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'{{Short description|2015 video game}} {{Good article}} {{Use dmy dates|date=January 2017}} {{Infobox video game | title = Hotline Miami 2: Wrong Number | image = Hotline Miami 2 cover.png | caption = Cover art featuring "Beard", drawn by [[Niklas Åkerblad]] | developer = {{Unbulleted list | Dennaton Games | Abstraction Games }} | publisher = [[Devolver Digital]] | engine = | platforms = {{Collapsible list | title = {{Nobold|[[Windows]]<br/>[[OS X]]<br/>[[Linux]]<br/>[[PlayStation 3]]<br/>[[PlayStation 4]]<br/>[[PlayStation Vita]]}} | [[Android (operating system)|Android]] | [[Nintendo Switch]] | [[Xbox One]] | [[Google Stadia|Stadia]] | [[PlayStation 5]] | [[Xbox Series X/S]] }} | released = {{collapsible list|title={{nobold|10 March 2015}} |{{nowrap|'''Lin''', '''OSX''', '''PS3''', '''PS4''', '''Vita''', '''Win'''}}|10 March 2015 | '''Android'''|4 August 2015 | '''Nintendo Switch'''|19 August 2019 | '''Xbox One'''|7 April 2020 | '''Stadia'''|22 September 2020 | '''PS5''', '''Xbox Series X/S'''|23 October 2023 }} | genre = [[Top-down shooter]] | modes = [[Single-player video game|Single-player]] | designer = {{Unbulleted list | [[Jonatan Söderström]] | Dennis Wedin }} | programmer = Jonatan Söderström | artist = Dennis Wedin | writer = {{Unbulleted list | Jonatan Söderström | Dennis Wedin }} }} '''''Hotline Miami 2: Wrong Number''''' is a 2015 [[top-down shooter]] video game co-developed by Dennaton Games and Abstraction Games, and published by [[Devolver Digital]]. The game takes place before, during, and after the events of ''[[Hotline Miami]]'', with the majority of it focusing on the aftermath of the massacres committed against the [[Russian mafia]] in [[Miami]] by the previous game's protagonist, Jacket. The player takes on the role of several different characters throughout the game, witnessing the events from different perspectives across the United States. In each level of the game, the player is tasked with defeating every enemy through any means possible. In the version of the game released on [[Steam (service)|Steam]], the player has access to a [[level editor]], allowing them to create their own levels and share them. The game was originally conceived as [[downloadable content]] for the previous game, with the project being converted into a standalone sequel after the length of it surpassed the base game. The game was first announced to be in development in December 2012 through [[Jonatan Söderström]]'s [[Twitter]]. The game was developed to be the last in the series, with Dennaton incorporating all concepts they had had from the development of the first game into the sequel. It was formally announced at [[E3 2013]], and after a few delays, released worldwide on 10 March 2015 for [[Linux]], [[OS X]], [[PlayStation 3]], [[PlayStation 4]], [[PlayStation Vita]], and [[Windows]]. A localized version released in Japan on June 25 as part of ''Hotline Miami: Collected Edition''. An [[Android (operating system)|Android]] port was released on August 4. ''Hotline Miami 2: Wrong Number'' received generally positive reviews from critics, with reviewers generally praising the soundtrack and gameplay, but having divisive opinions on the level design and ending. A scene depicting sexual assault triggered a mostly negative response from media outlets, and resulted in the game being [[List of banned video games in Australia|refused classification in Australia]]. The game was ported onto [[Nintendo Switch]] alongside the first game in the ''Hotline Miami Collection'' in 2019, which was later ported onto the [[Xbox One]] and [[Google Stadia|Stadia]] in 2020 and the [[PlayStation 5]] and [[Xbox Series X/S]] in 2023. == Gameplay == [[File:Hotline Miami 2 Gameplay.png|left|thumb|A gameplay screenshot showing the player playing as "Corey", while engaging in combat with the Russian mafia, with the current score visible in the top right|alt=Presented from a top-down angle, a woman wearing a zebra mask shoots a pistol at members of the Russian mafia, dressed up in white suits. Their blood covers the floor and their corpses lie across the area. The points the player has acquired (playing as the zebra mask wearing woman) is presented in the top-right.]] ''Hotline Miami 2: Wrong Number'' is a [[top-down shooter]] game.<ref name="HardcoreGamerReview" /><ref name="GameSpotReview"/> It is [[Level (video game)|divided into several chapters]] (such as a building), each of which is further broken down into several stages (such as the floors of the aforementioned building). In each chapter, the player is tasked with defeating every enemy with a variety of melee and ranged attacks. Additional methods available to the player include knocking out enemies with a door or kicking them against the wall, as well as finishing moves. Each stage has a varied design, composed of large, open rooms with many different ways for enemies to approach the player.<ref name="GameSpotReview"/> Most chapters have the player take control of a different character, with the game having thirteen playable characters in total. Each character behaves differently, possessing unique abilities such as dodging, dual wielding machine guns, or defeating opponents [[Pacifism|non-lethally]].<ref name="GameSpotReview" /> Some characters have the ability to choose from a selection of weapons or masks, the latter of which will modify the player character's abilities depending on the mask chosen.<ref name="GameSpotReview" /><ref name="PCGamerReview" /> Both the player and enemies can be felled from a single attack. To compensate, the player is able to quickly restart the current stage after death, allowing the player to rethink their strategy.<ref name="GameSpotReview" /> As the game progresses, different types of enemies will appear, such as guard dogs immune to melee attacks and thugs that are immune to everything except bullets.<ref name="PCGamerReview" /><ref name="GameSpotReview" /> Additionally, enemy [[Artificial intelligence|AI]] is inconsistent, with enemy reactions towards player action being varied and enemies being able to get stuck in place.<ref name="GamesRadarReview"/><ref name="PCGNReview"/> Upon completion of the game, "Hard Mode" is unlocked for levels in which the player achieved a rank of C+ or higher. In Hard Mode, enemies are more difficult to take down and abilities such as locking on enemies are removed.<ref name="PolygonHardMode" /> Exclusively for the version of the game released on [[Steam (service)|Steam]], a [[level editor]] is included, allowing players to create their own levels.<ref name="GameSpotEditor" /> Additional tools allow the players to create their own [[cutscene]]s and dialog, making it possible for players to create their own campaigns. These creations can then be shared onto the [[Steam (service)#Steam Workshop|Steam Workshop]] service, where other players are able to download and play them.<ref name="EngadgetEditor" /> == Synopsis == === Characters and setting === The plot of ''Hotline Miami 2: Wrong Number'' is told out of order: before, during, and after the events of the original, focusing on events in 1985, 1989, and 1991 respectively. Following the events of ''[[Hotline Miami]]'', the player character, "Jacket",{{Efn|Jacket is a fan-assigned name to an otherwise unnamed protagonist. The name was adopted by Dennaton themselves afterwards.<ref name="PCGamerInterview" />}} has been arrested after being manipulated into killing off the leadership of the [[Russian mafia]] by 50 Blessings, a [[Neo-nationalism|neo-nationalist]] terror cell that masquerades as a peaceful activist group, gaining nationwide infamy. The game follows several playable characters in a series of intersecting plotlines exploring both the background and the aftermath of Jacket's rampage: Martin Brown, a sadistic actor who uses his role in the film ''Midnight Animal'' to live out his violent fantasies; The Fans, a group of copycat killers seeking to emulate Jacket; Evan Wright, a journalist who seeks to write a book about the killings; Manny Pardo, a detective who mainly uses violence to dispatch criminals; "Beard", the basis of the shopkeeper from Jacket's hallucinations in the first game who was part of a commando squad with Jacket in Hawaii; the Son of the Russian Mafia boss of the first game, who seeks to return the Russians to power against the Colombian Cartel; The Henchman, who seeks to retire from the Mafia; Jake, a [[Nativism (politics)|nativist]] member of 50 Blessings; and Richter, a reluctant operative of 50 Blessings who was threatened into committing the murders, both of whom were active alongside Jacket in 1989. Furthermore, "Richard", a mysterious figure in a rooster mask that occasionally appeared to Jacket in the original game, appears at different points to most of the game's playable characters, taunting and criticizing them for their actions. === Plot === In 1985, the United States and the Soviet Union are at war, and [[Soviet forces]] have invaded and occupied [[Hawaiian Islands|Hawaii]]. To repel the invasion, Beard and his squad conduct a series of [[special operations]] against the Soviets. As the war proceeds, their psychologically troubled Colonel begins losing his grip on reality, volunteering them for increasingly desperate and dangerous missions while ruminating on their impending deaths and the loss of the war. For their last assignment, they besiege a heavily guarded Soviet-occupied power plant. As they make their way through the building, the Soviet Colonel - in an act of desparation - murders the plant's technicians and causes a reactor meltdown before committing suicide. As the unit escape, a booby trap explodes and severely injures two of its members, including Jacket, but Beard manages to carry him to safety and save his life. After the event, the two are sent home as the war continues. One year later, the Soviets fire a nuclear missile at [[San Francisco]], winning the war and killing Beard. In 1989, Jake and Richter are sent on missions parallel to Jacket's. Jake realizes the officially-peaceful 50 Blessings organization has been the one ordering him to commit massacres when he meets with one of their representatives, who denies everything. Afterwards, Jake is sent on a suicide mission, but is captured and eventually killed by the Russian Mafia. Richter is reluctant to work with 50 Blessings until they threaten his ailing mother. He is eventually captured and imprisoned, but manages to escape during a prison riot orchestrated by the organization to kill him to prevent him from corroborating Jacket's testimony. In 1991, Jacket undergoes trial for the mass murders he perpetrated. The trials are widely publicized, resulting in the creation of a film depicting Jacket as "The Pig Butcher", as well as journalist Evan Wright writing a book on the killings while trying to learn more about the events as his marriage and finances are strained. Evan is given leads by his friend Manny Pardo, a police detective who uses his position to go on killing sprees during stakeout operations, justifying them as self-defense. Richter also shares his story with Evan in exchange for plane tickets for his mother to come to Hawaii. The aforementioned film's star, Martin Brown, dies when he is accidentally shot by an actress with live ammunition on set of the film's final scene. Inspired by Jacket's killings, the Fans carry out a string of murders against petty crooks and drug dealers, unaware of the larger context of Jacket's campaign of violence. Eventually they kill a former henchman of the Russian mafia, and when his boss (the Son) attempts to reconnect with him, the Fans track down the call's origins and assault the mafia's headquarters; they are all killed except for Tony. Tony is personally killed by Pardo afterwards for attempting to surrender. Following this, Pardo has a nightmare wherein he is outed as the "Miami Mutilator", a serial killer he has seemingly been after to attain fame similar to Jacket, and barricades himself in his home. Meanwhile, the Son is trying to reclaim his father's empire from Colombian gangsters who filled the power vacuum left by his father's death. After the Colombians are defeated, he invites his old henchman to visit their new hideout, inadvertently giving away his location to the Fans and triggering the attack depicted earlier. Under the influence of his own designer drugs, the Son goes on a rampage, killing his own men in addition to the otherworldly monsters he interprets the Fans as before walking off the roof on a [[Bifröst|rainbow bridge]] to his death. After the attacks, Richter and his mother in Hawaii hear news of the assassination of the American and Soviet presidents in an attempted [[coup d'état]]. Due to the attack allegedly being committed by an American general, the Soviets declare war on the United States, launching several nuclear attacks that obliterate Miami and Hawaii. In their final moments, Manny Pardo points a gun at his barricaded door while drunk, Evan either works on his book or eats with his family depending on the player's actions, the actress from ''Midnight Animal'' drinks in her bedroom, and finally Jacket sits alone in a prison cell - before being obliterated by the bombs. Starting a new game afterwards adds a new introductory [[cutscene]] wherein Richard berates the playable characters for, once again, starting down a path that can only end in their deaths. == Development == [[File:Jonatan Söderström (Cactus) - Game Developers Conference 2010 (2).jpg|thumb|Designer and programmer [[Jonatan Söderström]] at the [[Game Developers Conference]] in 2010|alt=A 25 year old Swedish man in a grey jacket, black pants, and green hat speaking at a conference.]] ''Hotline Miami 2: Wrong Number'' was developed by Dennaton Games,<ref name="IGNAnnouncement" /> a team composed of designer and programmer [[Jonatan Söderström]] and artist Dennis Wedin.<ref name="RPSInterview" /> Shortly after the release and success of the [[Hotline Miami|first game]], Dennaton began developing [[downloadable content]], while also stating that the game was financially successful enough to fund a new game.<ref name="EurogamerSuccess" /> This downloadable content was set to be as long as the base game, and would feature new playable characters and a level editor.<ref name="EurogamerSuccess" /> As the downloadable content's proposed length surpassed that of the base game, the project was converted into a sequel. On 26 November 2012, ten days after Dennaton stated plans to release downloadable content, Söderström announced ''Hotline Miami 2'' to be in development via [[Twitter]]. However, the developers were still focused on fixing bugs in this original game.<ref name="IGNAnnouncement" /><ref name="EurogamerAnnouncement" /> The game was made in [[Game Maker 7]], the same engine used for the first game. Additionally, Abstraction Games ported the game to their own SilverWare engine using their Game Maker conversion program GameBaker. This replaced the need for [[PhyreEngine]], which was used for ports of the first game.<ref name="AbstractionPrimary"/><ref name="GamesIndustry" /> The game was designed to be the last in the series, with Dennaton focusing on including ideas they were unable to use in the first game and developing a more fleshed out universe. Dennaton prioritized developing the game specifically for the fans of the original, comparing their development strategy to that of the [[Mega Man series|''Mega Man'' series]]. Unconcerned with trying to attract a larger audience, they described that they would "give people that like the first game another game that they will enjoy." A primary focus of the team was to expand the universe of ''Hotline Miami'', and design new characters for it that were each given their own personality. Söderström described that giving characters more personality was a necessity, or else they would have turned out to be "bland".<ref name="PCGamerInterview" /><ref name="Time" /> === Music === {{Listen | filename = Roller Mobster (Carpenter Brut).ogg | title = "Roller Mobster" | description = An excerpt from [[Carpenter Brut]]'s "Roller Mobster", used in the game's "Death Wish" chapter.<ref name="PCGamerReview" /><ref name="BestLevels" /> }} The success of ''Hotline Miami'' was noted to lead to the success of the artists behind the game's soundtrack. This success led several artists to send their music to Dennaton Games to try and get their music in the sequel. By the time the soundtrack of ''Hotline Miami 2'' was finalized, roughly 200 songs from various artists were sent to Dennaton, only of which a few were used alongside tracks they found themselves, resulting in a final soundtrack of around fifty total pieces.<ref name="PCGamerInterview"/><ref name="TrackListingPrimary"/> Music from artists such as M.O.O.N. and Jasper Byrne, whom had tracks in the first game, were included alongside music from newcomers such as [[Carpenter Brut]] and [[Castanets (band)|Castanets]], whose song "[[Cathedral (Castanets album)|You Are The Blood]]" was used in the game's ending cutscene.<ref name="PCGamerReview" /><ref name="YouAreTheBlood" /> == Marketing and release == [[File:RTX 2014 - Playing Hotline Miami 2 (14583610172).jpg|thumb|A demo of ''Hotline Miami 2'' being played at [[RTX (event)|RTX 2014]] |alt=A man with red hair, a black shirt, and cargo shorts plays a demo of Hotline Miami 2 with a video game controller. Several other people are in the background, and promotional material for the game sits next to him.]] The game was formally announced at [[E3 2013]] under the title ''Hotline Miami 2: Wrong Number'' with a planned release date of later that year.<ref name="HardcoreGamerE3" /> It was announced at E3 2013 that the game would be the last in the series,<ref name="HardcoreGamerE3" /> and a trailer across the street from the [[Los Angeles Convention Center]] hosted a gameplay showcase shortly afterwards.<ref name="HardcoreGamerE3" /><ref name="Time" /> The game received numerous delays and failed to release that year, with the release date being pushed to Q3 2014.<ref name="PolygonQ3"/> A trailer at [[E3 2014]] demonstrated the game's level editor.<ref name="EditorReveal"/> In August of that year, roughly 80 minutes of footage from an early version of the game leaked and was uploaded to YouTube,<ref name="2014Leak"/> and in October it was stated that the game may be delayed once again to an unspecified time.<ref name="2014Delay"/> In January 2015, a showcase track was unveiled from [[Magic Sword (band)|Magic Sword]], titled "The Way Home" as a promotion for the game.<ref name="TheWayHome" /> A month later, the game was given an official release date slated for March.<ref name="ReleaseDateConfirmed" /> Swedish artist [[Niklas Åkerblad]] created the cover art for the game featuring Beard, a character that was noted to be directly inspired by the artist.<ref name="AkerbladInterviewKotaku" /><ref name="AkerbladInterviewVice" /> As a promotion, Jacket was added to the video game ''[[Payday 2]]'' as a playable character, included as a bonus for purchasing the digital special edition of ''Hotline Miami 2: Wrong Number'' on Steam.<ref name="Payday2Collab" /> Additionally, a mask pack was included in ''Payday 2'' for both the standard and digital special editions of ''Hotline Miami 2''.<ref name="Payday2Collab" /> A collector's edition of ''Hotline Miami 2: Wrong Number'' was also announced, which included a digital download code for the game, as well the game's soundtrack on vinyl.<ref name="VinylSoundtrack" /> ''Hotline Miami 2: Wrong Number'' released on 10 March 2015 for [[Windows]], [[MacOS|Mac]], [[Linux]], [[PlayStation 3]], [[PlayStation 4]], and [[PlayStation Vita]].<ref name="ReleaseDateConfirmed" /> A community made patch gave the game [[Windows XP]] support shortly after release.<ref name="WindowsXPPatch" /> A Japan-localized compilation featuring the game alongside the original ''Hotline Miami'', titled ''Hotline Miami: Collected Edition'', was released in June.<ref name="CollectedEdition" /> After previously being in alpha since release of the base game, a level editor released on 22 June 2016 exclusively on computer platforms.<ref name="EngadgetEditor" /><ref name="GameSpotEditor" /> Around seven hundred levels and one hundred campaigns were published on the Steam Workshop on the day of the level editor's release.<ref name="700Levels" /> On 19 August 2019, ''Hotline Miami'' and ''Hotline Miami 2'' were rereleased as part of the ''Hotline Miami Collection'' for [[Nintendo Switch]].<ref name="CollectionSwitch" /> The ''Hotline Miami Collection'' was later ported to [[Xbox One]] and [[Google Stadia|Stadia]] on 7 April and 22 September 2020 respectively,<ref name="CollectionXboxOne" /><ref name="CollectionStadia" /> and [[PlayStation 5]] and [[Xbox Series X/S]] on 23 October 2023.<ref name="CollectionNinthGen" /> == Reception == === Critical response === {{Video game reviews | MC = (PS4) 75/100<ref name="MCPS4"/><br />(PC) 74/100<ref name="MCPC"/><br />(Vita) 66/100<ref name="MCVita"/> | Destruct = 9/10<ref name="DestructoidReview" /> | GI = 8.5/10<ref name="GameInformerReview" /> | GSpot = 9/10<ref name="GameSpotReview"/> | GRadar = 3.5/5<ref name="GamesRadarReview"/> | IGN = 8.8/10<ref name="IGNReview" /> | PCGUK = 57/100<ref name="PCGamerReview"/> | Poly = 8.5/10<ref name="PolygonReview"/> | VG = 7/10<ref name="VideoGamerReview"/> | rev1 = ''Hardcore Gamer'' | rev1Score = 4.5/5<ref name="HardcoreGamerReview"/> }} ''Hotline Miami 2: Wrong Number'' received generally positive reviews from critics. On [[Metacritic]], it holds an aggregated score of 74 per cent based on 67 reviews for the PC version,<ref name="MCPC" /> 75 per cent based on 18 reviews for the PlayStation 4 Version,<ref name="MCPS4" /> and 66 per cent based on four reviews for the PlayStation Vita version.<ref name="MCVita" /> The gameplay received a mixed response from critics, with it being considered that the ambition of the narrative had also impacted gameplay, resulting in generally larger and more challenging levels. Alex Carlson of ''Hardcore Gamer'' described this making levels feel more realistic and diverse in their design. Steven Burns of ''VideoGamer'' felt that the game's ambition fell to the "bigger is better" trope, criticizing it for not granting as much freedom to the player and gameplay instead being reliant on the character being used.<ref name="VideoGamerReview" /> These unique different characters were however praised by Chloi Rad of ''[[IGN]]'', who liked the unique ideas of each character, and considered a pacifist character as a "shocking twist" for the series. They furthermore described the unique aspects of characters and more gameplay restraints as a trade-off between "arcade-like aspects" and a more expanded story.<ref name="IGNReview" /> Contrarily, Maddy Myers of ''[[Paste (magazine)|Paste]]'' said that the gameplay made him feel "disgusted and angry", believing the level design to not have a smooth difficulty curve and placing the player in difficult scenarios, describing the game as a "pathetic cash-in on an idea that only worked once and couldn’t possibly work again". He furthermore referred to it as a "glorified DLC pack of new levels" specifically made for people who "like rape and torture."<ref name="PasteReview" /> The game's narrative was noted for being far more elaborate than in the first game, and was divisive. Burns of ''VideoGamer'' and Rad of ''IGN'' praised the narrative, with Burns praising Dennaton's world design and Rad praising the variety in character motivations.<ref name="VideoGamerReview"/><ref name="IGNReview" /> Dave Cook of ''[[Vice (magazine)|Vice]]'' praised the narrative for being a "smart story that many people simply didn't understand", and praising the ending.<ref name="VicePlot" /> On the contrary, Chris Thurster of ''[[PC Gamer]]'' and Tony Coles of ''[[Eurogamer]]'' were conflicted on the game's narrative and its ending. Both questioned if the series needed lore, or if the events leading up to the first game needed to be explained.<ref name="PCGamerReview" /><ref name="EurogamerReview"/> The games story was found difficult to follow by Myers of ''Paste'' and Alec Meer of ''[[Rock Paper Shotgun]]'', with the former criticizing the constant swapping between characters and the latter describing the story as a "disordered jumble of [[post-it note]] scribbles".<ref name="PasteReview"/><ref name="RPS2"/> The game's soundtrack was acclaimed by critics, being considered just as good as the first game's.<ref name="GameSpotReview" /> Several critics considered the soundtrack one of the best aspects of the game;<ref name="GameSpotReview" /><ref name="VideoGamerReview" /><ref name="PCGamerReview" /><ref name="PolygonReview" /> Chris Carter of ''[[Destructoid]]'' considered it one of his favorite video game soundtracks.<ref name="DestructoidReview" /> The soundtrack was additionally praised for its combination with gameplay by Thurster of ''PC Gamer'' and Burns of ''VideoGamer''.<ref name="VideoGamerReview" /><ref name="PCGamerReview" /> Some tracks received additional praise for their specific uses in the game, with "Roller Mobster" being praised by Thurster of ''PC Gamer'',<ref name="PCGamerReview" /> and "You Are The Blood" being praised by Caty McCarthy of ''VG247'' post-release in 2018, describing the usage of the song in the ending sequence to be harrowing.<ref name="YouAreTheBlood" /> === Sexual assault scene === [[File:Hotline Miami 2 Rape Scene.png|thumb|A screenshot of the scene where the Pig Butcher assaults a woman sexually in the game's controversial opening|alt=A man, known as the Pig Butcher, laying on top of a struggling woman with his pants pulled down as he attempts to sexually assault her. The image lighting prioritizes the act of sexual assault currently being portrayed, with a red light highlighting the act.]] In the game's opening tutorial where the player plays as the Pig Butcher, after clearing out all other enemies, the game guides the player towards a girl and instructs them to "finish her". Control of the Pig Butcher is taken away from the player and a cutscene plays in which he attempts to [[Sexual assault|sexually assault her]] whilst she struggles to escape. Before anything further can be done, the scene is interrupted by the director of the in-universe movie ''Midnight Animal'', revealing the tutorial and its events to have been a film shoot.<ref name="PCGamerPreview" /><ref name="IGNAustraliaBan"/> This scene was demonstrated for the first time during the gameplay demo shown at a Rezzed exposition.<ref name="PCGamerPreview"/> Many viewed it as what Nathan Grayson described as a "deeply troubling moment in an otherwise excellent demo".<ref name="RPSSexualAssaultScene" /> Cara Ellison of ''[[PC Gamer]]'' wrote that the scene made her feel "betrayed by something she loved", uncomfortable with being placed into the role of the Pig Butcher and having to identify with him. She also criticized the little to no agency that was given to the victim.<ref name="PCGamerPreview" /> The scene was shortly afterwards removed from the demo, with its inclusion in the final game being reconsidered. Wedin affirmed that the team chose to cut the scene short to demonstrate that "[sexual violence] was not what the ''Hotline Miami'' series is about".<ref name="RPSSexualAssaultScene" /> In January 2015, it was reported that due to the scene, the game had received a R18+ rating in Australia, meaning that it [[List of banned video games in Australia|had been refused classification]]. As a result, the game was effectively banned, and sale of the game was prohibited. In the report written by the [[Australian Classification Board]], they described that red light over a black background was used during the scene to emphasize the sexual violence, while the victims legs are "viewed kicking as she struggles beneath him".<ref name="IGNAustraliaBan" /> In an official statement from Devolver Digital, they mentioned a cut and uncut option for the scene had been added. Dennaton stated that they were "concerned and disappointed" by the actions of the Australian Classification Board, stating it "stretched the facts" in its judgment of the game. The statement concluded with Dennaton confirming that they will not challenge the ruling,<ref name="DevolverStatement" /> though later on suggested that fans in Australia should [[Online piracy|pirate]] it.<ref name="PCGamerPiracy"/><ref name="IGNPiracy"/> In August 2019, Devolver applied for a rating for the ''Hotline Miami Collection'' via the [[International Age Rating Coalition]] in order to publish the collection on Switch. After being given a rating of MA15+, the game became briefly available in Australia via the [[Nintendo eShop]],<ref name="EShopListingNL"/> though it was removed from the platform there within a few hours.<ref name="EShopListingGS"/> Upon release of the game, the scene's inclusion was widely criticized. Burns of ''VideoGamer'' described the scene as "merely existing for throwaway shock value", calling it a "grave mistake" in the game that didn't feature into the narrative.<ref name="VideoGamerReview" /> Thurster of ''PC Gamer'' questioned the inclusion of the scene for the same reasons as Burns, further describing it as "artless and alienating" and believing the option to skip it demonstrated a "lack of confidence in the entire idea".