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{{Use mdy dates|date=October 2019}}
{{Infobox video game
| title = Dying Light 2
| image = Dying Light 2 cover art.jpg
| caption =
| developer = [[Techland]]
| publisher = [[Techland Publishing]]{{efn|[[Square Enix]] is the game's distributor in North America.}}
| director = Adrian Ciszewski
| producer =
| programmer = Bartosz Kulon
| designer = Tymon Smektała
| writer = [[Chris Avellone]]
| artist =
| composer = [[Olivier Deriviere]]
| release = [[Canceled]]
| engine =
| series =
| platforms = {{Unbulleted list|[[Microsoft Windows]]|[[PlayStation 4]]|[[PlayStation 5]]|[[Xbox One]]|[[Xbox Series X]]}}
| genre = [[Action role-playing]], [[survival horror]]
| modes = [[Single-player]], [[multiplayer]]
}}
'''''Dying Light 2''''' is an upcoming [[survival horror]] [[action role-playing game]] developed by [[Techland]] and published by [[Techland Publishing]]. The game will be released for [[Microsoft Windows]], [[PlayStation 4]], [[PlayStation 5]], [[Xbox One]], and [[Xbox Series X]]. The game is the sequel to 2015's ''[[Dying Light]]''.
== Gameplay ==
''Dying Light 2'' is an [[open world]] [[first-person (gaming)|first-person]] [[Zombie apocalypse|zombie apocalyptic]]-themed [[action role-playing game]]. The game begins 15 years after ''[[Dying Light]]'', starring a new protagonist named Aiden Caldwell, who is equipped with various [[parkour]] skills. Players can perform actions such as climbing ledges, sliding, leaping off from edges, and wall running to quickly navigate the city. More than double the [[parkour]] moves have been added since the first game, some are exclusive to particular areas of the city. Tools such as a [[grappling hook]] and a [[paraglider]] also aid transversal in the city. Aiden can also use the undead to break his fall. The game is mostly melee-based with the majority of fighting using melee weapons. The melee weapons have a limited lifespan and will degrade the longer the player uses the melee weapons in combat.<ref>{{cite web|url=https://www.destructoid.com/dying-light-2-lets-you-destroy-entire-areas-in-the-city-557392.phtml|title=Dying Light 2 lets you destroy entire areas in the city|first=Darren|last=Nakamura|work=[[Destructoid]]|date=June 20, 2019|accessdate=June 25, 2019}}</ref> Long-range weapons such as [[crossbows]], [[shotguns]], [[spears]], can be used as well. Weapons can be upgraded with different blueprints and components which can be found by breaking down weapons for craft parts. Aiden can also utilize superhuman skills due to the infection.<ref name="PolyPre">{{cite web|url=https://www.polygon.com/e3/2019/6/11/18660950/e3-2019-dying-light-2-demo-preview|title=Dying Light 2’s dark age parkour looks solid, but the narrative feels risky|first=Charlie|last=Hall|work=[[Polygon (website)|Polygon]]|date=June 11, 2019|accessdate=June 25, 2019}}</ref> New zombies have been added. Like the first game, the zombies are slow when exposed to sunlight, but they become more aggressive and hostile at night.<ref>{{cite web|url=https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/|title=Dying Light 2 new zombie types explained with official concept art|first=Alex|last=Avard|work=[[Gamesradar]]|date=Mar 11, 2019|accessdate=November 1, 2019}}</ref>
The Game is set in The City, a massive urban open world that players can explore freely. The map, which is four times bigger than the original game, is broken into seven distinct regions and each has its own landmarks and locations. When exploring the city, players can scavenge different scraps and resources for crafting new items and weapons.