulleted list|[[PlayStation 4]]|[[PlayStation 5]]|[[Windows]]|[[Xbox One]]|[[Xbox Series X/S]]|[[Nintendo Switch]]}} -| release = {{Unbulleted list|'''PS4''', '''PS5''', '''Windows''', '''Xbox One''', '''Xbox Series X/S'''|4 February 2022|'''Nintendo Switch'''|2024}} -| genre = [[Action role-playing]], [[survival horror]] -| modes = [[Single-player]], [[multiplayer]] -}} - -'''''Dying Light 2 Stay Human''''' is a 2022 [[action role-playing game]] developed and published by [[Techland]]. The game is a sequel to ''[[Dying Light]]'', and was released for [[PlayStation 4]], [[PlayStation 5]], [[Windows]], [[Xbox One]], and [[Xbox Series X/S]] on 4 February 2022. A [[Nintendo Switch]] [[Cloud gaming|cloud version]] is in development. It received generally favorable reviews, with praise directed at the combat, parkour system, and open world, but criticism for the story. It sold 5 million units in its first month of release. +Bing bong blacks are bad ==Gameplay== '
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[ 0 => '{{Short description|2022 video game}}', 1 => '{{Use mdy dates|date=October 2019}}', 2 => '{{Infobox video game', 3 => '| title = Dying Light 2 Stay Human', 4 => '| image = Dying Light 2 cover art.jpg', 5 => '| developer = [[Techland]]', 6 => '| publisher = Techland', 7 => '| director = {{Unbulleted list|Adrian Ciszewski|Marc Albinet}}', 8 => '| producer = {{Unbulleted list|Paweł Marchewka|Eugen Harton|Adrian Sikora}}', 9 => '| designer = Tymon Smektała', 10 => '| programmer = Grzegorz Świstowski', 11 => '| artist = {{Unbulleted list|Katarzyna Tarnacka-Polito|Eric Cochonneau|Paweł Selinger}}', 12 => '| writer = Piotr Szymanek', 13 => '| composer = [[Olivier Deriviere]]', 14 => '| engine = <!-- Blank because of Wikidata -->', 15 => '| platforms = {{Unbulleted list|[[PlayStation 4]]|[[PlayStation 5]]|[[Windows]]|[[Xbox One]]|[[Xbox Series X/S]]|[[Nintendo Switch]]}}', 16 => '| release = {{Unbulleted list|'''PS4''', '''PS5''', '''Windows''', '''Xbox One''', '''Xbox Series X/S'''|4 February 2022|'''Nintendo Switch'''|2024}}', 17 => '| genre = [[Action role-playing]], [[survival horror]]', 18 => '| modes = [[Single-player]], [[multiplayer]]', 19 => '}}', 20 => '', 21 => ''''''Dying Light 2 Stay Human''''' is a 2022 [[action role-playing game]] developed and published by [[Techland]]. The game is a sequel to ''[[Dying Light]]'', and was released for [[PlayStation 4]], [[PlayStation 5]], [[Windows]], [[Xbox One]], and [[Xbox Series X/S]] on 4 February 2022. A [[Nintendo Switch]] [[Cloud gaming|cloud version]] is in development. It received generally favorable reviews, with praise directed at the combat, parkour system, and open world, but criticism for the story. It sold 5 million units in its first month of release.' ]
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'<div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><p>Bing bong blacks are bad </p> <div id="toc" class="toc" role="navigation" aria-labelledby="mw-toc-heading"><input type="checkbox" role="button" id="toctogglecheckbox" class="toctogglecheckbox" style="display:none" /><div class="toctitle" lang="en" dir="ltr"><h2 id="mw-toc-heading">Contents</h2><span class="toctogglespan"><label class="toctogglelabel" for="toctogglecheckbox"></label></span></div> <ul> <li class="toclevel-1 tocsection-1"><a href="#Gameplay"><span class="tocnumber">1</span> <span class="toctext">Gameplay</span></a></li> <li class="toclevel-1 tocsection-2"><a href="#Story"><span class="tocnumber">2</span> <span class="toctext">Story</span></a> <ul> <li class="toclevel-2 tocsection-3"><a href="#Setting"><span class="tocnumber">2.1</span> <span class="toctext">Setting</span></a></li> <li class="toclevel-2 tocsection-4"><a href="#Plot"><span class="tocnumber">2.2</span> <span class="toctext">Plot</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-5"><a href="#Development"><span class="tocnumber">3</span> <span class="toctext">Development</span></a></li> <li class="toclevel-1 tocsection-6"><a href="#Release"><span class="tocnumber">4</span> <span class="toctext">Release</span></a></li> <li class="toclevel-1 tocsection-7"><a href="#Reception"><span class="tocnumber">5</span> <span class="toctext">Reception</span></a> <ul> <li class="toclevel-2 tocsection-8"><a href="#Critical_reception"><span class="tocnumber">5.1</span> <span class="toctext">Critical reception</span></a></li> <li class="toclevel-2 tocsection-9"><a href="#Sales"><span class="tocnumber">5.2</span> <span class="toctext">Sales</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-10"><a href="#References"><span class="tocnumber">6</span> <span class="toctext">References</span></a></li> <li class="toclevel-1 tocsection-11"><a href="#External_links"><span class="tocnumber">7</span> <span class="toctext">External links</span></a></li> </ul> </div> <h2><span class="mw-headline" id="Gameplay">Gameplay</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Dying_Light_2&amp;action=edit&amp;section=1"title="Edit section: Gameplay" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h2> <figure class="mw-default-size mw-halign-left" typeof="mw:File/Thumb"><a href="/wiki/File:Dying_Light_2_gameplay_screenshot.jpeg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/0/04/Dying_Light_2_gameplay_screenshot.jpeg/220px-Dying_Light_2_gameplay_screenshot.jpeg" decoding="async" width="220" height="124" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/0/04/Dying_Light_2_gameplay_screenshot.jpeg/330px-Dying_Light_2_gameplay_screenshot.jpeg 1.5x, //upload.wikimedia.org/wikipedia/en/0/04/Dying_Light_2_gameplay_screenshot.jpeg 2x" data-file-width="421" data-file-height="237" /></a><figcaption>Aiden uses a <a href="/wiki/Paraglider" class="mw-redirect" title="Paraglider">paraglider</a> to quickly traverse the city.</figcaption></figure> <p><i>Dying Light 2</i> is an <a href="/wiki/Action_role-playing" class="mw-redirect" title="Action role-playing">action role-playing</a> <a href="/wiki/Survival_horror" title="Survival horror">survival horror</a> video game featuring a <a href="/wiki/Zombie_apocalypse" title="Zombie apocalypse">zombie apocalyptic</a>-themed <a href="/wiki/Open_world" title="Open world">open world</a>. Set 22 years after <i><a href="/wiki/Dying_Light" title="Dying Light">Dying Light</a></i>, it stars a new protagonist named Aiden Caldwell (voiced by <a href="/wiki/Jonah_Scott" title="Jonah Scott">Jonah Scott</a>), who has various <a href="/wiki/Parkour" title="Parkour">parkour</a> skills. Players can perform actions such as climbing ledges, sliding, leaping off from edges, and wall running to quickly navigate the city. It was confirmed that there are over 3000 parkour animations to give a more fluid free-running experience. Tools such as a <a href="/wiki/Grappling_hook" title="Grappling hook">grappling hook</a> and a <a href="/wiki/Paraglider" class="mw-redirect" title="Paraglider">paraglider</a> also aid traversal in the city. Aiden can also use the undead to break his fall. The game is mostly melee-based with the majority of fighting using melee weapons. The melee weapons have a limited lifespan and will degrade as the player uses them in combat.<sup id="cite_ref-1" class="reference"><a href="#cite_note-1">&#91;1&#93;</a></sup> Long-range weapons such as <a href="/wiki/Crossbows" class="mw-redirect" title="Crossbows">crossbows</a>, <a href="/wiki/Shotguns" class="mw-redirect" title="Shotguns">shotguns</a>, and <a href="/wiki/Spears" class="mw-redirect" title="Spears">spears</a> can be used as well. Weapons can be upgraded with different blueprints and components which can be found by breaking down weapons for craft parts. Aiden can utilize superhuman skills due to the infection.<sup id="cite_ref-PolyPre_2-0" class="reference"><a href="#cite_note-PolyPre-2">&#91;2&#93;</a></sup> New zombies have been added. Like the first game, the zombies are slow when exposed to sunlight, but they become more aggressive and hostile at night.<sup id="cite_ref-3" class="reference"><a href="#cite_note-3">&#91;3&#93;</a></sup> During the latter time of day, players can avoid zombies roaming the streets by staying on rooftops, who would otherwise hibernate inside buildings to avoid sunlight or explore the safe interior of buildings to find items.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4">&#91;4&#93;</a></sup> </p><p>The game is set in the city of Villedor, a massive urban open world set in Europe that players can explore freely.<sup id="cite_ref-5" class="reference"><a href="#cite_note-5">&#91;5&#93;</a></sup> The map, which is four times bigger than the first game, is broken into seven distinct regions and each has its own landmarks and locations. When exploring the city, players can scavenge for scrap and resources to craft new items and weapons.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6">&#91;6&#93;</a></sup> Players can activate windmills to attract survivors and merchants to set up settlements.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7">&#91;7&#93;</a></sup> As the player explores the city, they will find inhibitors, which can be used to increase Aiden's <a href="/wiki/Health_(gaming)" class="mw-redirect" title="Health (gaming)">health</a> or <a href="/wiki/Endurance" title="Endurance">stamina</a>.<sup id="cite_ref-8" class="reference"><a href="#cite_note-8">&#91;8&#93;</a></sup> Players meet different factions and have to make decisions that fundamentally change the state of the game's world and how <a href="/wiki/Non-playable_character" class="mw-redirect" title="Non-playable character">non-playable characters</a> view Aiden. The consequences are far-reaching, with the player being able to bring prosperity to a faction while completely destroying another settlement. Making certain decisions will open up or seal-off areas in the city, encouraging players to complete multiple playthroughs.<sup id="cite_ref-9" class="reference"><a href="#cite_note-9">&#91;9&#93;</a></sup> Like its predecessor, the game features four-player <a href="/wiki/Cooperative_multiplayer" class="mw-redirect" title="Cooperative multiplayer">cooperative multiplayer</a>.<sup id="cite_ref-10" class="reference"><a href="#cite_note-10">&#91;10&#93;</a></sup> </p> <h2><span class="mw-headline" id="Story">Story</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Dying_Light_2&amp;action=edit&amp;section=2"title="Edit section: Story" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h2> <h3><span class="mw-headline" id="Setting">Setting</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Dying_Light_2&amp;action=edit&amp;section=3"title="Edit section: Setting" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h3> <p>The 2015 rabies-like outbreak in Harran (depicted in <i><a href="/wiki/Dying_Light" title="Dying Light">Dying Light</a></i>) ended with the “death” of all of the people in Harran. The Global Relief Effort (GRE) was eventually able to develop a vaccine for the Harran Virus, ending the threat of a global pandemic. Yet, despite promises to cease all &amp; any research on the virus, the GRE continued experimenting on it in secret for the intended use as a biological weapon. In 2021, a mutated variant of the virus, named the Tachytransmissive Harran Virus (THV) escaped a GRE lab and started a second, more deadly pandemic that spread faster than the first, sweeping across the world &amp; causing millions to become monsters. In an event called "The Fall", the GRE’s vaccine and Antizin became ineffective against the new strain of THV, but if one were to be infected their symptoms could be suppressed with ultraviolet light, which could also be used to ward off, and harm the infected. </p><p>By 2036, fifteen years after the Fall, much of the world's population has been wiped out, human civilization has been reduced to a handful of scattered settlements, with the fictional walled European city of Villedor being one of the largest. Originally quarantined by the GRE, Villedor was spared the worst of the pandemic thanks to its quarantine walls keeping the hordes of infected out of the city. Control of the city is split between several factions, including the militaristic Peacekeepers, the independent Survivors, and the violent Renegades. </p><p>The main protagonist Aiden Caldwell is a Pilgrim, an individual brave enough to make the dangerous trek between human settlements. He decides to travel to Villedor in order to search for his lost sister, Mia. </p> <h3><span class="mw-headline" id="Plot">Plot</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Dying_Light_2&amp;action=edit&amp;section=4"title="Edit section: Plot" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h3> <figure class="mw-default-size mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:Rosario_Dawson_by_Gage_Skidmore_2.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/2/2a/Rosario_Dawson_by_Gage_Skidmore_2.jpg/170px-Rosario_Dawson_by_Gage_Skidmore_2.jpg" decoding="async" width="170" height="222" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/2/2a/Rosario_Dawson_by_Gage_Skidmore_2.jpg/255px-Rosario_Dawson_by_Gage_Skidmore_2.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/2/2a/Rosario_Dawson_by_Gage_Skidmore_2.jpg/340px-Rosario_Dawson_by_Gage_Skidmore_2.jpg 2x" data-file-width="2208" data-file-height="2880" /></a><figcaption><a href="/wiki/Rosario_Dawson" title="Rosario Dawson">Rosario Dawson</a> provided the voice and motion capture for Lawan, a major character in the game.</figcaption></figure> <figure class="mw-default-size mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:David_Belle_NewYorker.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/a/ab/David_Belle_NewYorker.jpg/170px-David_Belle_NewYorker.jpg" decoding="async" width="170" height="208" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/a/ab/David_Belle_NewYorker.jpg/255px-David_Belle_NewYorker.