<ref name="PCGamerReview" /> Myers of ''Paste'' was indifferent, criticizing the scene for giving "no narrative pay-off" and further mocking it for being in an in-universe movie.<ref name="PasteReview" /> In contrast to other critics, Astrid Budgor of ''[[Kill Screen]]'' positively viewed the scene, describing it as "[existing] to set up a schism between reality and fiction as one of the game’s major themes" and "the psychosis of [the Pig Butcher]," though additionally criticized the option to skip it as devaluing the concept.<ref name="KillScreenReview"/> == Notes == {{Notelist}} == References == {{Reflist|refs= <!-- Gameplay --> <ref name="HardcoreGamerReview">{{Cite web |last=Carlson |first=Alex |date=2015-03-12 |title=Review: Hotline Miami 2: Wrong Number - Hardcore Gamer |url=https://hardcoregamer.com/reviews/review-hotline-miami-2-wrong-number/138591/ |url-status=live |archive-url=https://web.archive.org/web/20230827073456/https://hardcoregamer.com/reviews/review-hotline-miami-2-wrong-number/138591/ |archive-date=27 August 2023 |access-date=2023-08-27 |website=Hardcore Gamer |language=en-US}}</ref> <ref name="GameSpotReview">{{Cite web |title=Hotline Miami 2: Wrong Number Review |url=https://www.gamespot.com/reviews/hotline-miami-2-wrong-number-review/1900-6416049/ |access-date=2023-08-26 |website=[[GameSpot]] |language=en-US |archive-date=29 May 2023 |archive-url=https://web.archive.org/web/20230529150404/https://www.gamespot.com/reviews/hotline-miami-2-wrong-number-review/1900-6416049/ |url-status=live }}</ref> <!-- UNUSED REF <ref name="EuroG-preview">{{cite web |author=Eurogamer |author-link=Eurogamer |date=11 April 2014 |title=Hotline Miami 2: Wrong Number - Eurogamer Preview |url=https://www.youtube.com/watch?v=ezdUGGgki3U |access-date=25 May 2014 |publisher=[[YouTube]] |archive-date=30 October 2014 |archive-url=https://web.archive.org/web/20141030065318/http://www.youtube.com/watch?v=ezdUGGgki3U&index=35&list=PLTZXfIDHhP2uX11NWuh9kFBTRxjRSjJSM |url-status=live }}</ref> --> .<ref name="PCGamerReview">{{Cite web |author1=Chris Thursten |date=2015-03-10 |title=Hotline Miami 2: Wrong Number review |url=https://www.pcgamer.com/hotline-miami-2-wrong-number-review/ |access-date=2023-08-26 |website=[[PC Gamer]] |language=en |archive-date=26 August 2023 |archive-url=https://web.archive.org/web/20230826053003/https://www.pcgamer.com/hotline-miami-2-wrong-number-review/ |url-status=live }}</ref> <!-- UNUSED REF <ref name="RPS1">{{Cite news |last=Smith |first=Adam |last2= |first2= |date=2015-03-10 |title=Wot I Think: Hotline Miami 2 - Wrong Number |language=en |work=[[Rock, Paper, Shotgun]] |url=https://www.rockpapershotgun.com/hotline-miami-2-review |url-status=live |access-date=2023-08-26 |archive-url=https://web.archive.org/web/20230826053004/https://www.rockpapershotgun.com/hotline-miami-2-review |archive-date=26 August 2023}}</ref> --> <ref name="VideoGamerReview">{{Cite web |date=2021-06-05 |title=Hotline Miami 2: Wrong Number Review |url=https://www.videogamer.com/reviews/hotline-miami-2-wrong-number-review/ |access-date=2023-08-27 |website=VideoGamer.com |language=en-US |archive-date=27 August 2023 |archive-url=https://web.archive.org/web/20230827073456/https://www.videogamer.com/reviews/hotline-miami-2-wrong-number-review/ |url-status=live }}</ref> <!-- UNUSED REF <ref name="VentureBeatReview">{{Cite web |date=2015-03-10 |title=Hotline Miami 2 upset my neighbors more than Grand Theft Auto ever did |url=https://venturebeat.com/games/hotline-miami-2-adds-more-characters-and-variety-to-the-same-super-fun-ultraviolence/ |access-date=2023-10-04 |website=VentureBeat |language=en-US |archive-date=27 October 2023 |archive-url=https://web.archive.org/web/20231027124846/https://venturebeat.com/games/hotline-miami-2-adds-more-characters-and-variety-to-the-same-super-fun-ultraviolence/ |url-status=live }}</ref> --> <ref name="PCGNReview">{{Cite web |last=Benson |first=Julian |date=2015-03-10 |title=Hotline Miami 2: Wrong Number review |url=https://www.pcgamesn.com/hotline-miami-2/hotline-miami-2-pc-review |access-date=2024-01-24 |website=PCGamesN |language=en-US}}</ref> <ref name="PolygonHardMode">{{cite web |last=Corriea |first=Alexa Ray |date=23 August 2013 |title=Hotline Miami 2 introduces unlockable hard mode, characters with more personality |url=http://www.polygon.com/2013/8/23/4650316/hotline-miami-2-will-have-an-unlockable-hard-mode-characters-with |access-date=25 May 2014 |website=[[Polygon (website)|Polygon]] |archive-date=10 February 2015 |archive-url=https://web.archive.org/web/20150210182541/http://www.polygon.com/2013/8/23/4650316/hotline-miami-2-will-have-an-unlockable-hard-mode-characters-with |url-status=live }}</ref> <ref name="EngadgetEditor">{{cite web |url=https://www.engadget.com/2014/06/09/craft-your-own-technicolor-dream-with-hotline-miami-2-level-edit/ |title=Craft your own technicolor dream with Hotline Miami 2 level editor |last=Prell |first=Sam |publisher=[[Engadget]] |date=9 June 2014 |access-date=10 June 2014 |archive-date=23 April 2015 |archive-url=https://web.archive.org/web/20150423042758/http://www.engadget.com/2014/06/09/craft-your-own-technicolor-dream-with-hotline-miami-2-level-edit/ |url-status=live }}</ref> <ref name="GameSpotEditor">{{Cite web |title=Hotline Miami 2 Now Lets You Build Custom Murder Rooms, Tell Unique Stories |url=https://www.gamespot.com/articles/hotline-miami-2-now-lets-you-build-custom-murder-r/1100-6441140/ |access-date=2023-04-20 |website=[[GameSpot]] |language=en-US |archive-date=16 April 2022 |archive-url=https://web.archive.org/web/20220416212759/https://www.gamespot.com/articles/hotline-miami-2-now-lets-you-build-custom-murder-r/1100-6441140/ |url-status=live }}</ref> <!-- Synopsis --> <ref name="PCGamerInterview">{{Cite news |author1=PC Gamer |date=2015-01-02 |title=The making of Hotline Miami 2 |language=en |work=[[PC Gamer]] |url=https://www.pcgamer.com/the-making-of-hotline-miami-2/ |access-date=2023-08-26 |archive-date=26 August 2023 |archive-url=https://web.archive.org/web/20230826202016/https://www.pcgamer.com/the-making-of-hotline-miami-2/ |url-status=live }}</ref> <!-- Development --> <ref name="IGNAnnouncement">{{Cite web |last=Onyett |first=Charles |date=2012-11-26 |title=Hotline Miami 2 is in Production |url=https://www.ign.com/articles/2012/11/26/hotline-miami-2-is-in-production |url-status=live |archive-url=https://web.archive.org/web/20230826202017/https://www.ign.com/articles/2012/11/26/hotline-miami-2-is-in-production |archive-date=26 August 2023 |access-date=2023-08-26 |website=[[IGN]] |language=en}}</ref> <ref name ="RPSInterview">{{Cite news |last1=Gera |first1=Emily |date=2015-05-10 |title=Jackets Off: Hotline Miami Making-Of Docu Gets Personal |language=en |work=Rock, Paper, Shotgun |url=https://www.rockpapershotgun.com/hotline-miami-documentary |access-date=2023-12-05 |archive-date=5 December 2023 |archive-url=https://web.archive.org/web/20231205040558/https://www.rockpapershotgun.com/hotline-miami-documentary |url-status=live }}</ref> <ref name="Time">{{Cite magazine |last=Newman |first=Jared |date=2013-06-19 |title=Hotline Miami 2 Is Everything a Sequel Shouldn't Be (and That's Good) |url=https://techland.time.com/2013/06/19/hotline-miami-2-is-everything-a-sequel-shouldnt-be-and-thats-good/ |url-status=live |magazine=[[Time (magazine)|Time]] |language=en-US |issn=0040-781X |archive-url=https://web.archive.org/web/20230827183436/https://techland.time.com/2013/06/19/hotline-miami-2-is-everything-a-sequel-shouldnt-be-and-thats-good/ |archive-date=27 August 2023 |access-date=2023-09-10}}</ref> <ref name="EurogamerSuccess">{{Cite news |date=2012-11-16 |title=The creators of Hotline Miami on inspiration, storytelling and upcoming DLC |language=en |work=[[Eurogamer]] |url=https://www.eurogamer.net/the-creators-of-hotline-miami-on-inspiration-storytelling-and-upcoming-dlc |access-date=2023-08-26 |archive-date=26 August 2023 |archive-url=https://web.archive.org/web/20230826202016/https://www.eurogamer.net/the-creators-of-hotline-miami-on-inspiration-storytelling-and-upcoming-dlc |url-status=live }}</ref> <ref name="EurogamerAnnouncement">{{Cite news |date=2012-11-26 |title=Hotline Miami sequel announced |language=en |work=[[Eurogamer]] |url=https://www.eurogamer.net/hotline-miami-sequel-announced |url-status=live |access-date=2023-08-26 |archive-url=https://web.archive.org/web/20230826202017/https://www.eurogamer.net/hotline-miami-sequel-announced |archive-date=26 August 2023}}</ref> <ref name="AbstractionPrimary">{{cite web |title=Portfolio: Hotline Miami 2 |url=http://abstractiongames.com/project/hotline-miami-2/ |url-status=dead |archive-url=https://web.archive.org/web/20150811011605/http://abstractiongames.com/project/hotline-miami-2/ |archive-date=11 August 2015 |access-date=31 August 2015 |website=Abstraction Games}}</ref> <ref name="GamesIndustry">{{Cite web |last= |first= |date=2020-11-24 |title=The black art of platform conversions: The challenges of integrating and recreating engines and platforms |url=https://www.gamesindustry.biz/the-black-art-of-platform-conversions-recreating-engines-and-platforms |access-date=2023-08-26 |website=[[Gamer Network|GamesIndustry.biz]] |language=en |archive-date=26 August 2023 |archive-url=https://web.archive.org/web/20230826202018/https://www.gamesindustry.biz/the-black-art-of-platform-conversions-recreating-engines-and-platforms |url-status=live }}</ref> <ref name="BestLevels">{{Cite news |author1=PC Gamer |date=2019-12-11 |title=What's the best level of the decade? |language=en |work=PC Gamer |url=https://www.pcgamer.com/whats-the-best-level-of-the-decade/ |access-date=2023-09-13 |archive-date=25 March 2023 |archive-url=https://web.archive.org/web/20230325080704/https://www.pcgamer.com/whats-the-best-level-of-the-decade/ |url-status=live }}</ref> <!-- Release --> <ref name="TrackListingPrimary">{{Cite web |title=Hotline Miami 2: Wrong Number - Soundtrack on Steam |url=https://store.steampowered.com/app/355890/ |access-date=2023-08-28 |website=store.steampowered.com |language=en |archive-date=5 December 2022 |archive-url=https://web.archive.org/web/20221205151328/https://store.steampowered.com/app/355890 |url-status=live }}</ref> <ref name="HardcoreGamerE3">{{Cite web |date=2013-06-19 |title=E3 2013: Hotline Miami 2: Wrong Number's Twisted Bloody Heart - Hardcore Gamer |url=https://hardcoregamer.com/features/articles/e3-2013-hotline-miami-2-wrong-numbers-twisted-bloody-heart/45117/ |access-date=2023-08-26 |language=en-US |archive-date=20 June 2023 |archive-url=https://web.archive.org/web/20230620000318/https://hardcoregamer.com/features/articles/e3-2013-hotline-miami-2-wrong-numbers-twisted-bloody-heart/45117/ |url-status=live }}</ref> <ref name="PolygonQ3">{{Cite web |last=McWhertor |first=Michael |date=2014-01-28 |title=Hotline Miami 2 dials in Q3 2014 release date |url=https://www.polygon.com/2014/1/28/5355738/hotline-miami-2-dials-in-q3-2014-release-date |access-date=2023-08-27 |website=Polygon |language=en-US |archive-date=27 August 2023 |archive-url=https://web.archive.org/web/20230827054434/https://www.polygon.com/2014/1/28/5355738/hotline-miami-2-dials-in-q3-2014-release-date |url-status=live }}</ref> <ref name="EditorReveal">{{Cite web |title=E3 2014: Hotline Miami 2 Lets You Create and Share Your Own Levels |url=https://www.gamespot.com/articles/e3-2014-hotline-miami-2-lets-you-create-and-share-your-own-levels/1100-6420197/ |access-date=2023-09-10 |website=[[GameSpot]] |language=en-US |archive-date=11 November 2020 |archive-url=https://web.archive.org/web/20201111204304/https://www.gamespot.com/articles/e3-2014-hotline-miami-2-lets-you-create-and-share-your-own-levels/1100-6420197/ |url-status=live }}</ref> <ref name="2014Leak">{{Cite news |author1=Shaun Prescott |date=2014-08-20 |title=Hotline Miami 2 gameplay footage is 80 minutes of surreal music and ultraviolence |language=en |work=PC Gamer |url=https://www.pcgamer.com/hotline-miami-2-gameplay-footage-is-80-minutes-of-surreal-music-and-ultraviolence/ |access-date=2023-12-06 |archive-date=7 December 2023 |archive-url=https://web.archive.org/web/20231207180551/https://www.pcgamer.com/hotline-miami-2-gameplay-footage-is-80-minutes-of-surreal-music-and-ultraviolence/ |url-status=live }}</ref> <ref name="2014Delay">{{Cite magazine |last=Futter |first=Mike |date= |title=Hotline Miami 2: Wrong Number May Miss 2014 Release |url=https://www.gameinformer.com/b/news/archive/2014/10/09/hotline-miami-2-wrong-number-may-miss-2014-release.aspx |magazine=[[Game Informer]] |language=en |access-date=2023-08-27 |archive-date=27 August 2023 |archive-url=https://web.archive.org/web/20230827054434/https://www.gameinformer.com/b/news/archive/2014/10/09/hotline-miami-2-wrong-number-may-miss-2014-release.aspx |url-status=live }}</ref> <ref name="TheWayHome">{{Cite news |last=Stuart |first=Keith |date=2015-01-12 |title=Hotline Miami 2 – listen to Magic Sword's contribution to the soundtrack |language=en-GB |work=[[The Guardian]] |url=https://www.theguardian.com/technology/2015/jan/12/hotline-miami-2-listen-to-magic-swords-addition-soundtrack |access-date=2023-09-14 |issn=0261-3077 |archive-date=6 February 2017 |archive-url=https://web.archive.org/web/20170206110717/https://www.theguardian.com/technology/2015/jan/12/hotline-miami-2-listen-to-magic-swords-addition-soundtrack |url-status=live }}</ref> <ref name="ReleaseDateConfirmed">{{Cite web |title=Hotline Miami 2 Release Date Confirmed for PS4, Vita, PC |url=https://www.gamespot.com/articles/hotline-miami-2-release-date-confirmed-for-ps4-vit/1100-6425540/ |access-date=2023-09-14 |website=[[GameSpot]] |language=en-US |archive-date=11 May 2021 |archive-url=https://web.archive.org/web/20210511203612/https://www.gamespot.com/articles/hotline-miami-2-release-date-confirmed-for-ps4-vit/1100-6425540/ |url-status=live }}</ref> <ref name="AkerbladInterviewKotaku">{{Cite web |date=2017-06-04 |title=Hotline Miami Cover Artist On His Distinct Visual Style, Music, And Beard |url=https://kotaku.com/hotline-miami-cover-artist-on-his-distinct-visual-style-1795763233 |access-date=2023-12-06 |website=Kotaku |language=en |archive-date=7 December 2023 |archive-url=https://web.archive.org/web/20231207180445/https://kotaku.com/hotline-miami-cover-artist-on-his-distinct-visual-style-1795763233 |url-status=live }}</ref> <ref name="AkerbladInterviewVice">{{Cite web |last=Diver |first=Mike |date=14 March 2016 |title=Meet the Artist Who Brought the Game Hotline Miami Out of 2D |url=https://www.vice.com/read/an-interview-with-hotline-miami-artist-and-musician-niklas-kerblad-000 |url-status=live |archive-url=https://web.archive.org/web/20160413135446/http://www.vice.com/read/an-interview-with-hotline-miami-artist-and-musician-niklas-kerblad-000 |archive-date=13 April 2016 |access-date=9 April 2016 |website=[[Vice (magazine)|Vice]]}}</ref> <ref name="Payday2Collab">{{Cite web |last=Gera |first=Emily |date=2015-02-26 |title=PayDay 2 is getting new Hotline Miami 2 content packs |url=https://www.polygon.com/2015/2/26/8112619/payday-2-hotline-miami-2-content-packs-overkill |url-status=live |archive-url=https://web.archive.org/web/20211023010206/https://www.polygon.com/2015/2/26/8112619/payday-2-hotline-miami-2-content-packs-overkill |archive-date=23 October 2021 |access-date=2021-10-23 |website=[[Polygon (website)|Polygon]] |language=en-US}}</ref> <ref name="VinylSoundtrack">{{Cite web |title=Hotline Miami 2 Hits in Q1 2015, Collector's Edition Comes With Vinyl Soundtrack |url=https://www.gamespot.com/articles/hotline-miami-2-hits-in-q1-2015-collector-s-editio/1100-6424342/ |url-status=live |archive-url=https://web.archive.org/web/20220930043329/https://www.gamespot.com/articles/hotline-miami-2-hits-in-q1-2015-collector-s-editio/1100-6424342/ |archive-date=30 September 2022 |access-date=2023-09-14 |website=[[GameSpot]] |language=en-US}}</ref> <ref name="WindowsXPPatch">{{Cite news |author1=Andy Chalk |date=2015-03-16 |title=Hotline Miami 2 gets Windows XP support via unofficial patch |language=en |work=[[PC Gamer]] |url=https://www.pcgamer.com/hotline-miami-2-gets-windows-xp-support-via-unofficial-patch/ |access-date=2023-08-27 |archive-date=27 August 2023 |archive-url=https://web.archive.org/web/20230827054443/https://www.pcgamer.com/hotline-miami-2-gets-windows-xp-support-via-unofficial-patch/ |url-status=live }}</ref> <ref name="CollectedEdition">{{cite magazine |date=17 March 2015 |title=ピーッ。新しいメッセージは1件です——「衝撃の問題作『ホットライン マイアミ』の1作目と2作目がセットになって日本上陸! 『ホットライン マイアミ Collected Edition』が6月25日発売決定!!!!」【先出し週刊ファミ通】 |url=http://www.famitsu.com/news/201503/17074091.html |magazine=[[Famitsu]] |language=ja |access-date=18 March 2015 |archive-date=27 November 2015 |archive-url=https://web.archive.org/web/20151127032145/http://www.famitsu.com/news/201503/17074091.html |url-status=live }}</ref> <ref name="700Levels">{{Cite web |last=Lemon |first=Marshall |date=2016-06-22 |title=Hotline Miami 2's completed level editor is live |url=https://www.vg247.com/hotline-miami-2s-completed-level-editor-is-live |url-status=live |archive-url=https://web.archive.org/web/20230829002341/https://www.vg247.com/hotline-miami-2s-completed-level-editor-is-live |archive-date=29 August 2023 |access-date=2023-08-29 |website=[[VG247]] |language=en}}</ref> <ref name="CollectionSwitch">{{cite web |last=Sarkar |first=Samit |date=19 August 2019 |title=Hotline Miami Collection launching today on Nintendo Switch |url=https://www.polygon.com/2019/8/19/20811993/hotline-miami-collection-nintendo-switch-release-date |access-date=19 August 2019 |work=[[Polygon (website)|Polygon]] |archive-date=19 August 2019 |archive-url=https://web.archive.org/web/20190819140526/https://www.polygon.com/2019/8/19/20811993/hotline-miami-collection-nintendo-switch-release-date |url-status=live }}</ref> <ref name="CollectionXboxOne">{{Cite web |date=2020-04-07 |title=Hotline Miami Collection now available for Xbox One |url=https://www.gematsu.com/2020/04/hotline-miami-collection-now-available-for-xbox-one |url-status=live |archive-url=https://web.archive.org/web/20230827054436/https://www.gematsu.com/2020/04/hotline-miami-collection-now-available-for-xbox-one |archive-date=27 August 2023 |access-date=2023-08-27 |website=Gematsu |language=en-US}}</ref> <ref name="CollectionStadia">{{Cite web |date=18 September 2020 |title=Take back the town with Hotline Miami, arriving Sept. 22 on Stadia |url=https://community.stadia.com/t5/Stadia-Community-Blog/Take-back-the-town-with-Hotline-Miami-arriving-Sept-22-on-Stadia/ba-p/29993 |access-date=2020-11-17 |language=en-us |archive-date=2 February 2021 |archive-url=https://web.archive.org/web/20210202105440/https://community.stadia.com/t5/Stadia-Community-Blog/Take-back-the-town-with-Hotline-Miami-arriving-Sept-22-on-Stadia/ba-p/29993 |url-status=live }}</ref> <ref name="CollectionNinthGen">{{cite web |url=https://www.videogameschronicle.com/news/the-hotline-miami-games-have-been-released-for-ps5-and-xbox-series/ |title=The Hotline Miami games have been released for PS5 and Xbox Series |last=Robinson |first=Andy |work=[[Video Games Chronicle]] |date=23 October 2023 |accessdate=25 October 2023 |archiveurl=https://web.archive.org/web/20231023174628/https://www.videogameschronicle.com/news/the-hotline-miami-games-have-been-released-for-ps5-and-xbox-series/ |archivedate=23 October 2023 |url-status=live }}</ref> <!-- Metacritic --> <ref name="MCPS4">{{cite web|url=https://www.metacritic.com/game/hotline-miami-2-wrong-number/critic-reviews/?platform=playstation-4|title=Hotline Miami 2: Wrong Number for PlayStation 4 Reviews|website=[[Metacritic]]|publisher=[[CBS Interactive]]|access-date=28 January 2016|archive-date=14 March 2016|archive-url=https://web.archive.org/web/20160314134643/http://www.metacritic.com/game/playstation-4/hotline-miami-2-wrong-number/critic-reviews|url-status=live}}</ref> <ref name="MCPC">{{cite web|url=https://www.metacritic.com/game/hotline-miami-2-wrong-number/critic-reviews/?platform=pc|title=Hotline Miami 2: Wrong Number for PC Reviews|website=[[Metacritic]]|publisher=[[CBS Interactive]]|access-date=28 January 2016|archive-date=8 March 2016|archive-url=https://web.archive.org/web/20160308010014/http://www.metacritic.com/game/pc/hotline-miami-2-wrong-number/critic-reviews|url-status=live}}</ref> <ref name="MCVita">{{cite web|url=https://www.metacritic.com/game/hotline-miami-2-wrong-number/critic-reviews/?platform=playstation-vita|title=Hotline Miami 2: Wrong Number for PlayStation Vita Reviews|website=[[Metacritic]]|publisher=[[CBS Interactive]]|access-date=28 January 2016|archive-date=15 March 2015|archive-url=https://web.archive.org/web/20150315203748/http://www.metacritic.com/game/playstation-vita/hotline-miami-2-wrong-number/critic-reviews|url-status=live}}</ref> <ref name="GamesRadarReview">{{cite web|url=http://www.gamesradar.com/hotline-miami-2-wrong-number-review/|title=Hotline Miami 2: Wrong Number review|author=David Houghton|work=[[GamesRadar]]|date=11 March 2015|access-date=11 March 2015|archive-date=21 March 2015|archive-url=https://web.archive.org/web/20150321164346/http://www.gamesradar.com/hotline-miami-2-wrong-number-review/|url-status=live}}</ref> <ref name="GameInformerReview">{{cite magazine|url=http://www.gameinformer.com/games/hotline_miami_2/b/pc/archive/2015/03/10/hotline-miami-2-game-informer-review.aspx|title=Hotline Miami 2: Wrong Number|magazine=[[Game Informer]]|first=Brian|last=Shea|date=10 March 2015|access-date=10 March 2015|archive-date=18 October 2017|archive-url=https://web.archive.org/web/20171018063518/http://www.gameinformer.com/games/hotline_miami_2/b/pc/archive/2015/03/10/hotline-miami-2-game-informer-review.aspx|url-status=live}}</ref> <!-- Reception --> <ref name="EurogamerReview">{{Cite news |date=2015-03-10 |title=Hotline Miami 2: Wrong Number review |language=en |work=[[Eurogamer]] |url=https://www.eurogamer.net/hotline-miami-2-wrong-number-review |url-status=live |access-date=2023-08-27 |archive-url=https://web.archive.org/web/20230827073502/https://www.eurogamer.net/hotline-miami-2-wrong-number-review |archive-date=27 August 2023}}</ref> <ref name="IGNReview">{{Cite web |last=Rad |first=Chloi |date=2015-03-10 |title=Hotline Miami 2: Wrong Number Review |url=https://www.ign.com/articles/2015/03/10/hotline-miami-2-wrong-number-review |url-status=live |archive-url=https://web.archive.org/web/20230827073457/https://www.ign.com/articles/2015/03/10/hotline-miami-2-wrong-number-review |archive-date=27 August 2023 |access-date=2023-08-27 |website=[[IGN]] |language=en}}</ref> <ref name="PasteReview">{{Cite web |title=Hotline Miami 2: Wrong Number—Gore Bore |url=https://www.pastemagazine.com/games/miami/hotline-miami-2-wrong-number-reviewgore-bore |url-status=live |archive-url=https://web.archive.org/web/20230827194903/https://www.pastemagazine.com/games/miami/hotline-miami-2-wrong-number-reviewgore-bore |archive-date=27 August 2023 |access-date=2023-08-27 |website=[[Paste (magazine)|Paste]] |language=en-US}}</ref> <ref name="RPS2">{{Cite news |last1=Meer |first1=Alec |date=2015-03-18 |title=The RPS Verdict: Hotline Miami 2 |language=en |work=[[Rock Paper Shotgun]] |url=https://www.rockpapershotgun.com/the-rps-verdict-hotline-miami-2 |url-status=live |access-date=2023-09-13 |archive-url=https://web.archive.org/web/20221206181454/https://www.rockpapershotgun.com/the-rps-verdict-hotline-miami-2 |archive-date=6 December 2022}}</ref> <ref name="VicePlot">{{Cite web |last=Cook |first=Dave |date=2015-04-17 |title=The Story of 'Hotline Miami 2' Explained |url=https://www.vice.com/en/article/gqmpbw/the-ghost-wolf-legacy-hotline-miami-2s-story-explained-251 |url-status=live |archive-url=https://web.archive.org/web/20230827183330/https://www.vice.com/en/article/gqmpbw/the-ghost-wolf-legacy-hotline-miami-2s-story-explained-251 |archive-date=27 August 2023 |access-date=2023-08-27 |website=[[Vice (magazine)|Vice]] |language=en}}</ref> <ref name="PolygonReview">{{Cite web |last=McElroy |first=Griffin |date=2015-03-10 |title=Hotline Miami 2 - Wrong Number review: a history of violence |url=https://www.polygon.com/2015/3/10/8177615/hotline-miami-2-wrong-number-review-pc |url-status=live |archive-url=https://web.archive.org/web/20230625134608/https://www.polygon.com/2015/3/10/8177615/hotline-miami-2-wrong-number-review-pc |archive-date=25 June 2023 |access-date=2023-09-13 |website=[[Polygon (website)|Polygon]] |language=en-US}}</ref> <ref name="DestructoidReview">{{Cite web |title=Review: Hotline Miami 2: Wrong Number |url=https://www.destructoid.com/reviews/review-hotline-miami-2-wrong-number/ |url-status=live |archive-url=https://web.archive.org/web/20230902220953/https://www.destructoid.com/reviews/review-hotline-miami-2-wrong-number/ |archive-date=2 September 2023 |access-date=2023-09-02 |website=[[Destructoid]] |language=en-US}}</ref> <ref name="YouAreTheBlood">{{Cite web |last=McCarthy |first=Caty |date=2018-10-16 |title=How a Somber Music Cue Defines the Beginning of Red Dead Redemption's Iconic Final Act |url=https://www.vg247.com/how-a-somber-music-cue-defines-the-beginning-of-red-dead-redemptions-iconic-final-act |access-date=2023-08-27 |website=[[VG247]] |language=en |archive-date=27 August 2023 |archive-url=https://web.archive.org/web/20230827050921/https://www.vg247.com/how-a-somber-music-cue-defines-the-beginning-of-red-dead-redemptions-iconic-final-act |url-status=live }}</ref> <!-- Controversy --> <ref name="PCGamerPreview">{{cite magazine |last=Ellison |first=Cara |date=15 August 2013 |title=Hotline Miami 2: Wrong Number hands-on |url=http://www.pcgamer.com/hotline-miami-2-wrong-number-1/ |magazine=[[PC Gamer]] |access-date=18 June 2014 |archive-date=4 January 2015 |archive-url=https://web.archive.org/web/20150104184111/http://www.pcgamer.com/hotline-miami-2-wrong-number-1/ |url-status=live }}</ref> <ref name="IGNAustraliaBan">{{Cite web |last=Reilly |first=Luke |date=2015-01-15 |title=Implied Sexual Violence Saw Hotline Miami 2 Refused Classification in Australia |url=https://www.ign.com/articles/2015/01/15/implied-sexual-violence-saw-hotline-miami-2-refused-classification-in-australia |access-date=2023-12-04 |website=IGN |language=en |archive-date=4 December 2023 |archive-url=https://web.archive.org/web/20231204233631/https://www.ign.com/articles/2015/01/15/implied-sexual-violence-saw-hotline-miami-2-refused-classification-in-australia |url-status=live }}</ref> <ref name="RPSSexualAssaultScene">{{cite web |last=Grayson |first=Nathan |date=5 September 2013 |title=Hotline Miami Devs Reconsidering Sexual Assault Scene |url=http://www.rockpapershotgun.com/2013/09/05/hotline-miami-devs-reconsidering-sexual-assault-scene/ |url-status=live |archive-url=https://web.archive.org/web/20140621023747/http://www.rockpapershotgun.com/2013/09/05/hotline-miami-devs-reconsidering-sexual-assault-scene/ |archive-date=21 June 2014 |access-date=18 June 2014 |website=[[Rock Paper Shotgun]]}}</ref> <ref name="DevolverStatement">{{cite web |date=15 January 2015 |title=Hotline Miami 2 Australian Classification Statement |url=http://www.devolverdigital.com/blog/view/hotline-miami-2-australian-classification |url-status=dead |archive-url=https://web.archive.org/web/20150511052427/http://www.devolverdigital.com/blog/view/hotline-miami-2-australian-classification |archive-date=11 May 2015 |access-date=5 May 2015 |publisher=[[Devolver Digital]]}}</ref> <ref name="PCGamerPiracy">{{cite web |last=Prescott |first=Shaun |date=16 January 2015 |title=Australians should pirate Hotline Miami 2 following ban, says dev |url=http://www.pcgamer.com/australians-should-pirate-hotline-miami-2-following-ban-says-dev/ |url-status=live |archive-url=https://web.archive.org/web/20171221190621/http://www.pcgamer.com/australians-should-pirate-hotline-miami-2-following-ban-says-dev/ |archive-date=21 December 2017 |access-date=5 May 2015 |work=[[PC Gamer]]}}</ref> <ref name="IGNPiracy">{{cite web |last=Reilly |first=Luke |date=19 January 2015 |title=Devolver on Hotline Miami 2 Dev's Message to Australian Fan to Pirate Banned Game |url=http://www.ign.com/articles/2015/01/20/devolver-on-hotline-miami-2-devs-message-to-australian-fan-to-pirate-banned-game |url-status=live |archive-url=https://web.archive.org/web/20150429041949/http://www.ign.com/articles/2015/01/20/devolver-on-hotline-miami-2-devs-message-to-australian-fan-to-pirate-banned-game |archive-date=29 April 2015 |access-date=5 May 2015 |work=[[IGN]]}}</ref> <ref name="EShopListingGS">{{cite web |last=O'Conner |first=James |date=August 19, 2019 |title=Hotline Miami 2 Is No Longer Banned In Australia - On Switch, At Least, And For Now |url=https://www.gamespot.com/articles/hotline-miami-2-is-no-longer-banned-in-australia-o/1100-6469238/ |url-status=live |archive-url=https://web.archive.org/web/20190821232259/https://www.gamespot.com/articles/hotline-miami-2-is-no-longer-banned-in-australia-o/1100-6469238/ |archive-date=21 August 2019 |access-date=August 21, 2019 |work=[[GameSpot]]}}</ref> <ref name="EShopListingNL">{{Cite web |date=2019-08-21 |title=Hotline Miami Collection Removed From The Australian Switch eShop |url=https://www.nintendolife.com/news/2019/08/hotline_miami_collection_removed_from_the_australian_switch_eshop |access-date=2023-09-18 |website=[[Nintendo Life]] |language=en-GB |archive-date=4 October 2023 |archive-url=https://web.archive.org/web/20231004103157/https://www.nintendolife.com/news/2019/08/hotline_miami_collection_removed_from_the_australian_switch_eshop |url-status=live }}</ref> <ref name="KillScreenReview">{{Cite web |last=Budgor |first=Astrid |date=2015-03-24 |title=Hotline Miami 2 force-feeds you sleaze |url=https://killscreen.com/previously/articles/hotline-miami-2-force-feeds-you-sleaze/ |url-status=live |archive-url=https://web.archive.org/web/20230827073502/https://killscreen.com/previously/articles/hotline-miami-2-force-feeds-you-sleaze/ |archive-date=27 August 2023 |access-date=2023-08-27 |website=[[Kill Screen]] |language=en-US}}</ref> }} {{Authority control}} [[Category:2015 video games]] [[Category:Action games]] [[Category:Alternate history video games]] [[Category:Android (operating system) games]] [[Category:Cold War video games]] [[Category:Dennaton Games games]] [[Category:Devolver Digital games]] [[Category:Fiction about prison escapes]] [[Category:Hotline Miami]] [[Category:Indie games]] [[Category:Linux games]] [[Category:MacOS games]] [[Category:Neo-noir video games]] [[Category:Nintendo Switch games]] [[Category:Obscenity controversies in video games]] [[Category:Organized crime video games]] [[Category:PlayStation 3 games]] [[Category:PlayStation 4 games]] [[Category:PlayStation 5 games]] [[Category:PlayStation Network games]] [[Category:PlayStation Vita games]] [[Category:Stadia games]] [[Category:Top-down video games]] [[Category:Video game prequels]] [[Category:Video game sequels]] [[Category:Video games about police officers]] [[Category:Video games developed in Sweden]] [[Category:Video games featuring female protagonists]] [[Category:Video games set in 1985]] [[Category:Video games set in 1986]] [[Category:Video games set in 1989]] [[Category:Video games set in 1990]] [[Category:Video games set in 1991]] [[Category:Video games set in Florida]] [[Category:Video games set in Hawaii]] [[Category:Video games set in Miami]] [[Category:Video games set in prison]] [[Category:Video games with Steam Workshop support]] [[Category:Windows games]] [[Category:Works about Colombian drug cartels]] [[Category:Works about the Russian Mafia]] [[Category:Xbox One games]] [[Category:Xbox Series X and Series S games]]'
