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Revision as of 21:09, 9 April 2009

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WikiProject iconComputing Start‑class Low‑importance
WikiProject iconThis article is within the scope of WikiProject Computing, a collaborative effort to improve the coverage of computers, computing, and information technology on Wikipedia. If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks.
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Arena vs Team Arena engines

- There's really no such thing as the "Team Arena" engine, Team Arena didn't really enhance the Q3A engine in any way, the "notable" enhancement was just a new menu QVM, which is NOT engine-side, and also many games do not use Team Arena's menu code. I think uniting the list would be a good idea. CheapAlert 16:26, 11 November 2005 (UTC)[reply]


- I'd agree with that as well and would be happy to do the actual change unless someone objects to that. Ayavaron 2:44 November 13th

  • "Recently released games using the Team Arena engine (Return to Castle Wolfenstein, Jedi Knight 2, Soldier of Fortune 2, Medal of Honor) all have unique graphical upgrades (e.g. skeletal animation, weather effects). Use of the Team Arena code also means larger maps, outdoor areas, and a greater demand on your video card." [1]
    In short, the Team Arena engine is an enhanced version of the Q3 engine with support for outdoor terrain, like the aforementioned titles. 24.195.73.167 04:51, 14 November 2005 (UTC)[reply]

- The 'Team Arena' game, as boxed, runs the same executable as the stock Quake 3 Arena program, and runs the same code-paths. There is no technical difference except for replacement QVM files that change how numerous features work, and dramatically re-write how the UI is handled to support a fairly obtuse and primitive 'scripting' language. WolfWings

Same engine or not, if it's mentioned in the article as some different entity it should be explained what is it and how it enhances over the previous engine OR be removed, full stop. I have no clue about them, and reading the article I was confused after seeing the list of Team Arena-powered games with no previous mention to it.
BTW, if someone prevoides the clarifications and mentions QVM it should also be explained.--Outlyer 19:41, 24 June 2006 (UTC)[reply]

While not quite the same as the 'original' Quake 3 engine, the Team Arena changes were folded into the main Quake 3 codebase and even without owning Team Arena I suppose people who installed the latest updates/patches were all "switching" to the Team Arena flavor of the engine. Really, I would not call it the Team Arena engine. My guess is the article just wanted to specify that they were licensed the already improved Quake 3 code rather than one of the early iterations of it. 71.120.201.39 (talk) 18:20, 23 January 2009 (UTC)[reply]

"Powered by"

Powered by sounds too much like a marketing term to me, and hurts MY perceived NPOV. I've replaced it to "games using ...", just like the previous Quakes engines' entries.--Outlyer 19:41, 24 June 2006 (UTC)[reply]

Animation

Both MD2 and MD3 use morph target animation. The major difference is that MD3 splits the model in head-torso-legs, while MD2 is a single mesh. MD2 models were shaky because the file format lacks precision in vertices (used integers instead of floats for vertex coordinates).

007 Games

KingpinQ3 Project

Hey, i have added the KingpinQ3_Project [2] recently to the Id Tech 3 page under the section "Projects based on the GPL source release". This project is still in development and will be a free standalone game based on this engine. From my point of view it is a notable project but the entry has been removed by an editor called "Leileilol". He is a Open Arena team-member and i don't know what problem he has with our project. He's talking bad about us in topics, calls us a illegal project and I'm sure he doesn't have a single proof for it. We are not illegal, we are a clone, like Linux a clone of Unix is. I would like to add KingpinQ3 to Id Tech 3 ? Does anybody have serious reasons against that ? —Preceding unsigned comment added by 0xA5EA (talkcontribs) 16:48, 5 January 2008 (UTC)[reply]

If you use ANY of the copyright assets from Kingpin or from Quake 3, then it is illegal to distribute them (Which, as a standalone game you'd need to do). If all of your assets are original (or at least licensed in a way that permits you to distribute them), then the only thing I see as wrong is the name. I don't know if Q3 infringes on any Id trademarks, but Kingpin certainly will infringe on Xatrix/Grey Matter's trademark. The name Linux is different enough from UNIX to keep them from infringing on trademarks.
On a side note, I don't really think any old mods or derivatives are automatically notable. OpenArena is more notable as it is. There are possibly hundreds of Quake 3 mods and offshoots and Wikipedia shouldn't list all of them. OpenArena is included as a package in numerous Linux distros and on numerous websites like osreview. I do not see any sort of widespread coverage or general knowledge of KingpinQ3 anywhere and Wikipedia is not the place to drum up support or advertise your product. 71.120.201.39 (talk) 18:35, 23 January 2009 (UTC)[reply]

The quality of the three linked blog posts about the engine is mediocre at best. I'd remove them; but i already know a lot about the way q3 works. —Preceding unsigned comment added by 84.63.10.226 (talk) 22:33, 17 March 2008 (UTC)[reply]

While I was entertained reading the two stories about the origin of the InvSqrt in the 'external links', it is only tangentially connected to the article's topic and really seems irrelevant. I am removing them. Argue to keep 'em if you feel they're important! 71.120.201.39 (talk) 18:13, 23 January 2009 (UTC)[reply]