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==History==
==History==
The company was founded in 2012 by three students from [[Shanghai Jiao Tong University]] who decided to develop games based on their love of [[anime]]. Their first game was ''Gun Girls'' which was released in 2014.<ref>{{cite news|last=Ye|first=Josh |url=https://www.thestar.com.my/tech/tech-news/2020/10/13/how-genshin-impacts-chinese-creator-mihoyo-found-success-with-otakus-willing-to-pay-for-love|title=How Genshin Impact's Chinese creator miHoYo found success with otakus willing to 'pay for love'|work=[[The Star (Malaysia)|The Star]]|date=October 13, 2020|access-date=November 8, 2020}}</ref> Since then, they have had success releasing ''[[otaku]]'' games that appeal to male consumers mostly on mobile. Although some of their games were successful in Asia, they would not reach global success until the release of ''[[Honkai Impact 3rd]]''.<ref>{{cite news|last=Ye|first=Josh |url=https://www.scmp.com/abacus/games/article/3029024/hit-anime-schoolgirl-game-looks-japanese-its-china|title=This hit anime schoolgirl game looks Japanese, but it's from China |work=[[South China Morning Post]] |date=December 5, 2018|access-date=November 8, 2020}}</ref> Their most recent game was ''[[Genshin Impact]]'', released in 2020.<ref>{{cite news|last=Huang|first=Zheping |url=https://www.bloomberg.com/news/newsletters/2020-11-06/china-s-genshin-impact-is-racking-up-big-sales|title=China's Genshin Impact Is Racking Up Big Sales|agency=[[Bloomberg News]] |date=November 6, 2020 |access-date=November 8, 2020}}</ref>
The company was founded in 2012 by three students from [[Shanghai Jiao Tong University]] who decided to develop games based on their love of [[anime]]. Their first game was ''Gun Girls'' which was released in 2014.<ref>{{cite news|last=Ye|first=Josh |url=https://www.thestar.com.my/tech/tech-news/2020/10/13/how-genshin-impacts-chinese-creator-mihoyo-found-success-with-otakus-willing-to-pay-for-love|title=How Genshin Impact's Chinese creator miHoYo found success with otakus willing to 'pay for love'|work=[[The Star (Malaysia)|The Star]]|date=October 13, 2020|access-date=November 8, 2020}}</ref> Since then, they have had success releasing ''[[otaku]]'' games that appeal to male consumers mostly on mobile. Although some of their games were successful in Asia, they would not reach global success until the release of ''[[Honkai Impact 3rd]]''.<ref>{{cite news|last=Ye|first=Josh |url=https://www.scmp.com/abacus/games/article/3029024/hit-anime-schoolgirl-game-looks-japanese-its-china|title=This hit anime schoolgirl game looks Japanese, but it's from China |work=[[South China Morning Post]] |date=December 5, 2018|access-date=November 8, 2020}}</ref> Their most recent game was ''[[Genshin Impact]]'', released in 2020.<ref>{{cite news|last=Huang|first=Zheping |url=https://www.bloomberg.com/news/newsletters/2020-11-06/china-s-genshin-impact-is-racking-up-big-sales|title=China's Genshin Impact Is Racking Up Big Sales|agency=[[Bloomberg News]] |date=November 6, 2020 |access-date=November 8, 2020}}</ref>this company sucks . but in 2020 it all changed because of genshin impacts viral going to corona . in the pademic people where in search of new game because they were boored of the old games .



== Games developed ==
== Games developed ==

Revision as of 08:17, 20 November 2020

miHoYo Co., Ltd.
IndustryVideo games
FoundedFebruary 13, 2012; 12 years ago (2012-02-13)
FounderCai Haoyu
Liu Wei
Luo Yuhao
Headquarters,
Key people
Cai Haoyu (President & Co-Founder)
ProductsGuns Girl
Honkai Impact 3rd
Genshin Impact
Websitewww.mihayo.com

miHoYo is a Chinese video game developer and publisher based in Shanghai, China. The company was founded in 2012 by three students from Shanghai Jiao Tong University and, as of 2020, employs 19 people.

History

The company was founded in 2012 by three students from Shanghai Jiao Tong University who decided to develop games based on their love of anime. Their first game was Gun Girls which was released in 2014.[1] Since then, they have had success releasing otaku games that appeal to male consumers mostly on mobile. Although some of their games were successful in Asia, they would not reach global success until the release of Honkai Impact 3rd.[2] Their most recent game was Genshin Impact, released in 2020.[3]this company sucks . but in 2020 it all changed because of genshin impacts viral going to corona . in the pademic people where in search of new game because they were boored of the old games .


Games developed

Year Title
2011 FlyMe2theMoon[4]
2012 Zombiegal Kawaii
2014 Guns GirlZ
2016 Honkai Impact 3rd
2020 Tears of Themis
2020 Genshin Impact

References

  1. ^ Ye, Josh (October 13, 2020). "How Genshin Impact's Chinese creator miHoYo found success with otakus willing to 'pay for love'". The Star. Retrieved November 8, 2020.
  2. ^ Ye, Josh (December 5, 2018). "This hit anime schoolgirl game looks Japanese, but it's from China". South China Morning Post. Retrieved November 8, 2020.
  3. ^ Huang, Zheping (November 6, 2020). "China's Genshin Impact Is Racking Up Big Sales". Bloomberg News. Retrieved November 8, 2020.
  4. ^ Hestad, Ben (2020-10-09). "Who Exactly is Genshin Impact Developer miHoYo?". Gamezo. Retrieved 2020-11-19.