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Popeye (video game)

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Popeye
North American arcade flyer
Developer(s)
Publisher(s)Nintendo (arcade, NES)
Atari, Inc. (arcade EU/UK)[5]
Parker Brothers
Designer(s)Genyo Takeda[6]
Shigeru Miyamoto[6]
Platform(s)Arcade, Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, Intellivision, Odyssey², NES, TI-99/4A
Release
Genre(s)Platform
Mode(s)1-2 players alternating turns

Popeye[a] is a 1982 platform game developed and released by Nintendo as an arcade video game. It is based on the comic strip of the same name created by E. C. Segar and licensed from King Features Syndicate. Some sources claim that Ikegami Tsushinki did programming work on the game.[7][8][9] As Popeye, the player must collect hearts thrown by Olive Oyl from the top of the screen while being chased by Brutus. Popeye can punch bottles thrown at him, but can only hurt Brutus after eating the one can of spinach present in each level. Unlike Nintendo's earlier Donkey Kong games, there is no jump button. There are three screens.

The game was licensed by Atari, Inc. for exclusive release in the United Kingdom and Ireland in an Atari-designed cabinet. Nintendo ported the game to the Famicom, while Parker Brothers published versions for other home systems. Popeye no Eigo Asobi, an educational spin-off similar to the later Donkey Kong Jr. Math, was released for the Famicom on November 22, 1983.

Gameplay

Title screen and first level in the top row; level 2 and 3 below (arcade)

The object of the game is for Popeye the Sailor to collect a certain number of items dropped by Olive Oyl, depending on the level—24 hearts, 16 musical notes, or 24 letters in the word HELP—while avoiding the Sea Hag, Brutus and other dangers. The player can make Popeye walk back and forth and up and down stairs and ladders with a 4-way joystick. There is a punch button, but unlike similar games of the period, no jump button.

Brutus chases Popeye and can jump down a level, reach down to the level below the one he is on, and jump up to hit Popeye if he is directly above. Popeye cannot attack Brutus until after eating the can of spinach found in each level. Spinach makes Popeye invincible for a short period, during which Brutus runs away and can be temporarily knocked out simply by running into him.

Punching destroys items that could hurt Popeye such as bottles, vultures and skulls. Popeye loses a life if he is hit by Brutus or any thrown/flying object, or if he fails to collect a dropped item within a certain amount of time after it reaches the bottom of the screen and also gets scolded by Olive Oyl for this.

In Round 1 (the dock scene) of each three-round cycle, as well as the first round and third rounds of each four-round cycle, is a punching bag, which Popeye can use to knock loose a nearby barrel from its position near the top of the playing field. If the barrel falls onto Brutus’ head, the player earns bonus points (based on where Bluto was attacked) and renders Brutus harmless for several seconds.

Other licensed Popeye characters in the game are Olive Oyl, Swee'Pea, and Wimpy. Wimpy appears in Round 2 (the street scene) on one end of the seesaw in the lower left corner of the field, to act as a counterweight. Swee'Pea floats high above, with bonus points to be earned if Popeye can spring off the see-saw and touch him.

Development

Popeye was designed by Genyo Takeda and Shigeru Miyamoto. The Popeye characters were originally slated for the game that became Donkey Kong, starring Mario, Donkey Kong, and Pauline but Nintendo was unable to license the characters at the time.[10]

Ports

Parker Brothers ported the game to the Atari 8-bit family, Atari 2600, Atari 5200, Intellivision, Commodore 64, TI-99/4A, and ColecoVision, and one of the few games ported to the Odyssey².

On July 15, 1983, Popeye was one of the three launch games for the Family Computer, along with Donkey Kong and Donkey Kong Jr.[11]

Reception

In the United States, Popeye topped the Play Meter arcade chart for street locations in April 1983.[12]

Electronic Games wrote in 1983 that the arcade version of Popeye at first appeared to be "yet another variation of a theme that's become all too familiar since Donkey Kong". "But there are some nuances", it added, "not the least of which are the graphics and sound effects, that tend to allow the game the benefit of the doubt in execution". The magazine concluded that "Popeye does offer some interesting play that is more than complemented by the cosmetics."[13] The Arcade Express newsletter scored it 7 out of 10 in January 1983, calling it "the closest thing to a videogame cartoon seen yet in an arcade," but also that "game play, unfortunately, doesn't come up to visual standards."[14] Michael Pugliese writing for The Coin Slot described Popeye as "a visually stimulating and exciting game that will go well in any location," and noted that "it contains all the challenges and character appeal to make it a solid earner for a long time."[15] Computer and Video Games magazine gave the arcade game a generally favorable review.[16]

Antic wrote that the Atari 8-bit version of Popeye "is a thoroughly entertaining challenge for gamers of all ages". Mechanics differing from other climbing games, the magazine said, gave it above-average replay value.[17] Computer Games magazine gave the ColecoVision and home computer conversions an A rating, calling Popeye a "terrific cartoony climbing game, much better than Donkey Kong."[18]

Legacy

A Popeye tabletop video game with a color LCD was released, but not based on the arcade game.[19] The Famicom saw an educational spin-off on November 22, 1983: Popeye no Eigo Asobi, an English teaching game akin to the later Donkey Kong Jr. Math. A board game based on the video game was released by Parker Brothers in 1983.