<ref>{{cite web|url=https://www.gamespot.com/articles/e3-2019-dying-light-2s-brutal-combat-punctuates-it/1100-6467709/|title=E3 2019: Dying Light 2's Brutal Combat Punctuates Its New Storytelling|first=Alissandro|last=Fillari|date=June 15, 2019|accessdate=June 25, 2019|work=[[GameSpot]]}}</ref> In the game, players meet different factions and settlements and have to make different decisions that would fundamentally change the state of the game's world and how [[non-playable character]]s view Aiden. The consequences are far-reaching, with the player being able to bring prosperity to a faction while completely destroying another settlement. Making certain decisions will open up or seal-off areas in the city, encouraging players to complete multiple playthroughs.<ref>{{cite web|url=https://www.eurogamer.net/articles/2019-06-11-your-choices-can-wipe-out-entire-settlements-in-dying-light-2|title=Your choices can wipe out entire settlements in Dying Light 2|first=Johnny|last=Chiodoni|work=[[Eurogamer]]|date=June 11, 2019|accessdate=June 25, 2019}}</ref> Like its predecessor, the game features four-player [[cooperative multiplayer]].<ref>{{cite web|url=https://www.gamesradar.com/why-co-op-is-going-to-be-one-of-the-coolest-parts-of-dying-light-2/| title=Why co-op is going to be one of the coolest parts of Dying Light 2|first=Josh|last=West|work=[[GamesRadar]]|date=March 14, 2019|accessdate=June 25, 2019}}</ref>
== Development ==
''Dying Light 2'' is developed and published by [[Techland]]. The team intended to invoke a sense of loss and dread. They also show that humanity was on the edge of extinction. To show the fragility of humanity, the team introduced several layers to the City, in which the temporary structures are built on top of the ruins of the old buildings to accommodate humans, whereas permanent structures and [[concrete]] ground are occupied by massive hordes of zombies.<ref name="PolyPre"/> When creating the City, the team utilized an internal technology named CityBuilder, which can assemble different building parts like ledges and windows with minimal input from the level designers. The technology enabled the team to create and change the city design quickly. The team also created a new engine named C-Engine to power the game.<ref name="emergence">{{cite web|url=https://www.gamasutra.com/view/news/345394/Building_interesting_emergence_in_Dying_Light_2.php|title=Building interesting emergence in Dying Light 2|first=Bryant|last=Francis|work=[[Gamasutra]]|date=June 25, 2019|accessdate=June 25, 2019}}</ref>
The game placed a significantly larger emphasis on narrative when compared with its predecessor. The team approached [[Chris Avellone]] to help write the game's story which is reactive to players' choices. The team felt that they had developed an open city, but they wanted the narrative to share the same level of agency.<ref name="PolyPre"/> The game was described as a "narrative sandbox" in which every choice has "genuine" consequences according to Avellone.<ref>{{cite web|url=https://www.gamespot.com/articles/e3-2018-dying-light-2-will-be-a-narrative-sandbox-/1100-6459788/|title=E3 2018: Dying Light 2 Will Be A "Narrative Sandbox" Where Your Actions Shape Your Environment|first=Patrick|last=Faller|work=[[GameSpot]]|date=June 13, 2018|accessdate=June 25, 2019}}</ref> After players make certain choices, the game space will also change. The game's story features a more serious tone when compared with the first game. To make the world feel believable and authentic, the team also took inspiration from real-world issues and political ideologies and had to drop gameplay ideas that were deemed too unrealistic.<ref>{{cite web|url=https://www.gamesradar.com/history-and-future-of-dying-light-2/|title=How Dying Light 2 is a culmination of everything Techland has learnt making zombie games so far|first=Alex|last=Avard|work=[[GamesRadar]]|date=March 14, 2019|accessdate=June 25, 2019}}</ref> Ciszewski added that in each playthrough, players will "lose at least 25 percent of the content".<ref name="PolyPre"/>
