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The game takes place on a 6×6 [[square (geometry)|square]] grid representing a [[Haunted house|haunted castle]]. Both players are given eight [[ghost]]s, of which four are good (represented by a blue dot) and four are evil (represented by a red dot). At each of the four corners is an exit from the castle.
The game takes place on a 6×6 [[square (geometry)|square]] grid representing a [[Haunted house|haunted castle]]. Both players are given eight [[ghost]]s, of which four are good (represented by a blue dot) and four are evil (represented by a red dot). At each of the four corners is an exit from the castle.


The feature characteristic of the game is that neither player knows which of their opponent's ghosts are good and which are evil. Facing the front, all ghosts look the same. (The dots are on the back, visable to only one player.)
The feature characteristic of the game is that neither player knows which of their opponent's ghosts are good and which are evil. Facing the front, all ghosts look the same. (The dots are on the back, visible to only one player.)


==Gameplay==
==Gameplay==

Revision as of 10:11, 14 July 2023

Ghosts in the middle of play

Ghosts (Template:Lang-fi, Template:Lang-sv) is a board game designed by Alex Randolph for two players, released in 1982 by Milton Bradley.

Overview

The game takes place on a 6×6 square grid representing a haunted castle. Both players are given eight ghosts, of which four are good (represented by a blue dot) and four are evil (represented by a red dot). At each of the four corners is an exit from the castle.

The feature characteristic of the game is that neither player knows which of their opponent's ghosts are good and which are evil. Facing the front, all ghosts look the same. (The dots are on the back, visible to only one player.)

Gameplay

At the start of the game, the ghosts are assembled in two rows of four ghosts at the player's own edge of the board. The players can arrange the good and evil ghosts in any formation they choose. The game is turn-based. On their turn, each player moves one ghost one square, either horizontally or vertically. A ghost may capture an opponent's ghost by moving to its square. Only when a ghost is captured does the capturing player learn whether it is good or evil.

A player wins by capturing all four of their opponent's good ghosts. Capturing all four of the opponent's evil ghosts loses the game. A player can also win by moving one of their good ghosts through one of the exits at the opponent's side of the board.

Strategy

Strategy involves mainly trying to guess which of the opponent's ghosts are which by their movement patterns and trying to fool the opponent with confusing movement patterns.

Reviews

References