In 2008, Namco Networks released an enhanced remake for mobile phones. The game plays largely the same, and features an enhanced mode in addition to the arcade original, which includes a bonus stage and an extra level paying homage to the short A Dream Walking where Popeye must save a sleepwalking Olive, as well as some trivia segments. In the game it is possible to earn tokens, which can be used to buy some of the old comic strips.[20]

On November 4, 2021, independent developer Sabec released a reimagining of the arcade game, simply titled Popeye,[21] with 3D graphics for the Nintendo Switch. With three-dimensional gameplay that features Popeye wandering in an overworld avoiding Bluto (called "Brutus" in this game) to collect hearts from Olive Oyl and spinach to power himself up, it was met with poor Metacritic scores and YouTube reviews. The games also uses store bought assets that is inaccurate with game's original theme and time period from the Unity Asset Store and uses both character animations and models from elsewhere without permission from the original creators.

High score

Ben Falls holds the world record score of 3,023,060 earned on December 20, 2011, according to Twin Galaxies International Scoreboard.[22]

Notes

  1. ^ Japanese: ポパイ, Hepburn: Popai

References

  1. ^ a b Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. pp. 57, 128. ISBN 978-4990251215.
  2. ^ "Video Game Flyers: Popeye, Nintendo (EU)". The Arcade Flyer Archive. Retrieved April 25, 2021.
  3. ^ McFerran, Damien (February 26, 2018). "Feature: Shining A Light On Ikegami Tsushinki, The Company That Developed Donkey Kong". Nintendo Life. Retrieved June 9, 2020.
  4. ^ "Official European Flyer".
  5. ^ a b "Iwata Asks: Punch-Out!! - Investigating a Glove Interface". Nintendo. August 7, 2009. Retrieved August 11, 2009.
  6. ^ "Company:Ikegami Tsushinki - GDRI :: Game Developer Research Institute". gdri.smspower.org.
  7. ^ ドンキーコング裁判についてちょこっと考えてみる Archived March 12, 2010, at the Wayback Machine Thinking a bit about Donkey Kong, accessed February 1, 2009
  8. ^ It started from Pong (それは『ポン』から始まった : アーケードTVゲームの成り立ち, sore wa pon kara hajimatta: ākēdo terebi gēmu no naritachi), Masumi Akagi (赤木真澄, Akagi Masumi), Amusement Tsūshinsha (アミューズメント通信社, Amyūzumento Tsūshinsha), 2005, ISBN 4-9902512-0-2.
  9. ^ East, Tom (November 25, 2009). "Donkey Kong Was Originally A Popeye Game". Official Nintendo Magazine. Archived from the original on November 10, 2014. Retrieved November 6, 2014. Miyamoto says Nintendo's main monkey might not have existed.
  10. ^ Marley, Scott (December 2016). "SG-1000". Retro Gamer. No. 163. Future Publishing. pp. 56–61.
  11. ^ "Play Meter's Equipment Poll: Top Videos". Play Meter. Vol. 9, no. 8. May 1, 1983. p. 16.
  12. ^ Sharpe, Roger C. (June 1983). "Insert Coin Here". Electronic Games. p. 92. Retrieved January 6, 2015.
  13. ^ "The Hotseat: Popeye" (PDF). The Arcade Express. 1 (11). January 2, 1983.
  14. ^ Pugliese, Michael (April 1983). "Games in Review: The Arcade Parade". The Coin Slot. p. 14. Retrieved October 17, 2017.
  15. ^ "Arcade Action: Packing a Punch! Popeye". Computer and Video Games. No. 19 (May 1983). April 16, 1983. p. 31.
  16. ^ Duberman, David (January 1984). "Popeye". Antic. p. 107.
  17. ^ "1985 Software Buyer's Guide". Computer Games. Vol. 3, no. 5. United States: Carnegie Publications. February 1985. pp. 11–8, 51–8.
  18. ^ "Donkey Kong Jr". Electronic Gaming Monthly. No. 91. Ziff Davis. February 1997. p. 100.
  19. ^ Popeye at IGN
  20. ^ "Popeye". Nintendo.com. Sabec LTD. November 2021.
  21. ^ Totilo, Stephen (December 20, 2011). "The new Popeye World Record is 3,023,060". Kotaku. Archived from the original on November 12, 2014.

Media related to Popeye (video game) at Wikimedia Commons