The story focuses on a new, modern "[[Dark Ages (historiography)|Dark Ages]]" for humanity, which enables the story to convey themes such as betrayal, infidelity, and intrigue. The team was confident about the game's gameplay, though they felt that they needed additional help when designing the game's narrative. Therefore, the team recruited Avellone as well as writers who worked on ''[[The Witcher 3: Wild Hunt]]'', a game widely praised for its writing and story. The narrative design also prompts players to care about the [[non-playable character]]s and encourage players to be more sensitive about their presence and needs.<ref name="emergence"/> Zombies, instead of being the main enemy like in the last game, become a [[narrative device]] that pressurize other non-playable characters to induce interesting drama and themes.<ref>{{cite web|url=https://www.gamesradar.com/how-dying-light-2-is-inspired-by-the-witcher-3-and-game-of-thrones/|title=How Dying Light 2 is inspired by The Witcher 3 and Game of Thrones|first=Rachel|last=Weber|work=[[GamesRadar]]|date=March 12, 2019|accessdate=June 25, 2019}}</ref> The game features hostile human enemies more heavily when compared with the first game, as the team was inspired by works including ''[[The Walking Dead (franchise)|The Walking Dead]]'' and ''[[Game of Thrones]]'', in which living humans are equally dangerous. The team developed a life cycle for zombies in the game. Newly bitten zombies are called Viral, which are fast and dangerous enemies whose humanity still remain. They would then become Biters, which are described as "regular zombies". When Biters are exposed to UV light for a long period of time, they [[devolve]]d into Degenerates, which are degenerating zombies with flesh falling off from them.<ref>{{cite web|url=https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/|title=Exclusive: Dying Light 2’s new zombie types explained with official concept art|first=Alex|last=Avard|work=[[GamesRadar]]|date=March 11, 2019|accessdate=June 25, 2019}}</ref>
''Dying Light 2'' was announced at [[E3 2018]] during the Xbox press conference by Avellone.<ref>{{cite web |last1=Messner |first1=Steven |title=Dying Light 2 announced and Chris Avellone is designing the story |url=https://www.pcgamer.com/dying-light-2-announced-and-chris-avellone-is-designing-the-story/ |website=[[PC Gamer]] |accessdate=10 June 2018}}</ref> [[Square Enix]] will distribute the game and provide marketing efforts in North America.<ref>{{cite web |url=https://www.gameinformer.com/2019/05/31/dying-light-2-will-be-at-square-enixs-e3-presentation|title=Dying Light 2 Will Be At Square Enix's E3 Presentation|first=Imran|last=Khan|work=[[Game Informer]]|date=May 31, 2019|accessdate=June 26, 2019}}</ref><ref>{{cite web |last1=Birch |first1=Nathan |title=Dying Light 2 Interview: You Can be a Joker-like Agent of Chaos, Cross-Gen Confirmed |url=https://wccftech.com/dying-light-2-interview-e3-2019/ |website=Wccftech |date=25 July 2019|accessdate=20 November 2019}}</ref> On January 20, 2020, Techland announced that the game would be delayed out of its early 2020 window to allow additional development time, with no new release date given.<ref> https://uk.ign.com/articles/dying-light-2-delayed-with-no-new-release-date</ref>
Due to sexual misconduct allegations made against Chris Avellone in June 2020, Techland and Avellone agreed to terminate his involvement with ''Dying Light 2''.<ref>{{cite web | url = https://www.gamasutra.com/view/news/365244/Dying_Light_2_writer_Chris_Avellone_accused_of_sexual_assault_and_harassment.php | title = Dying Light 2 writer Chris Avellone accused of sexual assault and harassment | first = Chris | last = Kerr | date = June 22, 2020 | accessdate = June 22, 2020 | work = [[Gamasutra]] }}</ref>
== References ==
;Notes
{{notelist}}
;References
{{reflist}}
==External links==
* {{official website|https://dyinglightgame.com/}}
{{Portal bar|Speculative fiction/Horror|Speculative fiction|Video games}}
{{Techland}}
[[Category:Action role-playing video games]]
[[Category:Horror video games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Open world video games]]
[[Category:Parkour video games]]
[[Category:PlayStation 4 games]]
