Captain Tsubasa Vol. II: Super Striker
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Captain Tsubasa Vol. II: Super Striker | |
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Developer(s) | Tecmo |
Publisher(s) | Tecmo |
Composer(s) | Keiji Yamagishi Mayuko Okamura Mikio Saito |
Series | Captain Tsubasa |
Platform(s) | Family Computer |
Release |
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Genre(s) | Sports, Role-playing |
Mode(s) | Single-player |
Captain Tsubasa Volume II: Super Striker (キャプテン翼 II スーパーストライカー, Kyaputen Tsubasa II: Sūpā Sutoraikā) is a continuation of the "Cinematic Soccer" series of games started on the Famicom. Released in 1990 by Tecmo, this game is fairly similar to its predecessor, but with some slight graphical improvements. It was also the last Tsubasa game to be released on the Family Computer, with the series moving to the Super Famicom two years later.
Plot
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Three years after winning the France World Cup for Japan, Tsubasa Oozora moves to Brazil alongside his coach Roberto Hongo in order to play with São Paulo F.C. Tsubasa intends to help São Paulo F.C. beat Flamengo and win the Brazilian National Tournament. After defeating the other Brazilian clubs in the Rio Cup, Tsubasa finally makes it to the finals against Carlos' Flamengo. Tsubasa wins the Rio Cup, and is then approached by Mr. Katagiri.
Gameplay
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This section's tone or style may not reflect the encyclopedic tone used on Wikipedia. (June 2021) |
The game is a soccer simulation.[1] There are different types of soccer moves that the player may choose. The player can choose to tackle, dribble, shoot, intercept, block or simply do nothing. Moves with the ball low is to do a volley shot, trap the ball or clear. With the ball high the player can choose to shoot with a header (or a bicycle kick only with selected players), trap the ball, or clear. As the goalkeeper, the player can either punch the ball or catch it. Some players also have special moves, these special moves would normally require a lot of "guts" (energy) to be used compared to doing the normal move. For the player, "guts" are very limited, while for the computer, they may use their special moves infinitely.
When playing in the story mode of the game, the player must win each match to progress. If the player loses, they must play the previous match again. Whether a player loses or wins, their characters level up to a maximum level of 100. Characters level up more when matches are won than when matches are lost.
Music
The original score for the game was composed by Keiji Yamagishi, Mayuko Okamura and Mikio Saito (Metal Yuki.) Most of the songs played during the game's Cinema Displays were created by Mayuko Okamura. Mikio Saito composed the song for the Flamingo team (in this game the music changes according to the team in control of the ball.) All the other songs of the game, all of the sound effects, and the sound programming were created by Keiji Yamagishi.[2]
Trivia
This section contains a list of miscellaneous information. (June 2021) |
Some of the music in this game have remixed versions of its predecessor. Such as:
- The Enemy theme from the Rio Cup is remixed from the enemy theme from the National Tournament in the original Captain Tsubasa video game.
- The Enemy theme from the High Schools Tournament is remixed from the Enemy theme from the World Tournament in the original Captain Tsubasa video game.
- Hyuga's theme is remixed from his theme in the original Captain Tsubasa video game.
- The Penalty Shootout theme is remixed from its theme in the original Captain Tsubasa video game.
Glitches
In the English version of the game, a glitch in the fourth match occurs if the player uses a super skill before -or within- the extra time — a soccer ball shows just moving around with a black background.[original research?]
Legacy
The game received several fan translations, mostly for languages with a dub of the animated series being popular in, such as Arabic, English, Turkish, and Persian.
References
- ^ IGN. Captain Tsubasa 2. Retrieved on 21, June, 2021
- ^ "A Conversation with Keiji Yamagishi". Brave Wave Productions. Retrieved 2019-12-12.