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/a/ab/David_Belle_NewYorker.jpg/340px-David_Belle_NewYorker.jpg 2x" data-file-width="1048" data-file-height="1280" /></a><figcaption><a href="/wiki/David_Belle" title="David Belle">David Belle</a> (founder of parkour) provided the motion capture for Hakon</figcaption></figure><p><sup id="cite_ref-11" class="reference"><a href="#cite_note-11">&#91;11&#93;</a></sup> </p><p>Aiden, a 20 year old survivor of the Fall &amp; a Pilgrim - a brave traveler who delivers goods &amp; information between settlements - has been making his way to the city of Villedor, one of the last surviving cities on Earth thanks to its quarantine by the GRE. After being told by Spike how to contact an informant named Dylan who knows the whereabouts of Vincent Waltz, a doctor who experimented on Aiden and his sister Mia when they were children to find a cure for THV, but were separated due to a terrible incident in the lab, Aiden meets with Dylan, but is attacked &amp; bitten by a Volatile, and Aiden becomes infected with THV. After traveling through the tunnel, and saving Dylan from a group of marauders called Renegades, Dylan gives Aiden a working GRE electronic key, warning him that if Waltz were to get his hands on it, Villedor would be doomed. He then instructs Aiden to take the key to the "Fish Eye", and find a woman named Lawan. Dylan proceeds to open a fan duct, and have Aiden go into the duct, before shutting &amp; locking it. Aiden watches as Waltz executes Dylan, and proceeds to chase Aiden, making his way further into Villedor. </p><p>Aiden eventually finds his way to the Bazaar, a large settlement in old Villedor run by a group of people called Survivors. Aiden is nearly hung &amp; killed due to his lack of a biomarker - an electronic device that tracks the progression of THV - but is saved by Hakon, a former Nightrunner. Hakon explains that tensions in Villedor are high due to the recent murder of a high ranking Peacekeeper officer, Lucas. The Peacekeepers believe that the survivors of the Bazaar are responsible due to their hatred of the Peacekeepers, and risk of a war between the two factions seems imminent. Hakon helps Aiden obtain a biomarker and tries to smuggle him into Villedor's Central loop, where the "Fish Eye" is located. Players can choose to side with either the Bazaar's leaders, Carl and Sophie or Aitor, an officer of the Peacekeepers. Both of them promise Aiden that they will smuggle him into the Central District as both sides go to war. </p><p>Regardless of who Aiden sides with, he discovers that Hakon was the one who killed Lucas, on the order of Waltz. If players choose to help Hakon after he is shot, Aiden comes across a person attempting to kill him, and discovers it is a woman. After making his way to an abandoned GRE tunnel - depending on his choices - Aiden is met by either an angry, or friendly Aitor. Waltz suddenly appears in the tunnel &amp; confronts Aiden, demonstrating superhuman abilities as he steals the GRE key from him, and kills all of the Peacekeepers save for Aitor. Aiden pursues Waltz to an abandoned car factory, where he uses the key to activate a console before the mysterious woman intervenes, incapacitating Waltz long enough for Aiden to recover the key and escape. The woman reveals herself to be Lawan, and that she was also one of Waltz's test subjects and seeks revenge against him, and that Lucas was murdered by Waltz after originally finding the GRE key. With the key, Aiden and Lawan are able to enter the Central district, where they see electricity suddenly be restored to the city due to Waltz's use of the key. Aiden then meets with the commander of the Peacekeepers, Jack Matt, and the former leader of the now defunct Nightrunner group, Frank. They both task Aiden with reactivating the radio antenna atop Villedor's highest skyscraper so that they can broadcast messages to all of Villedor and the settlements beyond, and in return they can help Aiden with finding a surviving GRE doctor so that he can access the GRE database. </p><p>After reactivating the tower, Aiden learns that the GRE doctor's identity is Dr. Veronika Ryan, a Bazaar resident. Aiden returns to the Bazaar and finds Veronika, who is on the run from the Renegades. Together, they head to a GRE facility called the Observatory, which had originally been inaccessible due to being bombarded by THV GenMod. At the observatory Veronica claims they can find the location of a GRE database. After accessing the database, Aiden does not find any information to help his search for Mia, but discovers that Waltz reactivating Villedor's power plant also reactivated a GRE failsafe protocol, which initiates missile bombardments to destroy Villedor. Waltz arrives to take the key, and while fighting him, Aiden loses control of his THV infection and kills Veronika just as a missile destroys the Observatory, allowing Waltz to escape with the key. </p><p>Lawan pulls Aiden from the debris, and he warns her that Waltz's experiments on him means he will inevitably fully succumb to the infection. After a deal between the Survivors, Peacekeepers, and Renegades goes horribly wrong, Aiden has a choice to either stay &amp; help Frank, or go after a getaway van, containing members of the Renegades. Either way, once he finishes his tasks, Aiden meets Colonel Williams, leader of the Renegades &amp; former military colonel of Villedor. Williams claims he originally stopped the missile bombardments from destroying Villedor, but Waltz has resumed them, which resulted in Waltz being able to take Williams' men. Not wanting to see Villedor destroyed, Williams tells Aiden to head for the X13 lab to confront Waltz and stop the missiles. Aiden and Lawan enter the complex and are shocked to find that X13 was supposed to be a survival shelter for GRE officials, with massive stockpiles of food, water, and basic necessities. Lawan rescues Hakon after he tries to protect them from Waltz's Renegades, leaving Aiden to continue alone. As he journeys through X13, he realizes it is the same facility where he was experimented on. </p><p>Aiden confronts Waltz, who reveals that Aiden's memories were suppressed, and that Mia is actually Waltz's daughter, who he has been trying to cure of an aggressive strain of THV, for the past 15 years since the military incident. Waltz refuses to abort the missile launches, as that would require shutting down X13, whose facilities are necessary to cure Mia, forcing Aiden to battle him. Aiden finally manages to defeat Waltz, who succumbs to his wounds, but the GRE key is destroyed in the fighting. Lawan then tells Aiden she plans to detonate explosives to destroy the missiles before they can launch, which will destroy X13 and possibly herself. Aiden must choose to either try and save Mia, or save Lawan. </p> <ul><li>If Aiden goes to save Lawan, he takes her out of X13. However, Aiden fails to stop the missile strike, which destroys Villedor and kills a majority of the population. Aiden then leaves the city due to his infection, continuing his journey as a Pilgrim. Depending on the player's choices during the game, Hakon may leave the city with him.</li> <li>If Aiden goes to save Mia, he takes her out of X13. X13 is destroyed in the explosion and the city is spared from destruction. Mia dies shortly after due to her weakened condition and is buried by Aiden. Meanwhile, Villedor falls under the control of the faction Aiden supported the most. However, Aiden ultimately decides to leave Villedor due to his infection and continues his journey as a Pilgrim. Depending on the player's choices during the game, Hakon may save Lawan from X13's destruction and Lawan may leave the city with Aiden.</li></ul> <h2><span class="mw-headline" id="Development">Development</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Dying_Light_2&amp;action=edit&amp;section=5"title="Edit section: Development" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h2> <p><i>Dying Light 2</i> was developed and published by <a href="/wiki/Techland" title="Techland">Techland</a>. The team intended to invoke a sense of loss and dread. They also show that humanity was on the edge of extinction. To show the fragility of humanity, the team introduced several layers to the City, in which the temporary structures are built on top of the ruins of the old buildings to accommodate humans, whereas permanent structures and concrete ground are occupied by massive hordes of zombies.<sup id="cite_ref-PolyPre_2-1" class="reference"><a href="#cite_note-PolyPre-2">&#91;2&#93;</a></sup> When creating the city, the team utilized an internal technology named CityBuilder, which can assemble different building parts like ledges and windows with minimal input from the level designers. The technology enabled the team to create and change the city design quickly. The team created a new engine named C-Engine to power the game.<sup id="cite_ref-emergence_12-0" class="reference"><a href="#cite_note-emergence-12">&#91;12&#93;</a></sup> </p><p>The game placed a significantly larger emphasis on narrative when compared with its predecessor. The team approached <a href="/wiki/Chris_Avellone" title="Chris Avellone">Chris Avellone</a> to help write the game's story which is reactive to players' choices. The team felt that they had developed an open city, but they wanted the narrative to share the same level of agency.<sup id="cite_ref-PolyPre_2-2" class="reference"><a href="#cite_note-PolyPre-2">&#91;2&#93;</a></sup> The game was described as a "narrative sandbox" in which every choice has "genuine" consequences according to Avellone.<sup id="cite_ref-13" class="reference"><a href="#cite_note-13">&#91;13&#93;</a></sup> After players make certain choices, the game space will change. The game's story features a more serious tone when compared with the first game. To make the world feel believable and authentic, the team took inspiration from real-world issues and political ideologies and had to drop gameplay ideas that were deemed too unrealistic.<sup id="cite_ref-14" class="reference"><a href="#cite_note-14">&#91;14&#93;</a></sup> Ciszewski added that in each playthrough, players will "lose at least 25 percent of the content".<sup id="cite_ref-PolyPre_2-3" class="reference"><a href="#cite_note-PolyPre-2">&#91;2&#93;</a></sup> </p><p>The story focuses on a new, modern "<a href="/wiki/Dark_Ages_(historiography)" title="Dark Ages (historiography)">Dark Ages</a>" for humanity, which enables the story to convey themes such as betrayal, infidelity, and intrigue. The team was confident about the game's gameplay, though they felt that they needed additional help when designing the game's narrative. Therefore, the team recruited Avellone as well as writers who worked on <i><a href="/wiki/The_Witcher_3:_Wild_Hunt" title="The Witcher 3: Wild Hunt">The Witcher 3: Wild Hunt</a></i>, a game widely praised for its writing and story. The narrative design prompts players to care about the <a href="/wiki/Non-playable_character" class="mw-redirect" title="Non-playable character">non-playable characters</a> and encourages players to be more sensitive about their presence and needs.<sup id="cite_ref-emergence_12-1" class="reference"><a href="#cite_note-emergence-12">&#91;12&#93;</a></sup> Zombies, instead of being the main enemy like in the last game, become a <a href="/wiki/Narrative_device" class="mw-redirect" title="Narrative device">narrative device</a> that pressurize other non-playable characters to induce interesting drama and themes.<sup id="cite_ref-15" class="reference"><a href="#cite_note-15">&#91;15&#93;</a></sup> The game features hostile human enemies more heavily when compared with the first game, as the team was inspired by works including <i><a href="/wiki/The_Walking_Dead_(franchise)" title="The Walking Dead (franchise)">The Walking Dead</a></i> and <i><a href="/wiki/Game_of_Thrones" title="Game of Thrones">Game of Thrones</a></i>, in which living humans are equally dangerous. The team developed a life cycle for zombies in the game. Newly bitten zombies are called Viral, which are fast and dangerous enemies whose humanity still remain. They would become Biters, which are described as "regular zombies". When Biters are exposed to UV light for a long period of time, they devolved into Degenerates, which are degenerating zombies with flesh falling off from them.<sup id="cite_ref-16" class="reference"><a href="#cite_note-16">&#91;16&#93;</a></sup> </p><p>Due to <a href="/wiki/Sexual_misconduct" title="Sexual misconduct">sexual misconduct</a> allegations made against Chris Avellone in June 2020, Techland and Avellone agreed to terminate his involvement with <i>Dying Light 2</i>. He has since filed a libel lawsuit and denied sexual misconduct of any kind, calling the allegations malicious and false.<sup id="cite_ref-17" class="reference"><a href="#cite_note-17">&#91;17&#93;</a></sup> </p> <h2><span class="mw-headline" id="Release">Release</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Dying_Light_2&amp;action=edit&amp;section=6"title="Edit section: Release" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h2> <p>The game was announced at <a href="/wiki/E3_2018" title="E3 2018">E3 2018</a> during the Xbox press conference by Avellone as <i>Dying Light 2</i>.<sup id="cite_ref-18" class="reference"><a href="#cite_note-18">&#91;18&#93;</a></sup> <a href="/wiki/Square_Enix" title="Square Enix">Square Enix</a> distributes the game and provided marketing efforts in North America.<sup id="cite_ref-19" class="reference"><a href="#cite_note-19">&#91;19&#93;</a></sup><sup id="cite_ref-20" class="reference"><a href="#cite_note-20">&#91;20&#93;</a></sup> In January 2020, Techland announced that the game would be delayed out of its early 2020 window to allow additional development time, with no new release date given at the time.<sup id="cite_ref-21" class="reference"><a href="#cite_note-21">&#91;21&#93;</a></sup> In May 2021, a digital event was held and a 7 December 2021 release date was revealed, alongside the game's title adding the subtitle of <i>Stay Human</i>.<sup id="cite_ref-22" class="reference"><a href="#cite_note-22">&#91;22&#93;</a></sup> In September 2021, the game was delayed to 4 February 2022.<sup id="cite_ref-23" class="reference"><a href="#cite_note-23">&#91;23&#93;</a></sup> </p><p>On 23 September 2021, a <a href="/wiki/Cloud_computing" title="Cloud computing">cloud</a> version of <i>Dying Light 2</i> was confirmed for the <a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a> console during a <a href="/wiki/Nintendo_Direct" title="Nintendo Direct">Nintendo Direct</a> presentation, set to release on the same day as the other platforms.