[[Category:PlayStation 5 games]]
[[Category:Role-playing video games]]
[[Category:Survival video games]]
[[Category:Techland games]]
[[Category:Upcoming video games]]
[[Category:Video game sequels]]
[[Category:Video games developed in Poland]]
[[Category:Windows games]]
[[Category:Xbox One games]]
[[Category:Xbox (4th generation) games]]
[[Category:Zombie video games]]' |
New page wikitext, after the edit (new_wikitext ) | '{{short description|upcoming survival horror action zombie video game developed by Techland}}
{{Use mdy dates|date=October 2019}}
{{Infobox video game
| title = Dying Light 2
| image = Dying Light 2 cover art.jpg
| caption =
| developer = [[Techland]]
| publisher = [[Techland Publishing]]{{efn|[[Square Enix]] is the game's distributor in North America.}}
| director = Adrian Ciszewski
| producer =
| programmer = Bartosz Kulon
| designer = Tymon Smektała
| writer = [[Chris Avellone]]
| artist =
| composer = [[Olivier Deriviere]]
| release = In Development
| engine =
| series =
| platforms = {{Unbulleted list|[[Microsoft Windows]]|[[PlayStation 4]]|[[PlayStation 5]]|[[Xbox One]]|[[Xbox Series X]]}}
| genre = [[Action role-playing]], [[survival horror]]
| modes = [[Single-player]], [[multiplayer]]
}}
'''''Dying Light 2''''' is an upcoming [[survival horror]] [[action role-playing game]] developed by [[Techland]] and published by [[Techland Publishing]]. The game will be released for [[Microsoft Windows]], [[PlayStation 4]], [[PlayStation 5]], [[Xbox One]], and [[Xbox Series X]]. The game is the sequel to 2015's ''[[Dying Light]]''.
== Gameplay ==
''Dying Light 2'' is an [[open world]] [[first-person (gaming)|first-person]] [[Zombie apocalypse|zombie apocalyptic]]-themed [[action role-playing game]]. The game begins 15 years after ''[[Dying Light]]'', starring a new protagonist named Aiden Caldwell, who is equipped with various [[parkour]] skills. Players can perform actions such as climbing ledges, sliding, leaping off from edges, and wall running to quickly navigate the city. More than double the [[parkour]] moves have been added since the first game, some are exclusive to particular areas of the city. Tools such as a [[grappling hook]] and a [[paraglider]] also aid transversal in the city. Aiden can also use the undead to break his fall. The game is mostly melee-based with the majority of fighting using melee weapons. The melee weapons have a limited lifespan and will degrade the longer the player uses the melee weapons in combat.<ref>{{cite web|url=https://www.destructoid.com/dying-light-2-lets-you-destroy-entire-areas-in-the-city-557392.phtml|title=Dying Light 2 lets you destroy entire areas in the city|first=Darren|last=Nakamura|work=[[Destructoid]]|date=June 20, 2019|accessdate=June 25, 2019}}</ref> Long-range weapons such as [[crossbows]], [[shotguns]], [[spears]], can be used as well. Weapons can be upgraded with different blueprints and components which can be found by breaking down weapons for craft parts. Aiden can also utilize superhuman skills due to the infection.<ref name="PolyPre">{{cite web|url=https://www.polygon.com/e3/2019/6/11/18660950/e3-2019-dying-light-2-demo-preview|title=Dying Light 2’s dark age parkour looks solid, but the narrative feels risky|first=Charlie|last=Hall|work=[[Polygon (website)|Polygon]]|date=June 11, 2019|accessdate=June 25, 2019}}</ref> New zombies have been added. Like the first game, the zombies are slow when exposed to sunlight, but they become more aggressive and hostile at night.<ref>{{cite web|url=https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/|title=Dying Light 2 new zombie types explained with official concept art|first=Alex|last=Avard|work=[[Gamesradar]]|date=Mar 11, 2019|accessdate=November 1, 2019}}</ref>