New page wikitext, after the edit (new_wikitext)
'Drug=death kill=dearth ending sad == Gameplay == [[File:Hotline Miami 2 Gameplay.png|left|thumb|A gameplay screenshot showing the player playing as "Corey", while engaging in combat with the Russian mafia, with the current score visible in the top right|alt=Presented from a top-down angle, a woman wearing a zebra mask shoots a pistol at members of the Russian mafia, dressed up in white suits. Their blood covers the floor and their corpses lie across the area. The points the player has acquired (playing as the zebra mask wearing woman) is presented in the top-right.]] ''Hotline Miami 2: Wrong Number'' is a [[top-down shooter]] game.<ref name="HardcoreGamerReview" /><ref name="GameSpotReview"/> It is [[Level (video game)|divided into several chapters]] (such as a building), each of which is further broken down into several stages (such as the floors of the aforementioned building). In each chapter, the player is tasked with defeating every enemy with a variety of melee and ranged attacks. Additional methods available to the player include knocking out enemies with a door or kicking them against the wall, as well as finishing moves. Each stage has a varied design, composed of large, open rooms with many different ways for enemies to approach the player.<ref name="GameSpotReview"/> Most chapters have the player take control of a different character, with the game having thirteen playable characters in total. Each character behaves differently, possessing unique abilities such as dodging, dual wielding machine guns, or defeating opponents [[Pacifism|non-lethally]].<ref name="GameSpotReview" /> Some characters have the ability to choose from a selection of weapons or masks, the latter of which will modify the player character's abilities depending on the mask chosen.<ref name="GameSpotReview" /><ref name="PCGamerReview" /> Both the player and enemies can be felled from a single attack. To compensate, the player is able to quickly restart the current stage after death, allowing the player to rethink their strategy.<ref name="GameSpotReview" /> As the game progresses, different types of enemies will appear, such as guard dogs immune to melee attacks and thugs that are immune to everything except bullets.<ref name="PCGamerReview" /><ref name="GameSpotReview" /> Additionally, enemy [[Artificial intelligence|AI]] is inconsistent, with enemy reactions towards player action being varied and enemies being able to get stuck in place.<ref name="GamesRadarReview"/><ref name="PCGNReview"/> Upon completion of the game, "Hard Mode" is unlocked for levels in which the player achieved a rank of C+ or higher. In Hard Mode, enemies are more difficult to take down and abilities such as locking on enemies are removed.<ref name="PolygonHardMode" /> Exclusively for the version of the game released on [[Steam (service)|Steam]], a [[level editor]] is included, allowing players to create their own levels.<ref name="GameSpotEditor" /> Additional tools allow the players to create their own [[cutscene]]s and dialog, making it possible for players to create their own campaigns. These creations can then be shared onto the [[Steam (service)#Steam Workshop|Steam Workshop]] service, where other players are able to download and play them.<ref name="EngadgetEditor" /> == Synopsis == === Characters and setting === The plot of ''Hotline Miami 2: Wrong Number'' is told out of order: before, during, and after the events of the original, focusing on events in 1985, 1989, and 1991 respectively. Following the events of ''[[Hotline Miami]]'', the player character, "Jacket",{{Efn|Jacket is a fan-assigned name to an otherwise unnamed protagonist. The name was adopted by Dennaton themselves afterwards.<ref name="PCGamerInterview" />}} has been arrested after being manipulated into killing off the leadership of the [[Russian mafia]] by 50 Blessings, a [[Neo-nationalism|neo-nationalist]] terror cell that masquerades as a peaceful activist group, gaining nationwide infamy. The game follows several playable characters in a series of intersecting plotlines exploring both the background and the aftermath of Jacket's rampage: Martin Brown, a sadistic actor who uses his role in the film ''Midnight Animal'' to live out his violent fantasies; The Fans, a group of copycat killers seeking to emulate Jacket; Evan Wright, a journalist who seeks to write a book about the killings; Manny Pardo, a detective who mainly uses violence to dispatch criminals; "Beard", the basis of the shopkeeper from Jacket's hallucinations in the first game who was part of a commando squad with Jacket in Hawaii; the Son of the Russian Mafia boss of the first game, who seeks to return the Russians to power against the Colombian Cartel; The Henchman, who seeks to retire from the Mafia; Jake, a [[Nativism (politics)|nativist]] member of 50 Blessings; and Richter, a reluctant operative of 50 Blessings who was threatened into committing the murders, both of whom were active alongside Jacket in 1989. Furthermore, "Richard", a mysterious figure in a rooster mask that occasionally appeared to Jacket in the original game, appears at different points to most of the game's playable characters, taunting and criticizing them for their actions. === Plot === In 1985, the United States and the Soviet Union are at war, and [[Soviet forces]] have invaded and occupied [[Hawaiian Islands|Hawaii]]. To repel the invasion, Beard and his squad conduct a series of [[special operations]] against the Soviets. As the war proceeds, their psychologically troubled Colonel begins losing his grip on reality, volunteering them for increasingly desperate and dangerous missions while ruminating on their impending deaths and the loss of the war. For their last assignment, they besiege a heavily guarded Soviet-occupied power plant. As they make their way through the building, the Soviet Colonel - in an act of desparation - murders the plant's technicians and causes a reactor meltdown before committing suicide. As the unit escape, a booby trap explodes and severely injures two of its members, including Jacket, but Beard manages to carry him to safety and save his life. After the event, the two are sent home as the war continues. One year later, the Soviets fire a nuclear missile at [[San Francisco]], winning the war and killing Beard. In 1989, Jake and Richter are sent on missions parallel to Jacket's. Jake realizes the officially-peaceful 50 Blessings organization has been the one ordering him to commit massacres when he meets with one of their representatives, who denies everything. Afterwards, Jake is sent on a suicide mission, but is captured and eventually killed by the Russian Mafia. Richter is reluctant to work with 50 Blessings until they threaten his ailing mother. He is eventually captured and imprisoned, but manages to escape during a prison riot orchestrated by the organization to kill him to prevent him from corroborating Jacket's testimony. In 1991, Jacket undergoes trial for the mass murders he perpetrated. The trials are widely publicized, resulting in the creation of a film depicting Jacket as "The Pig Butcher", as well as journalist Evan Wright writing a book on the killings while trying to learn more about the events as his marriage and finances are strained. Evan is given leads by his friend Manny Pardo, a police detective who uses his position to go on killing sprees during stakeout operations, justifying them as self-defense. Richter also shares his story with Evan in exchange for plane tickets for his mother to come to Hawaii. The aforementioned film's star, Martin Brown, dies when he is accidentally shot by an actress with live ammunition on set of the film's final scene. Inspired by Jacket's killings, the Fans carry out a string of murders against petty crooks and drug dealers, unaware of the larger context of Jacket's campaign of violence. Eventually they kill a former henchman of the Russian mafia, and when his boss (the Son) attempts to reconnect with him, the Fans track down the call's origins and assault the mafia's headquarters; they are all killed except for Tony. Tony is personally killed by Pardo afterwards for attempting to surrender. Following this, Pardo has a nightmare wherein he is outed as the "Miami Mutilator", a serial killer he has seemingly been after to attain fame similar to Jacket, and barricades himself in his home. Meanwhile, the Son is trying to reclaim his father's empire from Colombian gangsters who filled the power vacuum left by his father's death. After the Colombians are defeated, he invites his old henchman to visit their new hideout, inadvertently giving away his location to the Fans and triggering the attack depicted earlier. Under the influence of his own designer drugs, the Son goes on a rampage, killing his own men in addition to the otherworldly monsters he interprets the Fans as before walking off the roof on a [[Bifröst|rainbow bridge]] to his death. After the attacks, Richter and his mother in Hawaii hear news of the assassination of the American and Soviet presidents in an attempted [[coup d'état]]. Due to the attack allegedly being committed by an American general, the Soviets declare war on the United States, launching several nuclear attacks that obliterate Miami and Hawaii. In their final moments, Manny Pardo points a gun at his barricaded door while drunk, Evan either works on his book or eats with his family depending on the player's actions, the actress from ''Midnight Animal'' drinks in her bedroom, and finally Jacket sits alone in a prison cell - before being obliterated by the bombs. Starting a new game afterwards adds a new introductory [[cutscene]] wherein Richard berates the playable characters for, once again, starting down a path that can only end in their deaths. == Development == [[File:Jonatan Söderström (Cactus) - Game Developers Conference 2010 (2).jpg|thumb|Designer and programmer [[Jonatan Söderström]] at the [[Game Developers Conference]] in 2010|alt=A 25 year old Swedish man in a grey jacket, black pants, and green hat speaking at a conference.]] ''Hotline Miami 2: Wrong Number'' was developed by Dennaton Games,<ref name="IGNAnnouncement" /> a team composed of designer and programmer [[Jonatan Söderström]] and artist Dennis Wedin.<ref name="RPSInterview" /> Shortly after the release and success of the [[Hotline Miami|first game]], Dennaton began developing [[downloadable content]], while also stating that the game was financially successful enough to fund a new game.<ref name="EurogamerSuccess" /> This downloadable content was set to be as long as the base game, and would feature new playable characters and a level editor.<ref name="EurogamerSuccess" /> As the downloadable content's proposed length surpassed that of the base game, the project was converted into a sequel. On 26 November 2012, ten days after Dennaton stated plans to release downloadable content, Söderström announced ''Hotline Miami 2'' to be in development via [[Twitter]]. However, the developers were still focused on fixing bugs in this original game.<ref name="IGNAnnouncement" /><ref name="EurogamerAnnouncement" /> The game was made in [[Game Maker 7]], the same engine used for the first game. Additionally, Abstraction Games ported the game to their own SilverWare engine using their Game Maker conversion program GameBaker. This replaced the need for [[PhyreEngine]], which was used for ports of the first game.<ref name="AbstractionPrimary"/><ref name="GamesIndustry" /> The game was designed to be the last in the series, with Dennaton focusing on including ideas they were unable to use in the first game and developing a more fleshed out universe. Dennaton prioritized developing the game specifically for the fans of the original, comparing their development strategy to that of the [[Mega Man series|''Mega Man'' series]]. Unconcerned with trying to attract a larger audience, they described that they would "give people that like the first game another game that they will enjoy." A primary focus of the team was to expand the universe of ''Hotline Miami'', and design new characters for it that were each given their own personality. Söderström described that giving characters more personality was a necessity, or else they would have turned out to be "bland".<ref name="PCGamerInterview" /><ref name="Time" /> === Music === {{Listen | filename = Roller Mobster (Carpenter Brut).ogg | title = "Roller Mobster" | description = An excerpt from [[Carpenter Brut]]'s "Roller Mobster", used in the game's "Death Wish" chapter.<ref name="PCGamerReview" /><ref name="BestLevels" /> }} The success of ''Hotline Miami'' was noted to lead to the success of the artists behind the game's soundtrack. This success led several artists to send their music to Dennaton Games to try and get their music in the sequel. By the time the soundtrack of ''Hotline Miami 2'' was finalized, roughly 200 songs from various artists were sent to Dennaton, only of which a few were used alongside tracks they found themselves, resulting in a final soundtrack of around fifty total pieces.<ref name="PCGamerInterview"/><ref name="TrackListingPrimary"/> Music from artists such as M.O.O.N. and Jasper Byrne, whom had tracks in the first game, were included alongside music from newcomers such as [[Carpenter Brut]] and [[Castanets (band)|Castanets]], whose song "[[Cathedral (Castanets album)|You Are The Blood]]" was used in the game's ending cutscene.<ref name="PCGamerReview" /><ref name="YouAreTheBlood" /> == Marketing and release == [[File:RTX 2014 - Playing Hotline Miami 2 (14583610172).jpg|thumb|A demo of ''Hotline Miami 2'' being played at [[RTX (event)|RTX 2014]] |alt=A man with red hair, a black shirt, and cargo shorts plays a demo of Hotline Miami 2 with a video game controller. Several other people are in the background, and promotional material for the game sits next to him.]] The game was formally announced at [[E3 2013]] under the title ''Hotline Miami 2: Wrong Number'' with a planned release date of later that year.<ref name="HardcoreGamerE3" /> It was announced at E3 2013 that the game would be the last in the series,<ref name="HardcoreGamerE3" /> and a trailer across the street from the [[Los Angeles Convention Center]] hosted a gameplay showcase shortly afterwards.<ref name="HardcoreGamerE3" /><ref name="Time" /> The game received numerous delays and failed to release that year, with the release date being pushed to Q3 2014.<ref name="PolygonQ3"/> A trailer at [[E3 2014]] demonstrated the game's level editor.<ref name="EditorReveal"/> In August of that year, roughly 80 minutes of footage from an early version of the game leaked and was uploaded to YouTube,<ref name="2014Leak"/> and in October it was stated that the game may be delayed once again to an unspecified time.<ref name="2014Delay"/> In January 2015, a showcase track was unveiled from [[Magic Sword (band)|Magic Sword]], titled "The Way Home" as a promotion for the game.<ref name="TheWayHome" /> A month later, the game was given an official release date slated for March.<ref name="ReleaseDateConfirmed" /> Swedish artist [[Niklas Åkerblad]] created the cover art for the game featuring Beard, a character that was noted to be directly inspired by the artist.<ref name="AkerbladInterviewKotaku" /><ref name="AkerbladInterviewVice" /> As a promotion, Jacket was added to the video game ''[[Payday 2]]'' as a playable character, included as a bonus for purchasing the digital special edition of ''Hotline Miami 2: Wrong Number'' on Steam.<ref name="Payday2Collab" /> Additionally, a mask pack was included in ''Payday 2'' for both the standard and digital special editions of ''Hotline Miami 2''.<ref name="Payday2Collab" /> A collector's edition of ''Hotline Miami 2: Wrong Number'' was also announced, which included a digital download code for the game, as well the game's soundtrack on vinyl.<ref name="VinylSoundtrack" /> ''Hotline Miami 2: Wrong Number'' released on 10 March 2015 for [[Windows]], [[MacOS|Mac]], [[Linux]], [[PlayStation 3]], [[PlayStation 4]], and [[PlayStation Vita]].<ref name="ReleaseDateConfirmed" /> A community made patch gave the game [[Windows XP]] support shortly after release.<ref name="WindowsXPPatch" /> A Japan-localized compilation featuring the game alongside the original ''Hotline Miami'', titled ''Hotline Miami: Collected Edition'', was released in June.<ref name="CollectedEdition" /> After previously being in alpha since release of the base game, a level editor released on 22 June 2016 exclusively on computer platforms.<ref name="EngadgetEditor" /><ref name="GameSpotEditor" /> Around seven hundred levels and one hundred campaigns were published on the Steam Workshop on the day of the level editor's release.<ref name="700Levels" /> On 19 August 2019, ''Hotline Miami'' and ''Hotline Miami 2'' were rereleased as part of the ''Hotline Miami Collection'' for [[Nintendo Switch]].<ref name="CollectionSwitch" /> The ''Hotline Miami Collection'' was later ported to [[Xbox One]] and [[Google Stadia|Stadia]] on 7 April and 22 September 2020 respectively,<ref name="CollectionXboxOne" /><ref name="CollectionStadia" /> and [[PlayStation 5]] and [[Xbox Series X/S]] on 23 October 2023.<ref name="CollectionNinthGen" /> == Reception == === Critical response === {{Video game reviews | MC = (PS4) 75/100<ref name="MCPS4"/><br />(PC) 74/100<ref name="MCPC"/><br />(Vita) 66/100<ref name="MCVita"/> | Destruct = 9/10<ref name="DestructoidReview" /> | GI = 8.5/10<ref name="GameInformerReview" /> | GSpot = 9/10<ref name="GameSpotReview"/> | GRadar = 3.5/5<ref name="GamesRadarReview"/> | IGN = 8.8/10<ref name="IGNReview" /> | PCGUK = 57/100<ref name="PCGamerReview"/> | Poly = 8.5/10<ref name="PolygonReview"/> | VG = 7/10<ref name="VideoGamerReview"/> | rev1 = ''Hardcore Gamer'' | rev1Score = 4.5/5<ref name="HardcoreGamerReview"/> }} ''Hotline Miami 2: Wrong Number'' received generally positive reviews from critics. On [[Metacritic]], it holds an aggregated score of 74 per cent based on 67 reviews for the PC version,<ref name="MCPC" /> 75 per cent based on 18 reviews for the PlayStation 4 Version,<ref name="MCPS4" /> and 66 per cent based on four reviews for the PlayStation Vita version.<ref name="MCVita" /> The gameplay received a mixed response from critics, with it being considered that the ambition of the narrative had also impacted gameplay, resulting in generally larger and more challenging levels. Alex Carlson of ''Hardcore Gamer'' described this making levels feel more realistic and diverse in their design. Steven Burns of ''VideoGamer'' felt that the game's ambition fell to the "bigger is better" trope, criticizing it for not granting as much freedom to the player and gameplay instead being reliant on the character being used.<ref name="VideoGamerReview" /> These unique different characters were however praised by Chloi Rad of ''[[IGN]]'', who liked the unique ideas of each character, and considered a pacifist character as a "shocking twist" for the series. They furthermore described the unique aspects of characters and more gameplay restraints as a trade-off between "arcade-like aspects" and a more expanded story.<ref name="IGNReview" /> Contrarily, Maddy Myers of ''[[Paste (magazine)|Paste]]'' said that the gameplay made him feel "disgusted and angry", believing the level design to not have a smooth difficulty curve and placing the player in difficult scenarios, describing the game as a "pathetic cash-in on an idea that only worked once and couldn’t possibly work again". He furthermore referred to it as a "glorified DLC pack of new levels" specifically made for people who "like rape and torture."<ref name="PasteReview" /> The game's narrative was noted for being far more elaborate than in the first game, and was divisive. Burns of ''VideoGamer'' and Rad of ''IGN'' praised the narrative, with Burns praising Dennaton's world design and Rad praising the variety in character motivations.<ref name="VideoGamerReview"/><ref name="IGNReview" /> Dave Cook of ''[[Vice (magazine)|Vice]]'' praised the narrative for being a "smart story that many people simply didn't understand", and praising the ending.<ref name="VicePlot" /> On the contrary, Chris Thurster of ''[[PC Gamer]]'' and Tony Coles of ''[[Eurogamer]]'' were conflicted on the game's narrative and its ending. Both questioned if the series needed lore, or if the events leading up to the first game needed to be explained.<ref name="PCGamerReview" /><ref name="EurogamerReview"/> The games story was found difficult to follow by Myers of ''Paste'' and Alec Meer of ''[[Rock Paper Shotgun]]'', with the former criticizing the constant swapping between characters and the latter describing the story as a "disordered jumble of [[post-it note]] scribbles".<ref name="PasteReview"/><ref name="RPS2"/> The game's soundtrack was acclaimed by critics, being considered just as good as the first game's.<ref name="GameSpotReview" /> Several critics considered the soundtrack one of the best aspects of the game;<ref name="GameSpotReview" /><ref name="VideoGamerReview" /><ref name="PCGamerReview" /><ref name="PolygonReview" /> Chris Carter of ''[[Destructoid]]'' considered it one of his favorite video game soundtracks.<ref name="DestructoidReview" /> The soundtrack was additionally praised for its combination with gameplay by Thurster of ''PC Gamer'' and Burns of ''VideoGamer''.<ref name="VideoGamerReview" /><ref name="PCGamerReview" /> Some tracks received additional praise for their specific uses in the game, with "Roller Mobster" being praised by Thurster of ''PC Gamer'',<ref name="PCGamerReview" /> and "You Are The Blood" being praised by Caty McCarthy of ''VG247'' post-release in 2018, describing the usage of the song in the ending sequence to be harrowing.<ref name="YouAreTheBlood" /> === Sexual assault scene === [[File:Hotline Miami 2 Rape Scene.png|thumb|A screenshot of the scene where the Pig Butcher assaults a woman sexually in the game's controversial opening|alt=A man, known as the Pig Butcher, laying on top of a struggling woman with his pants pulled down as he attempts to sexually assault her. The image lighting prioritizes the act of sexual assault currently being portrayed, with a red light highlighting the act.]] In the game's opening tutorial where the player plays as the Pig Butcher, after clearing out all other enemies, the game guides the player towards a girl and instructs them to "finish her". Control of the Pig Butcher is taken away from the player and a cutscene plays in which he attempts to [[Sexual assault|sexually assault her]] whilst she struggles to escape. Before anything further can be done, the scene is interrupted by the director of the in-universe movie ''Midnight Animal'', revealing the tutorial and its events to have been a film shoot.<ref name="PCGamerPreview" /><ref name="IGNAustraliaBan"/> This scene was demonstrated for the first time during the gameplay demo shown at a Rezzed exposition.<ref name="PCGamerPreview"/> Many viewed it as what Nathan Grayson described as a "deeply troubling moment in an otherwise excellent demo".<ref name="RPSSexualAssaultScene" /> Cara Ellison of ''[[PC Gamer]]'' wrote that the scene made her feel "betrayed by something she loved", uncomfortable with being placed into the role of the Pig Butcher and having to identify with him. She also criticized the little to no agency that was given to the victim.<ref name="PCGamerPreview" /> The scene was shortly afterwards removed from the demo, with its inclusion in the final game being reconsidered. Wedin affirmed that the team chose to cut the scene short to demonstrate that "[sexual violence] was not what the ''Hotline Miami'' series is about".<ref name="RPSSexualAssaultScene" /> In January 2015, it was reported that due to the scene, the game had received a R18+ rating in Australia, meaning that it [[List of banned video games in Australia|had been refused classification]]. As a result, the game was effectively banned, and sale of the game was prohibited. In the report written by the [[Australian Classification Board]], they described that red light over a black background was used during the scene to emphasize the sexual violence, while the victims legs are "viewed kicking as she struggles beneath him".<ref name="IGNAustraliaBan" /> In an official statement from Devolver Digital, they mentioned a cut and uncut option for the scene had been added. Dennaton stated that they were "concerned and disappointed" by the actions of the Australian Classification Board, stating it "stretched the facts" in its judgment of the game. The statement concluded with Dennaton confirming that they will not challenge the ruling,<ref name="DevolverStatement" /> though later on suggested that fans in Australia should [[Online piracy|pirate]] it.<ref name="PCGamerPiracy"/><ref name="IGNPiracy"/> In August 2019, Devolver applied for a rating for the ''Hotline Miami Collection'' via the [[International Age Rating Coalition]] in order to publish the collection on Switch. After being given a rating of MA15+, the game became briefly available in Australia via the [[Nintendo eShop]],<ref name="EShopListingNL"/> though it was removed from the platform there within a few hours.<ref name="EShopListingGS"/> Upon release of the game, the scene's inclusion was widely criticized. Burns of ''VideoGamer'' described the scene as "merely existing for throwaway shock value", calling it a "grave mistake" in the game that didn't feature into the narrative.<ref name="VideoGamerReview" /> Thurster of ''PC Gamer'' questioned the inclusion of the scene for the same reasons as Burns, further describing it as "artless and alienating" and believing the option to skip it demonstrated a "lack of confidence in the entire idea".<ref name="PCGamerReview" /> Myers of ''Paste'' was indifferent, criticizing the scene for giving "no narrative pay-off" and further mocking it for being in an in-universe movie.<ref name="PasteReview" /> In contrast to other critics, Astrid Budgor of ''[[Kill Screen]]'' positively viewed the scene, describing it as "[existing] to set up a schism between reality and fiction as one of the game’s major themes" and "the psychosis of [the Pig Butcher]," though additionally criticized the option to skip it as devaluing the concept.<ref name="KillScreenReview"/> == Notes == {{Notelist}} == References == {{Reflist|refs= <!-- Gameplay --> <ref name="HardcoreGamerReview">{{Cite web |last=Carlson |first=Alex |date=2015-03-12 |title=Review: Hotline Miami 2: Wrong Number - Hardcore Gamer |url=https://hardcoregamer.com/reviews/review-hotline-miami-2-wrong-number/138591/ |url-status=live |archive-url=https://web.archive.org/web/20230827073456/https://hardcoregamer.com/reviews/review-hotline-miami-2-wrong-number/138591/ |archive-date=27 August 2023 |access-date=2023-08-27 |website=Hardcore Gamer |language=en-US}}</ref> <ref name="GameSpotReview">{{Cite web |title=Hotline Miami 2: Wrong Number Review |url=https://www.gamespot.com/reviews/hotline-miami-2-wrong-number-review/1900-6416049/ |access-date=2023-08-26 |website=[[GameSpot]] |language=en-US |archive-date=29 May 2023 |archive-url=https://web.archive.org/web/20230529150404/https://www.gamespot.com/reviews/hotline-miami-2-wrong-number-review/1900-6416049/ |url-status=live }}</ref> <!