<sup id="cite_ref-NL_cites_DL2SH_Switch_cloud_game_24-0" class="reference"><a href="#cite_note-NL_cites_DL2SH_Switch_cloud_game-24">&#91;24&#93;</a></sup> This version of the game was delayed and Techland announced that it would be released "within six months" after its initial launch on other platforms, but as of September 2023, it has yet to be released.<sup id="cite_ref-25" class="reference"><a href="#cite_note-25">&#91;25&#93;</a></sup> </p><p>Techland promised to support the game with <a href="/wiki/Downloadable_content" title="Downloadable content">downloadable content</a> and updates for at least five years after the game's launch.<sup id="cite_ref-26" class="reference"><a href="#cite_note-26">&#91;26&#93;</a></sup> A <a href="/wiki/New_Game_Plus" title="New Game Plus">New Game Plus</a> mode was added in April 2022.<sup id="cite_ref-27" class="reference"><a href="#cite_note-27">&#91;27&#93;</a></sup> The first story downloadable content, <i>Bloody Ties</i>, which introduced a Roman gladiator-style arena, was released on 19 November 2022.<sup id="cite_ref-28" class="reference"><a href="#cite_note-28">&#91;28&#93;</a></sup> </p> <h2><span class="mw-headline" id="Reception">Reception</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Dying_Light_2&amp;action=edit&amp;section=7"title="Edit section: Reception" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h2> <h3><span class="mw-headline" id="Critical_reception">Critical reception</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Dying_Light_2&amp;action=edit&amp;section=8"title="Edit section: Critical reception" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h3> <style data-mw-deduplicate="TemplateStyles:r997683098">.mw-parser-output .video-game-reviews{float:right;clear:right;margin:0 1em 1em;text-align:center;padding:0}.mw-parser-output .vgr-left{float:left;clear:left;margin:0 1em 1em 0}.mw-parser-output .vgr-none{float:none;clear:left;margin:0 1em 1em 0}.mw-parser-output .vgr-single{width:23em}.mw-parser-output .vgr-edit-on-wikidata{border:1px solid #a2a9b1;border-top:none;padding:0.2em;background:#d1dbdf;font-size:88%;font-weight:bold}.mw-parser-output .video-game-reviews table{border:1px solid #a2a9b1;margin:0;font-size:88%;width:100%}.mw-parser-output .video-game-reviews td,.mw-parser-output .video-game-reviews th,.mw-parser-output .video-game-reviews caption{border:1px solid #a2a9b1;vertical-align:middle}.mw-parser-output .video-game-reviews caption{border-bottom:none;background:#d1dbdf;text-align:center;padding:0.2em 0.4em}.mw-parser-output .video-game-reviews th{background:#eaecf0}.mw-parser-output .vgr-awards td{background:#f2f2f2}.mw-parser-output .vgr-hrow th{background:#e8f4f8}.mw-parser-output .video-game-reviews .table-na{color:#707070}.mw-parser-output .vgr-reviews,.mw-parser-output .vgr-reviews tr:last-child td,.mw-parser-output .vgr-reviews tr:last-child th{border-bottom:none}.mw-parser-output .vgr-title,.mw-parser-output .vgr-subtitle,.mw-parser-output .vgr-awards tr td:first-child{font-weight:bold}.mw-parser-output .mw-collapsed .vgr-title{display:inline}.mw-parser-output .video-game-reviews table tr td:first-child,.mw-parser-output .vgr-awards td{text-align:left}.mw-parser-output .video-game-reviews table tr td.vgr-center{text-align:center}.mw-parser-output .video-game-reviews .vgr-stacked{border-top:none}@media(max-width:720px){.mw-parser-output .video-game-reviews{width:100%;float:none;clear:both;margin:0}.mw-parser-output .video-game-reviews table{display:table}.mw-parser-output .video-game-reviews caption{display:table-caption}}</style><div role="complementary" class="video-game-reviews vgr-single"><div class="vgr-title">Reception</div><table class="vgr-aggregators wikitable"><caption>Aggregate score</caption><tbody><tr class="vgr-hrow"><th scope="col">Aggregator</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></td><td>PC: 77/100<sup id="cite_ref-MCPC_29-0" class="reference"><a href="#cite_note-MCPC-29">&#91;29&#93;</a></sup><br />PS5: 76/100<sup id="cite_ref-MCPS5_30-0" class="reference"><a href="#cite_note-MCPS5-30">&#91;30&#93;</a></sup><br />XSXS: 77/100<sup id="cite_ref-MCXSXS_31-0" class="reference"><a href="#cite_note-MCXSXS-31">&#91;31&#93;</a></sup></td></tr></tbody></table><table class="vgr-reviews wikitable"><caption class="vgr-stacked">Review scores</caption><tbody><tr class="vgr-hrow"><th scope="col">Publication</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><i><a href="/wiki/Destructoid" title="Destructoid">Destructoid</a></i></td><td>7.5/10<sup id="cite_ref-32" class="reference"><a href="#cite_note-32">&#91;32&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Easy_Allies" class="mw-redirect" title="Easy Allies">Easy Allies</a></i></td><td>7/10<sup id="cite_ref-33" class="reference"><a href="#cite_note-33">&#91;33&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i></td><td><span role="img" style="white-space:nowrap" title="3/5 stars"><span typeof="mw:File"><span title="3/5 stars"><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/11px-Star_empty.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/17px-Star_empty.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/22px-Star_empty.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/11px-Star_empty.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/17px-Star_empty.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/22px-Star_empty.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span></span><sup id="cite_ref-34" class="reference"><a href="#cite_note-34">&#91;34&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i></td><td>9.5/10<sup id="cite_ref-35" class="reference"><a href="#cite_note-35">&#91;35&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/GameRevolution" title="GameRevolution">GameRevolution</a></i></td><td><span role="img" style="white-space:nowrap" title="6.5/10 stars"><span typeof="mw:File"><span title="6.5/10 stars"><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/7px-Star_full.svg.png" decoding="async" width="7" height="7" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/14px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/7px-Star_full.svg.png" decoding="async" width="7" height="7" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/14px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/7px-Star_full.svg.png" decoding="async" width="7" height="7" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/14px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/7px-Star_full.svg.png" decoding="async" width="7" height="7" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/14px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/7px-Star_full.svg.png" decoding="async" width="7" height="7" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/14px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/7px-Star_full.svg.png" decoding="async" width="7" height="7" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/14px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/8/81/Star_half.svg/7px-Star_half.svg.png" decoding="async" width="7" height="7" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/8/81/Star_half.svg/11px-Star_half.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/8/81/Star_half.svg/14px-Star_half.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/7px-Star_empty.svg.png" decoding="async" width="7" height="7" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/11px-Star_empty.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/14px-Star_empty.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/7px-Star_empty.svg.png" decoding="async" width="7" height="7" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/11px-Star_empty.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/14px-Star_empty.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/7px-Star_empty.svg.png" decoding="async" width="7" height="7" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/11px-Star_empty.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/14px-Star_empty.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span></span><sup id="cite_ref-37" class="reference"><a href="#cite_note-37">&#91;37&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i></td><td>6/10<sup id="cite_ref-36" class="reference"><a href="#cite_note-36">&#91;36&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/GamesRadar%2B" title="GamesRadar+">GamesRadar+</a></i></td><td><span role="img" style="white-space:nowrap" title="3.5/5 stars"><span typeof="mw:File"><span title="3.5/5 stars"><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/8/81/Star_half.svg/11px-Star_half.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/8/81/Star_half.svg/17px-Star_half.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/8/81/Star_half.svg/22px-Star_half.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/11px-Star_empty.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/17px-Star_empty.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/22px-Star_empty.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span></span><sup id="cite_ref-38" class="reference"><a href="#cite_note-38">&#91;38&#93;</a></sup></td></tr><tr><td class="vgr-center"><i>Hardcore Gamer</i></td><td>3.5/5<sup id="cite_ref-39" class="reference"><a href="#cite_note-39">&#91;39&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/IGN" title="IGN">IGN</a></i></td><td>7/10<sup id="cite_ref-40" class="reference"><a href="#cite_note-40">&#91;40&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Jeuxvideo.com" title="Jeuxvideo.com">Jeuxvideo.com</a></i></td><td>17/20<sup id="cite_ref-41" class="reference"><a href="#cite_note-41">&#91;41&#93;</a></sup></td></tr><tr><td class="vgr-center"><a href="/wiki/PC_Gamer" title="PC Gamer"><i>PC Gamer</i> (US)</a></td><td>84/100<sup id="cite_ref-42" class="reference"><a href="#cite_note-42">&#91;42&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/PCGamesN" title="PCGamesN">PCGamesN</a></i></td><td>6/10<sup id="cite_ref-43" class="reference"><a href="#cite_note-43">&#91;43&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Push_Square" class="mw-redirect" title="Push Square">Push Square</a></i></td><td><span role="img" style="white-space:nowrap" title="7/10 stars"><span typeof="mw:File"><span title="7/10 stars"><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/7px-Star_full.svg.png" decoding="async" width="7" height="7" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/14px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/7px-Star_full.svg.png" decoding="async" width="7" height="7" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/14px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/7px-Star_full.svg.png" decoding="async" width="7" height="7" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/14px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/7px-Star_full.svg.png" decoding="async" width="7" height="7" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/14px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/7px-Star_full.svg.png" decoding="async" width="7" height="7" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/14px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/7px-Star_full.svg.png" decoding="async" width="7" height="7" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/14px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/7px-Star_full.svg.png" decoding="async" width="7" height="7" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/14px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/7px-Star_empty.svg.png" decoding="async" width="7" height="7" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/11px-Star_empty.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/14px-Star_empty.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/7px-Star_empty.svg.png" decoding="async" width="7" height="7" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/11px-Star_empty.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/14px-Star_empty.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/7px-Star_empty.svg.png" decoding="async" width="7" height="7" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/11px-Star_empty.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/14px-Star_empty.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span></span><sup id="cite_ref-44" class="reference"><a href="#cite_note-44">&#91;44&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Shacknews" title="Shacknews">Shacknews</a></i></td><td>7/10<sup id="cite_ref-45" class="reference"><a href="#cite_note-45">&#91;45&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/VG247" title="VG247">VG247</a></i></td><td><span role="img" style="white-space:nowrap" title="4/5 stars"><span typeof="mw:File"><span title="4/5 stars"><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/11px-Star_empty.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/17px-Star_empty.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/22px-Star_empty.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span></span><sup id="cite_ref-46" class="reference"><a href="#cite_note-46">&#91;46&#93;</a></sup></td></tr><tr><td class="vgr-center"><i>VideoGamer.com</i></td><td>7/10<sup id="cite_ref-47" class="reference"><a href="#cite_note-47">&#91;47&#93;</a></sup></td></tr></tbody></table></div> <p><i>Dying Light 2</i> received "generally favorable" reviews, according to <a href="/wiki/Review_aggregator" title="Review aggregator">review aggregator</a> <a href="/wiki/Metacritic" title="Metacritic">Metacritic</a>.<sup id="cite_ref-MCPC_29-1" class="reference"><a href="#cite_note-MCPC-29">&#91;29&#93;</a></sup><sup id="cite_ref-MCPS5_30-1" class="reference"><a href="#cite_note-MCPS5-30">&#91;30&#93;</a></sup><sup id="cite_ref-MCXSXS_31-1" class="reference"><a href="#cite_note-MCXSXS-31">&#91;31&#93;</a></sup> </p><p><i><a href="/wiki/Kotaku" title="Kotaku">Kotaku</a></i> praised the parkour system, writing that it expanded upon its predecessor in meaningful ways, "<i>Dying Light 2</i> feels as if Techland realized how the first game's movement made it stand out from so many other zombie games, and focused on building it up more. The end result is one of the best parkour systems I've ever seen in a game".