The Game is set in The City, a massive urban open world that players can explore freely. The map, which is four times bigger than the original game, is broken into seven distinct regions and each has its own landmarks and locations. When exploring the city, players can scavenge different scraps and resources for crafting new items and weapons.<ref>{{cite web|url=https://www.gamespot.com/articles/e3-2019-dying-light-2s-brutal-combat-punctuates-it/1100-6467709/|title=E3 2019: Dying Light 2's Brutal Combat Punctuates Its New Storytelling|first=Alissandro|last=Fillari|date=June 15, 2019|accessdate=June 25, 2019|work=[[GameSpot]]}}</ref> In the game, players meet different factions and settlements and have to make different decisions that would fundamentally change the state of the game's world and how [[non-playable character]]s view Aiden. The consequences are far-reaching, with the player being able to bring prosperity to a faction while completely destroying another settlement. Making certain decisions will open up or seal-off areas in the city, encouraging players to complete multiple playthroughs.<ref>{{cite web|url=https://www.eurogamer.net/articles/2019-06-11-your-choices-can-wipe-out-entire-settlements-in-dying-light-2|title=Your choices can wipe out entire settlements in Dying Light 2|first=Johnny|last=Chiodoni|work=[[Eurogamer]]|date=June 11, 2019|accessdate=June 25, 2019}}</ref> Like its predecessor, the game features four-player [[cooperative multiplayer]].<ref>{{cite web|url=https://www.gamesradar.com/why-co-op-is-going-to-be-one-of-the-coolest-parts-of-dying-light-2/| title=Why co-op is going to be one of the coolest parts of Dying Light 2|first=Josh|last=West|work=[[GamesRadar]]|date=March 14, 2019|accessdate=June 25, 2019}}</ref>
== Development ==
''Dying Light 2'' is developed and published by [[Techland]]. The team intended to invoke a sense of loss and dread. They also show that humanity was on the edge of extinction. To show the fragility of humanity, the team introduced several layers to the City, in which the temporary structures are built on top of the ruins of the old buildings to accommodate humans, whereas permanent structures and [[concrete]] ground are occupied by massive hordes of zombies.<ref name="PolyPre"/> When creating the City, the team utilized an internal technology named CityBuilder, which can assemble different building parts like ledges and windows with minimal input from the level designers. The technology enabled the team to create and change the city design quickly. The team also created a new engine named C-Engine to power the game.<ref name="emergence">{{cite web|url=https://www.gamasutra.com/view/news/345394/Building_interesting_emergence_in_Dying_Light_2.php|title=Building interesting emergence in Dying Light 2|first=Bryant|last=Francis|work=[[Gamasutra]]|date=June 25, 2019|accessdate=June 25, 2019}}</ref>
The game placed a significantly larger emphasis on narrative when compared with its predecessor. The team approached [[Chris Avellone]] to help write the game's story which is reactive to players' choices. The team felt that they had developed an open city, but they wanted the narrative to share the same level of agency.<ref name="PolyPre"/> The game was described as a "narrative sandbox" in which every choice has "genuine" consequences according to Avellone.<ref>{{cite web|url=https://www.gamespot.com/articles/e3-2018-dying-light-2-will-be-a-narrative-sandbox-/1100-6459788/|title=E3 2018: Dying Light 2 Will Be A "Narrative Sandbox" Where Your Actions Shape Your Environment|first=Patrick|last=Faller|work=[[GameSpot]]|date=June 13, 2018|accessdate=June 25, 2019}}</ref> After players make certain choices, the game space will also change. The game's story features a more serious tone when compared with the first game. To make the world feel believable and authentic, the team also took inspiration from real-world issues and political ideologies and had to drop gameplay ideas that were deemed too unrealistic.<ref>{{cite web|url=https://www.gamesradar.com/history-and-future-of-dying-light-2/|title=How Dying Light 2 is a culmination of everything Techland has learnt making zombie games so far|first=Alex|last=Avard|work=[[GamesRadar]]|date=March 14, 2019|accessdate=June 25, 2019}}</ref> Ciszewski added that in each playthrough, players will "lose at least 25 percent of the content".<ref name="PolyPre"/>
