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== Development ==
== Development ==
Game director, Henrik Fåhraeus, commented that the development of the game commenced "about 1 year before [[Imperator: Rome|''Imperator'']]", indicating a starting time of 2015.<ref name=":0" /> Describing the current game engine of ''Crusader Kings II'' as cobbled and "held together with tape", he also stated that the new game would feature an updated engine (i.e. [[Clausewitz Engine]] + Jomini-toolset) with more power to run new features. Players can also look forward to a sparsely featured base game, followed by a raft of DLC as the developers seek to cash in on what should have already featured in the game.<ref name=":0" />
Game director, Henrik Fåhraeus, commented that the development of the game commenced "about 1 year before [[Imperator: Rome|''Imperator'']]", indicating a starting time of 2015.<ref name=":0" /> Describing the current game engine of ''Crusader Kings II'' as cobbled and "held together with tape", he also stated that the new game would feature an updated engine (i.e. [[Clausewitz Engine]] + Jomini-toolset) with more power to run new features.<ref name=":0" />


As is the case with many of Paradox's unreleased works, the developers publish a weekly [https://www.crusaderkings.com/news Dev Diary]. Each post focuses on a single aspect of the game, such as government types, user interface, governments, war, etc. and how this aspect of the game will be handled in Crusader Kings III, and how it is different to Crusader Kings II. A monthly update video is also published on the Paradox Interactive YouTube channel, summarising all of the changes which have been made in that month's Dev Diaries.
As is the case with many of Paradox's unreleased works, the developers publish a weekly [https://www.crusaderkings.com/news Dev Diary]. Each post focuses on a single aspect of the game, such as government types, user interface, governments, war, etc. and how this aspect of the game will be handled in Crusader Kings III, and how it is different to Crusader Kings II. A monthly update video is also published on the Paradox Interactive YouTube channel, summarising all of the changes which have been made in that month's Dev Diaries.
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== Reception ==
== Reception ==
=== Pre-release ===
=== Pre-release ===
When ''Crusader Kings III'' was initially revealed, while other preview articles were critical of the rip-off nature of the habitual DLC that will fleece gamers, ''[[Rock, Paper, Shotgun]]'' published an article stating that the phrase "[[Deus vult]]"—which had been used in previous games and promotional content for the series—would not appear in the game, due to its use by various "[[Far-right politics|far-right political]] movements".<ref name=RPStenthings /> Some fans of the series reacted negatively to this report, citing historical accuracy. The backlash led Fåhraeus to issue a follow-up statement saying that "the issue [had] been miscommunicated" and that they had "not specifically considered which terms are used in the game".<ref>{{cite web |url=https://www.eurogamer.net/articles/2019-10-22-paradox-says-its-yet-to-decide-whether-crusader-kings-3-has-deus-vult |title=Paradox says it's yet to decide whether Crusader Kings 3 has Deus Vult |website=[[Eurogamer]] |date=23 October 2019 |access-date=23 October 2019 |first=Wesley |last=Yin-Poole}}</ref>
When ''Crusader Kings III'' was initially revealed, ''[[Rock, Paper, Shotgun]]'' published an article stating that the phrase "[[Deus vult]]"—which had been used in previous games and promotional content for the series—would not appear in the game, due to its use by various "[[Far-right politics|far-right political]] movements".<ref name=RPStenthings /> Some fans of the series reacted negatively to this report, citing historical accuracy. The backlash led Fåhraeus to issue a follow-up statement saying that "the issue [had] been miscommunicated" and that they had "not specifically considered which terms are used in the game".<ref>{{cite web |url=https://www.eurogamer.net/articles/2019-10-22-paradox-says-its-yet-to-decide-whether-crusader-kings-3-has-deus-vult |title=Paradox says it's yet to decide whether Crusader Kings 3 has Deus Vult |website=[[Eurogamer]] |date=23 October 2019 |access-date=23 October 2019 |first=Wesley |last=Yin-Poole}}</ref>


==References==
==References==

Revision as of 13:31, 15 May 2020

Crusader Kings III
Developer(s)Paradox Development Studio
Publisher(s)Paradox Interactive
Director(s)Henrik Fåhraeus
Platform(s)Microsoft Windows, Linux[1]
ReleaseSeptember 1, 2020
Genre(s)Grand strategy, role-playing
Mode(s)Single-player, Multiplayer

Crusader Kings III is an upcoming grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings and Crusader Kings II. The game was first announced during PDXCon 2019 in October 2019[2][3] and is set to be released on 1 September 2020.[4]

Gameplay

The game, like its predecessors Crusader Kings and Crusader Kings II, is a dynasty simulator set in the Middle Ages, and is expected to run from the Viking Age to the Fall of Byzantium.[5] Dynasties can form cadet branches that have their own heads and act mostly independently from their parent dynasty. The heads of dynasties will be able to use a new resource known as Renown to assert their control over their house. For example, the heads of dynasties are responsible for legitimizing bastards.[6]