-- UNUSED REF <ref name="EuroG-preview">{{cite web |author=Eurogamer |author-link=Eurogamer |date=11 April 2014 |title=Hotline Miami 2: Wrong Number - Eurogamer Preview |url=https://www.youtube.com/watch?v=ezdUGGgki3U |access-date=25 May 2014 |publisher=[[YouTube]] |archive-date=30 October 2014 |archive-url=https://web.archive.org/web/20141030065318/http://www.youtube.com/watch?v=ezdUGGgki3U&index=35&list=PLTZXfIDHhP2uX11NWuh9kFBTRxjRSjJSM |url-status=live }}</ref> --> .<ref name="PCGamerReview">{{Cite web |author1=Chris Thursten |date=2015-03-10 |title=Hotline Miami 2: Wrong Number review |url=https://www.pcgamer.com/hotline-miami-2-wrong-number-review/ |access-date=2023-08-26 |website=[[PC Gamer]] |language=en |archive-date=26 August 2023 |archive-url=https://web.archive.org/web/20230826053003/https://www.pcgamer.com/hotline-miami-2-wrong-number-review/ |url-status=live }}</ref> <!-- UNUSED REF <ref name="RPS1">{{Cite news |last=Smith |first=Adam |last2= |first2= |date=2015-03-10 |title=Wot I Think: Hotline Miami 2 - Wrong Number |language=en |work=[[Rock, Paper, Shotgun]] |url=https://www.rockpapershotgun.com/hotline-miami-2-review |url-status=live |access-date=2023-08-26 |archive-url=https://web.archive.org/web/20230826053004/https://www.rockpapershotgun.com/hotline-miami-2-review |archive-date=26 August 2023}}</ref> --> <ref name="VideoGamerReview">{{Cite web |date=2021-06-05 |title=Hotline Miami 2: Wrong Number Review |url=https://www.videogamer.com/reviews/hotline-miami-2-wrong-number-review/ |access-date=2023-08-27 |website=VideoGamer.com |language=en-US |archive-date=27 August 2023 |archive-url=https://web.archive.org/web/20230827073456/https://www.videogamer.com/reviews/hotline-miami-2-wrong-number-review/ |url-status=live }}</ref> <!-- UNUSED REF <ref name="VentureBeatReview">{{Cite web |date=2015-03-10 |title=Hotline Miami 2 upset my neighbors more than Grand Theft Auto ever did |url=https://venturebeat.com/games/hotline-miami-2-adds-more-characters-and-variety-to-the-same-super-fun-ultraviolence/ |access-date=2023-10-04 |website=VentureBeat |language=en-US |archive-date=27 October 2023 |archive-url=https://web.archive.org/web/20231027124846/https://venturebeat.com/games/hotline-miami-2-adds-more-characters-and-variety-to-the-same-super-fun-ultraviolence/ |url-status=live }}</ref> --> <ref name="PCGNReview">{{Cite web |last=Benson |first=Julian |date=2015-03-10 |title=Hotline Miami 2: Wrong Number review |url=https://www.pcgamesn.com/hotline-miami-2/hotline-miami-2-pc-review |access-date=2024-01-24 |website=PCGamesN |language=en-US}}</ref> <ref name="PolygonHardMode">{{cite web |last=Corriea |first=Alexa Ray |date=23 August 2013 |title=Hotline Miami 2 introduces unlockable hard mode, characters with more personality |url=http://www.polygon.com/2013/8/23/4650316/hotline-miami-2-will-have-an-unlockable-hard-mode-characters-with |access-date=25 May 2014 |website=[[Polygon (website)|Polygon]] |archive-date=10 February 2015 |archive-url=https://web.archive.org/web/20150210182541/http://www.polygon.com/2013/8/23/4650316/hotline-miami-2-will-have-an-unlockable-hard-mode-characters-with |url-status=live }}</ref> <ref name="EngadgetEditor">{{cite web |url=https://www.engadget.com/2014/06/09/craft-your-own-technicolor-dream-with-hotline-miami-2-level-edit/ |title=Craft your own technicolor dream with Hotline Miami 2 level editor |last=Prell |first=Sam |publisher=[[Engadget]] |date=9 June 2014 |access-date=10 June 2014 |archive-date=23 April 2015 |archive-url=https://web.archive.org/web/20150423042758/http://www.engadget.com/2014/06/09/craft-your-own-technicolor-dream-with-hotline-miami-2-level-edit/ |url-status=live }}</ref> <ref name="GameSpotEditor">{{Cite web |title=Hotline Miami 2 Now Lets You Build Custom Murder Rooms, Tell Unique Stories |url=https://www.gamespot.com/articles/hotline-miami-2-now-lets-you-build-custom-murder-r/1100-6441140/ |access-date=2023-04-20 |website=[[GameSpot]] |language=en-US |archive-date=16 April 2022 |archive-url=https://web.archive.org/web/20220416212759/https://www.gamespot.com/articles/hotline-miami-2-now-lets-you-build-custom-murder-r/1100-6441140/ |url-status=live }}</ref> <!-- Synopsis --> <ref name="PCGamerInterview">{{Cite news |author1=PC Gamer |date=2015-01-02 |title=The making of Hotline Miami 2 |language=en |work=[[PC Gamer]] |url=https://www.pcgamer.com/the-making-of-hotline-miami-2/ |access-date=2023-08-26 |archive-date=26 August 2023 |archive-url=https://web.archive.org/web/20230826202016/https://www.pcgamer.com/the-making-of-hotline-miami-2/ |url-status=live }}</ref> <!-- Development --> <ref name="IGNAnnouncement">{{Cite web |last=Onyett |first=Charles |date=2012-11-26 |title=Hotline Miami 2 is in Production |url=https://www.ign.com/articles/2012/11/26/hotline-miami-2-is-in-production |url-status=live |archive-url=https://web.archive.org/web/20230826202017/https://www.ign.com/articles/2012/11/26/hotline-miami-2-is-in-production |archive-date=26 August 2023 |access-date=2023-08-26 |website=[[IGN]] |language=en}}</ref> <ref name ="RPSInterview">{{Cite news |last1=Gera |first1=Emily |date=2015-05-10 |title=Jackets Off: Hotline Miami Making-Of Docu Gets Personal |language=en |work=Rock, Paper, Shotgun |url=https://www.rockpapershotgun.com/hotline-miami-documentary |access-date=2023-12-05 |archive-date=5 December 2023 |archive-url=https://web.archive.org/web/20231205040558/https://www.rockpapershotgun.com/hotline-miami-documentary |url-status=live }}</ref> <ref name="Time">{{Cite magazine |last=Newman |first=Jared |date=2013-06-19 |title=Hotline Miami 2 Is Everything a Sequel Shouldn't Be (and That's Good) |url=https://techland.time.com/2013/06/19/hotline-miami-2-is-everything-a-sequel-shouldnt-be-and-thats-good/ |url-status=live |magazine=[[Time (magazine)|Time]] |language=en-US |issn=0040-781X |archive-url=https://web.archive.org/web/20230827183436/https://techland.time.com/2013/06/19/hotline-miami-2-is-everything-a-sequel-shouldnt-be-and-thats-good/ |archive-date=27 August 2023 |access-date=2023-09-10}}</ref> <ref name="EurogamerSuccess">{{Cite news |date=2012-11-16 |title=The creators of Hotline Miami on inspiration, storytelling and upcoming DLC |language=en |work=[[Eurogamer]] |url=https://www.eurogamer.net/the-creators-of-hotline-miami-on-inspiration-storytelling-and-upcoming-dlc |access-date=2023-08-26 |archive-date=26 August 2023 |archive-url=https://web.archive.org/web/20230826202016/https://www.eurogamer.net/the-creators-of-hotline-miami-on-inspiration-storytelling-and-upcoming-dlc |url-status=live }}</ref> <ref name="EurogamerAnnouncement">{{Cite news |date=2012-11-26 |title=Hotline Miami sequel announced |language=en |work=[[Eurogamer]] |url=https://www.eurogamer.net/hotline-miami-sequel-announced |url-status=live |access-date=2023-08-26 |archive-url=https://web.archive.org/web/20230826202017/https://www.eurogamer.net/hotline-miami-sequel-announced |archive-date=26 August 2023}}</ref> <ref name="AbstractionPrimary">{{cite web |title=Portfolio: Hotline Miami 2 |url=http://abstractiongames.com/project/hotline-miami-2/ |url-status=dead |archive-url=https://web.archive.org/web/20150811011605/http://abstractiongames.com/project/hotline-miami-2/ |archive-date=11 August 2015 |access-date=31 August 2015 |website=Abstraction Games}}</ref> <ref name="GamesIndustry">{{Cite web |last= |first= |date=2020-11-24 |title=The black art of platform conversions: The challenges of integrating and recreating engines and platforms |url=https://www.gamesindustry.biz/the-black-art-of-platform-conversions-recreating-engines-and-platforms |access-date=2023-08-26 |website=[[Gamer Network|GamesIndustry.biz]] |language=en |archive-date=26 August 2023 |archive-url=https://web.archive.org/web/20230826202018/https://www.gamesindustry.biz/the-black-art-of-platform-conversions-recreating-engines-and-platforms |url-status=live }}</ref> <ref name="BestLevels">{{Cite news |author1=PC Gamer |date=2019-12-11 |title=What's the best level of the decade? |language=en |work=PC Gamer |url=https://www.pcgamer.com/whats-the-best-level-of-the-decade/ |access-date=2023-09-13 |archive-date=25 March 2023 |archive-url=https://web.archive.org/web/20230325080704/https://www.pcgamer.com/whats-the-best-level-of-the-decade/ |url-status=live }}</ref> <!-- Release --> <ref name="TrackListingPrimary">{{Cite web |title=Hotline Miami 2: Wrong Number - Soundtrack on Steam |url=https://store.steampowered.com/app/355890/ |access-date=2023-08-28 |website=store.steampowered.com |language=en |archive-date=5 December 2022 |archive-url=https://web.archive.org/web/20221205151328/https://store.steampowered.com/app/355890 |url-status=live }}</ref> <ref name="HardcoreGamerE3">{{Cite web |date=2013-06-19 |title=E3 2013: Hotline Miami 2: Wrong Number's Twisted Bloody Heart - Hardcore Gamer |url=https://hardcoregamer.com/features/articles/e3-2013-hotline-miami-2-wrong-numbers-twisted-bloody-heart/45117/ |access-date=2023-08-26 |language=en-US |archive-date=20 June 2023 |archive-url=https://web.archive.org/web/20230620000318/https://hardcoregamer.com/features/articles/e3-2013-hotline-miami-2-wrong-numbers-twisted-bloody-heart/45117/ |url-status=live }}</ref> <ref name="PolygonQ3">{{Cite web |last=McWhertor |first=Michael |date=2014-01-28 |title=Hotline Miami 2 dials in Q3 2014 release date |url=https://www.polygon.com/2014/1/28/5355738/hotline-miami-2-dials-in-q3-2014-release-date |access-date=2023-08-27 |website=Polygon |language=en-US |archive-date=27 August 2023 |archive-url=https://web.archive.org/web/20230827054434/https://www.polygon.com/2014/1/28/5355738/hotline-miami-2-dials-in-q3-2014-release-date |url-status=live }}</ref> <ref name="EditorReveal">{{Cite web |title=E3 2014: Hotline Miami 2 Lets You Create and Share Your Own Levels |url=https://www.gamespot.com/articles/e3-2014-hotline-miami-2-lets-you-create-and-share-your-own-levels/1100-6420197/ |access-date=2023-09-10 |website=[[GameSpot]] |language=en-US |archive-date=11 November 2020 |archive-url=https://web.archive.org/web/20201111204304/https://www.gamespot.com/articles/e3-2014-hotline-miami-2-lets-you-create-and-share-your-own-levels/1100-6420197/ |url-status=live }}</ref> <ref name="2014Leak">{{Cite news |author1=Shaun Prescott |date=2014-08-20 |title=Hotline Miami 2 gameplay footage is 80 minutes of surreal music and ultraviolence |language=en |work=PC Gamer |url=https://www.pcgamer.com/hotline-miami-2-gameplay-footage-is-80-minutes-of-surreal-music-and-ultraviolence/ |access-date=2023-12-06 |archive-date=7 December 2023 |archive-url=https://web.archive.org/web/20231207180551/https://www.pcgamer.com/hotline-miami-2-gameplay-footage-is-80-minutes-of-surreal-music-and-ultraviolence/ |url-status=live }}</ref> <ref name="2014Delay">{{Cite magazine |last=Futter |first=Mike |date= |title=Hotline Miami 2: Wrong Number May Miss 2014 Release |url=https://www.gameinformer.com/b/news/archive/2014/10/09/hotline-miami-2-wrong-number-may-miss-2014-release.aspx |magazine=[[Game Informer]] |language=en |access-date=2023-08-27 |archive-date=27 August 2023 |archive-url=https://web.archive.org/web/20230827054434/https://www.gameinformer.com/b/news/archive/2014/10/09/hotline-miami-2-wrong-number-may-miss-2014-release.aspx |url-status=live }}</ref> <ref name="TheWayHome">{{Cite news |last=Stuart |first=Keith |date=2015-01-12 |title=Hotline Miami 2 – listen to Magic Sword's contribution to the soundtrack |language=en-GB |work=[[The Guardian]] |url=https://www.theguardian.com/technology/2015/jan/12/hotline-miami-2-listen-to-magic-swords-addition-soundtrack |access-date=2023-09-14 |issn=0261-3077 |archive-date=6 February 2017 |archive-url=https://web.archive.org/web/20170206110717/https://www.theguardian.com/technology/2015/jan/12/hotline-miami-2-listen-to-magic-swords-addition-soundtrack |url-status=live }}</ref> <ref name="ReleaseDateConfirmed">{{Cite web |title=Hotline Miami 2 Release Date Confirmed for PS4, Vita, PC |url=https://www.gamespot.com/articles/hotline-miami-2-release-date-confirmed-for-ps4-vit/1100-6425540/ |access-date=2023-09-14 |website=[[GameSpot]] |language=en-US |archive-date=11 May 2021 |archive-url=https://web.archive.org/web/20210511203612/https://www.gamespot.com/articles/hotline-miami-2-release-date-confirmed-for-ps4-vit/1100-6425540/ |url-status=live }}</ref> <ref name="AkerbladInterviewKotaku">{{Cite web |date=2017-06-04 |title=Hotline Miami Cover Artist On His Distinct Visual Style, Music, And Beard |url=https://kotaku.com/hotline-miami-cover-artist-on-his-distinct-visual-style-1795763233 |access-date=2023-12-06 |website=Kotaku |language=en |archive-date=7 December 2023 |archive-url=https://web.archive.org/web/20231207180445/https://kotaku.com/hotline-miami-cover-artist-on-his-distinct-visual-style-1795763233 |url-status=live }}</ref> <ref name="AkerbladInterviewVice">{{Cite web |last=Diver |first=Mike |date=14 March 2016 |title=Meet the Artist Who Brought the Game Hotline Miami Out of 2D |url=https://www.vice.com/read/an-interview-with-hotline-miami-artist-and-musician-niklas-kerblad-000 |url-status=live |archive-url=https://web.archive.org/web/20160413135446/http://www.vice.com/read/an-interview-with-hotline-miami-artist-and-musician-niklas-kerblad-000 |archive-date=13 April 2016 |access-date=9 April 2016 |website=[[Vice (magazine)|Vice]]}}</ref> <ref name="Payday2Collab">{{Cite web |last=Gera |first=Emily |date=2015-02-26 |title=PayDay 2 is getting new Hotline Miami 2 content packs |url=https://www.polygon.com/2015/2/26/8112619/payday-2-hotline-miami-2-content-packs-overkill |url-status=live |archive-url=https://web.archive.org/web/20211023010206/https://www.polygon.com/2015/2/26/8112619/payday-2-hotline-miami-2-content-packs-overkill |archive-date=23 October 2021 |access-date=2021-10-23 |website=[[Polygon (website)|Polygon]] |language=en-US}}</ref> <ref name="VinylSoundtrack">{{Cite web |title=Hotline Miami 2 Hits in Q1 2015, Collector's Edition Comes With Vinyl Soundtrack |url=https://www.gamespot.com/articles/hotline-miami-2-hits-in-q1-2015-collector-s-editio/1100-6424342/ |url-status=live |archive-url=https://web.archive.org/web/20220930043329/https://www.gamespot.com/articles/hotline-miami-2-hits-in-q1-2015-collector-s-editio/1100-6424342/ |archive-date=30 September 2022 |access-date=2023-09-14 |website=[[GameSpot]] |language=en-US}}</ref> <ref name="WindowsXPPatch">{{Cite news |author1=Andy Chalk |date=2015-03-16 |title=Hotline Miami 2 gets Windows XP support via unofficial patch |language=en |work=[[PC Gamer]] |url=https://www.pcgamer.com/hotline-miami-2-gets-windows-xp-support-via-unofficial-patch/ |access-date=2023-08-27 |archive-date=27 August 2023 |archive-url=https://web.archive.org/web/20230827054443/https://www.pcgamer.com/hotline-miami-2-gets-windows-xp-support-via-unofficial-patch/ |url-status=live }}</ref> <ref name="CollectedEdition">{{cite magazine |date=17 March 2015 |title=ピーッ。新しいメッセージは1件です——「衝撃の問題作『ホットライン マイアミ』の1作目と2作目がセットになって日本上陸! 『ホットライン マイアミ Collected Edition』が6月25日発売決定!!!!」【先出し週刊ファミ通】 |url=http://www.famitsu.com/news/201503/17074091.html |magazine=[[Famitsu]] |language=ja |access-date=18 March 2015 |archive-date=27 November 2015 |archive-url=https://web.archive.org/web/20151127032145/http://www.famitsu.com/news/201503/17074091.html |url-status=live }}</ref> <ref name="700Levels">{{Cite web |last=Lemon |first=Marshall |date=2016-06-22 |title=Hotline Miami 2's completed level editor is live |url=https://www.vg247.com/hotline-miami-2s-completed-level-editor-is-live |url-status=live |archive-url=https://web.archive.org/web/20230829002341/https://www.vg247.com/hotline-miami-2s-completed-level-editor-is-live |archive-date=29 August 2023 |access-date=2023-08-29 |website=[[VG247]] |language=en}}</ref> <ref name="CollectionSwitch">{{cite web |last=Sarkar |first=Samit |date=19 August 2019 |title=Hotline Miami Collection launching today on Nintendo Switch |url=https://www.polygon.com/2019/8/19/20811993/hotline-miami-collection-nintendo-switch-release-date |access-date=19 August 2019 |work=[[Polygon (website)|Polygon]] |archive-date=19 August 2019 |archive-url=https://web.archive.org/web/20190819140526/https://www.polygon.com/2019/8/19/20811993/hotline-miami-collection-nintendo-switch-release-date |url-status=live }}</ref> <ref name="CollectionXboxOne">{{Cite web |date=2020-04-07 |title=Hotline Miami Collection now available for Xbox One |url=https://www.gematsu.com/2020/04/hotline-miami-collection-now-available-for-xbox-one |url-status=live |archive-url=https://web.archive.org/web/20230827054436/https://www.gematsu.com/2020/04/hotline-miami-collection-now-available-for-xbox-one |archive-date=27 August 2023 |access-date=2023-08-27 |website=Gematsu |language=en-US}}</ref> <ref name="CollectionStadia">{{Cite web |date=18 September 2020 |title=Take back the town with Hotline Miami, arriving Sept. 22 on Stadia |url=https://community.stadia.com/t5/Stadia-Community-Blog/Take-back-the-town-with-Hotline-Miami-arriving-Sept-22-on-Stadia/ba-p/29993 |access-date=2020-11-17 |language=en-us |archive-date=2 February 2021 |archive-url=https://web.archive.org/web/20210202105440/https://community.stadia.com/t5/Stadia-Community-Blog/Take-back-the-town-with-Hotline-Miami-arriving-Sept-22-on-Stadia/ba-p/29993 |url-status=live }}</ref> <ref name="CollectionNinthGen">{{cite web |url=https://www.videogameschronicle.com/news/the-hotline-miami-games-have-been-released-for-ps5-and-xbox-series/ |title=The Hotline Miami games have been released for PS5 and Xbox Series |last=Robinson |first=Andy |work=[[Video Games Chronicle]] |date=23 October 2023 |accessdate=25 October 2023 |archiveurl=https://web.archive.org/web/20231023174628/https://www.videogameschronicle.com/news/the-hotline-miami-games-have-been-released-for-ps5-and-xbox-series/ |archivedate=23 October 2023 |url-status=live }}</ref> <!-- Metacritic --> <ref name="MCPS4">{{cite web|url=https://www.metacritic.com/game/hotline-miami-2-wrong-number/critic-reviews/?platform=playstation-4|title=Hotline Miami 2: Wrong Number for PlayStation 4 Reviews|website=[[Metacritic]]|publisher=[[CBS Interactive]]|access-date=28 January 2016|archive-date=14 March 2016|archive-url=https://web.archive.org/web/20160314134643/http://www.metacritic.com/game/playstation-4/hotline-miami-2-wrong-number/critic-reviews|url-status=live}}</ref> <ref name="MCPC">{{cite web|url=https://www.metacritic.com/game/hotline-miami-2-wrong-number/critic-reviews/?platform=pc|title=Hotline Miami 2: Wrong Number for PC Reviews|website=[[Metacritic]]|publisher=[[CBS Interactive]]|access-date=28 January 2016|archive-date=8 March 2016|archive-url=https://web.archive.org/web/20160308010014/http://www.metacritic.com/game/pc/hotline-miami-2-wrong-number/critic-reviews|url-status=live}}</ref> <ref name="MCVita">{{cite web|url=https://www.metacritic.com/game/hotline-miami-2-wrong-number/critic-reviews/?platform=playstation-vita|title=Hotline Miami 2: Wrong Number for PlayStation Vita Reviews|website=[[Metacritic]]|publisher=[[CBS Interactive]]|access-date=28 January 2016|archive-date=15 March 2015|archive-url=https://web.archive.org/web/20150315203748/http://www.metacritic.com/game/playstation-vita/hotline-miami-2-wrong-number/critic-reviews|url-status=live}}</ref> <ref name="GamesRadarReview">{{cite web|url=http://www.gamesradar.com/hotline-miami-2-wrong-number-review/|title=Hotline Miami 2: Wrong Number review|author=David Houghton|work=[[GamesRadar]]|date=11 March 2015|access-date=11 March 2015|archive-date=21 March 2015|archive-url=https://web.archive.org/web/20150321164346/http://www.gamesradar.com/hotline-miami-2-wrong-number-review/|url-status=live}}</ref> <ref name="GameInformerReview">{{cite magazine|url=http://www.gameinformer.com/games/hotline_miami_2/b/pc/archive/2015/03/10/hotline-miami-2-game-informer-review.aspx|title=Hotline Miami 2: Wrong Number|magazine=[[Game Informer]]|first=Brian|last=Shea|date=10 March 2015|access-date=10 March 2015|archive-date=18 October 2017|archive-url=https://web.archive.org/web/20171018063518/http://www.gameinformer.com/games/hotline_miami_2/b/pc/archive/2015/03/10/hotline-miami-2-game-informer-review.aspx|url-status=live}}</ref> <!-- Reception --> <ref name="EurogamerReview">{{Cite news |date=2015-03-10 |title=Hotline Miami 2: Wrong Number review |language=en |work=[[Eurogamer]] |url=https://www.eurogamer.net/hotline-miami-2-wrong-number-review |url-status=live |access-date=2023-08-27 |archive-url=https://web.archive.org/web/20230827073502/https://www.eurogamer.net/hotline-miami-2-wrong-number-review |archive-date=27 August 2023}}</ref> <ref name="IGNReview">{{Cite web |last=Rad |first=Chloi |date=2015-03-10 |title=Hotline Miami 2: Wrong Number Review |url=https://www.ign.com/articles/2015/03/10/hotline-miami-2-wrong-number-review |url-status=live |archive-url=https://web.archive.org/web/20230827073457/https://www.ign.com/articles/2015/03/10/hotline-miami-2-wrong-number-review |archive-date=27 August 2023 |access-date=2023-08-27 |website=[[IGN]] |language=en}}</ref> <ref name="PasteReview">{{Cite web |title=Hotline Miami 2: Wrong Number—Gore Bore |url=https://www.pastemagazine.com/games/miami/hotline-miami-2-wrong-number-reviewgore-bore |url-status=live |archive-url=https://web.archive.org/web/20230827194903/https://www.pastemagazine.com/games/miami/hotline-miami-2-wrong-number-reviewgore-bore |archive-date=27 August 2023 |access-date=2023-08-27 |website=[[Paste (magazine)|Paste]] |language=en-US}}</ref> <ref name="RPS2">{{Cite news |last1=Meer |first1=Alec |date=2015-03-18 |title=The RPS Verdict: Hotline Miami 2 |language=en |work=[[Rock Paper Shotgun]] |url=https://www.rockpapershotgun.com/the-rps-verdict-hotline-miami-2 |url-status=live |access-date=2023-09-13 |archive-url=https://web.archive.org/web/20221206181454/https://www.rockpapershotgun.com/the-rps-verdict-hotline-miami-2 |archive-date=6 December 2022}}</ref> <ref name="VicePlot">{{Cite web |last=Cook |first=Dave |date=2015-04-17 |title=The Story of 'Hotline Miami 2' Explained |url=https://www.vice.com/en/article/gqmpbw/the-ghost-wolf-legacy-hotline-miami-2s-story-explained-251 |url-status=live |archive-url=https://web.archive.org/web/20230827183330/https://www.vice.com/en/article/gqmpbw/the-ghost-wolf-legacy-hotline-miami-2s-story-explained-251 |archive-date=27 August 2023 |access-date=2023-08-27 |website=[[Vice (magazine)|Vice]] |language=en}}</ref> <ref name="PolygonReview">{{Cite web |last=McElroy |first=Griffin |date=2015-03-10 |title=Hotline Miami 2 - Wrong Number review: a history of violence |url=https://www.polygon.com/2015/3/10/8177615/hotline-miami-2-wrong-number-review-pc |url-status=live |archive-url=https://web.archive.org/web/20230625134608/https://www.polygon.com/2015/3/10/8177615/hotline-miami-2-wrong-number-review-pc |archive-date=25 June 2023 |access-date=2023-09-13 |website=[[Polygon (website)|Polygon]] |language=en-US}}</ref> <ref name="DestructoidReview">{{Cite web |title=Review: Hotline Miami 2: Wrong Number |url=https://www.destructoid.com/reviews/review-hotline-miami-2-wrong-number/ |url-status=live |archive-url=https://web.archive.org/web/20230902220953/https://www.destructoid.com/reviews/review-hotline-miami-2-wrong-number/ |archive-date=2 September 2023 |access-date=2023-09-02 |website=[[Destructoid]] |language=en-US}}</ref> <ref name="YouAreTheBlood">{{Cite web |last=McCarthy |first=Caty |date=2018-10-16 |title=How a Somber Music Cue Defines the Beginning of Red Dead Redemption's Iconic Final Act |url=https://www.vg247.com/how-a-somber-music-cue-defines-the-beginning-of-red-dead-redemptions-iconic-final-act |access-date=2023-08-27 |website=[[VG247]] |language=en |archive-date=27 August 2023 |archive-url=https://web.archive.org/web/20230827050921/https://www.vg247.com/how-a-somber-music-cue-defines-the-beginning-of-red-dead-redemptions-iconic-final-act |url-status=live }}</ref> <!-- Controversy --> <ref name="PCGamerPreview">{{cite magazine |last=Ellison |first=Cara |date=15 August 2013 |title=Hotline Miami 2: Wrong Number hands-on |url=http://www.pcgamer.com/hotline-miami-2-wrong-number-1/ |magazine=[[PC Gamer]] |access-date=18 June 2014 |archive-date=4 January 2015 |archive-url=https://web.archive.org/web/20150104184111/http://www.pcgamer.com/hotline-miami-2-wrong-number-1/ |url-status=live }}</ref> <ref name="IGNAustraliaBan">{{Cite web |last=Reilly |first=Luke |date=2015-01-15 |title=Implied Sexual Violence Saw Hotline Miami 2 Refused Classification in Australia |url=https://www.ign.com/articles/2015/01/15/implied-sexual-violence-saw-hotline-miami-2-refused-classification-in-australia |access-date=2023-12-04 |website=IGN |language=en |archive-date=4 December 2023 |archive-url=https://web.archive.org/web/20231204233631/https://www.ign.com/articles/2015/01/15/implied-sexual-violence-saw-hotline-miami-2-refused-classification-in-australia |url-status=live }}</ref> <ref name="RPSSexualAssaultScene">{{cite web |last=Grayson |first=Nathan |date=5 September 2013 |title=Hotline Miami Devs Reconsidering Sexual Assault Scene |url=http://www.rockpapershotgun.com/2013/09/05/hotline-miami-devs-reconsidering-sexual-assault-scene/ |url-status=live |archive-url=https://web.archive.org/web/20140621023747/http://www.rockpapershotgun.com/2013/09/05/hotline-miami-devs-reconsidering-sexual-assault-scene/ |archive-date=21 June 2014 |access-date=18 June 2014 |website=[[Rock Paper Shotgun]]}}</ref> <ref name="DevolverStatement">{{cite web |date=15 January 2015 |title=Hotline Miami 2 Australian Classification Statement |url=http://www.devolverdigital.com/blog/view/hotline-miami-2-australian-classification |url-status=dead |archive-url=https://web.archive.org/web/20150511052427/http://www.devolverdigital.com/blog/view/hotline-miami-2-australian-classification |archive-date=11 May 2015 |access-date=5 May 2015 |publisher=[[Devolver Digital]]}}</ref> <ref name="PCGamerPiracy">{{cite web |last=Prescott |first=Shaun |date=16 January 2015 |title=Australians should pirate Hotline Miami 2 following ban, says dev |url=http://www.pcgamer.com/australians-should-pirate-hotline-miami-2-following-ban-says-dev/ |url-status=live |archive-url=https://web.archive.org/web/20171221190621/http://www.pcgamer.com/australians-should-pirate-hotline-miami-2-following-ban-says-dev/ |archive-date=21 December 2017 |access-date=5 May 2015 |work=[[PC Gamer]]}}</ref> <ref name="IGNPiracy">{{cite web |last=Reilly |first=Luke |date=19 January 2015 |title=Devolver on Hotline Miami 2 Dev's Message to Australian Fan to Pirate Banned Game |url=http://www.ign.com/articles/2015/01/20/devolver-on-hotline-miami-2-devs-message-to-australian-fan-to-pirate-banned-game |url-status=live |archive-url=https://web.archive.org/web/20150429041949/http://www.ign.com/articles/2015/01/20/devolver-on-hotline-miami-2-devs-message-to-australian-fan-to-pirate-banned-game |archive-date=29 April 2015 |access-date=5 May 2015 |work=[[IGN]]}}</ref> <ref name="EShopListingGS">{{cite web |last=O'Conner |first=James |date=August 19, 2019 |title=Hotline Miami 2 Is No Longer Banned In Australia - On Switch, At Least, And For Now |url=https://www.gamespot.com/articles/hotline-miami-2-is-no-longer-banned-in-australia-o/1100-6469238/ |url-status=live |archive-url=https://web.archive.org/web/20190821232259/https://www.gamespot.com/articles/hotline-miami-2-is-no-longer-banned-in-australia-o/1100-6469238/ |archive-date=21 August 2019 |access-date=August 21, 2019 |work=[[GameSpot]]}}</ref> <ref name="EShopListingNL">{{Cite web |date=2019-08-21 |title=Hotline Miami Collection Removed From The Australian Switch eShop |url=https://www.nintendolife.com/news/2019/08/hotline_miami_collection_removed_from_the_australian_switch_eshop |access-date=2023-09-18 |website=[[Nintendo Life]] |language=en-GB |archive-date=4 October 2023 |archive-url=https://web.archive.org/web/20231004103157/https://www.nintendolife.com/news/2019/08/hotline_miami_collection_removed_from_the_australian_switch_eshop |url-status=live }}</ref> <ref name="KillScreenReview">{{Cite web |last=Budgor |first=Astrid |date=2015-03-24 |title=Hotline Miami 2 force-feeds you sleaze |url=https://killscreen.com/previously/articles/hotline-miami-2-force-feeds-you-sleaze/ |url-status=live |archive-url=https://web.archive.org/web/20230827073502/https://killscreen.com/previously/articles/hotline-miami-2-force-feeds-you-sleaze/ |archive-date=27 August 2023 |access-date=2023-08-27 |website=[[Kill Screen]] |language=en-US}}</ref> }} {{Authority control}} [[Category:2015 video games]] [[Category:Action games]] [[Category:Alternate history video games]] [[Category:Android (operating system) games]] [[Category:Cold War video games]] [[Category:Dennaton Games games]] [[Category:Devolver Digital games]] [[Category:Fiction about prison escapes]] [[Category:Hotline Miami]] [[Category:Indie games]] [[Category:Linux games]] [[Category:MacOS games]] [[Category:Neo-noir video games]] [[Category:Nintendo Switch games]] [[Category:Obscenity controversies in video games]] [[Category:Organized crime video games]] [[Category:PlayStation 3 games]] [[Category:PlayStation 4 games]] [[Category:PlayStation 5 games]] [[Category:PlayStation Network games]] [[Category:PlayStation Vita games]] [[Category:Stadia games]] [[Category:Top-down video games]] [[Category:Video game prequels]] [[Category:Video game sequels]] [[Category:Video games about police officers]] [[Category:Video games developed in Sweden]] [[Category:Video games featuring female protagonists]] [[Category:Video games set in 1985]] [[Category:Video games set in 1986]] [[Category:Video games set in 1989]] [[Category:Video games set in 1990]] [[Category:Video games set in 1991]] [[Category:Video games set in Florida]] [[Category:Video games set in Hawaii]] [[Category:Video games set in Miami]] [[Category:Video games set in prison]] [[Category:Video games with Steam Workshop support]] [[Category:Windows games]] [[Category:Works about Colombian drug cartels]] [[Category:Works about the Russian Mafia]] [[Category:Xbox One games]] [[Category:Xbox Series X and Series S games]]'