<sup id="cite_ref-48" class="reference"><a href="#cite_note-48">&#91;48&#93;</a></sup> <i><a href="/wiki/Ars_Technica" title="Ars Technica">Ars Technica</a></i> criticized the story, specifically the voice acting and writing, "<i>[Dying Light 2]</i><span class="nowrap" style="padding-left:0.1em;">&#39;</span>s voice acting is perhaps the worst I've heard in a video game of this scale... And they're chained to a script that consists of awkwardly translated phrases, along with massive leaps in logic and wartime strategy".<sup id="cite_ref-49" class="reference"><a href="#cite_note-49">&#91;49&#93;</a></sup> While criticizing the narrative's exposition-heavy dialogue, <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i> enjoyed the melee combat, saying that "With a smartly balanced fatigue meter governing attacks and movements, <i>Dying Light 2</i> makes me think about, and use, all the tactics available to me, especially in boss and sub-boss fights".<sup id="cite_ref-50" class="reference"><a href="#cite_note-50">&#91;50&#93;</a></sup> <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i> liked how the open world integrated with the parkour gameplay, "The first-person parkour is simply brilliant, its integration into a vast, dense open world simply astonishing, and the act of getting from A to B is an absolute thrill".<sup id="cite_ref-51" class="reference"><a href="#cite_note-51">&#91;51&#93;</a></sup> <i><a href="/wiki/Rock_Paper_Shotgun" title="Rock Paper Shotgun">Rock Paper Shotgun</a></i> felt the changes to nightime made it less dangerous and more routine "Come night, you simply avoid the horde by sticking to the rooftops... Interiors are barebones stealth sections, with all too obvious routes to sneak by sleepers... The end result is that you spend a lot of the game being shepherded towards the least interesting place at any given time".<sup id="cite_ref-52" class="reference"><a href="#cite_note-52">&#91;52&#93;</a></sup> </p><p>A 'day-one' patch was released along with the digital version of the game, which fixes more than 1000 known issues with the game.<sup id="cite_ref-53" class="reference"><a href="#cite_note-53">&#91;53&#93;</a></sup> </p> <h3><span class="mw-headline" id="Sales">Sales</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Dying_Light_2&amp;action=edit&amp;section=9"title="Edit section: Sales" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h3> <p>The retail version of the game debuted at No. 2 on the UK boxed chart, only behind <i><a href="/wiki/Pok%C3%A9mon_Legends:_Arceus" title="Pokémon Legends: Arceus">Pokémon Legends: Arceus</a></i>.<sup id="cite_ref-54" class="reference"><a href="#cite_note-54">&#91;54&#93;</a></sup> It had a strong launch on <a href="/wiki/Steam_(software)" class="mw-redirect" title="Steam (software)">Steam</a>, with its all-time player peak count being nearly four times more than the first game 24 hours after the game's release.<sup id="cite_ref-55" class="reference"><a href="#cite_note-55">&#91;55&#93;</a></sup> According to the <a href="/wiki/NPD_Group" class="mw-redirect" title="NPD Group">NPD Group</a>, the physical version of the game was also the fourth best-selling video game in the US in February 2022.<sup id="cite_ref-56" class="reference"><a href="#cite_note-56">&#91;56&#93;</a></sup> The game attracted 3 million players during its first week of release.<sup id="cite_ref-57" class="reference"><a href="#cite_note-57">&#91;57&#93;</a></sup> In February 2022, the game sold 5 million units.<sup id="cite_ref-58" class="reference"><a href="#cite_note-58">&#91;58&#93;</a></sup> </p><p>The PlayStation 4 version of <i>Dying Light 2</i> was the second bestselling retail game during its first week of release in Japan, with 24,160 physical copies being sold. The PlayStation 5 version sold 12,891 physical copies in Japan throughout the same week, making it the fourth bestselling retail game of the week in the country.<sup id="cite_ref-59" class="reference"><a href="#cite_note-59">&#91;59&#93;</a></sup> </p> <div style="clear:both;" class=""></div> <h2><span class="mw-headline" id="References">References</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Dying_Light_2&amp;action=edit&amp;section=10"title="Edit section: References" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h2> <style data-mw-deduplicate="TemplateStyles:r1011085734">.mw-parser-output .reflist{font-size:90%;margin-bottom:0.5em;list-style-type:decimal}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1133582631">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free a,.mw-parser-output .citation .cs1-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited a,.mw-parser-output .id-lock-registration a,.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription a,.mw-parser-output .citation .cs1-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:#d33}.mw-parser-output .cs1-visible-error{color:#d33}.mw-parser-output .cs1-maint{display:none;color:#3a3;margin-left:0.3em}.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}</style><cite id="CITEREFNakamura2019" class="citation news cs1">Nakamura, Darren (2019-06-20). <a rel="nofollow" class="external text" href="https://www.destructoid.com/dying-light-2-lets-you-destroy-entire-areas-in-the-city-557392.phtml">"Dying Light 2 lets you destroy entire areas in the city"</a>. <i><a href="/wiki/Destructoid" title="Destructoid">Destructoid</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190621143318/https://www.destructoid.com/dying-light-2-lets-you-destroy-entire-areas-in-the-city-557392.phtml">Archived</a> from the original on 2019-06-21<span class="reference-accessdate">. Retrieved <span class="nowrap">2019-06-25</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Destructoid&amp;rft.atitle=Dying+Light+2+lets+you+destroy+entire+areas+in+the+city&amp;rft.date=2019-06-20&amp;rft.aulast=Nakamura&amp;rft.aufirst=Darren&amp;rft_id=https%3A%2F%2Fwww.destructoid.com%2Fdying-light-2-lets-you-destroy-entire-areas-in-the-city-557392.phtml&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-PolyPre-2"><span class="mw-cite-backlink">^ <a href="#cite_ref-PolyPre_2-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-PolyPre_2-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-PolyPre_2-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-PolyPre_2-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFHall2019" class="citation web cs1">Hall, Charlie (2019-06-11). <a rel="nofollow" class="external text" href="https://www.polygon.com/e3/2019/6/11/18660950/e3-2019-dying-light-2-demo-preview">"Dying Light 2's dark age parkour looks solid, but the narrative feels risky"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190611204303/https://www.polygon.com/e3/2019/6/11/18660950/e3-2019-dying-light-2-demo-preview">Archived</a> from the original on 2019-06-11<span class="reference-accessdate">. Retrieved <span class="nowrap">2019-06-25</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=Dying+Light+2%27s+dark+age+parkour+looks+solid%2C+but+the+narrative+feels+risky&amp;rft.date=2019-06-11&amp;rft.aulast=Hall&amp;rft.aufirst=Charlie&amp;rft_id=https%3A%2F%2Fwww.polygon.com%2Fe3%2F2019%2F6%2F11%2F18660950%2Fe3-2019-dying-light-2-demo-preview&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-3">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFAvard2019" class="citation web cs1">Avard, Alex (Mar 11, 2019). <a rel="nofollow" class="external text" href="https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/">"Dying Light 2 new zombie types explained with official concept art"</a>. <i><a href="/wiki/GamesRadar" class="mw-redirect" title="GamesRadar">GamesRadar</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190314141150/https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/">Archived</a> from the original on 2019-03-14<span class="reference-accessdate">. Retrieved <span class="nowrap">2019-11-01</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesRadar&amp;rft.atitle=Dying+Light+2+new+zombie+types+explained+with+official+concept+art&amp;rft.date=2019-03-11&amp;rft.aulast=Avard&amp;rft.aufirst=Alex&amp;rft_id=https%3A%2F%2Fwww.gamesradar.com%2Fexclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-4">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.pcgamer.com/how-dying-light-2s-daynight-system-completely-transforms-the-city/">"How Dying Light 2's day/night system completely transforms the city"</a>. <i><a href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a></i>. 2021-06-14. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220214101457/https://www.pcgamer.com/how-dying-light-2s-daynight-system-completely-transforms-the-city/">Archived</a> from the original on 2022-02-14<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-14</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=PC+Gamer&amp;rft.atitle=How+Dying+Light+2%27s+day%2Fnight+system+completely+transforms+the+city&amp;rft.date=2021-06-14&amp;rft_id=https%3A%2F%2Fwww.pcgamer.com%2Fhow-dying-light-2s-daynight-system-completely-transforms-the-city%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-5">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFGrubb2018" class="citation web cs1">Grubb, Jeff (2018-06-20). <a rel="nofollow" class="external text" href="https://venturebeat.com/2018/06/20/dying-light-2-is-about-a-white-guy-in-europe-but-techland-promises-diversity/">"Techland promises diversity in Dying Light 2 (updated)"</a>. <i><a href="/wiki/VentureBeat" title="VentureBeat">VentureBeat</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180620223657/https://venturebeat.com/2018/06/20/dying-light-2-is-about-a-white-guy-in-europe-but-techland-promises-diversity/">Archived</a> from the original on 2018-06-20<span class="reference-accessdate">. Retrieved <span class="nowrap">2021-03-01</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=VentureBeat&amp;rft.atitle=Techland+promises+diversity+in+Dying+Light+2+%28updated%29&amp;rft.date=2018-06-20&amp;rft.aulast=Grubb&amp;rft.aufirst=Jeff&amp;rft_id=https%3A%2F%2Fventurebeat.com%2F2018%2F06%2F20%2Fdying-light-2-is-about-a-white-guy-in-europe-but-techland-promises-diversity%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-6">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFFillari2019" class="citation web cs1">Fillari, Alissandro (2019-06-15). <a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/e3-2019-dying-light-2s-brutal-combat-punctuates-it/1100-6467709/">"E3 2019: Dying Light 2's Brutal Combat Punctuates Its New Storytelling"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190626120139/https://www.gamespot.com/articles/e3-2019-dying-light-2s-brutal-combat-punctuates-it/1100-6467709/">Archived</a> from the original on 2019-06-26<span class="reference-accessdate">. Retrieved <span class="nowrap">2019-06-25</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot&amp;rft.atitle=E3+2019%3A+Dying+Light+2%27s+Brutal+Combat+Punctuates+Its+New+Storytelling&amp;rft.date=2019-06-15&amp;rft.aulast=Fillari&amp;rft.aufirst=Alissandro&amp;rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fe3-2019-dying-light-2s-brutal-combat-punctuates-it%2F1100-6467709%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-7">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFCyrer2022" class="citation web cs1">Cyrer, Hirun (2022-02-04). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/articles/dying-light-2-windmill-locations-activate-9002">"Dying Light 2 windmills: How to activate windmills and all windmill locations in Dying Light 2"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220214101457/https://www.eurogamer.net/articles/dying-light-2-windmill-locations-activate-9002">Archived</a> from the original on 2022-02-14<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-14</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Dying+Light+2+windmills%3A+How+to+activate+windmills+and+all+windmill+locations+in+Dying+Light+2&amp;rft.date=2022-02-04&amp;rft.aulast=Cyrer&amp;rft.aufirst=Hirun&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Farticles%2Fdying-light-2-windmill-locations-activate-9002&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-8"><span class="mw-cite-backlink"><b><a href="#cite_ref-8">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFParkin2022" class="citation web cs1">Parkin, Jeffery (2022-02-04). <a rel="nofollow" class="external text" href="https://www.polygon.com/dying-light-2-guide-walkthrough/22918180/inhibitors-locations-stamina-health-airdrop-gre-anomaly-quarantine-metro-station">"Dying Light 2 guide: Inhibitors locations"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220214101457/https://www.polygon.com/dying-light-2-guide-walkthrough/22918180/inhibitors-locations-stamina-health-airdrop-gre-anomaly-quarantine-metro-station">Archived</a> from the original on 2022-02-14<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-14</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=Dying+Light+2+guide%3A+Inhibitors+locations&amp;rft.date=2022-02-04&amp;rft.aulast=Parkin&amp;rft.aufirst=Jeffery&amp;rft_id=https%3A%2F%2Fwww.polygon.com%2Fdying-light-2-guide-walkthrough%2F22918180%2Finhibitors-locations-stamina-health-airdrop-gre-anomaly-quarantine-metro-station&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-9">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFChiodoni2019" class="citation web cs1">Chiodoni, Johnny (2019-06-11). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/articles/2019-06-11-your-choices-can-wipe-out-entire-settlements-in-dying-light-2">"Your choices can wipe out entire settlements in Dying Light 2:Stay Human"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190626120141/https://www.eurogamer.net/articles/2019-06-11-your-choices-can-wipe-out-entire-settlements-in-dying-light-2">Archived</a> from the original on 2019-06-26<span class="reference-accessdate">. Retrieved <span class="nowrap">2019-06-25</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Your+choices+can+wipe+out+entire+settlements+in+Dying+Light+2%3AStay+Human&amp;rft.date=2019-06-11&amp;rft.aulast=Chiodoni&amp;rft.aufirst=Johnny&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2019-06-11-your-choices-can-wipe-out-entire-settlements-in-dying-light-2&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-10">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFWest2019" class="citation web cs1">West, Josh (2019-03-14). <a rel="nofollow" class="external text" href="https://www.gamesradar.com/why-co-op-is-going-to-be-one-of-the-coolest-parts-of-dying-light-2/">"Why co-op is going to be one of the coolest parts of Dying Light 2"</a>. <i><a href="/wiki/GamesRadar" class="mw-redirect" title="GamesRadar">GamesRadar</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190407054756/https://www.gamesradar.com/why-co-op-is-going-to-be-one-of-the-coolest-parts-of-dying-light-2/">Archived</a> from the original on 2019-04-07<span class="reference-accessdate">. Retrieved <span class="nowrap">2019-06-25</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesRadar&amp;rft.atitle=Why+co-op+is+going+to+be+one+of+the+coolest+parts+of+Dying+Light+2&amp;rft.date=2019-03-14&amp;rft.aulast=West&amp;rft.aufirst=Josh&amp;rft_id=https%3A%2F%2Fwww.gamesradar.com%2Fwhy-co-op-is-going-to-be-one-of-the-coolest-parts-of-dying-light-2%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-11"><span class="mw-cite-backlink"><b><a href="#cite_ref-11">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external free" href="https://www.imdb.com/title/tt8545514/fullcredits?ref_=tt_ov_st_sm">https://www.imdb.com/title/tt8545514/fullcredits?ref_=tt_ov_st_sm</a></span> </li> <li id="cite_note-emergence-12"><span class="mw-cite-backlink">^ <a href="#cite_ref-emergence_12-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-emergence_12-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFFrancis2019" class="citation web cs1">Francis, Bryant (2019-06-25). <a rel="nofollow" class="external text" href="https://www.gamasutra.com/view/news/345394/Building_interesting_emergence_in_Dying_Light_2.php">"Building interesting emergence in Dying Light 2"</a>. <i><a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190626120139/https://www.gamasutra.com/view/news/345394/Building_interesting_emergence_in_Dying_Light_2.php">Archived</a> from the original on 2019-06-26<span class="reference-accessdate">. Retrieved <span class="nowrap">2019-06-25</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Gamasutra&amp;rft.atitle=Building+interesting+emergence+in+Dying+Light+2&amp;rft.date=2019-06-25&amp;rft.aulast=Francis&amp;rft.aufirst=Bryant&amp;rft_id=https%3A%2F%2Fwww.gamasutra.com%2Fview%2Fnews%2F345394%2FBuilding_interesting_emergence_in_Dying_Light_2.php&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-13">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFFaller2018" class="citation web cs1">Faller, Patrick (2018-06-13). <a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/e3-2018-dying-light-2-will-be-a-narrative-sandbox-/1100-6459788/">"E3 2018: Dying Light 2 Will Be A "Narrative Sandbox" Where Your Actions Shape Your Environment"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180615100512/https://www.gamespot.com/articles/e3-2018-dying-light-2-will-be-a-narrative-sandbox-/1100-6459788/">Archived</a> from the original on 2018-06-15<span class="reference-accessdate">. Retrieved <span class="nowrap">2019-06-25</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot&amp;rft.atitle=E3+2018%3A+Dying+Light+2+Will+Be+A+%22Narrative+Sandbox%22+Where+Your+Actions+Shape+Your+Environment&amp;rft.date=2018-06-13&amp;rft.aulast=Faller&amp;rft.aufirst=Patrick&amp;rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fe3-2018-dying-light-2-will-be-a-narrative-sandbox-%2F1100-6459788%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-14"><span class="mw-cite-backlink"><b><a href="#cite_ref-14">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFAvard2019" class="citation web cs1">Avard, Alex (2019-03-14). <a rel="nofollow" class="external text" href="https://www.gamesradar.com/history-and-future-of-dying-light-2/">"How Dying Light 2 is a culmination of everything Techland has learnt making zombie games so far"</a>. <i><a href="/wiki/GamesRadar" class="mw-redirect" title="GamesRadar">GamesRadar</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190626120139/https://www.gamesradar.com/history-and-future-of-dying-light-2/">Archived</a> from the original on 2019-06-26<span class="reference-accessdate">. Retrieved <span class="nowrap">2019-06-25</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesRadar&amp;rft.atitle=How+Dying+Light+2+is+a+culmination+of+everything+Techland+has+learnt+making+zombie+games+so+far&amp;rft.date=2019-03-14&amp;rft.aulast=Avard&amp;rft.aufirst=Alex&amp;rft_id=https%3A%2F%2Fwww.gamesradar.com%2Fhistory-and-future-of-dying-light-2%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-15"><span class="mw-cite-backlink"><b><a href="#cite_ref-15">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFWeber2019" class="citation web cs1">Weber, Rachel (2019-03-12). <a rel="nofollow" class="external text" href="https://www.gamesradar.com/how-dying-light-2-is-inspired-by-the-witcher-3-and-game-of-thrones/">"How Dying Light 2 is inspired by The Witcher 3 and Game of Thrones"</a>. <i>GamesRadar</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180630042404/https://www.gamesradar.com/how-dying-light-2-is-inspired-by-the-witcher-3-and-game-of-thrones/">Archived</a> from the original on 2018-06-30<span class="reference-accessdate">. Retrieved <span class="nowrap">2019-06-25</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesRadar&amp;rft.atitle=How+Dying+Light+2+is+inspired+by+The+Witcher+3+and+Game+of+Thrones&amp;rft.date=2019-03-12&amp;rft.aulast=Weber&amp;rft.aufirst=Rachel&amp;rft_id=https%3A%2F%2Fwww.gamesradar.com%2Fhow-dying-light-2-is-inspired-by-the-witcher-3-and-game-of-thrones%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-16"><span class="mw-cite-backlink"><b><a href="#cite_ref-16">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFAvard2019" class="citation web cs1">Avard, Alex (2019-03-11). <a rel="nofollow" class="external text" href="https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/">"Exclusive: Dying Light 2's new zombie types explained with official concept art"</a>. <i>GamesRadar</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190314141150/https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/">Archived</a> from the original on 2019-03-14<span class="reference-accessdate">. Retrieved <span class="nowrap">2019-06-25</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesRadar&amp;rft.atitle=Exclusive%3A+Dying+Light+2%27s+new+zombie+types+explained+with+official+concept+art&amp;rft.date=2019-03-11&amp;rft.aulast=Avard&amp;rft.aufirst=Alex&amp;rft_id=https%3A%2F%2Fwww.gamesradar.com%2Fexclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-17"><span class="mw-cite-backlink"><b><a href="#cite_ref-17">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFKerr2020" class="citation web cs1">Kerr, Chris (2020-06-22). <a rel="nofollow" class="external text" href="https://www.gamasutra.com/view/news/365244/Dying_Light_2_writer_Chris_Avellone_accused_of_sexual_assault_and_harassment.php">"Dying Light 2 writer Chris Avellone accused of sexual assault and harassment"</a>. <i><a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200622211330/https://www.gamasutra.com/view/news/365244/Dying_Light_2_writer_Chris_Avellone_accused_of_sexual_assault_and_harassment.php">Archived</a> from the original on 2020-06-22<span class="reference-accessdate">. Retrieved <span class="nowrap">2020-06-22</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Gamasutra&amp;rft.atitle=Dying+Light+2+writer+Chris+Avellone+accused+of+sexual+assault+and+harassment&amp;rft.date=2020-06-22&amp;rft.aulast=Kerr&amp;rft.aufirst=Chris&amp;rft_id=https%3A%2F%2Fwww.gamasutra.com%2Fview%2Fnews%2F365244%2FDying_Light_2_writer_Chris_Avellone_accused_of_sexual_assault_and_harassment.php&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-18"><span class="mw-cite-backlink"><b><a href="#cite_ref-18">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFMessner2018" class="citation magazine cs1">Messner, Steven (2018-06-10). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/dying-light-2-announced-and-chris-avellone-is-designing-the-story/">"Dying Light 2 announced and Chris Avellone is designing the story"</a>. <i><a href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180611011815/https://www.pcgamer.com/dying-light-2-announced-and-chris-avellone-is-designing-the-story/">Archived</a> from the original on 2018-06-11<span class="reference-accessdate">. Retrieved <span class="nowrap">2018-06-10</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=PC+Gamer&amp;rft.atitle=Dying+Light+2+announced+and+Chris+Avellone+is+designing+the+story&amp;rft.date=2018-06-10&amp;rft.aulast=Messner&amp;rft.aufirst=Steven&amp;rft_id=https%3A%2F%2Fwww.pcgamer.com%2Fdying-light-2-announced-and-chris-avellone-is-designing-the-story%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-19"><span class="mw-cite-backlink"><b><a href="#cite_ref-19">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFKhan2019" class="citation magazine cs1">Khan, Imran (2019-05-31). <a rel="nofollow" class="external text" href="https://www.gameinformer.com/2019/05/31/dying-light-2-will-be-at-square-enixs-e3-presentation">"Dying Light 2 Will Be At Square Enix's E3 Presentation"</a>. <i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190602194820/https://www.gameinformer.com/2019/05/31/dying-light-2-will-be-at-square-enixs-e3-presentation">Archived</a> from the original on 2019-06-02<span class="reference-accessdate">. Retrieved <span class="nowrap">2019-06-26</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Game+Informer&amp;rft.atitle=Dying+Light+2+Will+Be+At+Square+Enix%27s+E3+Presentation&amp;rft.date=2019-05-31&amp;rft.aulast=Khan&amp;rft.aufirst=Imran&amp;rft_id=https%3A%2F%2Fwww.gameinformer.com%2F2019%2F05%2F31%2Fdying-light-2-will-be-at-square-enixs-e3-presentation&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-20"><span class="mw-cite-backlink"><b><a href="#cite_ref-20">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFBirch2019" class="citation web cs1">Birch, Nathan (2019-07-25). <a rel="nofollow" class="external text" href="https://wccftech.com/dying-light-2-interview-e3-2019/">"Dying Light 2 Interview: You Can be a Joker-like Agent of Chaos, Cross-Gen Confirmed"</a>. <i>Wccftech</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190726001756/https://wccftech.com/dying-light-2-interview-e3-2019/">Archived</a> from the original on 2019-07-26<span class="reference-accessdate">. Retrieved <span class="nowrap">2019-11-20</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Wccftech&amp;rft.atitle=Dying+Light+2+Interview%3A+You+Can+be+a+Joker-like+Agent+of+Chaos%2C+Cross-Gen+Confirmed&amp;rft.date=2019-07-25&amp;rft.aulast=Birch&amp;rft.aufirst=Nathan&amp;rft_id=https%3A%2F%2Fwccftech.com%2Fdying-light-2-interview-e3-2019%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-21"><span class="mw-cite-backlink"><b><a href="#cite_ref-21">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://uk.ign.com/articles/dying-light-2-delayed-with-no-new-release-date">"Dying Light 2 Delayed with No New Release Date - IGN"</a>. 2020-01-20. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200121035942/https://uk.ign.com/articles/dying-light-2-delayed-with-no-new-release-date">Archived</a> from the original on 2020-01-21<span class="reference-accessdate">. Retrieved <span class="nowrap">2020-01-20</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Dying+Light+2+Delayed+with+No+New+Release+Date+-+IGN&amp;rft.date=2020-01-20&amp;rft_id=https%3A%2F%2Fuk.ign.com%2Farticles%2Fdying-light-2-delayed-with-no-new-release-date&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-22"><span class="mw-cite-backlink"><b><a href="#cite_ref-22">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFRuppert2021" class="citation magazine cs1">Ruppert, Liana (2021-05-27). <a rel="nofollow" class="external text" href="https://www.gameinformer.com/2021/05/27/new-dying-light-2-stay-human-gameplay-shows-off-more-about-the-dangers-of-consequences">"New Dying Light 2: Stay Human Gameplay Shows Off More About The Dangers Of Consequences"</a>. <i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210527193413/https://www.gameinformer.com/2021/05/27/new-dying-light-2-stay-human-gameplay-shows-off-more-about-the-dangers-of-consequences">Archived</a> from the original on 2021-05-27<span class="reference-accessdate">. Retrieved <span class="nowrap">2021-05-27</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Game+Informer&amp;rft.atitle=New+Dying+Light+2%3A+Stay+Human+Gameplay+Shows+Off+More+About+The+Dangers+Of+Consequences&amp;rft.date=2021-05-27&amp;rft.aulast=Ruppert&amp;rft.aufirst=Liana&amp;rft_id=https%3A%2F%2Fwww.gameinformer.com%2F2021%2F05%2F27%2Fnew-dying-light-2-stay-human-gameplay-shows-off-more-about-the-dangers-of-consequences&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-23"><span class="mw-cite-backlink"><b><a href="#cite_ref-23">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFLight2021" class="citation web cs1">Light, Dying [@DyingLightGame] (September 14, 2021). <a rel="nofollow" class="external text" href="https://twitter.com/DyingLightGame/status/1437749218324537345">"Update regarding release date"</a> (<a href="/wiki/Tweet_(social_media)" title="Tweet (social media)">Tweet</a>)<span class="reference-accessdate">. Retrieved <span class="nowrap">2021-09-14</span></span> &#8211; via <a href="/wiki/Twitter" title="Twitter">Twitter</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Update+regarding+release+date.