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[http://matchmatix.com MatchMatix] takes the data output of video analysis software, and analyses sequences of events. Live HTML reports are generated and shared across a LAN, giving updates to the manager on the touchline whilst the game is in progress.
[http://matchmatix.com MatchMatix] takes the data output of video analysis software, and analyses sequences of events. Live HTML reports are generated and shared across a LAN, giving updates to the manager on the touchline whilst the game is in progress.

[http://www.upmygame.com UpMyGame] is web based motion analysis software for athletes and coaches working on technique.


[[Category:Film and video technology]]
[[Category:Film and video technology]]

Revision as of 01:02, 30 April 2009

Video Motion Analysis is the technique used to get information about moving objects in real time from video. Examples of this include gait analysis, sport replays (where they decide if something is inside or outside a line), speed/acceleration calculations and, in the case of team/individual sports, task performance analysis.

The motions analysis technique usually involves a digital movie camera, and a computer that has software allowing frame-by-frame playback of the video.

Traditionally, video motion analysis has been used in scientific circles for calculation of speeds of projectiles, or in sport for improving play of athletes. Recently, computer technology has allowed other applications of video motion analysis to surface including things like teaching fundamental laws of physics to school students, or general educational projects in sport and science.

In Sport systems have been developed to provide a high level of task, performance and physiological data to coaches, teams and players. The objective is to improve individual and team performance and/or analyse opposition patterns of play to give tactical advantage.

The repetitive and patterned nature of sports games lend themselves to video analysis in that over a period of time real patterns, trends or habits can be discerned.

Technique

A digital video camera is mounted on a tripod. The moving object of interest is filmed doing a motion with a scale in clear view on the camera. Using video motion analysis software, the image on screen can be calibrated to the size of the scale enabling measurement of real world values. The software also takes note of the time between frames to give a movement versus time data set. This is useful in calculating gravity for instance from a dropping ball.

Sophisticated sport analysis systems such as those by Verusco Technologies in New Zealand use other methods such as direct feeds from satellite television to provide realtime analysis to coaches over the internet and more detailed post game analysis after the game has ended.

Software

There are many commercial packages that enable frame by frame or real time video motion analysis. Doing a Google search can turn them up. There are also free packages out there as well that provide all the software you need (you just need the camera to film). These free packages include the relatively old but still functional Physvis [1], and a relatively new program written in Java called PhysMo [2] which runs on Macintosh and Windows.

Your objective for video motion analysis will determine the type of software you are after. Prozone and Amisco are expensive stadium based camera installations focusing on player movement and patterns. Both of these provide a service to "tag" or "code" the video with the players' actions, and deliver the results after the match. In each of these services, the data is tagged according to the company's standards for defining actions.

Verusco Technologies orient more on task and performance and therefore can analyse games from any ground. Focus X2 and Sportscode systems rely on the team performing the analysis in house, allowing the results to be available immediately, and to the team's own coding standards.

MatchMatix takes the data output of video analysis software, and analyses sequences of events. Live HTML reports are generated and shared across a LAN, giving updates to the manager on the touchline whilst the game is in progress.