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'@@ -1,51 +1,3 @@ -{{Short description|2015 video game}} -{{Good article}} -{{Use dmy dates|date=January 2017}} -{{Infobox video game -| title = Hotline Miami 2: Wrong Number -| image = Hotline Miami 2 cover.png -| caption = Cover art featuring "Beard", drawn by [[Niklas Åkerblad]] -| developer = {{Unbulleted list -| Dennaton Games -| Abstraction Games -}} -| publisher = [[Devolver Digital]] -| engine = -| platforms = {{Collapsible list - | title = {{Nobold|[[Windows]]<br/>[[OS X]]<br/>[[Linux]]<br/>[[PlayStation 3]]<br/>[[PlayStation 4]]<br/>[[PlayStation Vita]]}} - | [[Android (operating system)|Android]] - | [[Nintendo Switch]] - | [[Xbox One]] - | [[Google Stadia|Stadia]] - | [[PlayStation 5]] - | [[Xbox Series X/S]] -}} -| released = {{collapsible list|title={{nobold|10 March 2015}} -|{{nowrap|'''Lin''', '''OSX''', '''PS3''', '''PS4''', '''Vita''', '''Win'''}}|10 March 2015 -| '''Android'''|4 August 2015 -| '''Nintendo Switch'''|19 August 2019 -| '''Xbox One'''|7 April 2020 -| '''Stadia'''|22 September 2020 -| '''PS5''', '''Xbox Series X/S'''|23 October 2023 -}} -| genre = [[Top-down shooter]] -| modes = [[Single-player video game|Single-player]] -| designer = {{Unbulleted list -| [[Jonatan Söderström]] -| Dennis Wedin -}} -| programmer = Jonatan Söderström -| artist = Dennis Wedin -| writer = {{Unbulleted list -| Jonatan Söderström -| Dennis Wedin -}} -}} - -'''''Hotline Miami 2: Wrong Number''''' is a 2015 [[top-down shooter]] video game co-developed by Dennaton Games and Abstraction Games, and published by [[Devolver Digital]]. The game takes place before, during, and after the events of ''[[Hotline Miami]]'', with the majority of it focusing on the aftermath of the massacres committed against the [[Russian mafia]] in [[Miami]] by the previous game's protagonist, Jacket. The player takes on the role of several different characters throughout the game, witnessing the events from different perspectives across the United States. In each level of the game, the player is tasked with defeating every enemy through any means possible. In the version of the game released on [[Steam (service)|Steam]], the player has access to a [[level editor]], allowing them to create their own levels and share them. - -The game was originally conceived as [[downloadable content]] for the previous game, with the project being converted into a standalone sequel after the length of it surpassed the base game. The game was first announced to be in development in December 2012 through [[Jonatan Söderström]]'s [[Twitter]]. The game was developed to be the last in the series, with Dennaton incorporating all concepts they had had from the development of the first game into the sequel. It was formally announced at [[E3 2013]], and after a few delays, released worldwide on 10 March 2015 for [[Linux]], [[OS X]], [[PlayStation 3]], [[PlayStation 4]], [[PlayStation Vita]], and [[Windows]]. A localized version released in Japan on June 25 as part of ''Hotline Miami: Collected Edition''. An [[Android (operating system)|Android]] port was released on August 4. - -''Hotline Miami 2: Wrong Number'' received generally positive reviews from critics, with reviewers generally praising the soundtrack and gameplay, but having divisive opinions on the level design and ending. A scene depicting sexual assault triggered a mostly negative response from media outlets, and resulted in the game being [[List of banned video games in Australia|refused classification in Australia]]. The game was ported onto [[Nintendo Switch]] alongside the first game in the ''Hotline Miami Collection'' in 2019, which was later ported onto the [[Xbox One]] and [[Google Stadia|Stadia]] in 2020 and the [[PlayStation 5]] and [[Xbox Series X/S]] in 2023. +Drug=death kill=dearth ending sad == Gameplay == '
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[ 0 => '{{Short description|2015 video game}}', 1 => '{{Good article}}', 2 => '{{Use dmy dates|date=January 2017}}', 3 => '{{Infobox video game', 4 => '| title = Hotline Miami 2: Wrong Number', 5 => '| image = Hotline Miami 2 cover.png', 6 => '| caption = Cover art featuring "Beard", drawn by [[Niklas Åkerblad]]', 7 => '| developer = {{Unbulleted list', 8 => '| Dennaton Games', 9 => '| Abstraction Games', 10 => '}}', 11 => '| publisher = [[Devolver Digital]]', 12 => '| engine = ', 13 => '| platforms = {{Collapsible list', 14 => ' | title = {{Nobold|[[Windows]]<br/>[[OS X]]<br/>[[Linux]]<br/>[[PlayStation 3]]<br/>[[PlayStation 4]]<br/>[[PlayStation Vita]]}}', 15 => ' | [[Android (operating system)|Android]]', 16 => ' | [[Nintendo Switch]]', 17 => ' | [[Xbox One]]', 18 => ' | [[Google Stadia|Stadia]]', 19 => ' | [[PlayStation 5]]', 20 => ' | [[Xbox Series X/S]]', 21 => '}}', 22 => '| released = {{collapsible list|title={{nobold|10 March 2015}}', 23 => '|{{nowrap|'''Lin''', '''OSX''', '''PS3''', '''PS4''', '''Vita''', '''Win'''}}|10 March 2015', 24 => '| '''Android'''|4 August 2015', 25 => '| '''Nintendo Switch'''|19 August 2019', 26 => '| '''Xbox One'''|7 April 2020', 27 => '| '''Stadia'''|22 September 2020', 28 => '| '''PS5''', '''Xbox Series X/S'''|23 October 2023', 29 => '}}', 30 => '| genre = [[Top-down shooter]]', 31 => '| modes = [[Single-player video game|Single-player]]', 32 => '| designer = {{Unbulleted list', 33 => '| [[Jonatan Söderström]]', 34 => '| Dennis Wedin', 35 => '}}', 36 => '| programmer = Jonatan Söderström', 37 => '| artist = Dennis Wedin', 38 => '| writer = {{Unbulleted list', 39 => '| Jonatan Söderström', 40 => '| Dennis Wedin', 41 => '}}', 42 => '}}', 43 => '', 44 => ''''''Hotline Miami 2: Wrong Number''''' is a 2015 [[top-down shooter]] video game co-developed by Dennaton Games and Abstraction Games, and published by [[Devolver Digital]]. The game takes place before, during, and after the events of ''[[Hotline Miami]]'', with the majority of it focusing on the aftermath of the massacres committed against the [[Russian mafia]] in [[Miami]] by the previous game's protagonist, Jacket. The player takes on the role of several different characters throughout the game, witnessing the events from different perspectives across the United States. In each level of the game, the player is tasked with defeating every enemy through any means possible. In the version of the game released on [[Steam (service)|Steam]], the player has access to a [[level editor]], allowing them to create their own levels and share them.', 45 => '', 46 => 'The game was originally conceived as [[downloadable content]] for the previous game, with the project being converted into a standalone sequel after the length of it surpassed the base game. The game was first announced to be in development in December 2012 through [[Jonatan Söderström]]'s [[Twitter]]. The game was developed to be the last in the series, with Dennaton incorporating all concepts they had had from the development of the first game into the sequel. It was formally announced at [[E3 2013]], and after a few delays, released worldwide on 10 March 2015 for [[Linux]], [[OS X]], [[PlayStation 3]], [[PlayStation 4]], [[PlayStation Vita]], and [[Windows]]. A localized version released in Japan on June 25 as part of ''Hotline Miami: Collected Edition''. An [[Android (operating system)|Android]] port was released on August 4.', 47 => '', 48 => '''Hotline Miami 2: Wrong Number'' received generally positive reviews from critics, with reviewers generally praising the soundtrack and gameplay, but having divisive opinions on the level design and ending. A scene depicting sexual assault triggered a mostly negative response from media outlets, and resulted in the game being [[List of banned video games in Australia|refused classification in Australia]]. The game was ported onto [[Nintendo Switch]] alongside the first game in the ''Hotline Miami Collection'' in 2019, which was later ported onto the [[Xbox One]] and [[Google Stadia|Stadia]] in 2020 and the [[PlayStation 5]] and [[Xbox Series X/S]] in 2023.' ]
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'<div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><p>Drug=death kill=dearth ending sad </p> <div id="toc" class="toc" role="navigation" aria-labelledby="mw-toc-heading"><input type="checkbox" role="button" id="toctogglecheckbox" class="toctogglecheckbox" style="display:none" /><div class="toctitle" lang="en" dir="ltr"><h2 id="mw-toc-heading">Contents</h2><span class="toctogglespan"><label class="toctogglelabel" for="toctogglecheckbox"></label></span></div> <ul> <li class="toclevel-1 tocsection-1"><a href="#Gameplay"><span class="tocnumber">1</span> <span class="toctext">Gameplay</span></a></li> <li class="toclevel-1 tocsection-2"><a href="#Synopsis"><span class="tocnumber">2</span> <span class="toctext">Synopsis</span></a> <ul> <li class="toclevel-2 tocsection-3"><a href="#Characters_and_setting"><span class="tocnumber">2.1</span> <span class="toctext">Characters and setting</span></a></li> <li class="toclevel-2 tocsection-4"><a href="#Plot"><span class="tocnumber">2.2</span> <span class="toctext">Plot</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-5"><a href="#Development"><span class="tocnumber">3</span> <span class="toctext">Development</span></a> <ul> <li class="toclevel-2 tocsection-6"><a href="#Music"><span class="tocnumber">3.1</span> <span class="toctext">Music</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-7"><a href="#Marketing_and_release"><span class="tocnumber">4</span> <span class="toctext">Marketing and release</span></a></li> <li class="toclevel-1 tocsection-8"><a href="#Reception"><span class="tocnumber">5</span> <span class="toctext">Reception</span></a> <ul> <li class="toclevel-2 tocsection-9"><a href="#Critical_response"><span class="tocnumber">5.1</span> <span class="toctext">Critical response</span></a></li> <li class="toclevel-2 tocsection-10"><a href="#Sexual_assault_scene"><span class="tocnumber">5.2</span> <span class="toctext">Sexual assault scene</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-11"><a href="#Notes"><span class="tocnumber">6</span> <span class="toctext">Notes</span></a></li> <li class="toclevel-1 tocsection-12"><a href="#References"><span class="tocnumber">7</span> <span class="toctext">References</span></a></li> </ul> </div> <h2><span class="mw-headline" id="Gameplay">Gameplay</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Hotline_Miami_2:_Wrong_Number&amp;action=edit&amp;section=1"title="Edit section: Gameplay" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h2> <figure class="mw-default-size mw-halign-left" typeof="mw:File/Thumb"><a href="/wiki/File:Hotline_Miami_2_Gameplay.png" class="mw-file-description"><img alt="Presented from a top-down angle, a woman wearing a zebra mask shoots a pistol at members of the Russian mafia, dressed up in white suits. Their blood covers the floor and their corpses lie across the area. The points the player has acquired (playing as the zebra mask wearing woman) is presented in the top-right." src="//upload.wikimedia.org/wikipedia/en/thumb/f/fb/Hotline_Miami_2_Gameplay.png/220px-Hotline_Miami_2_Gameplay.png" decoding="async" width="220" height="124" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/f/fb/Hotline_Miami_2_Gameplay.png/330px-Hotline_Miami_2_Gameplay.png 1.5x, //upload.wikimedia.org/wikipedia/en/f/fb/Hotline_Miami_2_Gameplay.png 2x" data-file-width="422" data-file-height="237" /></a><figcaption>A gameplay screenshot showing the player playing as "Corey", while engaging in combat with the Russian mafia, with the current score visible in the top right</figcaption></figure> <p><i>Hotline Miami 2: Wrong Number</i> is a <a href="/wiki/Top-down_shooter" class="mw-redirect" title="Top-down shooter">top-down shooter</a> game.<sup id="cite_ref-HardcoreGamerReview_1-0" class="reference"><a href="#cite_note-HardcoreGamerReview-1">&#91;1&#93;</a></sup><sup id="cite_ref-GameSpotReview_2-0" class="reference"><a href="#cite_note-GameSpotReview-2">&#91;2&#93;</a></sup> It is <a href="/wiki/Level_(video_game)" class="mw-redirect" title="Level (video game)">divided into several chapters</a> (such as a building), each of which is further broken down into several stages (such as the floors of the aforementioned building). In each chapter, the player is tasked with defeating every enemy with a variety of melee and ranged attacks. Additional methods available to the player include knocking out enemies with a door or kicking them against the wall, as well as finishing moves. Each stage has a varied design, composed of large, open rooms with many different ways for enemies to approach the player.<sup id="cite_ref-GameSpotReview_2-1" class="reference"><a href="#cite_note-GameSpotReview-2">&#91;2&#93;</a></sup> Most chapters have the player take control of a different character, with the game having thirteen playable characters in total. Each character behaves differently, possessing unique abilities such as dodging, dual wielding machine guns, or defeating opponents <a href="/wiki/Pacifism" title="Pacifism">non-lethally</a>.<sup id="cite_ref-GameSpotReview_2-2" class="reference"><a href="#cite_note-GameSpotReview-2">&#91;2&#93;</a></sup> Some characters have the ability to choose from a selection of weapons or masks, the latter of which will modify the player character's abilities depending on the mask chosen.<sup id="cite_ref-GameSpotReview_2-3" class="reference"><a href="#cite_note-GameSpotReview-2">&#91;2&#93;</a></sup><sup id="cite_ref-PCGamerReview_3-0" class="reference"><a href="#cite_note-PCGamerReview-3">&#91;3&#93;</a></sup> </p><p>Both the player and enemies can be felled from a single attack. To compensate, the player is able to quickly restart the current stage after death, allowing the player to rethink their strategy.<sup id="cite_ref-GameSpotReview_2-4" class="reference"><a href="#cite_note-GameSpotReview-2">&#91;2&#93;</a></sup> As the game progresses, different types of enemies will appear, such as guard dogs immune to melee attacks and thugs that are immune to everything except bullets.<sup id="cite_ref-PCGamerReview_3-1" class="reference"><a href="#cite_note-PCGamerReview-3">&#91;3&#93;</a></sup><sup id="cite_ref-GameSpotReview_2-5" class="reference"><a href="#cite_note-GameSpotReview-2">&#91;2&#93;</a></sup> Additionally, enemy <a href="/wiki/Artificial_intelligence" title="Artificial intelligence">AI</a> is inconsistent, with enemy reactions towards player action being varied and enemies being able to get stuck in place.<sup id="cite_ref-GamesRadarReview_4-0" class="reference"><a href="#cite_note-GamesRadarReview-4">&#91;4&#93;</a></sup><sup id="cite_ref-PCGNReview_5-0" class="reference"><a href="#cite_note-PCGNReview-5">&#91;5&#93;</a></sup> Upon completion of the game, "Hard Mode" is unlocked for levels in which the player achieved a rank of C+ or higher. In Hard Mode, enemies are more difficult to take down and abilities such as locking on enemies are removed.<sup id="cite_ref-PolygonHardMode_6-0" class="reference"><a href="#cite_note-PolygonHardMode-6">&#91;6&#93;</a></sup> </p><p>Exclusively for the version of the game released on <a href="/wiki/Steam_(service)" title="Steam (service)">Steam</a>, a <a href="/wiki/Level_editor" class="mw-redirect" title="Level editor">level editor</a> is included, allowing players to create their own levels.<sup id="cite_ref-GameSpotEditor_7-0" class="reference"><a href="#cite_note-GameSpotEditor-7">&#91;7&#93;</a></sup> Additional tools allow the players to create their own <a href="/wiki/Cutscene" title="Cutscene">cutscenes</a> and dialog, making it possible for players to create their own campaigns. These creations can then be shared onto the <a href="/wiki/Steam_(service)#Steam_Workshop" title="Steam (service)">Steam Workshop</a> service, where other players are able to download and play them.<sup id="cite_ref-EngadgetEditor_8-0" class="reference"><a href="#cite_note-EngadgetEditor-8">&#91;8&#93;</a></sup> </p> <h2><span class="mw-headline" id="Synopsis">Synopsis</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Hotline_Miami_2:_Wrong_Number&amp;action=edit&amp;section=2"title="Edit section: Synopsis" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h2> <h3><span class="mw-headline" id="Characters_and_setting">Characters and setting</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Hotline_Miami_2:_Wrong_Number&amp;action=edit&amp;section=3"title="Edit section: Characters and setting" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h3> <p>The plot of <i>Hotline Miami 2: Wrong Number</i> is told out of order: before, during, and after the events of the original, focusing on events in 1985, 1989, and 1991 respectively. Following the events of <i><a href="/wiki/Hotline_Miami" title="Hotline Miami">Hotline Miami</a></i>, the player character, "Jacket",<sup id="cite_ref-10" class="reference"><a href="#cite_note-10">&#91;a&#93;</a></sup> has been arrested after being manipulated into killing off the leadership of the <a href="/wiki/Russian_mafia" title="Russian mafia">Russian mafia</a> by 50 Blessings, a <a href="/wiki/Neo-nationalism" title="Neo-nationalism">neo-nationalist</a> terror cell that masquerades as a peaceful activist group, gaining nationwide infamy. </p><p>The game follows several playable characters in a series of intersecting plotlines exploring both the background and the aftermath of Jacket's rampage: Martin Brown, a sadistic actor who uses his role in the film <i>Midnight Animal</i> to live out his violent fantasies; The Fans, a group of copycat killers seeking to emulate Jacket; Evan Wright, a journalist who seeks to write a book about the killings; Manny Pardo, a detective who mainly uses violence to dispatch criminals; "Beard", the basis of the shopkeeper from Jacket's hallucinations in the first game who was part of a commando squad with Jacket in Hawaii; the Son of the Russian Mafia boss of the first game, who seeks to return the Russians to power against the Colombian Cartel; The Henchman, who seeks to retire from the Mafia; Jake, a <a href="/wiki/Nativism_(politics)" title="Nativism (politics)">nativist</a> member of 50 Blessings; and Richter, a reluctant operative of 50 Blessings who was threatened into committing the murders, both of whom were active alongside Jacket in 1989. </p><p>Furthermore, "Richard", a mysterious figure in a rooster mask that occasionally appeared to Jacket in the original game, appears at different points to most of the game's playable characters, taunting and criticizing them for their actions. </p> <h3><span class="mw-headline" id="Plot">Plot</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Hotline_Miami_2:_Wrong_Number&amp;action=edit&amp;section=4"title="Edit section: Plot" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h3> <p>In 1985, the United States and the Soviet Union are at war, and <a href="/wiki/Soviet_forces" class="mw-redirect" title="Soviet forces">Soviet forces</a> have invaded and occupied <a href="/wiki/Hawaiian_Islands" title="Hawaiian Islands">Hawaii</a>. To repel the invasion, Beard and his squad conduct a series of <a href="/wiki/Special_operations" title="Special operations">special operations</a> against the Soviets. As the war proceeds, their psychologically troubled Colonel begins losing his grip on reality, volunteering them for increasingly desperate and dangerous missions while ruminating on their impending deaths and the loss of the war. For their last assignment, they besiege a heavily guarded Soviet-occupied power plant. As they make their way through the building, the Soviet Colonel - in an act of desparation - murders the plant's technicians and causes a reactor meltdown before committing suicide. As the unit escape, a booby trap explodes and severely injures two of its members, including Jacket, but Beard manages to carry him to safety and save his life. After the event, the two are sent home as the war continues. One year later, the Soviets fire a nuclear missile at <a href="/wiki/San_Francisco" title="San Francisco">San Francisco</a>, winning the war and killing Beard. </p><p>In 1989, Jake and Richter are sent on missions parallel to Jacket's. Jake realizes the officially-peaceful 50 Blessings organization has been the one ordering him to commit massacres when he meets with one of their representatives, who denies everything. Afterwards, Jake is sent on a suicide mission, but is captured and eventually killed by the Russian Mafia. Richter is reluctant to work with 50 Blessings until they threaten his ailing mother. He is eventually captured and imprisoned, but manages to escape during a prison riot orchestrated by the organization to kill him to prevent him from corroborating Jacket's testimony. </p><p>In 1991, Jacket undergoes trial for the mass murders he perpetrated. The trials are widely publicized, resulting in the creation of a film depicting Jacket as "The Pig Butcher", as well as journalist Evan Wright writing a book on the killings while trying to learn more about the events as his marriage and finances are strained. Evan is given leads by his friend Manny Pardo, a police detective who uses his position to go on killing sprees during stakeout operations, justifying them as self-defense. Richter also shares his story with Evan in exchange for plane tickets for his mother to come to Hawaii. The aforementioned film's star, Martin Brown, dies when he is accidentally shot by an actress with live ammunition on set of the film's final scene. Inspired by Jacket's killings, the Fans carry out a string of murders against petty crooks and drug dealers, unaware of the larger context of Jacket's campaign of violence. Eventually they kill a former henchman of the Russian mafia, and when his boss (the Son) attempts to reconnect with him, the Fans track down the call's origins and assault the mafia's headquarters; they are all killed except for Tony. Tony is personally killed by Pardo afterwards for attempting to surrender. Following this, Pardo has a nightmare wherein he is outed as the "Miami Mutilator", a serial killer he has seemingly been after to attain fame similar to Jacket, and barricades himself in his home. </p><p>Meanwhile, the Son is trying to reclaim his father's empire from Colombian gangsters who filled the power vacuum left by his father's death. After the Colombians are defeated, he invites his old henchman to visit their new hideout, inadvertently giving away his location to the Fans and triggering the attack depicted earlier. Under the influence of his own designer drugs, the Son goes on a rampage, killing his own men in addition to the otherworldly monsters he interprets the Fans as before walking off the roof on a <a href="/wiki/Bifr%C3%B6st" title="Bifröst">rainbow bridge</a> to his death. After the attacks, Richter and his mother in Hawaii hear news of the assassination of the American and Soviet presidents in an attempted <a href="/wiki/Coup_d%27%C3%A9tat" title="Coup d&#39;état">coup d'état</a>. Due to the attack allegedly being committed by an American general, the Soviets declare war on the United States, launching several nuclear attacks that obliterate Miami and Hawaii. In their final moments, Manny Pardo points a gun at his barricaded door while drunk, Evan either works on his book or eats with his family depending on the player's actions, the actress from <i>Midnight Animal</i> drinks in her bedroom, and finally Jacket sits alone in a prison cell - before being obliterated by the bombs. Starting a new game afterwards adds a new introductory <a href="/wiki/Cutscene" title="Cutscene">cutscene</a> wherein Richard berates the playable characters for, once again, starting down a path that can only end in their deaths. </p> <h2><span class="mw-headline" id="Development">Development</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Hotline_Miami_2:_Wrong_Number&amp;action=edit&amp;section=5"title="Edit section: Development" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h2> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Jonatan_S%C3%B6derstr%C3%B6m_(Cactus)_-_Game_Developers_Conference_2010_(2).jpg" class="mw-file-description"><img alt="A 25 year old Swedish man in a grey jacket, black pants, and green hat speaking at a conference." src="//upload.wikimedia.org/wikipedia/commons/thumb/a/a7/Jonatan_S%C3%B6derstr%C3%B6m_%28Cactus%29_-_Game_Developers_Conference_2010_%282%29.jpg/220px-Jonatan_S%C3%B6derstr%C3%B6m_%28Cactus%29_-_Game_Developers_Conference_2010_%282%29.jpg" decoding="async" width="220" height="293" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/a/a7/Jonatan_S%C3%B6derstr%C3%B6m_%28Cactus%29_-_Game_Developers_Conference_2010_%282%29.jpg/330px-Jonatan_S%C3%B6derstr%C3%B6m_%28Cactus%29_-_Game_Developers_Conference_2010_%282%29.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/a/a7/Jonatan_S%C3%B6derstr%C3%B6m_%28Cactus%29_-_Game_Developers_Conference_2010_%282%29.jpg/440px-Jonatan_S%C3%B6derstr%C3%B6m_%28Cactus%29_-_Game_Developers_Conference_2010_%282%29.jpg 2x" data-file-width="2736" data-file-height="3648" /></a><figcaption>Designer and programmer <a href="/wiki/Jonatan_S%C3%B6derstr%C3%B6m" title="Jonatan Söderström">Jonatan Söderström</a> at the <a href="/wiki/Game_Developers_Conference" title="Game Developers Conference">Game Developers Conference</a> in 2010</figcaption></figure> <p><i>Hotline Miami 2: Wrong Number</i> was developed by Dennaton Games,<sup id="cite_ref-IGNAnnouncement_11-0" class="reference"><a href="#cite_note-IGNAnnouncement-11">&#91;10&#93;</a></sup> a team composed of designer and programmer <a href="/wiki/Jonatan_S%C3%B6derstr%C3%B6m" title="Jonatan Söderström">Jonatan Söderström</a> and artist Dennis Wedin.<sup id="cite_ref-RPSInterview_12-0" class="reference"><a href="#cite_note-RPSInterview-12">&#91;11&#93;</a></sup> Shortly after the release and success of the <a href="/wiki/Hotline_Miami" title="Hotline Miami">first game</a>, Dennaton began developing <a href="/wiki/Downloadable_content" title="Downloadable content">downloadable content</a>, while also stating that the game was financially successful enough to fund a new game.<sup id="cite_ref-EurogamerSuccess_13-0" class="reference"><a href="#cite_note-EurogamerSuccess-13">&#91;12&#93;</a></sup> This downloadable content was set to be as long as the base game, and would feature new playable characters and a level editor.<sup id="cite_ref-EurogamerSuccess_13-1" class="reference"><a href="#cite_note-EurogamerSuccess-13">&#91;12&#93;</a></sup> As the downloadable content's proposed length surpassed that of the base game, the project was converted into a sequel. On 26 November 2012, ten days after Dennaton stated plans to release downloadable content, Söderström announced <i>Hotline Miami 2</i> to be in development via <a href="/wiki/Twitter" title="Twitter">Twitter</a>. However, the developers were still focused on fixing bugs in this original game.<sup id="cite_ref-IGNAnnouncement_11-1" class="reference"><a href="#cite_note-IGNAnnouncement-11">&#91;10&#93;</a></sup><sup id="cite_ref-EurogamerAnnouncement_14-0" class="reference"><a href="#cite_note-EurogamerAnnouncement-14">&#91;13&#93;</a></sup> The game was made in <a href="/wiki/Game_Maker_7" class="mw-redirect" title="Game Maker 7">Game Maker 7</a>, the same engine used for the first game. Additionally, Abstraction Games ported the game to their own SilverWare engine using their Game Maker conversion program GameBaker. This replaced the need for <a href="/wiki/PhyreEngine" title="PhyreEngine">PhyreEngine</a>, which was used for ports of the first game.<sup id="cite_ref-AbstractionPrimary_15-0" class="reference"><a href="#cite_note-AbstractionPrimary-15">&#91;14&#93;</a></sup><sup id="cite_ref-GamesIndustry_16-0" class="reference"><a href="#cite_note-GamesIndustry-16">&#91;15&#93;</a></sup> </p><p>The game was designed to be the last in the series, with Dennaton focusing on including ideas they were unable to use in the first game and developing a more fleshed out universe. Dennaton prioritized developing the game specifically for the fans of the original, comparing their development strategy to that of the <a href="/wiki/Mega_Man_series" class="mw-redirect" title="Mega Man series"><i>Mega Man</i> series</a>. Unconcerned with trying to attract a larger audience, they described that they would "give people that like the first game another game that they will enjoy." A primary focus of the team was to expand the universe of <i>Hotline Miami</i>, and design new characters for it that were each given their own personality. Söderström described that giving characters more personality was a necessity, or else they would have turned out to be "bland".