&amp;rft.date=2021-09-14&amp;rft.aulast=Light&amp;rft.aufirst=Dying&amp;rft_id=https%3A%2F%2Ftwitter.com%2FDyingLightGame%2Fstatus%2F1437749218324537345&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-NL_cites_DL2SH_Switch_cloud_game-24"><span class="mw-cite-backlink"><b><a href="#cite_ref-NL_cites_DL2SH_Switch_cloud_game_24-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFWhitehead2021" class="citation web cs1">Whitehead, Thomas (2021-09-23). <a rel="nofollow" class="external text" href="https://www.nintendolife.com/news/2021/09/dying_light_platinum_edition_dated_dying_light_2_stay_human_-_cloud_version_confirmed">"Dying Light Platinum Edition Dated, Dying Light 2: Stay Human - Cloud Version Confirmed"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210924001703/https://www.nintendolife.com/news/2021/09/dying_light_platinum_edition_dated_dying_light_2_stay_human_-_cloud_version_confirmed">Archived</a> from the original on 2021-09-24<span class="reference-accessdate">. Retrieved <span class="nowrap">2021-09-24</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Nintendo+Life&amp;rft.atitle=Dying+Light+Platinum+Edition+Dated%2C+Dying+Light+2%3A+Stay+Human+-+Cloud+Version+Confirmed&amp;rft.date=2021-09-23&amp;rft.aulast=Whitehead&amp;rft.aufirst=Thomas&amp;rft_id=https%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2021%2F09%2Fdying_light_platinum_edition_dated_dying_light_2_stay_human_-_cloud_version_confirmed&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-25"><span class="mw-cite-backlink"><b><a href="#cite_ref-25">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFWales2022" class="citation web cs1">Wales, Matt (2022-01-19). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/articles/2022-01-19-dying-light-2-delayed-on-switch">"Dying Light 2 delayed on Switch"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220202184334/https://www.eurogamer.net/articles/2022-01-19-dying-light-2-delayed-on-switch">Archived</a> from the original on 2022-02-02<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-02</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Dying+Light+2+delayed+on+Switch&amp;rft.date=2022-01-19&amp;rft.aulast=Wales&amp;rft.aufirst=Matt&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2022-01-19-dying-light-2-delayed-on-switch&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-26"><span class="mw-cite-backlink"><b><a href="#cite_ref-26">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFLitchfield2022" class="citation web cs1">Litchfield, Ted (2022-01-06). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/techland-promises-five-years-of-updates-for-dying-light-2/">"Techland promises five years of updates for Dying Light 2"</a>. <i><a href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220406143258/https://www.pcgamer.com/techland-promises-five-years-of-updates-for-dying-light-2/">Archived</a> from the original on 2022-04-06<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-06</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=PC+Gamer&amp;rft.atitle=Techland+promises+five+years+of+updates+for+Dying+Light+2&amp;rft.date=2022-01-06&amp;rft.aulast=Litchfield&amp;rft.aufirst=Ted&amp;rft_id=https%3A%2F%2Fwww.pcgamer.com%2Ftechland-promises-five-years-of-updates-for-dying-light-2%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-27"><span class="mw-cite-backlink"><b><a href="#cite_ref-27">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFRadulovic2022" class="citation web cs1">Radulovic, Petrana (2022-04-06). <a rel="nofollow" class="external text" href="https://www.polygon.com/23013072/dying-light-2-patch-new-game-plus">"Dying Light 2 to get new game plus mode this month"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220406143258/https://www.polygon.com/23013072/dying-light-2-patch-new-game-plus">Archived</a> from the original on 2022-04-06<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-06</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=Dying+Light+2+to+get+new+game+plus+mode+this+month&amp;rft.date=2022-04-06&amp;rft.aulast=Radulovic&amp;rft.aufirst=Petrana&amp;rft_id=https%3A%2F%2Fwww.polygon.com%2F23013072%2Fdying-light-2-patch-new-game-plus&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-28"><span class="mw-cite-backlink"><b><a href="#cite_ref-28">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFGalekovic2022" class="citation web cs1">Galekovic, Filip (2022-11-10). <a rel="nofollow" class="external text" href="https://gamerant.com/dying-light-2-bloody-ties-dlc/">"Dying Light 2 Releases Bloody Ties DLC"</a>. <i>Game Rant</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20221116105859/https://gamerant.com/dying-light-2-bloody-ties-dlc/">Archived</a> from the original on 2022-11-16<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-11-16</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Game+Rant&amp;rft.atitle=Dying+Light+2+Releases+Bloody+Ties+DLC&amp;rft.date=2022-11-10&amp;rft.aulast=Galekovic&amp;rft.aufirst=Filip&amp;rft_id=https%3A%2F%2Fgamerant.com%2Fdying-light-2-bloody-ties-dlc%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-MCPC-29"><span class="mw-cite-backlink">^ <a href="#cite_ref-MCPC_29-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-MCPC_29-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/dying-light-2-stay-human/critic-reviews/?platform=pc">"Dying Light 2 Stay Human for PC Reviews"</a>. <i><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220204001818/https://www.metacritic.com/game/pc/dying-light-2-stay-human">Archived</a> from the original on 2022-02-04<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-03-29</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Metacritic&amp;rft.atitle=Dying+Light+2+Stay+Human+for+PC+Reviews&amp;rft_id=https%3A%2F%2Fwww.metacritic.com%2Fgame%2Fdying-light-2-stay-human%2Fcritic-reviews%2F%3Fplatform%3Dpc&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-MCPS5-30"><span class="mw-cite-backlink">^ <a href="#cite_ref-MCPS5_30-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-MCPS5_30-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/dying-light-2-stay-human/critic-reviews/?platform=playstation-5">"Dying Light 2 Stay Human for PlayStation 5 Reviews"</a>. <i><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220204001819/https://www.metacritic.com/game/playstation-5/dying-light-2-stay-human">Archived</a> from the original on 2022-02-04<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-03-02</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Metacritic&amp;rft.atitle=Dying+Light+2+Stay+Human+for+PlayStation+5+Reviews&amp;rft_id=https%3A%2F%2Fwww.metacritic.com%2Fgame%2Fdying-light-2-stay-human%2Fcritic-reviews%2F%3Fplatform%3Dplaystation-5&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-MCXSXS-31"><span class="mw-cite-backlink">^ <a href="#cite_ref-MCXSXS_31-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-MCXSXS_31-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/dying-light-2-stay-human/critic-reviews/?platform=xbox-series-x">"Dying Light 2 Stay Human for Xbox Series X Reviews"</a>. <i><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220204015621/https://www.metacritic.com/game/xbox-series-x/dying-light-2-stay-human">Archived</a> from the original on 2022-02-04<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-10</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Metacritic&amp;rft.atitle=Dying+Light+2+Stay+Human+for+Xbox+Series+X+Reviews&amp;rft_id=https%3A%2F%2Fwww.metacritic.com%2Fgame%2Fdying-light-2-stay-human%2Fcritic-reviews%2F%3Fplatform%3Dxbox-series-x&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-32"><span class="mw-cite-backlink"><b><a href="#cite_ref-32">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFCarter2022" class="citation web cs1">Carter, Chris (2022-02-02). <a rel="nofollow" class="external text" href="https://www.destructoid.com/reviews/review-dying-light-2-stay-human-ps5-version/">"Review: Dying Light 2"</a>. <a href="/wiki/Destructoid" title="Destructoid">Destructoid</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220203211021/https://www.destructoid.com/reviews/review-dying-light-2-stay-human-ps5-version/">Archived</a> from the original on 2022-02-03<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-02</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Review%3A+Dying+Light+2&amp;rft.pub=Destructoid&amp;rft.date=2022-02-02&amp;rft.aulast=Carter&amp;rft.aufirst=Chris&amp;rft_id=https%3A%2F%2Fwww.destructoid.com%2Freviews%2Freview-dying-light-2-stay-human-ps5-version%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-33"><span class="mw-cite-backlink"><b><a href="#cite_ref-33">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFMoore2022" class="citation web cs1">Moore, Ben (2022-02-04). <a rel="nofollow" class="external text" href="https://easyallies.com/#!/review/dying-light-2-stay-human">"Review: Dying Light 2 Stay Human"</a>. <a href="/wiki/Easy_Allies" class="mw-redirect" title="Easy Allies">Easy Allies</a>. <a rel="nofollow" class="external text" href="https://archive.today/20170902041336/https://easyallies.com/%23!/review/resident-evil-7-biohazard#!/review/dying-light-2-stay-human">Archived</a> from the original on 2017-09-02<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-02</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Review%3A+Dying+Light+2+Stay+Human&amp;rft.pub=Easy+Allies&amp;rft.date=2022-02-04&amp;rft.aulast=Moore&amp;rft.aufirst=Ben&amp;rft_id=https%3A%2F%2Feasyallies.com%2F%23%21%2Freview%2Fdying-light-2-stay-human&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-34"><span class="mw-cite-backlink"><b><a href="#cite_ref-34">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFGoroff2022" class="citation web cs1">Goroff, Michael (2022-02-02). <a rel="nofollow" class="external text" href="https://egmnow.com/dying-light-2-stay-human-review/">"Dying Light 2 Stay Human review"</a>. <a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220203032942/https://egmnow.com/dying-light-2-stay-human-review/">Archived</a> from the original on 2022-02-03<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-02</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Dying+Light+2+Stay+Human+review&amp;rft.pub=Electronic+Gaming+Monthly&amp;rft.date=2022-02-02&amp;rft.aulast=Goroff&amp;rft.aufirst=Michael&amp;rft_id=https%3A%2F%2Fegmnow.com%2Fdying-light-2-stay-human-review%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-35"><span class="mw-cite-backlink"><b><a href="#cite_ref-35">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFReiner2022" class="citation web cs1">Reiner, Andrew (2022-02-02). <a rel="nofollow" class="external text" href="https://www.gameinformer.com/review/dying-light-2-stay-human/dying-light-2-stay-human-review-an-apocalyptic-renaissance">"Dying Light 2 Stay Human Review - An Apocalypse Renaissance"</a>. <a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220204052246/https://www.gameinformer.com/review/dying-light-2-stay-human/dying-light-2-stay-human-review-an-apocalyptic-renaissance">Archived</a> from the original on 2022-02-04<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-02</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Dying+Light+2+Stay+Human+Review+-+An+Apocalypse+Renaissance&amp;rft.pub=Game+Informer&amp;rft.date=2022-02-02&amp;rft.aulast=Reiner&amp;rft.aufirst=Andrew&amp;rft_id=https%3A%2F%2Fwww.gameinformer.com%2Freview%2Fdying-light-2-stay-human%2Fdying-light-2-stay-human-review-an-apocalyptic-renaissance&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-36"><span class="mw-cite-backlink"><b><a href="#cite_ref-36">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFDelany2022" class="citation web cs1">Delany, Mark (2022-02-08). <a rel="nofollow" class="external text" href="https://www.gamespot.com/reviews/dying-light-2-review-look-before-you-leap/1900-6417819/">"Dying Light 2 Review: Look Before You Leap"</a>. <i>Gamespot</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220209065720/https://www.gamespot.com/reviews/dying-light-2-review-look-before-you-leap/1900-6417819/">Archived</a> from the original on 2022-02-09<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-09</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Gamespot&amp;rft.atitle=Dying+Light+2+Review%3A+Look+Before+You+Leap&amp;rft.date=2022-02-08&amp;rft.aulast=Delany&amp;rft.aufirst=Mark&amp;rft_id=https%3A%2F%2Fwww.gamespot.com%2Freviews%2Fdying-light-2-review-look-before-you-leap%2F1900-6417819%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-37"><span class="mw-cite-backlink"><b><a href="#cite_ref-37">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFAshworth2022" class="citation web cs1">Ashworth, Mack (2022-02-02). <a rel="nofollow" class="external text" href="https://www.gamerevolution.com/review/701620-dying-light-2-review-pc-ps5-ps4-xbox-series-x-s-one-switch-worth-buying">"Dying Light 2 Review"</a>. <a href="/wiki/Game_Revolution" class="mw-redirect" title="Game Revolution">Game Revolution</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220203073045/https://www.gamerevolution.com/review/701620-dying-light-2-review-pc-ps5-ps4-xbox-series-x-s-one-switch-worth-buying">Archived</a> from the original on 2022-02-03<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-02</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Dying+Light+2+Review&amp;rft.pub=Game+Revolution&amp;rft.date=2022-02-02&amp;rft.aulast=Ashworth&amp;rft.aufirst=Mack&amp;rft_id=https%3A%2F%2Fwww.gamerevolution.com%2Freview%2F701620-dying-light-2-review-pc-ps5-ps4-xbox-series-x-s-one-switch-worth-buying&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-38"><span class="mw-cite-backlink"><b><a href="#cite_ref-38">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFHurley2022" class="citation web cs1">Hurley, Leon (2022-02-02). <a rel="nofollow" class="external text" href="https://www.gamesradar.com/dying-light-2-review-stay-human/">"Dying Light 2 review: "A big game and, for the most part, a good one"<span class="cs1-kern-right"></span>"</a>. <a href="/wiki/GamesRadar" class="mw-redirect" title="GamesRadar">GamesRadar</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220203154022/https://www.gamesradar.com/dying-light-2-review-stay-human/">Archived</a> from the original on 2022-02-03<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-02</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Dying+Light+2+review%3A+%22A+big+game+and%2C+for+the+most+part%2C+a+good+one%22&amp;rft.pub=GamesRadar&amp;rft.date=2022-02-02&amp;rft.aulast=Hurley&amp;rft.aufirst=Leon&amp;rft_id=https%3A%2F%2Fwww.gamesradar.com%2Fdying-light-2-review-stay-human%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-39"><span class="mw-cite-backlink"><b><a href="#cite_ref-39">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFDunsmore2022" class="citation web cs1">Dunsmore, Kevin (2022-02-02). <a rel="nofollow" class="external text" href="https://hardcoregamer.com/reviews/review-dying-light-2-stay-human/418085/">"Review: Dying Light 2 Stay Human"</a>. Hardcore Gamer. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220203144048/https://hardcoregamer.com/reviews/review-dying-light-2-stay-human/418085/">Archived</a> from the original on 2022-02-03<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-02</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Review%3A+Dying+Light+2+Stay+Human&amp;rft.pub=Hardcore+Gamer&amp;rft.date=2022-02-02&amp;rft.aulast=Dunsmore&amp;rft.aufirst=Kevin&amp;rft_id=https%3A%2F%2Fhardcoregamer.com%2Freviews%2Freview-dying-light-2-stay-human%2F418085%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-40"><span class="mw-cite-backlink"><b><a href="#cite_ref-40">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFNorthup2022" class="citation web cs1">Northup, Travis (2022-02-02). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/dying-light-2-stay-human-review">"Dying Light 2 Stay Human Review"</a>. <a href="/wiki/IGN" title="IGN">IGN</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220203201151/https://www.ign.com/articles/dying-light-2-stay-human-review">Archived</a> from the original on 2022-02-03<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-02</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Dying+Light+2+Stay+Human+Review&amp;rft.pub=IGN&amp;rft.date=2022-02-02&amp;rft.aulast=Northup&amp;rft.aufirst=Travis&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2Fdying-light-2-stay-human-review&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-41"><span class="mw-cite-backlink"><b><a href="#cite_ref-41">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.jeuxvideo.com/test/1523069/dying-light-2-une-nouvelle-reference-du-jeu-en-monde-ouvert.htm">"Test Dying Light 2&#160;: une nouvelle référence du jeu en monde ouvert&#160;?"</a>. <i><a href="/wiki/Jeuxvideo.com" title="Jeuxvideo.com">Jeuxvideo.com</a></i>. 2022-02-02. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220202150331/https://www.jeuxvideo.com/test/1523069/dying-light-2-une-nouvelle-reference-du-jeu-en-monde-ouvert.htm">Archived</a> from the original on 2022-02-02<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-02</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Jeuxvideo.com&amp;rft.atitle=Test+Dying+Light+2+%3A+une+nouvelle+r%C3%A9f%C3%A9rence+du+jeu+en+monde+ouvert+%3F&amp;rft.date=2022-02-02&amp;rft_id=https%3A%2F%2Fwww.jeuxvideo.com%2Ftest%2F1523069%2Fdying-light-2-une-nouvelle-reference-du-jeu-en-monde-ouvert.htm&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-42"><span class="mw-cite-backlink"><b><a href="#cite_ref-42">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFLivingston2022" class="citation web cs1">Livingston, Christopher (2022-02-02). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/dying-light-2-stay-human-review/">"Dying Light 2: Stay Human review"</a>. <a href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220203182630/https://www.pcgamer.com/dying-light-2-stay-human-review/">Archived</a> from the original on 2022-02-03<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-02</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Dying+Light+2%3A+Stay+Human+review&amp;rft.pub=PC+Gamer&amp;rft.date=2022-02-02&amp;rft.aulast=Livingston&amp;rft.aufirst=Christopher&amp;rft_id=https%3A%2F%2Fwww.pcgamer.com%2Fdying-light-2-stay-human-review%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-43"><span class="mw-cite-backlink"><b><a href="#cite_ref-43">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFBailey2022" class="citation web cs1">Bailey, Dustin (2022-02-02). <a rel="nofollow" class="external text" href="https://www.pcgamesn.com/dying-light-2/review-stay-human">"Dying Light 2 review – a leap too far"</a>. <a href="/wiki/PCGamesN" title="PCGamesN">PCGamesN</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220204022212/https://www.pcgamesn.com/dying-light-2/review-stay-human">Archived</a> from the original on 2022-02-04<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-02</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Dying+Light+2+review+%E2%80%93+a+leap+too+far&amp;rft.pub=PCGamesN&amp;rft.date=2022-02-02&amp;rft.aulast=Bailey&amp;rft.aufirst=Dustin&amp;rft_id=https%3A%2F%2Fwww.pcgamesn.com%2Fdying-light-2%2Freview-stay-human&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-44"><span class="mw-cite-backlink"><b><a href="#cite_ref-44">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFCroft2022" class="citation web cs1">Croft, Liam (2022-02-02). <a rel="nofollow" class="external text" href="https://www.pushsquare.com/reviews/ps5/dying-light-2">"Dying Light 2 Review (PS5)"</a>. <a href="/wiki/Push_Square" class="mw-redirect" title="Push Square">Push Square</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220204035017/https://www.pushsquare.com/reviews/ps5/dying-light-2">Archived</a> from the original on 2022-02-04<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-02</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Dying+Light+2+Review+%28PS5%29&amp;rft.pub=Push+Square&amp;rft.date=2022-02-02&amp;rft.aulast=Croft&amp;rft.aufirst=Liam&amp;rft_id=https%3A%2F%2Fwww.pushsquare.com%2Freviews%2Fps5%2Fdying-light-2&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-45"><span class="mw-cite-backlink"><b><a href="#cite_ref-45">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFChandler2022" class="citation web cs1">Chandler, Sam (2022-02-02). <a rel="nofollow" class="external text" href="https://www.shacknews.com/article/128612/dying-light-2-stay-human-review-surviving-on-the-edge">"Dying Light 2 Stay Human review: Surviving on the edge"</a>. <a href="/wiki/Shacknews" title="Shacknews">Shacknews</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220203131119/https://www.shacknews.com/article/128612/dying-light-2-stay-human-review-surviving-on-the-edge">Archived</a> from the original on 2022-02-03<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-02</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Dying+Light+2+Stay+Human+review%3A+Surviving+on+the+edge&amp;rft.pub=Shacknews&amp;rft.date=2022-02-02&amp;rft.aulast=Chandler&amp;rft.aufirst=Sam&amp;rft_id=https%3A%2F%2Fwww.shacknews.com%2Farticle%2F128612%2Fdying-light-2-stay-human-review-surviving-on-the-edge&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-46"><span class="mw-cite-backlink"><b><a href="#cite_ref-46">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFBroadwell2022" class="citation web cs1">Broadwell, Josh (2022-02-02). <a rel="nofollow" class="external text" href="https://www.vg247.com/dying-light-2-review-unique-and-exhilarating-messy-and-uneven">"Dying Light 2 review - unique and exhilarating, messy and uneven"</a>. <a href="/wiki/VG247" title="VG247">VG247</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220204064916/https://www.vg247.com/dying-light-2-review-unique-and-exhilarating-messy-and-uneven">Archived</a> from the original on 2022-02-04<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-02</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Dying+Light+2+review+-+unique+and+exhilarating%2C+messy+and+uneven&amp;rft.pub=VG247&amp;rft.date=2022-02-02&amp;rft.aulast=Broadwell&amp;rft.aufirst=Josh&amp;rft_id=https%3A%2F%2Fwww.vg247.com%2Fdying-light-2-review-unique-and-exhilarating-messy-and-uneven&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-47"><span class="mw-cite-backlink"><b><a href="#cite_ref-47">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFWise2022" class="citation web cs1">Wise, Josh (2022-02-02). <a rel="nofollow" class="external text" href="https://www.videogamer.com/reviews/dying-light-2-stay-human-review/">"Dying Light 2 Stay Human review"</a>. VideoGamer.com. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220204020754/https://www.videogamer.com/reviews/dying-light-2-stay-human-review/">Archived</a> from the original on 2022-02-04<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-02</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Dying+Light+2+Stay+Human+review&amp;rft.pub=VideoGamer.com&amp;rft.date=2022-02-02&amp;rft.aulast=Wise&amp;rft.aufirst=Josh&amp;rft_id=https%3A%2F%2Fwww.videogamer.com%2Freviews%2Fdying-light-2-stay-human-review%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-48"><span class="mw-cite-backlink"><b><a href="#cite_ref-48">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFZwiezen2022" class="citation web cs1">Zwiezen, Zack (2022-02-02). <a rel="nofollow" class="external text" href="https://kotaku.com/dying-light-2-kotaku-review-zombie-techland-open-world-1848456376">"Dying Light 2: The Kotaku Review"</a>. <i><a href="/wiki/Kotaku" title="Kotaku">Kotaku</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220203152459/https://kotaku.com/dying-light-2-kotaku-review-zombie-techland-open-world-1848456376">Archived</a> from the original on 2022-02-03<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-03</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Kotaku&amp;rft.atitle=Dying+Light+2%3A+The+Kotaku+Review&amp;rft.date=2022-02-02&amp;rft.aulast=Zwiezen&amp;rft.aufirst=Zack&amp;rft_id=https%3A%2F%2Fkotaku.com%2Fdying-light-2-kotaku-review-zombie-techland-open-world-1848456376&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-49"><span class="mw-cite-backlink"><b><a href="#cite_ref-49">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFMachkovech2022" class="citation web cs1">Machkovech, Sam (2022-02-02). <a rel="nofollow" class="external text" href="https://arstechnica.com/gaming/2022/02/mini-review-no-i-dont-want-to-play-dying-light-2-for-500-hours/">"Mini-review: No, I don't want to play Dying Light 2 for 500 hours"</a>. <i><a href="/wiki/Ars_Technica" title="Ars Technica">Ars Technica</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220206042208/https://arstechnica.com/gaming/2022/02/mini-review-no-i-dont-want-to-play-dying-light-2-for-500-hours/">Archived</a> from the original on 2022-02-06<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-03</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Ars+Technica&amp;rft.atitle=Mini-review%3A+No%2C+I+don%27t+want+to+play+Dying+Light+2+for+500+hours&amp;rft.date=2022-02-02&amp;rft.aulast=Machkovech&amp;rft.aufirst=Sam&amp;rft_id=https%3A%2F%2Farstechnica.com%2Fgaming%2F2022%2F02%2Fmini-review-no-i-dont-want-to-play-dying-light-2-for-500-hours%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-50"><span class="mw-cite-backlink"><b><a href="#cite_ref-50">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFGood2022" class="citation web cs1">Good, Owen S. (2022-02-02). <a rel="nofollow" class="external text" href="https://www.polygon.com/reviews/22913452/dying-light-2-review-techland">"Dying Light 2 review: Story or gameplay, which would you save?"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220204232337/https://www.polygon.com/reviews/22913452/dying-light-2-review-techland">Archived</a> from the original on 2022-02-04<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-03</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=Dying+Light+2+review%3A+Story+or+gameplay%2C+which+would+you+save%3F&amp;rft.date=2022-02-02&amp;rft.aulast=Good&amp;rft.aufirst=Owen+S.&amp;rft_id=https%3A%2F%2Fwww.polygon.com%2Freviews%2F22913452%2Fdying-light-2-review-techland&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-51"><span class="mw-cite-backlink"><b><a href="#cite_ref-51">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFRobinson2022" class="citation web cs1">Robinson, Martin (2022-02-02). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/articles/2022-02-02-dying-light-2-review">"Dying Light 2 review - brutal blockbuster that's inelegant but hugely entertaining"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220204030920/https://www.eurogamer.net/articles/2022-02-02-dying-light-2-review">Archived</a> from the original on 2022-02-04<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-03</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Dying+Light+2+review+-+brutal+blockbuster+that%27s+inelegant+but+hugely+entertaining&amp;rft.date=2022-02-02&amp;rft.aulast=Robinson&amp;rft.aufirst=Martin&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2022-02-02-dying-light-2-review&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-52"><span class="mw-cite-backlink"><b><a href="#cite_ref-52">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFCastle2022" class="citation news cs1">Castle, Matthew (2022-02-02). <a rel="nofollow" class="external text" href="https://www.rockpapershotgun.com/dying-light-2-stay-human-review">"Dying Light 2: Stay Human review: polished sequel lacks bite"</a>. <i><a href="/wiki/Rock,_Paper,_Shotgun" class="mw-redirect" title="Rock, Paper, Shotgun">Rock, Paper, Shotgun</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220204133737/https://www.rockpapershotgun.com/dying-light-2-stay-human-review">Archived</a> from the original on 2022-02-04<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-03</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Rock%2C+Paper%2C+Shotgun&amp;rft.atitle=Dying+Light+2%3A+Stay+Human+review%3A+polished+sequel+lacks+bite&amp;rft.date=2022-02-02&amp;rft.aulast=Castle&amp;rft.aufirst=Matthew&amp;rft_id=https%3A%2F%2Fwww.rockpapershotgun.com%2Fdying-light-2-stay-human-review&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-53"><span class="mw-cite-backlink"><b><a href="#cite_ref-53">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ign.com/articles/dying-light-2-day-one-patch-over-1000-fixes">"Dying Light 2's Day One Patch Includes over 1,000 Fixes"</a>. 2022-02-02. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220205035252/https://www.ign.com/articles/dying-light-2-day-one-patch-over-1000-fixes">Archived</a> from the original on 2022-02-05<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-05</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Dying+Light+2%27s+Day+One+Patch+Includes+over+1%2C000+Fixes&amp;rft.date=2022-02-02&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2Fdying-light-2-day-one-patch-over-1000-fixes&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-54"><span class="mw-cite-backlink"><b><a href="#cite_ref-54">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFDring2022" class="citation web cs1">Dring, Christopher (2022-02-06). <a rel="nofollow" class="external text" href="https://www.gamesindustry.biz/articles/2022-02-06-pok-mon-legends-arceus-just-holds-off-dying-light-2-from-no-1-uk-boxed-charts">"Pokémon Legends: Arceus just holds off Dying Light 2 from No.1"</a>. <i><a href="/wiki/Gameindustry.biz" class="mw-redirect" title="Gameindustry.biz">Gameindustry.biz</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220408043934/https://www.gamesindustry.biz/articles/2022-02-06-pok-mon-legends-arceus-just-holds-off-dying-light-2-from-no-1-uk-boxed-charts">Archived</a> from the original on 2022-04-08<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-08</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Gameindustry.biz&amp;rft.atitle=Pok%C3%A9mon+Legends%3A+Arceus+just+holds+off+Dying+Light+2+from+No.1&amp;rft.date=2022-02-06&amp;rft.aulast=Dring&amp;rft.aufirst=Christopher&amp;rft_id=https%3A%2F%2Fwww.gamesindustry.biz%2Farticles%2F2022-02-06-pok-mon-legends-arceus-just-holds-off-dying-light-2-from-no-1-uk-boxed-charts&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-55"><span class="mw-cite-backlink"><b><a href="#cite_ref-55">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFLeBlanc2022" class="citation magazine cs1">LeBlanc, Wesley (2022-02-04). <a rel="nofollow" class="external text" href="https://www.gameinformer.com/2022/02/04/dying-light-2-pc-player-count-nearly-four-times-more-than-dying-lights-all-time-peak">"Dying Light 2 PC Player Count Nearly Four Times More Than Dying Light's All-Time Peak"</a>. <i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220408043934/https://www.gameinformer.com/2022/02/04/dying-light-2-pc-player-count-nearly-four-times-more-than-dying-lights-all-time-peak">Archived</a> from the original on 2022-04-08<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-08</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Game+Informer&amp;rft.atitle=Dying+Light+2+PC+Player+Count+Nearly+Four+Times+More+Than+Dying+Light%27s+All-Time+Peak&amp;rft.date=2022-02-04&amp;rft.aulast=LeBlanc&amp;rft.aufirst=Wesley&amp;rft_id=https%3A%2F%2Fwww.gameinformer.com%2F2022%2F02%2F04%2Fdying-light-2-pc-player-count-nearly-four-times-more-than-dying-lights-all-time-peak&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-56"><span class="mw-cite-backlink"><b><a href="#cite_ref-56">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFTolbert2022" class="citation web cs1">Tolbert, Samuel (2022-03-11). <a rel="nofollow" class="external text" href="https://www.windowscentral.com/february-2022-npd">"February 2022 NPD: Elden Ring is the bestselling game of the year so far"</a>. <i>Windows Central</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220401005825/https://www.windowscentral.com/february-2022-npd">Archived</a> from the original on 2022-04-01<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-08</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Windows+Central&amp;rft.atitle=February+2022+NPD%3A+Elden+Ring+is+the+bestselling+game+of+the+year+so+far&amp;rft.date=2022-03-11&amp;rft.aulast=Tolbert&amp;rft.aufirst=Samuel&amp;rft_id=https%3A%2F%2Fwww.windowscentral.com%2Ffebruary-2022-npd&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-57"><span class="mw-cite-backlink"><b><a href="#cite_ref-57">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFLeBlanc2022" class="citation magazine cs1">LeBlanc, Wesley (2022-03-23). <a rel="nofollow" class="external text" href="https://www.gameinformer.com/2022/03/23/whats-next-for-dying-light-2-an-interview-with-its-lead-game-designer">"What's Next For Dying Light 2: An Interview With Its Lead Game Designer"</a>. <i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220406115632/https://www.gameinformer.com/2022/03/23/whats-next-for-dying-light-2-an-interview-with-its-lead-game-designer">Archived</a> from the original on 2022-04-06<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-08</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Game+Informer&amp;rft.atitle=What%27s+Next+For+Dying+Light+2%3A+An+Interview+With+Its+Lead+Game+Designer&amp;rft.date=2022-03-23&amp;rft.aulast=LeBlanc&amp;rft.aufirst=Wesley&amp;rft_id=https%3A%2F%2Fwww.gameinformer.com%2F2022%2F03%2F23%2Fwhats-next-for-dying-light-2-an-interview-with-its-lead-game-designer&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-58"><span class="mw-cite-backlink"><b><a href="#cite_ref-58">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFMakuch2022" class="citation web cs1">Makuch, Eddie (2022-04-22). <a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/dying-light-2-sold-5-million-copies-in-first-month-original-game-passes-20-million-sold/1100-6502723/">"Dying Light 2 Sold 5 Million Copies In First Month, Original Game Passes 20 Million Sold"</a>. <i>GameSpot</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220422202222/https://www.gamespot.com/articles/dying-light-2-sold-5-million-copies-in-first-month-original-game-passes-20-million-sold/1100-6502723/">Archived</a> from the original on 2022-04-22<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-22</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot&amp;rft.atitle=Dying+Light+2+Sold+5+Million+Copies+In+First+Month%2C+Original+Game+Passes+20+Million+Sold&amp;rft.date=2022-04-22&amp;rft.aulast=Makuch&amp;rft.aufirst=Eddie&amp;rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fdying-light-2-sold-5-million-copies-in-first-month-original-game-passes-20-million-sold%2F1100-6502723%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> <li id="cite_note-59"><span class="mw-cite-backlink"><b><a href="#cite_ref-59">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFRomano2022" class="citation web cs1">Romano, Sal (2022-02-10). <a rel="nofollow" class="external text" href="https://www.gematsu.com/2022/02/famitsu-sales-1-31-22-2-6-22">"Famitsu Sales: 1/31/22 – 2/6/22 &#91;Update&#93;"</a>. Gematsu. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220407212019/https://www.gematsu.com/2022/02/famitsu-sales-1-31-22-2-6-22">Archived</a> from the original on 2022-04-07<span class="reference-accessdate">. Retrieved <span class="nowrap">2022-04-07</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Famitsu+Sales%3A+1%2F31%2F22+%E2%80%93+2%2F6%2F22+%5BUpdate%5D&amp;rft.pub=Gematsu&amp;rft.date=2022-02-10&amp;rft.aulast=Romano&amp;rft.aufirst=Sal&amp;rft_id=https%3A%2F%2Fwww.gematsu.com%2F2022%2F02%2Ffamitsu-sales-1-31-22-2-6-22&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ADying+Light+2" class="Z3988"></span></span> </li> </ol></div></div> <h2><span class="mw-headline" id="External_links">External links</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Dying_Light_2&amp;action=edit&amp;section=11"title="Edit section: External links" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h2> <ul><li><span class="official-website"><span class="url"><a rel="nofollow" class="external text" href="https://dyinglightgame.com/">Official website</a></span></span></li></ul> <style data-mw-deduplicate="TemplateStyles:r1130092004">.mw-parser-output .portal-bar{font-size:88%;font-weight:bold;display:flex;justify-content:center;align-items:baseline}.mw-parser-output .portal-bar-bordered{padding:0 2em;background-color:#fdfdfd;border:1px solid #a2a9b1;clear:both;margin:1em auto 0}.mw-parser-output .portal-bar-related{font-size:100%;justify-content:flex-start}.mw-parser-output .portal-bar-unbordered{padding:0 1.7em;margin-left:0}.mw-parser-output .portal-bar-header{margin:0 1em 0 0.5em;flex:0 0 auto;min-height:24px}.mw-parser-output .portal-bar-content{display:flex;flex-flow:row wrap;flex:0 1 auto;padding:0.15em 0;column-gap:1em;align-items:baseline;margin:0;list-style:none}.mw-parser-output .portal-bar-content-related{margin:0;list-style:none}.mw-parser-output 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.portal-bar+.navbox-styles+.navbox,.mw-parser-output .portal-bar+.navbox-styles+.sister-bar{margin-top:-1px}</style><div class="portal-bar noprint metadata noviewer portal-bar-bordered" role="navigation" aria-label="Portals"><span class="portal-bar-header"><a href="/wiki/Wikipedia:Contents/Portals" title="Wikipedia:Contents/Portals">Portals</a>:</span><ul class="portal-bar-content"><li class="portal-bar-item"><span typeof="mw:File"><a href="/wiki/File:Vampire_Smiley.png" class="mw-file-description"><img alt="icon" src="//upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Vampire_Smiley.png/21px-Vampire_Smiley.png" decoding="async" width="21" height="19" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Vampire_Smiley.png/31px-Vampire_Smiley.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Vampire_Smiley.png/41px-Vampire_Smiley.png 2x" data-file-width="600" data-file-height="555" /></a></span>&#160;<a href="/wiki/Portal:Speculative_fiction/Horror" title="Portal:Speculative fiction/Horror">Speculative fiction/Horror</a></li><li class="portal-bar-item"><span typeof="mw:File"><a href="/wiki/File:Dragon-149393.svg" class="mw-file-description"><img alt="icon" src="//upload.wikimedia.org/wikipedia/commons/thumb/4/4a/Dragon-149393.svg/18px-Dragon-149393.svg.png" decoding="async" width="18" height="19" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/4a/Dragon-149393.svg/28px-Dragon-149393.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/4a/Dragon-149393.svg/37px-Dragon-149393.svg.png 2x" data-file-width="512" data-file-height="529" /></a></span>&#160;<a href="/wiki/Portal:Speculative_fiction" title="Portal:Speculative fiction">Speculative fiction</a></li><li class="portal-bar-item"><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/19px-WPVG_icon_2016.svg.png" decoding="async" width="19" height="19" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/29px-WPVG_icon_2016.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/38px-WPVG_icon_2016.svg.png 2x" data-file-width="249" data-file-height="249" /></span></span>&#160;<a href="/wiki/Portal:Video_games" title="Portal:Video games">Video games</a></li></ul></div> <div class="navbox-styles"><style data-mw-deduplicate="TemplateStyles:r1129693374">.mw-parser-output .hlist dl,.mw-parser-output .hlist ol,.mw-parser-output .hlist ul{margin:0;padding:0}.mw-parser-output .hlist dd,.mw-parser-output .hlist dt,.mw-parser-output .hlist li{margin:0;display:inline}.mw-parser-output .hlist.inline,.mw-parser-output .hlist.inline dl,.mw-parser-output .hlist.inline ol,.mw-parser-output .hlist.inline ul,.mw-parser-output .hlist dl dl,.mw-parser-output .hlist dl ol,.mw-parser-output .hlist dl ul,.mw-parser-output .hlist ol dl,.mw-parser-output .hlist ol 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autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><style data-mw-deduplicate="TemplateStyles:r1063604349">.mw-parser-output .navbar{display:inline;font-size:88%;font-weight:normal}.mw-parser-output .navbar-collapse{float:left;text-align:left}.mw-parser-output .navbar-boxtext{word-spacing:0}.mw-parser-output .navbar ul{display:inline-block;white-space:nowrap;line-height:inherit}.mw-parser-output .navbar-brackets::before{margin-right:-0.125em;content:"[ "}.mw-parser-output .navbar-brackets::after{margin-left:-0.125em;content:" ]"}.mw-parser-output .navbar li{word-spacing:-0.125em}.mw-parser-output .navbar a>span,.mw-parser-output .navbar a>abbr{text-decoration:inherit}.mw-parser-output .navbar-mini abbr{font-variant:small-caps;border-bottom:none;text-decoration:none;cursor:inherit}.mw-parser-output .navbar-ct-full{font-size:114%;margin:0 7em}.mw-parser-output .navbar-ct-mini{font-size:114%;margin:0 4em}</style><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Techland" title="Template:Techland"><abbr title="View this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Techland" title="Template talk:Techland"><abbr title="Discuss this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Techland" title="Special:EditPage/Template:Techland"><abbr title="Edit this template" style=";;background:none transparent;border:none;box-shadow:none;padding:0;">e</abbr></a></li></ul></div><div id="Techland" style="font-size:114%;margin:0 4em"><a href="/wiki/Techland" title="Techland">Techland</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Call_of_Juarez" title="Call of Juarez"><i>Call of Juarez</i> series</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Call_of_Juarez_(video_game)" title="Call of Juarez (video game)">Call of Juarez</a></i></li> <li><i><a href="/wiki/Call_of_Juarez:_Bound_in_Blood" title="Call of Juarez: Bound in Blood">Bound in Blood</a></i></li> <li><i><a href="/wiki/Call_of_Juarez:_The_Cartel" title="Call of Juarez: The Cartel">The Cartel</a></i></li> <li><i><a href="/wiki/Call_of_Juarez:_Gunslinger" title="Call of Juarez: Gunslinger">Gunslinger</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Dead_Island_(series)" title="Dead Island (series)"><i>Dead Island</i> series</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Dead_Island" title="Dead Island">Dead Island</a></i> <ul><li><i><a href="/wiki/Dead_Island:_Riptide" title="Dead Island: Riptide">Riptide</a></i></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Dying Light</i> series</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Dying_Light" title="Dying Light">Dying Light</a></i> <ul><li><i><a href="/wiki/Dying_Light:_The_Following" title="Dying Light: The Following">The Following</a></i></li></ul></li> <li><i><a class="mw-selflink selflink">2: Stay Human</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other games</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Crime_Cities" title="Crime Cities">Crime Cities</a></i></li> <li><i><a href="/wiki/Chrome_(video_game)" title="Chrome (video game)">Chrome</a></i></li> <li><i><a href="/wiki/Xpand_Rally" title="Xpand Rally">Xpand Rally</a></i></li> <li><i><a href="/wiki/Nail%27d" title="Nail&#39;d">Nail'd</a></i></li> <li><i><a href="/wiki/Mad_Riders" title="Mad Riders">Mad Riders</a></i></li> <li><i><a href="/wiki/Hellraid" title="Hellraid">Hellraid</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Technology</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Chrome_Engine" title="Chrome Engine">Chrome Engine</a></li></ul> </div></td></tr></tbody></table></div></div>'
Whether or not the change was made through a Tor exit node (tor_exit_node)
false
Unix timestamp of change (timestamp)
'1710411263'