Cross-platform software: Difference between revisions
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'''''Cross-platform''''' is a term that describes a [[programming language]], [[software]] application or [[hardware]] device that works on more than one [[system platform]] (e.g. [[Unix]], [[Windows]], [[Apple Macintosh|Macintosh]]). Examples of cross-platform languages are [[Java programming language|Java]], [[JavaScript]], [[HTML]], [[REALbasic_programming_language]], and the [[Revolution_programming_language]]. |
'''''Cross-platform''''' is a term that describes a [[programming language]], [[software]] application or [[hardware]] device that works on more than one [[system platform]] (e.g. [[Unix]], [[Windows]], [[Apple Macintosh|Macintosh]]). Examples of cross-platform languages are [[Java programming language|Java]], [[JavaScript]], [[HTML]], [[Perl]], [[Python]], [[REALbasic_programming_language]], and the [[Revolution_programming_language]]. |
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There are also cross-platform extensions for many programming languages that enable programmers to compile/run the same [[source code]] with minimal fixes on different platforms. An example is [[wxWindows]]. |
There are also cross-platform extensions for many programming languages that enable programmers to compile/run the same [[source code]] with minimal fixes on different platforms. An example is [[wxWindows]]. |
Revision as of 01:02, 7 November 2003
Cross-platform is a term that describes a programming language, software application or hardware device that works on more than one system platform (e.g. Unix, Windows, Macintosh). Examples of cross-platform languages are Java, JavaScript, HTML, Perl, Python, REALbasic_programming_language, and the Revolution_programming_language.
There are also cross-platform extensions for many programming languages that enable programmers to compile/run the same source code with minimal fixes on different platforms. An example is wxWindows.