The story focuses on a new, modern "[[Dark Ages (historiography)|Dark Ages]]" for humanity, which enables the story to convey themes such as betrayal, infidelity, and intrigue. The team was confident about the game's gameplay, though they felt that they needed additional help when designing the game's narrative. Therefore, the team recruited Avellone as well as writers who worked on ''[[The Witcher 3: Wild Hunt]]'', a game widely praised for its writing and story. The narrative design also prompts players to care about the [[non-playable character]]s and encourage players to be more sensitive about their presence and needs.<ref name="emergence"/> Zombies, instead of being the main enemy like in the last game, become a [[narrative device]] that pressurize other non-playable characters to induce interesting drama and themes.<ref>{{cite web|url=https://www.gamesradar.com/how-dying-light-2-is-inspired-by-the-witcher-3-and-game-of-thrones/|title=How Dying Light 2 is inspired by The Witcher 3 and Game of Thrones|first=Rachel|last=Weber|work=[[GamesRadar]]|date=March 12, 2019|accessdate=June 25, 2019}}</ref> The game features hostile human enemies more heavily when compared with the first game, as the team was inspired by works including ''[[The Walking Dead (franchise)|The Walking Dead]]'' and ''[[Game of Thrones]]'', in which living humans are equally dangerous. The team developed a life cycle for zombies in the game. Newly bitten zombies are called Viral, which are fast and dangerous enemies whose humanity still remain. They would then become Biters, which are described as "regular zombies". When Biters are exposed to UV light for a long period of time, they [[devolve]]d into Degenerates, which are degenerating zombies with flesh falling off from them.<ref>{{cite web|url=https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/|title=Exclusive: Dying Light 2’s new zombie types explained with official concept art|first=Alex|last=Avard|work=[[GamesRadar]]|date=March 11, 2019|accessdate=June 25, 2019}}</ref>
''Dying Light 2'' was announced at [[E3 2018]] during the Xbox press conference by Avellone.<ref>{{cite web |last1=Messner |first1=Steven |title=Dying Light 2 announced and Chris Avellone is designing the story |url=https://www.pcgamer.com/dying-light-2-announced-and-chris-avellone-is-designing-the-story/ |website=[[PC Gamer]] |accessdate=10 June 2018}}</ref> [[Square Enix]] will distribute the game and provide marketing efforts in North America.<ref>{{cite web |url=https://www.gameinformer.com/2019/05/31/dying-light-2-will-be-at-square-enixs-e3-presentation|title=Dying Light 2 Will Be At Square Enix's E3 Presentation|first=Imran|last=Khan|work=[[Game Informer]]|date=May 31, 2019|accessdate=June 26, 2019}}</ref><ref>{{cite web |last1=Birch |first1=Nathan |title=Dying Light 2 Interview: You Can be a Joker-like Agent of Chaos, Cross-Gen Confirmed |url=https://wccftech.com/dying-light-2-interview-e3-2019/ |website=Wccftech |date=25 July 2019|accessdate=20 November 2019}}</ref> On January 20, 2020, Techland announced that the game would be delayed out of its early 2020 window to allow additional development time, with no new release date given.<ref> https://uk.ign.com/articles/dying-light-2-delayed-with-no-new-release-date</ref>
Due to sexual misconduct allegations made against Chris Avellone in June 2020, Techland and Avellone agreed to terminate his involvement with ''Dying Light 2''.<ref>{{cite web | url = https://www.gamasutra.com/view/news/365244/Dying_Light_2_writer_Chris_Avellone_accused_of_sexual_assault_and_harassment.php | title = Dying Light 2 writer Chris Avellone accused of sexual assault and harassment | first = Chris | last = Kerr | date = June 22, 2020 | accessdate = June 22, 2020 | work = [[Gamasutra]] }}</ref>
