SWF
Filename extension |
.swf |
---|---|
Internet media type |
application/x-shockwave-flash |
Developed by | FutureWave Software, later taken over by Macromedia and Adobe Systems |
Type of format | Vector graphic animation |
SWF (an abbreviation for "ShockWave Flash") is a file format for multimedia, vector graphics and ActionScript in the Adobe Flash environment.[1] Originating with FutureWave Software, then transferred to Macromedia, and then coming under the control of Adobe, SWF files can contain animations or applets of varying degrees of interactivity and function.
Currently[update], SWF functions as the dominant format for displaying "animated" vector graphics on the Web. It may also be used for programs, commonly browser games, using ActionScript.
SWF files can be generated from within several Adobe products: Flash, Flash Builder (an IDE), as well as through MXMLC, a command line application compiler which is part of the freely available Flex SDK. Other than Adobe products, SWFs can be built with open source Motion-Twin ActionScript 2 Compiler (MTASC), the open source Ming library, the free software suite SWFTools, the proprietary SWiSH Max2. There are also various third party programs that can produce files in this format, such as Multimedia Fusion 2, Captivate, or SWiSH Max.
SWF is partially open source.[citation needed]
History
FutureWave Software, a small company later acquired by Macromedia, originally defined the file format with one primary objective: to create small files for displaying entertaining animations.[2] The idea was to have a format which could be reused by a player running on any system and which would work with slower network connections.
Adobe acquired Macromedia in 2005.
On May 1, 2008, Adobe dropped its licensing restrictions on the SWF format specifications, as part of the Open Screen Project. However, Rob Savoye, a member of the Gnash development team, has pointed to some parts of the Flash format which remain closed.[3] On July 1, 2008, Adobe released code which allowed the Google and Yahoo search-engines to crawl and index SWF files.[4]
Description
Originally limited to presenting vector-based objects and images in a simple sequential manner, the format in its later versions allows audio (since Flash 3), video (since Flash 6) and many different possible forms of interaction with the end-user. Once created, SWF files can be played by the Adobe Flash Player, working either as a browser plugin or as a standalone player. SWF files can also be encapsulated with the player, creating a self-running SWF movie called a "projector".
Adobe makes available plugins, such as Adobe Flash Player and Adobe Integrated Runtime, to play SWF files in web browsers on many desktop operating systems, including Microsoft Windows, Apple Mac OS X, and Linux on the x86 architecture. As of 2007[update] intensive development had taken place on Gnash, a free-software implementation of a SWF player. Another FOSS implementation is Swfdec.
Based on an independent study conducted by Millward Brown, over 99% of Web users now have an SWF plugin installed, with around 90% having the latest version of the Flash Player.[5]
Sony PlayStation Portable consoles can play limited SWF files in Sony's web browser, beginning with firmware version 2.71. Both the Nintendo Wii [6] and the Sony PS3 [7] consoles can run SWF files through their Internet browsers.
Also many mobile phones support flash as standard, such as Nokia. Apples iPhone being one of the few smartphones not supporting SWF. Apple claims that SWF is a closed, proprietary format.
Licensing
Adobe makes available a partial specification of SWF.[8] The document is claimed to be missing "huge amounts" of information needed to completely implement SWF, omitting specifications for RTMP and Sorenson Spark.[9] However, the RTMP specification[10] was released publicly in June 2009, and the Sorenson Spark codec is not Adobe's property. Until May 1, 2008, implementing software that plays SWF was disallowed by the specification's license.[11] On that date, as part of its Open Screen Project, Adobe dropped all such restrictions on the SWF and FLV formats.[12] However, the SWF specification was released under a very restrictive license:[13]
This manual may not be copied, photocopied, reproduced, translated, or converted to any electronic or machine-readable form in whole or in part without written approval from Adobe Systems Incorporated.
As a result, some[who?] believe that coordinating with developers of an SWF implementation is made more difficult because the document cannot be easily shared[citation needed]. However, because the document can be directly downloaded from the Adobe web site by anyone wishing to read it, the impact of that restriction may be inconsequential.
Implementing software which creates SWF files has always been permitted, on the condition that the resulting files render "error free in the latest publicly available version of Adobe Flash Player."[14]
GNU has started developing a free software SWF player called Gnash under the GNU General Public License (GPL). Another player is the GNU LGPL Swfdec. However, GNU does not provide financial support for either project.
Scaleform GFx is a commercial alternative SWF player that features full hardware acceleration using the GPU and has high conformance up to Flash 8 and AS2. Scaleform GFx is licensed as a game middleware solution and used by many PC and console 3D games for user interfaces, HUDs, mini games, and video playback.
See also
Adobe Flash
- ActionScript
- ActionScript code protection
- Adobe Flash Player, the runtime that executes and plays back Flash movies.
- Adobe Flash Lite, a lightweight version of Flash Player for devices that lack the resources to run regular Flash movies.
- Flash Video
- Ming library
- Saffron Type System, the anti-aliased text-rendering engine used in version 8 onwards.
- Local Shared Object
- SWFObject, a JavaScript library used to embed Flash content into webpages.
Other
- OpenLaszlo
- Personal video recorders can record and play swf files
- SWF2EXE Software
- FutureSplash Animator
- SWFTools
- SWiSH Max
- MonkSWF, a open source implementation on top of OpenVG (specifically MonkVG).
References
- ^ Open Screen Project
- ^ "The History of Flash: The Dawn of Web Animation". Adobe Systems. Retrieved 2008-01-21.
- ^ Free Flash community reacts to Adobe Open Screen Project
- ^ Streamingmedia.com: Google and Yahoo Roll out Flash Search
- ^ "Flash content reaches 99% of Internet viewers". Adobe. Retrieved 2010-09-10.
- ^ "Wii Internet Channel".
- ^ Eric Lempel. "PS3 Firmware (v2.53) Update". Playstation.Blog. Retrieved 2009-03-12.
- ^ http://www.adobe.com/devnet/swf/
- ^ "Free Flash community reacts to Adobe Open Screen Project". Retrieved 2008-11-29.
- ^ http://www.adobe.com/devnet/rtmp/
- ^ "SWF and FLV File Format Specification License Agreement". Adobe Systems. 2007-06-27. Archived from the original on 2007-12-22. Retrieved 2008-01-05.
You may not use the Specification in any way to create or develop a runtime, client, player, executable or other program that reads or renders SWF files.
- ^ "Open Screen Project Press Release". Adobe Systems. 2008-05-01. Retrieved 2008-05-01.
- ^ "SWF File Format Specification Version 10" (PDF). Retrieved 2010-10-06.
- ^ "Adobe Player Licensing: Flash Player Developer SDKs". Adobe Systems. Retrieved 2008-01-21.