<sup id="cite_ref-PCGamerInterview_9-1" class="reference"><a href="#cite_note-PCGamerInterview-9">&#91;9&#93;</a></sup><sup id="cite_ref-Time_17-0" class="reference"><a href="#cite_note-Time-17">&#91;16&#93;</a></sup> </p> <h3><span class="mw-headline" id="Music">Music</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Hotline_Miami_2:_Wrong_Number&amp;action=edit&amp;section=6"title="Edit section: Music" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h3> <style data-mw-deduplicate="TemplateStyles:r1134653256">.mw-parser-output .side-box{margin:4px 0;box-sizing:border-box;border:1px solid #aaa;font-size:88%;line-height:1.25em;background-color:#f9f9f9;display:flow-root}.mw-parser-output .side-box-abovebelow,.mw-parser-output .side-box-text{padding:0.25em 0.9em}.mw-parser-output .side-box-image{padding:2px 0 2px 0.9em;text-align:center}.mw-parser-output .side-box-imageright{padding:2px 0.9em 2px 0;text-align:center}@media(min-width:500px){.mw-parser-output .side-box-flex{display:flex;align-items:center}.mw-parser-output .side-box-text{flex:1}}@media(min-width:720px){.mw-parser-output .side-box{width:238px}.mw-parser-output .side-box-right{clear:right;float:right;margin-left:1em}.mw-parser-output .side-box-left{margin-right:1em}}</style><style data-mw-deduplicate="TemplateStyles:r1096940132">.mw-parser-output .listen .side-box-text{line-height:1.1em}.mw-parser-output .listen-plain{border:none;background:transparent}.mw-parser-output .listen-embedded{width:100%;margin:0;border-width:1px 0 0 0;background:transparent}.mw-parser-output .listen-header{padding:2px}.mw-parser-output .listen-embedded .listen-header{padding:2px 0}.mw-parser-output .listen-file-header{padding:4px 0}.mw-parser-output .listen .description{padding-top:2px}.mw-parser-output .listen .mw-tmh-player{max-width:100%}@media(max-width:719px){.mw-parser-output .listen{clear:both}}@media(min-width:720px){.mw-parser-output .listen:not(.listen-noimage){width:320px}.mw-parser-output .listen-left{overflow:visible;float:left}.mw-parser-output .listen-center{float:none;margin-left:auto;margin-right:auto}}</style><div class="side-box side-box-right listen noprint"><style data-mw-deduplicate="TemplateStyles:r1126788409">.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plainlist ul li{margin-bottom:0}</style> <div class="side-box-flex"> <div class="side-box-image"><figure class="mw-halign-center" typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/8/87/Gnome-mime-sound-openclipart.svg/50px-Gnome-mime-sound-openclipart.svg.png" decoding="async" width="50" height="50" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/8/87/Gnome-mime-sound-openclipart.svg/75px-Gnome-mime-sound-openclipart.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/8/87/Gnome-mime-sound-openclipart.svg/100px-Gnome-mime-sound-openclipart.svg.png 2x" data-file-width="160" data-file-height="160" /></span><figcaption></figcaption></figure></div> <div class="side-box-text plainlist"><div class="haudio"> <div class="listen-file-header"><a href="/wiki/File:Roller_Mobster_(Carpenter_Brut).ogg" title="File:Roller Mobster (Carpenter Brut).ogg">"Roller Mobster"</a></div> <div><span typeof="mw:File"><span><audio id="mwe_player_0" controls="" preload="none" class="mw-file-element" width="232" style="width:232px;" data-durationhint="22" data-mwtitle="Roller_Mobster_(Carpenter_Brut).ogg" data-mwprovider="local"><source src="//upload.wikimedia.org/wikipedia/en/2/2a/Roller_Mobster_%28Carpenter_Brut%29.ogg" type="audio/ogg; codecs=&quot;vorbis&quot;" data-width="0" data-height="0" /><source src="//upload.wikimedia.org/wikipedia/en/transcoded/2/2a/Roller_Mobster_%28Carpenter_Brut%29.ogg/Roller_Mobster_%28Carpenter_Brut%29.ogg.mp3" type="audio/mpeg" data-transcodekey="mp3" data-width="0" data-height="0" /></audio></span></span></div> <div class="description">An excerpt from <a href="/wiki/Carpenter_Brut" title="Carpenter Brut">Carpenter Brut</a>'s "Roller Mobster", used in the game's "Death Wish" chapter.<sup id="cite_ref-PCGamerReview_3-2" class="reference"><a href="#cite_note-PCGamerReview-3">&#91;3&#93;</a></sup><sup id="cite_ref-BestLevels_18-0" class="reference"><a href="#cite_note-BestLevels-18">&#91;17&#93;</a></sup></div></div></div></div> <div class="side-box-abovebelow"><hr /><i class="selfreference">Problems playing this file? See <a href="/wiki/Help:Media" title="Help:Media">media help</a>.</i></div> </div> <p>The success of <i>Hotline Miami</i> was noted to lead to the success of the artists behind the game's soundtrack. This success led several artists to send their music to Dennaton Games to try and get their music in the sequel. By the time the soundtrack of <i>Hotline Miami 2</i> was finalized, roughly 200 songs from various artists were sent to Dennaton, only of which a few were used alongside tracks they found themselves, resulting in a final soundtrack of around fifty total pieces.<sup id="cite_ref-PCGamerInterview_9-2" class="reference"><a href="#cite_note-PCGamerInterview-9">&#91;9&#93;</a></sup><sup id="cite_ref-TrackListingPrimary_19-0" class="reference"><a href="#cite_note-TrackListingPrimary-19">&#91;18&#93;</a></sup> Music from artists such as M.O.O.N. and Jasper Byrne, whom had tracks in the first game, were included alongside music from newcomers such as <a href="/wiki/Carpenter_Brut" title="Carpenter Brut">Carpenter Brut</a> and <a href="/wiki/Castanets_(band)" title="Castanets (band)">Castanets</a>, whose song "<a href="/wiki/Cathedral_(Castanets_album)" title="Cathedral (Castanets album)">You Are The Blood</a>" was used in the game's ending cutscene.<sup id="cite_ref-PCGamerReview_3-3" class="reference"><a href="#cite_note-PCGamerReview-3">&#91;3&#93;</a></sup><sup id="cite_ref-YouAreTheBlood_20-0" class="reference"><a href="#cite_note-YouAreTheBlood-20">&#91;19&#93;</a></sup> </p> <h2><span class="mw-headline" id="Marketing_and_release">Marketing and release</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Hotline_Miami_2:_Wrong_Number&amp;action=edit&amp;section=7"title="Edit section: Marketing and release" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h2> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:RTX_2014_-_Playing_Hotline_Miami_2_(14583610172).jpg" class="mw-file-description"><img alt="A man with red hair, a black shirt, and cargo shorts plays a demo of Hotline Miami 2 with a video game controller. Several other people are in the background, and promotional material for the game sits next to him." src="//upload.wikimedia.org/wikipedia/commons/thumb/a/a0/RTX_2014_-_Playing_Hotline_Miami_2_%2814583610172%29.jpg/220px-RTX_2014_-_Playing_Hotline_Miami_2_%2814583610172%29.jpg" decoding="async" width="220" height="147" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/a/a0/RTX_2014_-_Playing_Hotline_Miami_2_%2814583610172%29.jpg/330px-RTX_2014_-_Playing_Hotline_Miami_2_%2814583610172%29.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/a/a0/RTX_2014_-_Playing_Hotline_Miami_2_%2814583610172%29.jpg/440px-RTX_2014_-_Playing_Hotline_Miami_2_%2814583610172%29.jpg 2x" data-file-width="5184" data-file-height="3456" /></a><figcaption>A demo of <i>Hotline Miami 2</i> being played at <a href="/wiki/RTX_(event)" title="RTX (event)">RTX 2014</a></figcaption></figure> <p>The game was formally announced at <a href="/wiki/E3_2013" title="E3 2013">E3 2013</a> under the title <i>Hotline Miami 2: Wrong Number</i> with a planned release date of later that year.<sup id="cite_ref-HardcoreGamerE3_21-0" class="reference"><a href="#cite_note-HardcoreGamerE3-21">&#91;20&#93;</a></sup> It was announced at E3 2013 that the game would be the last in the series,<sup id="cite_ref-HardcoreGamerE3_21-1" class="reference"><a href="#cite_note-HardcoreGamerE3-21">&#91;20&#93;</a></sup> and a trailer across the street from the <a href="/wiki/Los_Angeles_Convention_Center" title="Los Angeles Convention Center">Los Angeles Convention Center</a> hosted a gameplay showcase shortly afterwards.<sup id="cite_ref-HardcoreGamerE3_21-2" class="reference"><a href="#cite_note-HardcoreGamerE3-21">&#91;20&#93;</a></sup><sup id="cite_ref-Time_17-1" class="reference"><a href="#cite_note-Time-17">&#91;16&#93;</a></sup> The game received numerous delays and failed to release that year, with the release date being pushed to Q3 2014.<sup id="cite_ref-PolygonQ3_22-0" class="reference"><a href="#cite_note-PolygonQ3-22">&#91;21&#93;</a></sup> A trailer at <a href="/wiki/E3_2014" title="E3 2014">E3 2014</a> demonstrated the game's level editor.<sup id="cite_ref-EditorReveal_23-0" class="reference"><a href="#cite_note-EditorReveal-23">&#91;22&#93;</a></sup> In August of that year, roughly 80 minutes of footage from an early version of the game leaked and was uploaded to YouTube,<sup id="cite_ref-2014Leak_24-0" class="reference"><a href="#cite_note-2014Leak-24">&#91;23&#93;</a></sup> and in October it was stated that the game may be delayed once again to an unspecified time.<sup id="cite_ref-2014Delay_25-0" class="reference"><a href="#cite_note-2014Delay-25">&#91;24&#93;</a></sup> </p><p>In January 2015, a showcase track was unveiled from <a href="/wiki/Magic_Sword_(band)" title="Magic Sword (band)">Magic Sword</a>, titled "The Way Home" as a promotion for the game.<sup id="cite_ref-TheWayHome_26-0" class="reference"><a href="#cite_note-TheWayHome-26">&#91;25&#93;</a></sup> A month later, the game was given an official release date slated for March.<sup id="cite_ref-ReleaseDateConfirmed_27-0" class="reference"><a href="#cite_note-ReleaseDateConfirmed-27">&#91;26&#93;</a></sup> Swedish artist <a href="/wiki/Niklas_%C3%85kerblad" title="Niklas Åkerblad">Niklas Åkerblad</a> created the cover art for the game featuring Beard, a character that was noted to be directly inspired by the artist.<sup id="cite_ref-AkerbladInterviewKotaku_28-0" class="reference"><a href="#cite_note-AkerbladInterviewKotaku-28">&#91;27&#93;</a></sup><sup id="cite_ref-AkerbladInterviewVice_29-0" class="reference"><a href="#cite_note-AkerbladInterviewVice-29">&#91;28&#93;</a></sup> As a promotion, Jacket was added to the video game <i><a href="/wiki/Payday_2" title="Payday 2">Payday 2</a></i> as a playable character, included as a bonus for purchasing the digital special edition of <i>Hotline Miami 2: Wrong Number</i> on Steam.<sup id="cite_ref-Payday2Collab_30-0" class="reference"><a href="#cite_note-Payday2Collab-30">&#91;29&#93;</a></sup> Additionally, a mask pack was included in <i>Payday 2</i> for both the standard and digital special editions of <i>Hotline Miami 2</i>.<sup id="cite_ref-Payday2Collab_30-1" class="reference"><a href="#cite_note-Payday2Collab-30">&#91;29&#93;</a></sup> A collector's edition of <i>Hotline Miami 2: Wrong Number</i> was also announced, which included a digital download code for the game, as well the game's soundtrack on vinyl.<sup id="cite_ref-VinylSoundtrack_31-0" class="reference"><a href="#cite_note-VinylSoundtrack-31">&#91;30&#93;</a></sup> </p><p><i>Hotline Miami 2: Wrong Number</i> released on 10 March 2015 for <a href="/wiki/Windows" class="mw-redirect" title="Windows">Windows</a>, <a href="/wiki/MacOS" title="MacOS">Mac</a>, <a href="/wiki/Linux" title="Linux">Linux</a>, <a href="/wiki/PlayStation_3" title="PlayStation 3">PlayStation 3</a>, <a href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a>, and <a href="/wiki/PlayStation_Vita" title="PlayStation Vita">PlayStation Vita</a>.<sup id="cite_ref-ReleaseDateConfirmed_27-1" class="reference"><a href="#cite_note-ReleaseDateConfirmed-27">&#91;26&#93;</a></sup> A community made patch gave the game <a href="/wiki/Windows_XP" title="Windows XP">Windows XP</a> support shortly after release.<sup id="cite_ref-WindowsXPPatch_32-0" class="reference"><a href="#cite_note-WindowsXPPatch-32">&#91;31&#93;</a></sup> A Japan-localized compilation featuring the game alongside the original <i>Hotline Miami</i>, titled <i>Hotline Miami: Collected Edition</i>, was released in June.<sup id="cite_ref-CollectedEdition_33-0" class="reference"><a href="#cite_note-CollectedEdition-33">&#91;32&#93;</a></sup> After previously being in alpha since release of the base game, a level editor released on 22 June 2016 exclusively on computer platforms.<sup id="cite_ref-EngadgetEditor_8-1" class="reference"><a href="#cite_note-EngadgetEditor-8">&#91;8&#93;</a></sup><sup id="cite_ref-GameSpotEditor_7-1" class="reference"><a href="#cite_note-GameSpotEditor-7">&#91;7&#93;</a></sup> Around seven hundred levels and one hundred campaigns were published on the Steam Workshop on the day of the level editor's release.<sup id="cite_ref-700Levels_34-0" class="reference"><a href="#cite_note-700Levels-34">&#91;33&#93;</a></sup> On 19 August 2019, <i>Hotline Miami</i> and <i>Hotline Miami 2</i> were rereleased as part of the <i>Hotline Miami Collection</i> for <a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a>.<sup id="cite_ref-CollectionSwitch_35-0" class="reference"><a href="#cite_note-CollectionSwitch-35">&#91;34&#93;</a></sup> The <i>Hotline Miami Collection</i> was later ported to <a href="/wiki/Xbox_One" title="Xbox One">Xbox One</a> and <a href="/wiki/Google_Stadia" title="Google Stadia">Stadia</a> on 7 April and 22 September 2020 respectively,<sup id="cite_ref-CollectionXboxOne_36-0" class="reference"><a href="#cite_note-CollectionXboxOne-36">&#91;35&#93;</a></sup><sup id="cite_ref-CollectionStadia_37-0" class="reference"><a href="#cite_note-CollectionStadia-37">&#91;36&#93;</a></sup> and <a href="/wiki/PlayStation_5" title="PlayStation 5">PlayStation 5</a> and <a href="/wiki/Xbox_Series_X/S" class="mw-redirect" title="Xbox Series X/S">Xbox Series X/S</a> on 23 October 2023.<sup id="cite_ref-CollectionNinthGen_38-0" class="reference"><a href="#cite_note-CollectionNinthGen-38">&#91;37&#93;</a></sup> </p> <h2><span class="mw-headline" id="Reception">Reception</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Hotline_Miami_2:_Wrong_Number&amp;action=edit&amp;section=8"title="Edit section: Reception" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h2> <h3><span class="mw-headline" id="Critical_response">Critical response</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Hotline_Miami_2:_Wrong_Number&amp;action=edit&amp;section=9"title="Edit section: Critical response" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h3> <style data-mw-deduplicate="TemplateStyles:r997683098">.mw-parser-output .video-game-reviews{float:right;clear:right;margin:0 1em 1em;text-align:center;padding:0}.mw-parser-output .vgr-left{float:left;clear:left;margin:0 1em 1em 0}.mw-parser-output .vgr-none{float:none;clear:left;margin:0 1em 1em 0}.mw-parser-output .vgr-single{width:23em}.mw-parser-output .vgr-edit-on-wikidata{border:1px solid #a2a9b1;border-top:none;padding:0.2em;background:#d1dbdf;font-size:88%;font-weight:bold}.mw-parser-output .video-game-reviews table{border:1px solid #a2a9b1;margin:0;font-size:88%;width:100%}.mw-parser-output .video-game-reviews td,.mw-parser-output .video-game-reviews th,.mw-parser-output .video-game-reviews caption{border:1px solid #a2a9b1;vertical-align:middle}.mw-parser-output .video-game-reviews caption{border-bottom:none;background:#d1dbdf;text-align:center;padding:0.2em 0.4em}.mw-parser-output .video-game-reviews th{background:#eaecf0}.mw-parser-output .vgr-awards td{background:#f2f2f2}.mw-parser-output .vgr-hrow th{background:#e8f4f8}.mw-parser-output .video-game-reviews .table-na{color:#707070}.mw-parser-output .vgr-reviews,.mw-parser-output .vgr-reviews tr:last-child td,.mw-parser-output .vgr-reviews tr:last-child th{border-bottom:none}.mw-parser-output .vgr-title,.mw-parser-output .vgr-subtitle,.mw-parser-output .vgr-awards tr td:first-child{font-weight:bold}.mw-parser-output .mw-collapsed .vgr-title{display:inline}.mw-parser-output .video-game-reviews table tr td:first-child,.mw-parser-output .vgr-awards td{text-align:left}.mw-parser-output .video-game-reviews table tr td.vgr-center{text-align:center}.mw-parser-output .video-game-reviews .vgr-stacked{border-top:none}@media(max-width:720px){.mw-parser-output .video-game-reviews{width:100%;float:none;clear:both;margin:0}.mw-parser-output .video-game-reviews table{display:table}.mw-parser-output .video-game-reviews caption{display:table-caption}}</style><div role="complementary" class="video-game-reviews vgr-single"><div class="vgr-title">Reception</div><table class="vgr-aggregators wikitable"><caption>Aggregate score</caption><tbody><tr class="vgr-hrow"><th scope="col">Aggregator</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></td><td>(PS4) 75/100<sup id="cite_ref-MCPS4_39-0" class="reference"><a href="#cite_note-MCPS4-39">&#91;38&#93;</a></sup><br />(PC) 74/100<sup id="cite_ref-MCPC_40-0" class="reference"><a href="#cite_note-MCPC-40">&#91;39&#93;</a></sup><br />(Vita) 66/100<sup id="cite_ref-MCVita_41-0" class="reference"><a href="#cite_note-MCVita-41">&#91;40&#93;</a></sup></td></tr></tbody></table><table class="vgr-reviews wikitable"><caption class="vgr-stacked">Review scores</caption><tbody><tr class="vgr-hrow"><th scope="col">Publication</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><i><a href="/wiki/Destructoid" title="Destructoid">Destructoid</a></i></td><td>9/10<sup id="cite_ref-DestructoidReview_42-0" class="reference"><a href="#cite_note-DestructoidReview-42">&#91;41&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i></td><td>8.5/10<sup id="cite_ref-GameInformerReview_43-0" class="reference"><a href="#cite_note-GameInformerReview-43">&#91;42&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i></td><td>9/10<sup id="cite_ref-GameSpotReview_2-6" class="reference"><a href="#cite_note-GameSpotReview-2">&#91;2&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/GamesRadar%2B" title="GamesRadar+">GamesRadar+</a></i></td><td>3.5/5<sup id="cite_ref-GamesRadarReview_4-1" class="reference"><a href="#cite_note-GamesRadarReview-4">&#91;4&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/IGN" title="IGN">IGN</a></i></td><td>8.8/10<sup id="cite_ref-IGNReview_44-0" class="reference"><a href="#cite_note-IGNReview-44">&#91;43&#93;</a></sup></td></tr><tr><td class="vgr-center"><a href="/wiki/PC_Gamer" title="PC Gamer"><i>PC Gamer</i> (UK)</a></td><td>57/100<sup id="cite_ref-PCGamerReview_3-4" class="reference"><a href="#cite_note-PCGamerReview-3">&#91;3&#93;</a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i></td><td>8.5/10<sup id="cite_ref-PolygonReview_45-0" class="reference"><a href="#cite_note-PolygonReview-45">&#91;44&#93;</a></sup></td></tr><tr><td class="vgr-center"><i>VideoGamer.com</i></td><td>7/10<sup id="cite_ref-VideoGamerReview_46-0" class="reference"><a href="#cite_note-VideoGamerReview-46">&#91;45&#93;</a></sup></td></tr><tr><td class="vgr-center"><i>Hardcore Gamer</i></td><td>4.5/5<sup id="cite_ref-HardcoreGamerReview_1-1" class="reference"><a href="#cite_note-HardcoreGamerReview-1">&#91;1&#93;</a></sup></td></tr></tbody></table></div> <p><i>Hotline Miami 2: Wrong Number</i> received generally positive reviews from critics. On <a href="/wiki/Metacritic" title="Metacritic">Metacritic</a>, it holds an aggregated score of 74 per cent based on 67 reviews for the PC version,<sup id="cite_ref-MCPC_40-1" class="reference"><a href="#cite_note-MCPC-40">&#91;39&#93;</a></sup> 75 per cent based on 18 reviews for the PlayStation 4 Version,<sup id="cite_ref-MCPS4_39-1" class="reference"><a href="#cite_note-MCPS4-39">&#91;38&#93;</a></sup> and 66 per cent based on four reviews for the PlayStation Vita version.<sup id="cite_ref-MCVita_41-1" class="reference"><a href="#cite_note-MCVita-41">&#91;40&#93;</a></sup> </p><p>The gameplay received a mixed response from critics, with it being considered that the ambition of the narrative had also impacted gameplay, resulting in generally larger and more challenging levels. Alex Carlson of <i>Hardcore Gamer</i> described this making levels feel more realistic and diverse in their design. Steven Burns of <i>VideoGamer</i> felt that the game's ambition fell to the "bigger is better" trope, criticizing it for not granting as much freedom to the player and gameplay instead being reliant on the character being used.<sup id="cite_ref-VideoGamerReview_46-1" class="reference"><a href="#cite_note-VideoGamerReview-46">&#91;45&#93;</a></sup> These unique different characters were however praised by Chloi Rad of <i><a href="/wiki/IGN" title="IGN">IGN</a></i>, who liked the unique ideas of each character, and considered a pacifist character as a "shocking twist" for the series. They furthermore described the unique aspects of characters and more gameplay restraints as a trade-off between "arcade-like aspects" and a more expanded story.<sup id="cite_ref-IGNReview_44-1" class="reference"><a href="#cite_note-IGNReview-44">&#91;43&#93;</a></sup> Contrarily, Maddy Myers of <i><a href="/wiki/Paste_(magazine)" title="Paste (magazine)">Paste</a></i> said that the gameplay made him feel "disgusted and angry", believing the level design to not have a smooth difficulty curve and placing the player in difficult scenarios, describing the game as a "pathetic cash-in on an idea that only worked once and couldn’t possibly work again". He furthermore referred to it as a "glorified DLC pack of new levels" specifically made for people who "like rape and torture."<sup id="cite_ref-PasteReview_47-0" class="reference"><a href="#cite_note-PasteReview-47">&#91;46&#93;</a></sup> </p><p>The game's narrative was noted for being far more elaborate than in the first game, and was divisive. Burns of <i>VideoGamer</i> and Rad of <i>IGN</i> praised the narrative, with Burns praising Dennaton's world design and Rad praising the variety in character motivations.<sup id="cite_ref-VideoGamerReview_46-2" class="reference"><a href="#cite_note-VideoGamerReview-46">&#91;45&#93;</a></sup><sup id="cite_ref-IGNReview_44-2" class="reference"><a href="#cite_note-IGNReview-44">&#91;43&#93;</a></sup> Dave Cook of <i><a href="/wiki/Vice_(magazine)" title="Vice (magazine)">Vice</a></i> praised the narrative for being a "smart story that many people simply didn't understand", and praising the ending.<sup id="cite_ref-VicePlot_48-0" class="reference"><a href="#cite_note-VicePlot-48">&#91;47&#93;</a></sup> On the contrary, Chris Thurster of <i><a href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a></i> and Tony Coles of <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i> were conflicted on the game's narrative and its ending. Both questioned if the series needed lore, or if the events leading up to the first game needed to be explained.<sup id="cite_ref-PCGamerReview_3-5" class="reference"><a href="#cite_note-PCGamerReview-3">&#91;3&#93;</a></sup><sup id="cite_ref-EurogamerReview_49-0" class="reference"><a href="#cite_note-EurogamerReview-49">&#91;48&#93;</a></sup> The games story was found difficult to follow by Myers of <i>Paste</i> and Alec Meer of <i><a href="/wiki/Rock_Paper_Shotgun" title="Rock Paper Shotgun">Rock Paper Shotgun</a></i>, with the former criticizing the constant swapping between characters and the latter describing the story as a "disordered jumble of <a href="/wiki/Post-it_note" title="Post-it note">post-it note</a> scribbles".<sup id="cite_ref-PasteReview_47-1" class="reference"><a href="#cite_note-PasteReview-47">&#91;46&#93;</a></sup><sup id="cite_ref-RPS2_50-0" class="reference"><a href="#cite_note-RPS2-50">&#91;49&#93;</a></sup> </p><p>The game's soundtrack was acclaimed by critics, being considered just as good as the first game's.<sup id="cite_ref-GameSpotReview_2-7" class="reference"><a href="#cite_note-GameSpotReview-2">&#91;2&#93;</a></sup> Several critics considered the soundtrack one of the best aspects of the game;<sup id="cite_ref-GameSpotReview_2-8" class="reference"><a href="#cite_note-GameSpotReview-2">&#91;2&#93;</a></sup><sup id="cite_ref-VideoGamerReview_46-3" class="reference"><a href="#cite_note-VideoGamerReview-46">&#91;45&#93;</a></sup><sup id="cite_ref-PCGamerReview_3-6" class="reference"><a href="#cite_note-PCGamerReview-3">&#91;3&#93;</a></sup><sup id="cite_ref-PolygonReview_45-1" class="reference"><a href="#cite_note-PolygonReview-45">&#91;44&#93;</a></sup> Chris Carter of <i><a href="/wiki/Destructoid" title="Destructoid">Destructoid</a></i> considered it one of his favorite video game soundtracks.<sup id="cite_ref-DestructoidReview_42-1" class="reference"><a href="#cite_note-DestructoidReview-42">&#91;41&#93;</a></sup> The soundtrack was additionally praised for its combination with gameplay by Thurster of <i>PC Gamer</i> and Burns of <i>VideoGamer</i>.<sup id="cite_ref-VideoGamerReview_46-4" class="reference"><a href="#cite_note-VideoGamerReview-46">&#91;45&#93;</a></sup><sup id="cite_ref-PCGamerReview_3-7" class="reference"><a href="#cite_note-PCGamerReview-3">&#91;3&#93;</a></sup> Some tracks received additional praise for their specific uses in the game, with "Roller Mobster" being praised by Thurster of <i>PC Gamer</i>,<sup id="cite_ref-PCGamerReview_3-8" class="reference"><a href="#cite_note-PCGamerReview-3">&#91;3&#93;</a></sup> and "You Are The Blood" being praised by Caty McCarthy of <i>VG247</i> post-release in 2018, describing the usage of the song in the ending sequence to be harrowing.<sup id="cite_ref-YouAreTheBlood_20-1" class="reference"><a href="#cite_note-YouAreTheBlood-20">&#91;19&#93;</a></sup> </p> <h3><span class="mw-headline" id="Sexual_assault_scene">Sexual assault scene</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Hotline_Miami_2:_Wrong_Number&amp;action=edit&amp;section=10"title="Edit section: Sexual assault scene" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h3> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Hotline_Miami_2_Rape_Scene.png" class="mw-file-description"><img alt="A man, known as the Pig Butcher, laying on top of a struggling woman with his pants pulled down as he attempts to sexually assault her. The image lighting prioritizes the act of sexual assault currently being portrayed, with a red light highlighting the act." src="//upload.wikimedia.org/wikipedia/en/thumb/9/9c/Hotline_Miami_2_Rape_Scene.png/220px-Hotline_Miami_2_Rape_Scene.png" decoding="async" width="220" height="142" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/9c/Hotline_Miami_2_Rape_Scene.png/330px-Hotline_Miami_2_Rape_Scene.png 1.5x, //upload.wikimedia.org/wikipedia/en/9/9c/Hotline_Miami_2_Rape_Scene.png 2x" data-file-width="394" data-file-height="254" /></a><figcaption>A screenshot of the scene where the Pig Butcher assaults a woman sexually in the game's controversial opening</figcaption></figure> <p>In the game's opening tutorial where the player plays as the Pig Butcher, after clearing out all other enemies, the game guides the player towards a girl and instructs them to "finish her". Control of the Pig Butcher is taken away from the player and a cutscene plays in which he attempts to <a href="/wiki/Sexual_assault" title="Sexual assault">sexually assault her</a> whilst she struggles to escape. Before anything further can be done, the scene is interrupted by the director of the in-universe movie <i>Midnight Animal</i>, revealing the tutorial and its events to have been a film shoot.<sup id="cite_ref-PCGamerPreview_51-0" class="reference"><a href="#cite_note-PCGamerPreview-51">&#91;50&#93;</a></sup><sup id="cite_ref-IGNAustraliaBan_52-0" class="reference"><a href="#cite_note-IGNAustraliaBan-52">&#91;51&#93;</a></sup> This scene was demonstrated for the first time during the gameplay demo shown at a Rezzed exposition.<sup id="cite_ref-PCGamerPreview_51-1" class="reference"><a href="#cite_note-PCGamerPreview-51">&#91;50&#93;</a></sup> Many viewed it as what Nathan Grayson described as a "deeply troubling moment in an otherwise excellent demo".<sup id="cite_ref-RPSSexualAssaultScene_53-0" class="reference"><a href="#cite_note-RPSSexualAssaultScene-53">&#91;52&#93;</a></sup> Cara Ellison of <i><a href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a></i> wrote that the scene made her feel "betrayed by something she loved", uncomfortable with being placed into the role of the Pig Butcher and having to identify with him. She also criticized the little to no agency that was given to the victim.<sup id="cite_ref-PCGamerPreview_51-2" class="reference"><a href="#cite_note-PCGamerPreview-51">&#91;50&#93;</a></sup> The scene was shortly afterwards removed from the demo, with its inclusion in the final game being reconsidered. Wedin affirmed that the team chose to cut the scene short to demonstrate that "[sexual violence] was not what the <i>Hotline Miami</i> series is about".<sup id="cite_ref-RPSSexualAssaultScene_53-1" class="reference"><a href="#cite_note-RPSSexualAssaultScene-53">&#91;52&#93;</a></sup> </p><p>In January 2015, it was reported that due to the scene, the game had received a R18+ rating in Australia, meaning that it <a href="/wiki/List_of_banned_video_games_in_Australia" title="List of banned video games in Australia">had been refused classification</a>. As a result, the game was effectively banned, and sale of the game was prohibited. In the report written by the <a href="/wiki/Australian_Classification_Board" title="Australian Classification Board">Australian Classification Board</a>, they described that red light over a black background was used during the scene to emphasize the sexual violence, while the victims legs are "viewed kicking as she struggles beneath him".<sup id="cite_ref-IGNAustraliaBan_52-1" class="reference"><a href="#cite_note-IGNAustraliaBan-52">&#91;51&#93;</a></sup> In an official statement from Devolver Digital, they mentioned a cut and uncut option for the scene had been added. Dennaton stated that they were "concerned and disappointed" by the actions of the Australian Classification Board, stating it "stretched the facts" in its judgment of the game. The statement concluded with Dennaton confirming that they will not challenge the ruling,<sup id="cite_ref-DevolverStatement_54-0" class="reference"><a href="#cite_note-DevolverStatement-54">&#91;53&#93;</a></sup> though later on suggested that fans in Australia should <a href="/wiki/Online_piracy" title="Online piracy">pirate</a> it.