== References ==
;Notes
{{notelist}}
;References
{{reflist}}
==External links==
* {{official website|https://dyinglightgame.com/}}
{{Portal bar|Speculative fiction/Horror|Speculative fiction|Video games}}
{{Techland}}
[[Category:Action role-playing video games]]
[[Category:Horror video games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Open world video games]]
[[Category:Parkour video games]]
[[Category:PlayStation 4 games]]
[[Category:PlayStation 5 games]]
[[Category:Role-playing video games]]
[[Category:Survival video games]]
[[Category:Techland games]]
[[Category:Upcoming video games]]
[[Category:Video game sequels]]
[[Category:Video games developed in Poland]]
[[Category:Windows games]]
[[Category:Xbox One games]]
[[Category:Xbox (4th generation) games]]
[[Category:Zombie video games]]' |
Unified diff of changes made by edit (edit_diff ) | '@@ -14,5 +14,5 @@
| artist =
| composer = [[Olivier Deriviere]]
-| release = [[Canceled]]
+| release = In Development
| engine =
| series =
' |
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4 => 'https://www.eurogamer.net/articles/2019-06-11-your-choices-can-wipe-out-entire-settlements-in-dying-light-2',
5 => 'https://www.gamesradar.com/why-co-op-is-going-to-be-one-of-the-coolest-parts-of-dying-light-2/',
6 => 'https://www.gamasutra.com/view/news/345394/Building_interesting_emergence_in_Dying_Light_2.php',
7 => 'https://www.gamespot.com/articles/e3-2018-dying-light-2-will-be-a-narrative-sandbox-/1100-6459788/',
8 => 'https://www.gamesradar.com/history-and-future-of-dying-light-2/',
9 => 'https://www.gamesradar.com/how-dying-light-2-is-inspired-by-the-witcher-3-and-game-of-thrones/',
10 => 'https://www.pcgamer.com/dying-light-2-announced-and-chris-avellone-is-designing-the-story/',
11 => 'https://www.gameinformer.com/2019/05/31/dying-light-2-will-be-at-square-enixs-e3-presentation',
12 => 'https://wccftech.com/dying-light-2-interview-e3-2019/',
13 => 'https://www.gamasutra.com/view/news/365244/Dying_Light_2_writer_Chris_Avellone_accused_of_sexual_assault_and_harassment.php',
14 => 'https://uk.ign.com/articles/dying-light-2-delayed-with-no-new-release-date',
15 => 'https://dyinglightgame.com/'
] |
Links in the page, before the edit (old_links ) | [
0 => 'https://dyinglightgame.com/',
1 => 'https://uk.ign.com/articles/dying-light-2-delayed-with-no-new-release-date',
2 => 'https://wccftech.com/dying-light-2-interview-e3-2019/',
3 => 'https://www.destructoid.com/dying-light-2-lets-you-destroy-entire-areas-in-the-city-557392.phtml',
4 => 'https://www.eurogamer.net/articles/2019-06-11-your-choices-can-wipe-out-entire-settlements-in-dying-light-2',
5 => 'https://www.gamasutra.com/view/news/345394/Building_interesting_emergence_in_Dying_Light_2.php',
6 => 'https://www.gamasutra.com/view/news/365244/Dying_Light_2_writer_Chris_Avellone_accused_of_sexual_assault_and_harassment.php',
7 => 'https://www.gameinformer.com/2019/05/31/dying-light-2-will-be-at-square-enixs-e3-presentation',
8 => 'https://www.gamespot.com/articles/e3-2019-dying-light-2s-brutal-combat-punctuates-it/1100-6467709/',
9 => 'https://www.gamespot.com/articles/e3-2018-dying-light-2-will-be-a-narrative-sandbox-/1100-6459788/',
10 => 'https://www.gamesradar.com/exclusive-dying-light-2s-new-zombie-types-explained-with-official-concept-art/',
11 => 'https://www.gamesradar.com/history-and-future-of-dying-light-2/',
12 => 'https://www.gamesradar.com/how-dying-light-2-is-inspired-by-the-witcher-3-and-game-of-thrones/',
13 => 'https://www.gamesradar.com/why-co-op-is-going-to-be-one-of-the-coolest-parts-of-dying-light-2/',
14 => 'https://www.pcgamer.com/dying-light-2-announced-and-chris-avellone-is-designing-the-story/',
15 => 'https://www.polygon.com/e3/2019/6/11/18660950/e3-2019-dying-light-2-demo-preview'
] |
Whether or not the change was made through a Tor exit node (tor_exit_node ) | false |
Unix timestamp of change (timestamp ) | 1595990531 |