Koumajou Densetsu: Scarlet Symphony: Difference between revisions
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== References == |
== References == |
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== External links == |
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Revision as of 16:25, 3 July 2021
Koumajou Densetsu: Scarlet Symphony | |
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Developer(s) | Frontier Aja |
Publisher(s) | CFK |
Platform(s) | Microsoft Windows |
Release | August 2009 (C79) |
Genre(s) | Metroidvania |
Mode(s) | Singleplayer |
Koumajou Densetsu: Scarlet Symphony (紅魔城伝説 緋色の交響曲) is a Metroidvania Touhou Project fangame developed in 2009 for Microsoft Windows. The game has also been referred to as 'Touhouvania'.[1][2]
A remaster, titled Koumajou Remilia: Scarlet Symphony (紅魔城レミリア 緋色の交響曲), was announced in 2021, which is planned to release the same year on Steam and Nintendo Switch.
Gameplay
Koumajou Densetsu: Scarlet Symphony is a Metroidvania, taking heavy influence from Castlevania: Symphony of the Night.[3] The player controls Reimu Hakurei, the miko of the Hakurei Shrine, as they navigate the Scarlet Devil Mansion, via platforming sections, and killing enemies and bosses, which allows Reimu to level up and upgrade her abilities.[4]
Plot
In Koumajou Densetsu: Scarlet Symphony, Reimu Hakurei enters the Scarlet Devil Mansion to stop Remilia Scarlet, who has released red mist across Gensokyo.[1]
Development
Koumajou Densetsu: Scarlet Symphony was released in August 2009 by dojin developer Frontier Aja at that year's Comiket.[5] A remaster by the original developers was announced in 2021 for Steam and Nintendo Switch,[2] which is set to release the same year, featuring improved graphics and "bonus content".[6]
Sequel
In 2010, a sequel was released, titled Koumajou Densetsu II: Stranger’s Requiem.[7] In Koumajou Densetsu II, the player controls Sakuya Izayoi, the Scarlet Devil Mansion's maid. Unlike the first game, the level design is linear, and the game is divided into multiple stages, each with a boss at the end. Koumajou Densetsu II's gameplay is more characteristic of the earlier Castlevania games, such as Super Castlevania IV and Castlevania: Rondo of Blood. Lifted directly from the early Castlevania games, Sakuya can equip one of several sub-weapons, which attack at different angles to the regular attack, but require 'energy', located at various points throughout the stage, in order to use them.[3]
References
- ^ a b Liu, Stephanie. "Touhouvania Game Koumajou Remilia: Scarlet Symphony Will Appear on PC and Switch". Siliconera.
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: CS1 maint: url-status (link) - ^ a b Ahmad, Yaseen. "'Touhouvania' is getting remastered this year". Rock Paper Shotgun.
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: CS1 maint: url-status (link) - ^ a b "Koumajou Densetsu II: Stranger's Requiem Review". JRPG.moe. 2017-11-01. Retrieved 2021-06-11.
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: CS1 maint: url-status (link) - ^ Lopez, Azario. "Doujin Touhou Project Action Title 'Koumajou Remilia Scarlet Symphony' Coming to Switch and PC Later This Year". Noisy Pixel.
{{cite web}}
: CS1 maint: url-status (link) - ^ "Frontier Aja Whips Up Doujin Style Castlevania". Siliconera.
{{cite web}}
: CS1 maint: url-status (link) - ^ Romano, Sal. "Touhou Project action game Koumajou Remilia: Scarlet Symphony coming to Switch, Steam in 2021". Gematsu.
{{cite web}}
: CS1 maint: url-status (link) - ^ "Le jeu d'action-aventure Koumajou Remilia Scarlet Symphony arrive en remaster cette année sur Nintendo Switch et Steam avec une traduction française". Nintendo Difference (in French).
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: CS1 maint: url-status (link)