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Otaku

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Otaku is a Japanese pejorative term used to refer to a variety of geek, fanboy or fangirl, particularly one obsessed with such hobbies as anime and manga. When applied to a person, the word generally has negative connotations which it has yet to completely shake, though it can have either positive or negative connotations depending on the situation and the person using the term.

Etymology

The word otaku is derived from an honorific Japanese term for another's house or family (お宅, otaku) that is also used as an honorific second-person pronoun (roughly equivalent to usted in Spanish). The modern slang form, which is distinguished from the older usage by being written only in hiragana (おたく) or katakana (オタク), appeared in the 1980s. It appears to have been coined by the humorist and essayist Akio Nakamori in his 1983 series An Investigation of Otaku (おたくの研究, Otaku no Kenkyū), who observed that this form of address was unusually common among geeks and nerds. It entered general use in Japan around 1989, and may have been popularized by Nakamori's publication in that year of The Age of M (Mの時代, M no Jidai). It applied the term to the (then) recently caught serial killer Tsutomu Miyazaki, who turned out to be a recluse apparently obsessed with pornographic anime and manga and who lived out his rape fantasies on living young girls, thus attaching a huge taboo to a formerly innocuous term.

Another potential etymology for the term comes from the May, 2006 issue of EX Taishuu Magazine, which claims that use of the term originally started among the fanbase of the 1982-1983 TV series Super Dimension Fortress Macross as the main character of the show had a habit of addressing others as "otaku," a habit that fans started to emulate.

In Japan

In modern Japanese slang, an otaku refers to an overtly obsessive fan of any one particular theme, topic, or hobby. Common uses are anime otaku (one who sometimes enjoys many days of excessive anime watching with no rest) and manga otaku (a fan of Japanese graphic novels), pāsokon otaku (personal computer geeks), gēmu otaku (playing video games), and otaku that are extreme fans of idols, heavily promoted singing girls. There are also tetsudō otaku (metrophiles) or gunji otaku (military geeks).

While these are the most common uses of otaku, the word can be applied to anything (music otaku, martial arts otaku, cooking otaku, etc).

The loan-words maniakku or mania (from English "maniac") are sometimes used in relation to specialist hobbies and interests. They can indicate someone with otaku leanings, (for example- Gundam Mania would describe a person who is very interested in the anime series Gundam). They can also decribe the focus of such interests (a maniakku ge-mu would be a particularly underground or eccentric game appealing primarily to otaku). The nuance of maniakku in Japanese is softer and less likely to cause offence than otaku.

Amongst Japan's otaku themselves, some use the term to describe themselves and their friends semi-humorously, accepting their position as obsessive fans, and some even use the term proudly, attempting to reclaim it from its negative connotations. In general colloquial usage however, most Japanese would consider it undesirable to be described in a serious fashion as "otaku".

Although sterotypically male, there are also many female Otaku. A small alleyway of Tokyo's Higashi Ikebukuro district is known as "Otome Road." Otome Road's otome (female otaku or geekettes) are a cross-section of Japanese womanhood, with ages ranging from teenage junior high school girls to housewives in their late 40s. A feature of the area is that there are so many bookstores devoted to comics and books filled with stories about homosexual men, in a genre called Boys' Love or BL. Dōjinshi, manga produced by amateur fans, dominate the shelves along Otome Road, with a significant chunk of the comics' stories about more famous cartoons that imitate, parody or develop on characters who are usually household names in Japan.

The Akihabara neighborhood of Tokyo is a popular gathering place for otaku.

An interesting, modern look into the otaku culture has surfaced with an allegedly true story surfacing on the famous internet bulletin board 2ch.net: "Train Man", a love story about a geek and a beautiful woman who meet on the train. The story has enjoyed a compilation in novel form, several comic book adaptions, a movie film released on June 2005 and a television series which aired on Fuji TV from June to September 2005. The drama has become another hot topic in Japan, and the novel, film and television series give a closer look into the otaku culture. In Japan its popularity and positive portayal of the main character has helped to reduce negative stereotypes about otaku, and increase the acceptability of some otaku hobbies. Perhaps encouraged by this reduction in stigma, a few famous Japanese celebrities, actors and models have come out about their otaku hobbies.

A subset of otaku are the Akiba-kei, men who spend a lot of time in Akihabara in Tokyo and who are mainly obsessive about anime, idols and games.