Characters will have full-body, 3D-rendered character models instead of 2D portraits.[7] As in Crusader Kings II, they will have traits that affect their stats and behavior. Taking choices that go against a character's traits will increase that character's stress.[8] The game's genetics system will allow characters to pass on some of their characteristics to their descendants.[9] Characters will be able to frighten their vassals into staying loyal by increasing their Dread, which increases when the character performs malevolent actions, such as executing or torturing other characters.[10] Characters will be able to select one of five lifestyles to follow. Each lifestyle has three skill trees that allow characters to enhance skills related to that lifestyle.[11]

All religions and almost all government types will be playable. Merchant republics and theocracies will not be playable at launch.[12] Most leaders in the game will adhere to the feudal, tribal, or clan government types. Nomads will be portrayed as tribal instead of having their own government type.[8] Religions will have Tenets, which are bonuses given to all practitioners of that faith, and Doctrines, which deal with the church's stances towards issues like homosexuality and female clergy.[8] Players will be able to develop their own heresies, with the Tenets and Doctrines being chosen by the player. The more a heresy deviates from its original faith, the more Piety it will cost to create it.[7]

The map will be about four times more detailed than the previous one and slightly larger.[13] Holdings will be depicted directly on the map, meaning armies will need to move around the map to siege each sub-holding within a county, which is a change from previous renditions. The average number of holdings per county is about three. Some holdings will start out undeveloped (though they will still have an "owner") and can be built in later.[8]

Levies will be represented by low-quality peasant infantry. Characters will need to hire men-at-arms in order to field higher-quality soldiers, such as crossbowmen and cavalry. Characters can make other characters from their court or realm with significant combat skills into knights, which are extremely powerful; 20 knights are roughly equal to 200 peasant levies.[8]

Development

Game director, Henrik Fåhraeus, commented that the development of the game commenced "about 1 year before Imperator", indicating a starting time of 2015.[12] Describing the current game engine of Crusader Kings II as cobbled and "held together with tape", he also stated that the new game would feature an updated engine (i.e. Clausewitz Engine + Jomini-toolset) with more power to run new features.[12]

As is the case with many of Paradox's unreleased works, the developers publish a weekly Dev Diary. Each post focuses on a single aspect of the game, such as government types, user interface, governments, war, etc. and how this aspect of the game will be handled in Crusader Kings III, and how it is different to Crusader Kings II. A monthly update video is also published on the Paradox Interactive YouTube channel, summarising all of the changes which have been made in that month's Dev Diaries.

The release of the game is planned for sometime in 2020,[14] and it will originally be available via Steam and Xbox Game Pass for PC.[12]

Reception

Pre-release

When Crusader Kings III was initially revealed, Rock, Paper, Shotgun published an article stating that the phrase "Deus vult"—which had been used in previous games and promotional content for the series—would not appear in the game, due to its use by various "far-right political movements".[9] Some fans of the series reacted negatively to this report, citing historical accuracy. The backlash led Fåhraeus to issue a follow-up statement saying that "the issue [had] been miscommunicated" and that they had "not specifically considered which terms are used in the game".[15]

References

  1. ^ "Crusader Kings III announced for release next year". Gaming On Linux. Retrieved 2019-10-21.
  2. ^ "Crusader Kings III". Paradox Interactive. Retrieved 2019-10-19.
  3. ^ Fåhraeus, Henrik (2019-10-19). "Game Vision Statement". Paradox Interactive. Retrieved 2019-10-19.
  4. ^ "Crusader Kings III". Crusader Kings III. Retrieved 2020-05-15.{{cite web}}: CS1 maint: url-status (link)
  5. ^ Brown, Fraser (2019-10-28). "Crusader Kings 3: Everything we know". PC Gamer. Retrieved 2019-10-31.
  6. ^ Scott-Jones, Richard (23 October 2019). "Here's how cadet houses will work in Crusader Kings 3". PCGamesN. Retrieved 23 October 2019.
  7. ^ a b Brown, Fraser (23 October 2019). "Crusader Kings 3 will let you become the pope of your own cannibal cult". PC Gamer. Retrieved 23 October 2019.
  8. ^ a b c d e Hafer, T.J. (23 October 2019). "Paradox Answers 12 Major Questions About Crusader Kings 3". USGamer. Retrieved 23 October 2019.
  9. ^ a b "Crusader Kings 3 is happening: here's ten things we know so far". Rock, Paper, Shotgun. 2019-10-19. Retrieved 2019-10-19.
  10. ^ Scott-Jones, Richard (23 October 2019). "Crusader Kings 3 adds 'dread' to let you role-play as King Joffrey". PCGamesN. Retrieved 23 October 2019.
  11. ^ Bailey, Dustin (23 October 2019). "Level up in Crusader Kings 3 to remove the bonds of sexual preference". PCGamesN. Retrieved 23 October 2019.
  12. ^ a b c d Crusader Kings 3 - PDXCON Berlin keynote, retrieved 2019-10-23
  13. ^ 10 Major Changes Coming With Crusader Kings 3 (PDXCON 2019), retrieved 2019-10-26
  14. ^ Zacny, Rob (2019-10-19). "Medieval Strategy Life-Sim 'Crusader Kings 3' Announced for 2020". Vice. Retrieved 2019-10-19.
  15. ^ Yin-Poole, Wesley (23 October 2019). "Paradox says it's yet to decide whether Crusader Kings 3 has Deus Vult". Eurogamer. Retrieved 23 October 2019.