<sup id="cite_ref-PCGamerPiracy_55-0" class="reference"><a href="#cite_note-PCGamerPiracy-55">&#91;54&#93;</a></sup><sup id="cite_ref-IGNPiracy_56-0" class="reference"><a href="#cite_note-IGNPiracy-56">&#91;55&#93;</a></sup> In August 2019, Devolver applied for a rating for the <i>Hotline Miami Collection</i> via the <a href="/wiki/International_Age_Rating_Coalition" title="International Age Rating Coalition">International Age Rating Coalition</a> in order to publish the collection on Switch. After being given a rating of MA15+, the game became briefly available in Australia via the <a href="/wiki/Nintendo_eShop" title="Nintendo eShop">Nintendo eShop</a>,<sup id="cite_ref-EShopListingNL_57-0" class="reference"><a href="#cite_note-EShopListingNL-57">&#91;56&#93;</a></sup> though it was removed from the platform there within a few hours.<sup id="cite_ref-EShopListingGS_58-0" class="reference"><a href="#cite_note-EShopListingGS-58">&#91;57&#93;</a></sup> </p><p>Upon release of the game, the scene's inclusion was widely criticized. Burns of <i>VideoGamer</i> described the scene as "merely existing for throwaway shock value", calling it a "grave mistake" in the game that didn't feature into the narrative.<sup id="cite_ref-VideoGamerReview_46-5" class="reference"><a href="#cite_note-VideoGamerReview-46">&#91;45&#93;</a></sup> Thurster of <i>PC Gamer</i> questioned the inclusion of the scene for the same reasons as Burns, further describing it as "artless and alienating" and believing the option to skip it demonstrated a "lack of confidence in the entire idea".<sup id="cite_ref-PCGamerReview_3-9" class="reference"><a href="#cite_note-PCGamerReview-3">&#91;3&#93;</a></sup> Myers of <i>Paste</i> was indifferent, criticizing the scene for giving "no narrative pay-off" and further mocking it for being in an in-universe movie.<sup id="cite_ref-PasteReview_47-2" class="reference"><a href="#cite_note-PasteReview-47">&#91;46&#93;</a></sup> In contrast to other critics, Astrid Budgor of <i><a href="/wiki/Kill_Screen" title="Kill Screen">Kill Screen</a></i> positively viewed the scene, describing it as "[existing] to set up a schism between reality and fiction as one of the game’s major themes" and "the psychosis of [the Pig Butcher]," though additionally criticized the option to skip it as devaluing the concept.<sup id="cite_ref-KillScreenReview_59-0" class="reference"><a href="#cite_note-KillScreenReview-59">&#91;58&#93;</a></sup> </p> <h2><span class="mw-headline" id="Notes">Notes</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Hotline_Miami_2:_Wrong_Number&amp;action=edit&amp;section=11"title="Edit section: Notes" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h2> <style data-mw-deduplicate="TemplateStyles:r1011085734">.mw-parser-output .reflist{font-size:90%;margin-bottom:0.5em;list-style-type:decimal}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-lower-alpha"> <div class="mw-references-wrap"><ol class="references"> <li id="cite_note-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-10">^</a></b></span> <span class="reference-text">Jacket is a fan-assigned name to an otherwise unnamed protagonist. The name was adopted by Dennaton themselves afterwards.<sup id="cite_ref-PCGamerInterview_9-0" class="reference"><a href="#cite_note-PCGamerInterview-9">&#91;9&#93;</a></sup></span> </li> </ol></div></div> <h2><span class="mw-headline" id="References">References</span><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Hotline_Miami_2:_Wrong_Number&amp;action=edit&amp;section=12"title="Edit section: References" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </h2> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1011085734"><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-HardcoreGamerReview-1"><span class="mw-cite-backlink">^ <a href="#cite_ref-HardcoreGamerReview_1-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-HardcoreGamerReview_1-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1133582631">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free a,.mw-parser-output .citation .cs1-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited a,.mw-parser-output .id-lock-registration a,.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription a,.mw-parser-output .citation .cs1-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:#d33}.mw-parser-output .cs1-visible-error{color:#d33}.mw-parser-output .cs1-maint{display:none;color:#3a3;margin-left:0.3em}.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}</style><cite id="CITEREFCarlson2015" class="citation web cs1">Carlson, Alex (2015-03-12). <a rel="nofollow" class="external text" href="https://hardcoregamer.com/reviews/review-hotline-miami-2-wrong-number/138591/">"Review: Hotline Miami 2: Wrong Number - Hardcore Gamer"</a>. <i>Hardcore Gamer</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230827073456/https://hardcoregamer.com/reviews/review-hotline-miami-2-wrong-number/138591/">Archived</a> from the original on 27 August 2023<span class="reference-accessdate">. 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Retrieved <span class="nowrap">2023-08-26</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=PC+Gamer&amp;rft.atitle=Hotline+Miami+2%3A+Wrong+Number+review&amp;rft.date=2015-03-10&amp;rft.au=Chris+Thursten&amp;rft_id=https%3A%2F%2Fwww.pcgamer.com%2Fhotline-miami-2-wrong-number-review%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-GamesRadarReview-4"><span class="mw-cite-backlink">^ <a href="#cite_ref-GamesRadarReview_4-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GamesRadarReview_4-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFDavid_Houghton2015" class="citation web cs1">David Houghton (11 March 2015). <a rel="nofollow" class="external text" href="http://www.gamesradar.com/hotline-miami-2-wrong-number-review/">"Hotline Miami 2: Wrong Number review"</a>. <i><a href="/wiki/GamesRadar" class="mw-redirect" title="GamesRadar">GamesRadar</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150321164346/http://www.gamesradar.com/hotline-miami-2-wrong-number-review/">Archived</a> from the original on 21 March 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">11 March</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesRadar&amp;rft.atitle=Hotline+Miami+2%3A+Wrong+Number+review&amp;rft.date=2015-03-11&amp;rft.au=David+Houghton&amp;rft_id=http%3A%2F%2Fwww.gamesradar.com%2Fhotline-miami-2-wrong-number-review%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-PCGNReview-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-PCGNReview_5-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFBenson2015" class="citation web cs1">Benson, Julian (2015-03-10). <a rel="nofollow" class="external text" href="https://www.pcgamesn.com/hotline-miami-2/hotline-miami-2-pc-review">"Hotline Miami 2: Wrong Number review"</a>. <i>PCGamesN</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2024-01-24</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=PCGamesN&amp;rft.atitle=Hotline+Miami+2%3A+Wrong+Number+review&amp;rft.date=2015-03-10&amp;rft.aulast=Benson&amp;rft.aufirst=Julian&amp;rft_id=https%3A%2F%2Fwww.pcgamesn.com%2Fhotline-miami-2%2Fhotline-miami-2-pc-review&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-PolygonHardMode-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-PolygonHardMode_6-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFCorriea2013" class="citation web cs1">Corriea, Alexa Ray (23 August 2013). <a rel="nofollow" class="external text" href="http://www.polygon.com/2013/8/23/4650316/hotline-miami-2-will-have-an-unlockable-hard-mode-characters-with">"Hotline Miami 2 introduces unlockable hard mode, characters with more personality"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150210182541/http://www.polygon.com/2013/8/23/4650316/hotline-miami-2-will-have-an-unlockable-hard-mode-characters-with">Archived</a> from the original on 10 February 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">25 May</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=Hotline+Miami+2+introduces+unlockable+hard+mode%2C+characters+with+more+personality&amp;rft.date=2013-08-23&amp;rft.aulast=Corriea&amp;rft.aufirst=Alexa+Ray&amp;rft_id=http%3A%2F%2Fwww.polygon.com%2F2013%2F8%2F23%2F4650316%2Fhotline-miami-2-will-have-an-unlockable-hard-mode-characters-with&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-GameSpotEditor-7"><span class="mw-cite-backlink">^ <a href="#cite_ref-GameSpotEditor_7-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GameSpotEditor_7-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/hotline-miami-2-now-lets-you-build-custom-murder-r/1100-6441140/">"Hotline Miami 2 Now Lets You Build Custom Murder Rooms, Tell Unique Stories"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220416212759/https://www.gamespot.com/articles/hotline-miami-2-now-lets-you-build-custom-murder-r/1100-6441140/">Archived</a> from the original on 16 April 2022<span class="reference-accessdate">. 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Retrieved <span class="nowrap">10 June</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Craft+your+own+technicolor+dream+with+Hotline+Miami+2+level+editor&amp;rft.pub=Engadget&amp;rft.date=2014-06-09&amp;rft.aulast=Prell&amp;rft.aufirst=Sam&amp;rft_id=https%3A%2F%2Fwww.engadget.com%2F2014%2F06%2F09%2Fcraft-your-own-technicolor-dream-with-hotline-miami-2-level-edit%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-PCGamerInterview-9"><span class="mw-cite-backlink">^ <a href="#cite_ref-PCGamerInterview_9-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-PCGamerInterview_9-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-PCGamerInterview_9-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFPC_Gamer2015" class="citation news cs1">PC Gamer (2015-01-02). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/the-making-of-hotline-miami-2/">"The making of Hotline Miami 2"</a>. <i><a href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230826202016/https://www.pcgamer.com/the-making-of-hotline-miami-2/">Archived</a> from the original on 26 August 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-08-26</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=PC+Gamer&amp;rft.atitle=The+making+of+Hotline+Miami+2&amp;rft.date=2015-01-02&amp;rft.au=PC+Gamer&amp;rft_id=https%3A%2F%2Fwww.pcgamer.com%2Fthe-making-of-hotline-miami-2%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-IGNAnnouncement-11"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGNAnnouncement_11-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGNAnnouncement_11-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFOnyett2012" class="citation web cs1">Onyett, Charles (2012-11-26). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/2012/11/26/hotline-miami-2-is-in-production">"Hotline Miami 2 is in Production"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230826202017/https://www.ign.com/articles/2012/11/26/hotline-miami-2-is-in-production">Archived</a> from the original on 26 August 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-08-26</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Hotline+Miami+2+is+in+Production&amp;rft.date=2012-11-26&amp;rft.aulast=Onyett&amp;rft.aufirst=Charles&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2012%2F11%2F26%2Fhotline-miami-2-is-in-production&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-RPSInterview-12"><span class="mw-cite-backlink"><b><a href="#cite_ref-RPSInterview_12-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFGera2015" class="citation news cs1">Gera, Emily (2015-05-10). <a rel="nofollow" class="external text" href="https://www.rockpapershotgun.com/hotline-miami-documentary">"Jackets Off: Hotline Miami Making-Of Docu Gets Personal"</a>. <i>Rock, Paper, Shotgun</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20231205040558/https://www.rockpapershotgun.com/hotline-miami-documentary">Archived</a> from the original on 5 December 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-12-05</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Rock%2C+Paper%2C+Shotgun&amp;rft.atitle=Jackets+Off%3A+Hotline+Miami+Making-Of+Docu+Gets+Personal&amp;rft.date=2015-05-10&amp;rft.aulast=Gera&amp;rft.aufirst=Emily&amp;rft_id=https%3A%2F%2Fwww.rockpapershotgun.com%2Fhotline-miami-documentary&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-EurogamerSuccess-13"><span class="mw-cite-backlink">^ <a href="#cite_ref-EurogamerSuccess_13-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-EurogamerSuccess_13-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/the-creators-of-hotline-miami-on-inspiration-storytelling-and-upcoming-dlc">"The creators of Hotline Miami on inspiration, storytelling and upcoming DLC"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. 2012-11-16. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230826202016/https://www.eurogamer.net/the-creators-of-hotline-miami-on-inspiration-storytelling-and-upcoming-dlc">Archived</a> from the original on 26 August 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-08-26</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Eurogamer&amp;rft.atitle=The+creators+of+Hotline+Miami+on+inspiration%2C+storytelling+and+upcoming+DLC&amp;rft.date=2012-11-16&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fthe-creators-of-hotline-miami-on-inspiration-storytelling-and-upcoming-dlc&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-EurogamerAnnouncement-14"><span class="mw-cite-backlink"><b><a href="#cite_ref-EurogamerAnnouncement_14-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/hotline-miami-sequel-announced">"Hotline Miami sequel announced"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. 2012-11-26. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230826202017/https://www.eurogamer.net/hotline-miami-sequel-announced">Archived</a> from the original on 26 August 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-08-26</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Hotline+Miami+sequel+announced&amp;rft.date=2012-11-26&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fhotline-miami-sequel-announced&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-AbstractionPrimary-15"><span class="mw-cite-backlink"><b><a href="#cite_ref-AbstractionPrimary_15-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20150811011605/http://abstractiongames.com/project/hotline-miami-2/">"Portfolio: Hotline Miami 2"</a>. <i>Abstraction Games</i>. Archived from <a rel="nofollow" class="external text" href="http://abstractiongames.com/project/hotline-miami-2/">the original</a> on 11 August 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">31 August</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Abstraction+Games&amp;rft.atitle=Portfolio%3A+Hotline+Miami+2&amp;rft_id=http%3A%2F%2Fabstractiongames.com%2Fproject%2Fhotline-miami-2%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-GamesIndustry-16"><span class="mw-cite-backlink"><b><a href="#cite_ref-GamesIndustry_16-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamesindustry.biz/the-black-art-of-platform-conversions-recreating-engines-and-platforms">"The black art of platform conversions: The challenges of integrating and recreating engines and platforms"</a>. <i><a href="/wiki/Gamer_Network" title="Gamer Network">GamesIndustry.biz</a></i>. 2020-11-24. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230826202018/https://www.gamesindustry.biz/the-black-art-of-platform-conversions-recreating-engines-and-platforms">Archived</a> from the original on 26 August 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-08-26</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesIndustry.biz&amp;rft.atitle=The+black+art+of+platform+conversions%3A+The+challenges+of+integrating+and+recreating+engines+and+platforms&amp;rft.date=2020-11-24&amp;rft_id=https%3A%2F%2Fwww.gamesindustry.biz%2Fthe-black-art-of-platform-conversions-recreating-engines-and-platforms&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-Time-17"><span class="mw-cite-backlink">^ <a href="#cite_ref-Time_17-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Time_17-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFNewman2013" class="citation magazine cs1">Newman, Jared (2013-06-19). <a rel="nofollow" class="external text" href="https://techland.time.com/2013/06/19/hotline-miami-2-is-everything-a-sequel-shouldnt-be-and-thats-good/">"Hotline Miami 2 Is Everything a Sequel Shouldn't Be (and That's Good)"</a>. <i><a href="/wiki/Time_(magazine)" title="Time (magazine)">Time</a></i>. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://www.worldcat.org/issn/0040-781X">0040-781X</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230827183436/https://techland.time.com/2013/06/19/hotline-miami-2-is-everything-a-sequel-shouldnt-be-and-thats-good/">Archived</a> from the original on 27 August 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-09-10</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Time&amp;rft.atitle=Hotline+Miami+2+Is+Everything+a+Sequel+Shouldn%27t+Be+%28and+That%27s+Good%29&amp;rft.date=2013-06-19&amp;rft.issn=0040-781X&amp;rft.aulast=Newman&amp;rft.aufirst=Jared&amp;rft_id=https%3A%2F%2Ftechland.time.com%2F2013%2F06%2F19%2Fhotline-miami-2-is-everything-a-sequel-shouldnt-be-and-thats-good%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-BestLevels-18"><span class="mw-cite-backlink"><b><a href="#cite_ref-BestLevels_18-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFPC_Gamer2019" class="citation news cs1">PC Gamer (2019-12-11). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/whats-the-best-level-of-the-decade/">"What's the best level of the decade?"</a>. <i>PC Gamer</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230325080704/https://www.pcgamer.com/whats-the-best-level-of-the-decade/">Archived</a> from the original on 25 March 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-09-13</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=PC+Gamer&amp;rft.atitle=What%27s+the+best+level+of+the+decade%3F&amp;rft.date=2019-12-11&amp;rft.au=PC+Gamer&amp;rft_id=https%3A%2F%2Fwww.pcgamer.com%2Fwhats-the-best-level-of-the-decade%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-TrackListingPrimary-19"><span class="mw-cite-backlink"><b><a href="#cite_ref-TrackListingPrimary_19-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://store.steampowered.com/app/355890/">"Hotline Miami 2: Wrong Number - Soundtrack on Steam"</a>. <i>store.steampowered.com</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20221205151328/https://store.steampowered.com/app/355890">Archived</a> from the original on 5 December 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-08-28</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=store.steampowered.com&amp;rft.atitle=Hotline+Miami+2%3A+Wrong+Number+-+Soundtrack+on+Steam&amp;rft_id=https%3A%2F%2Fstore.steampowered.com%2Fapp%2F355890%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-YouAreTheBlood-20"><span class="mw-cite-backlink">^ <a href="#cite_ref-YouAreTheBlood_20-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-YouAreTheBlood_20-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFMcCarthy2018" class="citation web cs1">McCarthy, Caty (2018-10-16). <a rel="nofollow" class="external text" href="https://www.vg247.com/how-a-somber-music-cue-defines-the-beginning-of-red-dead-redemptions-iconic-final-act">"How a Somber Music Cue Defines the Beginning of Red Dead Redemption's Iconic Final Act"</a>. <i><a href="/wiki/VG247" title="VG247">VG247</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230827050921/https://www.vg247.com/how-a-somber-music-cue-defines-the-beginning-of-red-dead-redemptions-iconic-final-act">Archived</a> from the original on 27 August 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-08-27</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=VG247&amp;rft.atitle=How+a+Somber+Music+Cue+Defines+the+Beginning+of+Red+Dead+Redemption%27s+Iconic+Final+Act&amp;rft.date=2018-10-16&amp;rft.aulast=McCarthy&amp;rft.aufirst=Caty&amp;rft_id=https%3A%2F%2Fwww.vg247.com%2Fhow-a-somber-music-cue-defines-the-beginning-of-red-dead-redemptions-iconic-final-act&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-HardcoreGamerE3-21"><span class="mw-cite-backlink">^ <a href="#cite_ref-HardcoreGamerE3_21-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-HardcoreGamerE3_21-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-HardcoreGamerE3_21-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://hardcoregamer.com/features/articles/e3-2013-hotline-miami-2-wrong-numbers-twisted-bloody-heart/45117/">"E3 2013: Hotline Miami 2: Wrong Number's Twisted Bloody Heart - Hardcore Gamer"</a>. 2013-06-19. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230620000318/https://hardcoregamer.com/features/articles/e3-2013-hotline-miami-2-wrong-numbers-twisted-bloody-heart/45117/">Archived</a> from the original on 20 June 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-08-26</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=E3+2013%3A+Hotline+Miami+2%3A+Wrong+Number%27s+Twisted+Bloody+Heart+-+Hardcore+Gamer&amp;rft.date=2013-06-19&amp;rft_id=https%3A%2F%2Fhardcoregamer.com%2Ffeatures%2Farticles%2Fe3-2013-hotline-miami-2-wrong-numbers-twisted-bloody-heart%2F45117%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-PolygonQ3-22"><span class="mw-cite-backlink"><b><a href="#cite_ref-PolygonQ3_22-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFMcWhertor2014" class="citation web cs1">McWhertor, Michael (2014-01-28). <a rel="nofollow" class="external text" href="https://www.polygon.com/2014/1/28/5355738/hotline-miami-2-dials-in-q3-2014-release-date">"Hotline Miami 2 dials in Q3 2014 release date"</a>. <i>Polygon</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230827054434/https://www.polygon.com/2014/1/28/5355738/hotline-miami-2-dials-in-q3-2014-release-date">Archived</a> from the original on 27 August 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-08-27</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=Hotline+Miami+2+dials+in+Q3+2014+release+date&amp;rft.date=2014-01-28&amp;rft.aulast=McWhertor&amp;rft.aufirst=Michael&amp;rft_id=https%3A%2F%2Fwww.polygon.com%2F2014%2F1%2F28%2F5355738%2Fhotline-miami-2-dials-in-q3-2014-release-date&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-EditorReveal-23"><span class="mw-cite-backlink"><b><a href="#cite_ref-EditorReveal_23-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/e3-2014-hotline-miami-2-lets-you-create-and-share-your-own-levels/1100-6420197/">"E3 2014: Hotline Miami 2 Lets You Create and Share Your Own Levels"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20201111204304/https://www.gamespot.com/articles/e3-2014-hotline-miami-2-lets-you-create-and-share-your-own-levels/1100-6420197/">Archived</a> from the original on 11 November 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-09-10</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot&amp;rft.atitle=E3+2014%3A+Hotline+Miami+2+Lets+You+Create+and+Share+Your+Own+Levels&amp;rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fe3-2014-hotline-miami-2-lets-you-create-and-share-your-own-levels%2F1100-6420197%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-2014Leak-24"><span class="mw-cite-backlink"><b><a href="#cite_ref-2014Leak_24-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFShaun_Prescott2014" class="citation news cs1">Shaun Prescott (2014-08-20). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/hotline-miami-2-gameplay-footage-is-80-minutes-of-surreal-music-and-ultraviolence/">"Hotline Miami 2 gameplay footage is 80 minutes of surreal music and ultraviolence"</a>. <i>PC Gamer</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20231207180551/https://www.pcgamer.com/hotline-miami-2-gameplay-footage-is-80-minutes-of-surreal-music-and-ultraviolence/">Archived</a> from the original on 7 December 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-12-06</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=PC+Gamer&amp;rft.atitle=Hotline+Miami+2+gameplay+footage+is+80+minutes+of+surreal+music+and+ultraviolence&amp;rft.date=2014-08-20&amp;rft.au=Shaun+Prescott&amp;rft_id=https%3A%2F%2Fwww.pcgamer.com%2Fhotline-miami-2-gameplay-footage-is-80-minutes-of-surreal-music-and-ultraviolence%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-2014Delay-25"><span class="mw-cite-backlink"><b><a href="#cite_ref-2014Delay_25-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFFutter" class="citation magazine cs1">Futter, Mike. <a rel="nofollow" class="external text" href="https://www.gameinformer.com/b/news/archive/2014/10/09/hotline-miami-2-wrong-number-may-miss-2014-release.aspx">"Hotline Miami 2: Wrong Number May Miss 2014 Release"</a>. <i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230827054434/https://www.gameinformer.com/b/news/archive/2014/10/09/hotline-miami-2-wrong-number-may-miss-2014-release.aspx">Archived</a> from the original on 27 August 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-08-27</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Game+Informer&amp;rft.atitle=Hotline+Miami+2%3A+Wrong+Number+May+Miss+2014+Release&amp;rft.aulast=Futter&amp;rft.aufirst=Mike&amp;rft_id=https%3A%2F%2Fwww.gameinformer.com%2Fb%2Fnews%2Farchive%2F2014%2F10%2F09%2Fhotline-miami-2-wrong-number-may-miss-2014-release.aspx&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-TheWayHome-26"><span class="mw-cite-backlink"><b><a href="#cite_ref-TheWayHome_26-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFStuart2015" class="citation news cs1">Stuart, Keith (2015-01-12). <a rel="nofollow" class="external text" href="https://www.theguardian.com/technology/2015/jan/12/hotline-miami-2-listen-to-magic-swords-addition-soundtrack">"Hotline Miami 2 – listen to Magic Sword's contribution to the soundtrack"</a>. <i><a href="/wiki/The_Guardian" title="The Guardian">The Guardian</a></i>. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://www.worldcat.org/issn/0261-3077">0261-3077</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170206110717/https://www.theguardian.com/technology/2015/jan/12/hotline-miami-2-listen-to-magic-swords-addition-soundtrack">Archived</a> from the original on 6 February 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-09-14</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=The+Guardian&amp;rft.atitle=Hotline+Miami+2+%E2%80%93+listen+to+Magic+Sword%27s+contribution+to+the+soundtrack&amp;rft.date=2015-01-12&amp;rft.issn=0261-3077&amp;rft.aulast=Stuart&amp;rft.aufirst=Keith&amp;rft_id=https%3A%2F%2Fwww.theguardian.com%2Ftechnology%2F2015%2Fjan%2F12%2Fhotline-miami-2-listen-to-magic-swords-addition-soundtrack&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-ReleaseDateConfirmed-27"><span class="mw-cite-backlink">^ <a href="#cite_ref-ReleaseDateConfirmed_27-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ReleaseDateConfirmed_27-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/hotline-miami-2-release-date-confirmed-for-ps4-vit/1100-6425540/">"Hotline Miami 2 Release Date Confirmed for PS4, Vita, PC"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210511203612/https://www.gamespot.com/articles/hotline-miami-2-release-date-confirmed-for-ps4-vit/1100-6425540/">Archived</a> from the original on 11 May 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-09-14</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot&amp;rft.atitle=Hotline+Miami+2+Release+Date+Confirmed+for+PS4%2C+Vita%2C+PC&amp;rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fhotline-miami-2-release-date-confirmed-for-ps4-vit%2F1100-6425540%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-AkerbladInterviewKotaku-28"><span class="mw-cite-backlink"><b><a href="#cite_ref-AkerbladInterviewKotaku_28-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://kotaku.com/hotline-miami-cover-artist-on-his-distinct-visual-style-1795763233">"Hotline Miami Cover Artist On His Distinct Visual Style, Music, And Beard"</a>. <i>Kotaku</i>. 2017-06-04. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20231207180445/https://kotaku.com/hotline-miami-cover-artist-on-his-distinct-visual-style-1795763233">Archived</a> from the original on 7 December 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-12-06</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Kotaku&amp;rft.atitle=Hotline+Miami+Cover+Artist+On+His+Distinct+Visual+Style%2C+Music%2C+And+Beard&amp;rft.date=2017-06-04&amp;rft_id=https%3A%2F%2Fkotaku.com%2Fhotline-miami-cover-artist-on-his-distinct-visual-style-1795763233&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-AkerbladInterviewVice-29"><span class="mw-cite-backlink"><b><a href="#cite_ref-AkerbladInterviewVice_29-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFDiver2016" class="citation web cs1">Diver, Mike (14 March 2016). <a rel="nofollow" class="external text" href="https://www.vice.com/read/an-interview-with-hotline-miami-artist-and-musician-niklas-kerblad-000">"Meet the Artist Who Brought the Game Hotline Miami Out of 2D"</a>. <i><a href="/wiki/Vice_(magazine)" title="Vice (magazine)">Vice</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160413135446/http://www.vice.com/read/an-interview-with-hotline-miami-artist-and-musician-niklas-kerblad-000">Archived</a> from the original on 13 April 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">9 April</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Vice&amp;rft.atitle=Meet+the+Artist+Who+Brought+the+Game+Hotline+Miami+Out+of+2D&amp;rft.date=2016-03-14&amp;rft.aulast=Diver&amp;rft.aufirst=Mike&amp;rft_id=https%3A%2F%2Fwww.vice.com%2Fread%2Fan-interview-with-hotline-miami-artist-and-musician-niklas-kerblad-000&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-Payday2Collab-30"><span class="mw-cite-backlink">^ <a href="#cite_ref-Payday2Collab_30-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Payday2Collab_30-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFGera2015" class="citation web cs1">Gera, Emily (2015-02-26). <a rel="nofollow" class="external text" href="https://www.polygon.com/2015/2/26/8112619/payday-2-hotline-miami-2-content-packs-overkill">"PayDay 2 is getting new Hotline Miami 2 content packs"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211023010206/https://www.polygon.com/2015/2/26/8112619/payday-2-hotline-miami-2-content-packs-overkill">Archived</a> from the original on 23 October 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">2021-10-23</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=PayDay+2+is+getting+new+Hotline+Miami+2+content+packs&amp;rft.date=2015-02-26&amp;rft.aulast=Gera&amp;rft.aufirst=Emily&amp;rft_id=https%3A%2F%2Fwww.polygon.com%2F2015%2F2%2F26%2F8112619%2Fpayday-2-hotline-miami-2-content-packs-overkill&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-VinylSoundtrack-31"><span class="mw-cite-backlink"><b><a href="#cite_ref-VinylSoundtrack_31-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/hotline-miami-2-hits-in-q1-2015-collector-s-editio/1100-6424342/">"Hotline Miami 2 Hits in Q1 2015, Collector's Edition Comes With Vinyl Soundtrack"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220930043329/https://www.gamespot.com/articles/hotline-miami-2-hits-in-q1-2015-collector-s-editio/1100-6424342/">Archived</a> from the original on 30 September 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-09-14</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot&amp;rft.atitle=Hotline+Miami+2+Hits+in+Q1+2015%2C+Collector%27s+Edition+Comes+With+Vinyl+Soundtrack&amp;rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fhotline-miami-2-hits-in-q1-2015-collector-s-editio%2F1100-6424342%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-WindowsXPPatch-32"><span class="mw-cite-backlink"><b><a href="#cite_ref-WindowsXPPatch_32-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFAndy_Chalk2015" class="citation news cs1">Andy Chalk (2015-03-16). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/hotline-miami-2-gets-windows-xp-support-via-unofficial-patch/">"Hotline Miami 2 gets Windows XP support via unofficial patch"</a>. <i><a href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230827054443/https://www.pcgamer.com/hotline-miami-2-gets-windows-xp-support-via-unofficial-patch/">Archived</a> from the original on 27 August 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-08-27</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=PC+Gamer&amp;rft.atitle=Hotline+Miami+2+gets+Windows+XP+support+via+unofficial+patch&amp;rft.date=2015-03-16&amp;rft.au=Andy+Chalk&amp;rft_id=https%3A%2F%2Fwww.pcgamer.com%2Fhotline-miami-2-gets-windows-xp-support-via-unofficial-patch%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-CollectedEdition-33"><span class="mw-cite-backlink"><b><a href="#cite_ref-CollectedEdition_33-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation magazine cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="http://www.famitsu.com/news/201503/17074091.html">"ピーッ。新しいメッセージは1件です——「衝撃の問題作『ホットライン マイアミ』の1作目と2作目がセットになって日本上陸! 『ホットライン マイアミ Collected Edition』が6月25日発売決定!!!!」【先出し週刊ファミ通】"</a>. <i><a href="/wiki/Famitsu" title="Famitsu">Famitsu</a></i> (in Japanese). 17 March 2015. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151127032145/http://www.famitsu.com/news/201503/17074091.html">Archived</a> from the original on 27 November 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">18 March</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Famitsu&amp;rft.atitle=%E3%83%94%E3%83%BC%E3%83%83%E3%80%82%E6%96%B0%E3%81%97%E3%81%84%E3%83%A1%E3%83%83%E3%82%BB%E3%83%BC%E3%82%B8%E3%81%AF1%E4%BB%B6%E3%81%A7%E3%81%99%E2%80%94%E2%80%94%E3%80%8C%E8%A1%9D%E6%92%83%E3%81%AE%E5%95%8F%E9%A1%8C%E4%BD%9C%E3%80%8E%E3%83%9B%E3%83%83%E3%83%88%E3%83%A9%E3%82%A4%E3%83%B3+%E3%83%9E%E3%82%A4%E3%82%A2%E3%83%9F%E3%80%8F%E3%81%AE1%E4%BD%9C%E7%9B%AE%E3%81%A82%E4%BD%9C%E7%9B%AE%E3%81%8C%E3%82%BB%E3%83%83%E3%83%88%E3%81%AB%E3%81%AA%E3%81%A3%E3%81%A6%E6%97%A5%E6%9C%AC%E4%B8%8A%E9%99%B8%EF%BC%81+%E3%80%8E%E3%83%9B%E3%83%83%E3%83%88%E3%83%A9%E3%82%A4%E3%83%B3+%E3%83%9E%E3%82%A4%E3%82%A2%E3%83%9F+Collected+Edition%E3%80%8F%E3%81%8C6%E6%9C%8825%E6%97%A5%E7%99%BA%E5%A3%B2%E6%B1%BA%E5%AE%9A%21%21%21%21%E3%80%8D%E3%80%90%E5%85%88%E5%87%BA%E3%81%97%E9%80%B1%E5%88%8A%E3%83%95%E3%82%A1%E3%83%9F%E9%80%9A%E3%80%91&amp;rft.date=2015-03-17&amp;rft_id=http%3A%2F%2Fwww.famitsu.com%2Fnews%2F201503%2F17074091.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-700Levels-34"><span class="mw-cite-backlink"><b><a href="#cite_ref-700Levels_34-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFLemon2016" class="citation web cs1">Lemon, Marshall (2016-06-22). <a rel="nofollow" class="external text" href="https://www.vg247.com/hotline-miami-2s-completed-level-editor-is-live">"Hotline Miami 2's completed level editor is live"</a>. <i><a href="/wiki/VG247" title="VG247">VG247</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230829002341/https://www.vg247.com/hotline-miami-2s-completed-level-editor-is-live">Archived</a> from the original on 29 August 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-08-29</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=VG247&amp;rft.atitle=Hotline+Miami+2%27s+completed+level+editor+is+live&amp;rft.date=2016-06-22&amp;rft.aulast=Lemon&amp;rft.aufirst=Marshall&amp;rft_id=https%3A%2F%2Fwww.vg247.com%2Fhotline-miami-2s-completed-level-editor-is-live&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-CollectionSwitch-35"><span class="mw-cite-backlink"><b><a href="#cite_ref-CollectionSwitch_35-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFSarkar2019" class="citation web cs1">Sarkar, Samit (19 August 2019). <a rel="nofollow" class="external text" href="https://www.polygon.com/2019/8/19/20811993/hotline-miami-collection-nintendo-switch-release-date">"Hotline Miami Collection launching today on Nintendo Switch"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190819140526/https://www.polygon.com/2019/8/19/20811993/hotline-miami-collection-nintendo-switch-release-date">Archived</a> from the original on 19 August 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">19 August</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=Hotline+Miami+Collection+launching+today+on+Nintendo+Switch&amp;rft.date=2019-08-19&amp;rft.aulast=Sarkar&amp;rft.aufirst=Samit&amp;rft_id=https%3A%2F%2Fwww.polygon.com%2F2019%2F8%2F19%2F20811993%2Fhotline-miami-collection-nintendo-switch-release-date&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-CollectionXboxOne-36"><span class="mw-cite-backlink"><b><a href="#cite_ref-CollectionXboxOne_36-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gematsu.com/2020/04/hotline-miami-collection-now-available-for-xbox-one">"Hotline Miami Collection now available for Xbox One"</a>. <i>Gematsu</i>. 2020-04-07. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230827054436/https://www.gematsu.com/2020/04/hotline-miami-collection-now-available-for-xbox-one">Archived</a> from the original on 27 August 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-08-27</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Gematsu&amp;rft.atitle=Hotline+Miami+Collection+now+available+for+Xbox+One&amp;rft.date=2020-04-07&amp;rft_id=https%3A%2F%2Fwww.gematsu.com%2F2020%2F04%2Fhotline-miami-collection-now-available-for-xbox-one&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-CollectionStadia-37"><span class="mw-cite-backlink"><b><a href="#cite_ref-CollectionStadia_37-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://community.stadia.com/t5/Stadia-Community-Blog/Take-back-the-town-with-Hotline-Miami-arriving-Sept-22-on-Stadia/ba-p/29993">"Take back the town with Hotline Miami, arriving Sept. 22 on Stadia"</a>. 18 September 2020. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210202105440/https://community.stadia.com/t5/Stadia-Community-Blog/Take-back-the-town-with-Hotline-Miami-arriving-Sept-22-on-Stadia/ba-p/29993">Archived</a> from the original on 2 February 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">2020-11-17</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Take+back+the+town+with+Hotline+Miami%2C+arriving+Sept.+22+on+Stadia&amp;rft.date=2020-09-18&amp;rft_id=https%3A%2F%2Fcommunity.stadia.com%2Ft5%2FStadia-Community-Blog%2FTake-back-the-town-with-Hotline-Miami-arriving-Sept-22-on-Stadia%2Fba-p%2F29993&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-CollectionNinthGen-38"><span class="mw-cite-backlink"><b><a href="#cite_ref-CollectionNinthGen_38-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFRobinson2023" class="citation web cs1">Robinson, Andy (23 October 2023). <a rel="nofollow" class="external text" href="https://www.videogameschronicle.com/news/the-hotline-miami-games-have-been-released-for-ps5-and-xbox-series/">"The Hotline Miami games have been released for PS5 and Xbox Series"</a>. <i><a href="/wiki/Video_Games_Chronicle" title="Video Games Chronicle">Video Games Chronicle</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20231023174628/https://www.videogameschronicle.com/news/the-hotline-miami-games-have-been-released-for-ps5-and-xbox-series/">Archived</a> from the original on 23 October 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">25 October</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Video+Games+Chronicle&amp;rft.atitle=The+Hotline+Miami+games+have+been+released+for+PS5+and+Xbox+Series&amp;rft.date=2023-10-23&amp;rft.aulast=Robinson&amp;rft.aufirst=Andy&amp;rft_id=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fthe-hotline-miami-games-have-been-released-for-ps5-and-xbox-series%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-MCPS4-39"><span class="mw-cite-backlink">^ <a href="#cite_ref-MCPS4_39-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-MCPS4_39-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/hotline-miami-2-wrong-number/critic-reviews/?platform=playstation-4">"Hotline Miami 2: Wrong Number for PlayStation 4 Reviews"</a>. <i><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></i>. <a href="/wiki/CBS_Interactive" class="mw-redirect" title="CBS Interactive">CBS Interactive</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160314134643/http://www.metacritic.com/game/playstation-4/hotline-miami-2-wrong-number/critic-reviews">Archived</a> from the original on 14 March 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">28 January</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Metacritic&amp;rft.atitle=Hotline+Miami+2%3A+Wrong+Number+for+PlayStation+4+Reviews&amp;rft_id=https%3A%2F%2Fwww.metacritic.com%2Fgame%2Fhotline-miami-2-wrong-number%2Fcritic-reviews%2F%3Fplatform%3Dplaystation-4&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-MCPC-40"><span class="mw-cite-backlink">^ <a href="#cite_ref-MCPC_40-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-MCPC_40-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/hotline-miami-2-wrong-number/critic-reviews/?platform=pc">"Hotline Miami 2: Wrong Number for PC Reviews"</a>. <i><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></i>. <a href="/wiki/CBS_Interactive" class="mw-redirect" title="CBS Interactive">CBS Interactive</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160308010014/http://www.metacritic.com/game/pc/hotline-miami-2-wrong-number/critic-reviews">Archived</a> from the original on 8 March 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">28 January</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Metacritic&amp;rft.atitle=Hotline+Miami+2%3A+Wrong+Number+for+PC+Reviews&amp;rft_id=https%3A%2F%2Fwww.metacritic.com%2Fgame%2Fhotline-miami-2-wrong-number%2Fcritic-reviews%2F%3Fplatform%3Dpc&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-MCVita-41"><span class="mw-cite-backlink">^ <a href="#cite_ref-MCVita_41-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-MCVita_41-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/hotline-miami-2-wrong-number/critic-reviews/?platform=playstation-vita">"Hotline Miami 2: Wrong Number for PlayStation Vita Reviews"</a>. <i><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></i>. <a href="/wiki/CBS_Interactive" class="mw-redirect" title="CBS Interactive">CBS Interactive</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150315203748/http://www.metacritic.com/game/playstation-vita/hotline-miami-2-wrong-number/critic-reviews">Archived</a> from the original on 15 March 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">28 January</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Metacritic&amp;rft.atitle=Hotline+Miami+2%3A+Wrong+Number+for+PlayStation+Vita+Reviews&amp;rft_id=https%3A%2F%2Fwww.metacritic.com%2Fgame%2Fhotline-miami-2-wrong-number%2Fcritic-reviews%2F%3Fplatform%3Dplaystation-vita&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-DestructoidReview-42"><span class="mw-cite-backlink">^ <a href="#cite_ref-DestructoidReview_42-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-DestructoidReview_42-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.destructoid.com/reviews/review-hotline-miami-2-wrong-number/">"Review: Hotline Miami 2: Wrong Number"</a>. <i><a href="/wiki/Destructoid" title="Destructoid">Destructoid</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230902220953/https://www.destructoid.com/reviews/review-hotline-miami-2-wrong-number/">Archived</a> from the original on 2 September 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-09-02</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Destructoid&amp;rft.atitle=Review%3A+Hotline+Miami+2%3A+Wrong+Number&amp;rft_id=https%3A%2F%2Fwww.destructoid.com%2Freviews%2Freview-hotline-miami-2-wrong-number%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-GameInformerReview-43"><span class="mw-cite-backlink"><b><a href="#cite_ref-GameInformerReview_43-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFShea2015" class="citation magazine cs1">Shea, Brian (10 March 2015). <a rel="nofollow" class="external text" href="http://www.gameinformer.com/games/hotline_miami_2/b/pc/archive/2015/03/10/hotline-miami-2-game-informer-review.aspx">"Hotline Miami 2: Wrong Number"</a>. <i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171018063518/http://www.gameinformer.com/games/hotline_miami_2/b/pc/archive/2015/03/10/hotline-miami-2-game-informer-review.aspx">Archived</a> from the original on 18 October 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">10 March</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Game+Informer&amp;rft.atitle=Hotline+Miami+2%3A+Wrong+Number&amp;rft.date=2015-03-10&amp;rft.aulast=Shea&amp;rft.aufirst=Brian&amp;rft_id=http%3A%2F%2Fwww.gameinformer.com%2Fgames%2Fhotline_miami_2%2Fb%2Fpc%2Farchive%2F2015%2F03%2F10%2Fhotline-miami-2-game-informer-review.aspx&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-IGNReview-44"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGNReview_44-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGNReview_44-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-IGNReview_44-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFRad2015" class="citation web cs1">Rad, Chloi (2015-03-10). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/2015/03/10/hotline-miami-2-wrong-number-review">"Hotline Miami 2: Wrong Number Review"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230827073457/https://www.ign.com/articles/2015/03/10/hotline-miami-2-wrong-number-review">Archived</a> from the original on 27 August 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-08-27</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Hotline+Miami+2%3A+Wrong+Number+Review&amp;rft.date=2015-03-10&amp;rft.aulast=Rad&amp;rft.aufirst=Chloi&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2015%2F03%2F10%2Fhotline-miami-2-wrong-number-review&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-PolygonReview-45"><span class="mw-cite-backlink">^ <a href="#cite_ref-PolygonReview_45-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-PolygonReview_45-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFMcElroy2015" class="citation web cs1">McElroy, Griffin (2015-03-10). <a rel="nofollow" class="external text" href="https://www.polygon.com/2015/3/10/8177615/hotline-miami-2-wrong-number-review-pc">"Hotline Miami 2 - Wrong Number review: a history of violence"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230625134608/https://www.polygon.com/2015/3/10/8177615/hotline-miami-2-wrong-number-review-pc">Archived</a> from the original on 25 June 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-09-13</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=Hotline+Miami+2+-+Wrong+Number+review%3A+a+history+of+violence&amp;rft.date=2015-03-10&amp;rft.aulast=McElroy&amp;rft.aufirst=Griffin&amp;rft_id=https%3A%2F%2Fwww.polygon.com%2F2015%2F3%2F10%2F8177615%2Fhotline-miami-2-wrong-number-review-pc&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-VideoGamerReview-46"><span class="mw-cite-backlink">^ <a href="#cite_ref-VideoGamerReview_46-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-VideoGamerReview_46-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-VideoGamerReview_46-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-VideoGamerReview_46-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-VideoGamerReview_46-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-VideoGamerReview_46-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.videogamer.com/reviews/hotline-miami-2-wrong-number-review/">"Hotline Miami 2: Wrong Number Review"</a>. <i>VideoGamer.com</i>. 2021-06-05. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230827073456/https://www.videogamer.com/reviews/hotline-miami-2-wrong-number-review/">Archived</a> from the original on 27 August 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-08-27</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=VideoGamer.com&amp;rft.atitle=Hotline+Miami+2%3A+Wrong+Number+Review&amp;rft.date=2021-06-05&amp;rft_id=https%3A%2F%2Fwww.videogamer.com%2Freviews%2Fhotline-miami-2-wrong-number-review%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-PasteReview-47"><span class="mw-cite-backlink">^ <a href="#cite_ref-PasteReview_47-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-PasteReview_47-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-PasteReview_47-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.pastemagazine.com/games/miami/hotline-miami-2-wrong-number-reviewgore-bore">"Hotline Miami 2: Wrong Number—Gore Bore"</a>. <i><a href="/wiki/Paste_(magazine)" title="Paste (magazine)">Paste</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230827194903/https://www.pastemagazine.com/games/miami/hotline-miami-2-wrong-number-reviewgore-bore">Archived</a> from the original on 27 August 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-08-27</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Paste&amp;rft.atitle=Hotline+Miami+2%3A+Wrong+Number%E2%80%94Gore+Bore&amp;rft_id=https%3A%2F%2Fwww.pastemagazine.com%2Fgames%2Fmiami%2Fhotline-miami-2-wrong-number-reviewgore-bore&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-VicePlot-48"><span class="mw-cite-backlink"><b><a href="#cite_ref-VicePlot_48-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFCook2015" class="citation web cs1">Cook, Dave (2015-04-17). <a rel="nofollow" class="external text" href="https://www.vice.com/en/article/gqmpbw/the-ghost-wolf-legacy-hotline-miami-2s-story-explained-251">"The Story of 'Hotline Miami 2' Explained"</a>. <i><a href="/wiki/Vice_(magazine)" title="Vice (magazine)">Vice</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230827183330/https://www.vice.com/en/article/gqmpbw/the-ghost-wolf-legacy-hotline-miami-2s-story-explained-251">Archived</a> from the original on 27 August 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-08-27</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Vice&amp;rft.atitle=The+Story+of+%27Hotline+Miami+2%27+Explained&amp;rft.date=2015-04-17&amp;rft.aulast=Cook&amp;rft.aufirst=Dave&amp;rft_id=https%3A%2F%2Fwww.vice.com%2Fen%2Farticle%2Fgqmpbw%2Fthe-ghost-wolf-legacy-hotline-miami-2s-story-explained-251&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-EurogamerReview-49"><span class="mw-cite-backlink"><b><a href="#cite_ref-EurogamerReview_49-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/hotline-miami-2-wrong-number-review">"Hotline Miami 2: Wrong Number review"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. 2015-03-10. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230827073502/https://www.eurogamer.net/hotline-miami-2-wrong-number-review">Archived</a> from the original on 27 August 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-08-27</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Hotline+Miami+2%3A+Wrong+Number+review&amp;rft.date=2015-03-10&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fhotline-miami-2-wrong-number-review&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-RPS2-50"><span class="mw-cite-backlink"><b><a href="#cite_ref-RPS2_50-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFMeer2015" class="citation news cs1">Meer, Alec (2015-03-18). <a rel="nofollow" class="external text" href="https://www.rockpapershotgun.com/the-rps-verdict-hotline-miami-2">"The RPS Verdict: Hotline Miami 2"</a>. <i><a href="/wiki/Rock_Paper_Shotgun" title="Rock Paper Shotgun">Rock Paper Shotgun</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20221206181454/https://www.rockpapershotgun.com/the-rps-verdict-hotline-miami-2">Archived</a> from the original on 6 December 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-09-13</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Rock+Paper+Shotgun&amp;rft.atitle=The+RPS+Verdict%3A+Hotline+Miami+2&amp;rft.date=2015-03-18&amp;rft.aulast=Meer&amp;rft.aufirst=Alec&amp;rft_id=https%3A%2F%2Fwww.rockpapershotgun.com%2Fthe-rps-verdict-hotline-miami-2&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-PCGamerPreview-51"><span class="mw-cite-backlink">^ <a href="#cite_ref-PCGamerPreview_51-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-PCGamerPreview_51-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-PCGamerPreview_51-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFEllison2013" class="citation magazine cs1">Ellison, Cara (15 August 2013). <a rel="nofollow" class="external text" href="http://www.pcgamer.com/hotline-miami-2-wrong-number-1/">"Hotline Miami 2: Wrong Number hands-on"</a>. <i><a href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150104184111/http://www.pcgamer.com/hotline-miami-2-wrong-number-1/">Archived</a> from the original on 4 January 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">18 June</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=PC+Gamer&amp;rft.atitle=Hotline+Miami+2%3A+Wrong+Number+hands-on&amp;rft.date=2013-08-15&amp;rft.aulast=Ellison&amp;rft.aufirst=Cara&amp;rft_id=http%3A%2F%2Fwww.pcgamer.com%2Fhotline-miami-2-wrong-number-1%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-IGNAustraliaBan-52"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGNAustraliaBan_52-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGNAustraliaBan_52-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFReilly2015" class="citation web cs1">Reilly, Luke (2015-01-15). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/2015/01/15/implied-sexual-violence-saw-hotline-miami-2-refused-classification-in-australia">"Implied Sexual Violence Saw Hotline Miami 2 Refused Classification in Australia"</a>. <i>IGN</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20231204233631/https://www.ign.com/articles/2015/01/15/implied-sexual-violence-saw-hotline-miami-2-refused-classification-in-australia">Archived</a> from the original on 4 December 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">2023-12-04</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Implied+Sexual+Violence+Saw+Hotline+Miami+2+Refused+Classification+in+Australia&amp;rft.date=2015-01-15&amp;rft.aulast=Reilly&amp;rft.aufirst=Luke&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2015%2F01%2F15%2Fimplied-sexual-violence-saw-hotline-miami-2-refused-classification-in-australia&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-RPSSexualAssaultScene-53"><span class="mw-cite-backlink">^ <a href="#cite_ref-RPSSexualAssaultScene_53-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-RPSSexualAssaultScene_53-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFGrayson2013" class="citation web cs1">Grayson, Nathan (5 September 2013). <a rel="nofollow" class="external text" href="http://www.rockpapershotgun.com/2013/09/05/hotline-miami-devs-reconsidering-sexual-assault-scene/">"Hotline Miami Devs Reconsidering Sexual Assault Scene"</a>. <i><a href="/wiki/Rock_Paper_Shotgun" title="Rock Paper Shotgun">Rock Paper Shotgun</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140621023747/http://www.rockpapershotgun.com/2013/09/05/hotline-miami-devs-reconsidering-sexual-assault-scene/">Archived</a> from the original on 21 June 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">18 June</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Rock+Paper+Shotgun&amp;rft.atitle=Hotline+Miami+Devs+Reconsidering+Sexual+Assault+Scene&amp;rft.date=2013-09-05&amp;rft.aulast=Grayson&amp;rft.aufirst=Nathan&amp;rft_id=http%3A%2F%2Fwww.rockpapershotgun.com%2F2013%2F09%2F05%2Fhotline-miami-devs-reconsidering-sexual-assault-scene%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-DevolverStatement-54"><span class="mw-cite-backlink"><b><a href="#cite_ref-DevolverStatement_54-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20150511052427/http://www.devolverdigital.com/blog/view/hotline-miami-2-australian-classification">"Hotline Miami 2 Australian Classification Statement"</a>. <a href="/wiki/Devolver_Digital" title="Devolver Digital">Devolver Digital</a>. 15 January 2015. Archived from <a rel="nofollow" class="external text" href="http://www.devolverdigital.com/blog/view/hotline-miami-2-australian-classification">the original</a> on 11 May 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">5 May</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Hotline+Miami+2+Australian+Classification+Statement&amp;rft.pub=Devolver+Digital&amp;rft.date=2015-01-15&amp;rft_id=http%3A%2F%2Fwww.devolverdigital.com%2Fblog%2Fview%2Fhotline-miami-2-australian-classification&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-PCGamerPiracy-55"><span class="mw-cite-backlink"><b><a href="#cite_ref-PCGamerPiracy_55-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite id="CITEREFPrescott2015" class="citation web cs1">Prescott, Shaun (16 January 2015). <a rel="nofollow" class="external text" href="http://www.pcgamer.com/australians-should-pirate-hotline-miami-2-following-ban-says-dev/">"Australians should pirate Hotline Miami 2 following ban, says dev"</a>. <i><a href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171221190621/http://www.pcgamer.com/australians-should-pirate-hotline-miami-2-following-ban-says-dev/">Archived</a> from the original on 21 December 2017<span class="reference-accessdate">. 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Retrieved <span class="nowrap">5 May</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Devolver+on+Hotline+Miami+2+Dev%27s+Message+to+Australian+Fan+to+Pirate+Banned+Game&amp;rft.date=2015-01-19&amp;rft.aulast=Reilly&amp;rft.aufirst=Luke&amp;rft_id=http%3A%2F%2Fwww.ign.com%2Farticles%2F2015%2F01%2F20%2Fdevolver-on-hotline-miami-2-devs-message-to-australian-fan-to-pirate-banned-game&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AHotline+Miami+2%3A+Wrong+Number" class="Z3988"></span></span> </li> <li id="cite_note-EShopListingNL-57"><span class="mw-cite-backlink"><b><a href="#cite_ref-EShopListingNL_57-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1133582631"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.nintendolife.com/news/2019/08/hotline_miami_collection_removed_from_the_australian_switch_eshop">"Hotline Miami Collection Removed From The Australian Switch eShop"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. 2019-08-21. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20231004103157/https://www.nintendolife.com/news/2019/08/hotline_miami_collection_removed_from_the_australian_switch_eshop">Archived</a> from the original on 4 October 2023<span class="reference-accessdate">. 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Whether or not the change was made through a Tor exit node (tor_exit_node)
false
Unix timestamp of change (timestamp)
'1710464184'