Sometimes the term is used to describe something pertaining to the subculture that surrounds anime, idols and games in Japan. This subculture places an emphasis on certain services (see fanservice) and has its own system for judgment of anime, dating simulations ("dating sim") and/or role-playing games and some manga (often dōjinshi) based upon the level of fanservice in the work. Another popular criterion—how ideal the female protagonist of the show is—is often characterized by a level of stylized cuteness and child-like behavior (see moé). In addition, this subculture places great emphasis on knowledge of individual key animators and directors and of minute details within works. The international subculture is influenced by the Japanese one, but differs in many areas often based upon region. (See also: Superflat, Hiroki Azuma.)

Since anime in Japan is not as widely accepted as manga, the otaku subculture has much influence over the mainstream anime industry in Japan. The area where otaku have the most influence in manga tends to be with dōjinshi. Manga published in the United States are more influenced by their respective otaku subculture than they are in Japan. This is because most people who read manga have some ties to the subculture in the US, whereas in Japan manga reading is more widespread.

See also: anorak.

In English/Internationally

The term is a loanword from the Japanese language, but in the English/international sense it is used to refer specifically to a fan of anime and manga, though it can sometimes refer to any "geek," in general. The term serves as a label not unlike the term Trekkie or fanboy. However, use of the label can be a source of contention among older or more moderate anime fans, particularly those who are aware of the negative connotations the term has within some subcultures. As in Japan, unpleasant stereotypes about otaku prevail in worldwide fan communities, and some anime fans express concern about the reputations these more extreme fans can earn their hobby (not unlike sentiments in the comic book and science fiction fandoms).

To indicate that one is talking about the Japanese definition rather than the English loanword, the spelling wotaku (ヲタク) is sometimes used. On Japanese forums such as 2channel, however, otaku (オタク) and wotaku (ヲタク) are used interchangeably, depending on the mood and personal style of the poster.

Fictional works about otaku

As otaku make up a good portion of the creative forces behind anime and manga, it is only natural that several works of manga and anime on otaku culture have appeared, often as a light-hearted pastiche. Some of the more famous works include:

  • Otaku no Video: A pair of films that follow a young college student as he is introduced into the world of the otaku by a high school friend and soon spends the next several years trying to become the greatest otaku, the Otaking. The work also serves as a semi-autobiographical account of the formation of Gainax, and is inter-cut with several live-action mock interviews with several different types of otaku.
  • Comic Party: Originally a series of dating sims which was then adapted into various anime and manga series, Comic Party follows a rejected art student as he is enthusiastically thrust into the dōjinshi scene by a crazed otaku friend. He then creates several of his own dōjinshi works while interacting with other artists and dealing with his girlfriend who is at first less than enthusiastic about his new passion.
  • Genshiken: A manga later adapted into an anime series which follows a "catch-all" otaku college club and the various activities they become involved in. Much of the story is told from the perspective of two characters: a freshman who grows into his otaku identity; and the girlfriend of another member who disapproves the passions of her attractive, but clueless, otaku boyfriend.
  • Densha Otoko: Densha Otoko (電車男, literally "Train Man") is the allegedly true story of a Japanese geek in his early 20s who saves a beautiful woman ("office lady"), Hermès, from a drunken groper on a train, and then chronicles his subsequent dates with the woman and requests for help on the Japanese mega-BBS 2channel (in the TV series referred to and remodelled into the semi-fictitious "Aladdin Channel").
  • Welcome to the NHK!: A novel that was adapted into a manga and later an anime series, Welcome to the NHK! is a black comedy that follows a delusional hikikomori, a girl that wishes to help him, and an otaku neighbor who is also an old high school friend (of convenience). The series lampoons many otaku themes such as lolicon, moé, and dojin soft.
  • Metal Gear: A reoccurring character in the Metal Gear video game series is a man named Dr. Hal "Otacon" Emmerich. He is a lover of Japanese anime and entered into the field of engineering and techology because of it (namely because of the mecha genre.) His nickname "Otacon" comes from the word "Otakon" (short for "otaku convention"), which is a convention focusing on the art of anime and manga, East Asian culture, and its fandom. It has been held in Baltimore, Maryland ever since 1994. Konami (the company which created the Metal Gear series) was given permission by Otakorp, Inc. to use the name "Otacon" for any title of the series.

See also