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Mixed reality game

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A Mixed reality game, by the definition of Bonsignore et al. states that Mixed reality games are "goal-directed, structured play experiences that are not fully contained by virtual or physical worlds".[1] According to Souza de Silva and Sutko, the defining characteristic of hybrid reality games is their "lack of primary play space; these games are played simultaneously in physical, digital or represented spaces (such as a game board)".[2] This would make the two terms equivalent. Give then definition for mixed reality by Paul Milgram and Fumio Kishino for the Virtuality Continuum, virtual reality games are not mixed reality games, because they take place purely virtual. Souza de Silva and Sutko state that Hybrid reality games are a subset of pervasive games; imply mixed reality games would also be a subset through equivalence with Hybrid reality games.

References

  1. ^ Bonsignore, Elizabeth M.; et al. (2012), "Mixed reality games", Proceedings of the ACM 2012 conference on CSCW Companion, ACM {{citation}}: Explicit use of et al. in: |last= (help); Missing or empty |title= (help)
  2. ^ de Souza e Silva, Adriana; Sutko, Daniel M. (2009). Digital Cityscapes: merging digital and urban playspaces. New York: Peter Lang Publishing, Inc.