Good & Bad Ghosts: Difference between revisions
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{{Short description|Board game}} |
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{{about|the board game|the word game|Ghost (game)|other uses|Ghost Game (disambiguation)}} |
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{{Infobox game|name=Good & Bad Ghosts|image=Ghosts board game.jpg|caption=Good & Bad Ghosts in the middle of play|other_names=Ghosts!|publisher={{unbulleted list||[[Milton Bradley]]|[[Bütehorn Spiele]]|[[Drei Magier Spiele]]|[[Schmidt Spiele]]}}|date={{Start date and age|1982}}|genre={{unbulleted list|Horror game|Bluffing game}}|players=2|playing_time=5–25 minutes|ages=8+}} |
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[[File:Ghosts board game.jpg|thumb|right|''Ghosts'' in the middle of play.]] |
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'''''Ghosts''''' ({{lang-fi|Kummituspeli}}, {{lang-sv|Spökspelet}}) is a [[board game]] designed by [[Alex Randolph]] for two players, released in 1982 by [[Milton Bradley Company|Milton Bradley]]. |
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'''''Good & Bad Ghosts''''' ({{Langx|de|Geister}}, {{langx|sv|Spökspelet}}, {{Langx|fr|Fantômes}}) or '''''Ghosts!''''' is a supernatural horror [[board game]] designed by [[Alex Randolph]] for two players, and published in 1982 by [[Milton Bradley Company|Milton Bradley]]. Players navigate their [[Ghost|ghosts]] across a board to either escape through one of the exits or capture all of their opponent's good ghosts, although which ghosts are good and which are evil are kept secret from the opposing player''.<ref name=":0">{{Cite web |title=Geister |url=https://www.spiel-des-jahres.de/en/spiele/geister/ |access-date=2023-08-07 |website=Spiel des Jahres |language=de}}</ref>'' |
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The game takes place on a 6×6 [[square (geometry)|square]] grid representing a [[Haunted house|haunted castle]]. Both players are given eight [[ghost]]s, of which four are good (represented by a blue dot) and four are evil (represented by a red dot). The ghosts are assembled in two rows of four ghosts at the player's own edge of the board. At each of the four corners is an exit from the castle. |
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The idea of the game is that neither player knows which of the other player's ghosts are good and which are evil. Facing the front, all ghosts look the same. The dots are only on the back. The players can arrange the good and evil ghosts in any formation they choose at the start of the game. |
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''Good & Bad Ghosts'' is played on a 6 by 6 gridded board with exits at each of the four corners and representing a [[Haunted house|haunted castle]]. Both players are given eight ghost pieces, four of which are good and four of which are evil. Dots on the back of the ghosts denote their alignment– good is represented by a blue dot and evil is represented by a red dot– but facing the front, all ghosts look the same. Thus, neither player knows which of their opponent's ghost pieces are good and which are evil.<ref>{{Cite web |last=Superfred |date=2006-09-05 |title=Geister |url=http://www.superfred.de/geister.html |website=Good Game Cabinet |language=de}}</ref> |
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At the start of the game, each player's ghosts are assembled in two rows of four ghosts at their back edge of the board in any arrangement of good and evil. On their turn, each player moves one ghost one square, either horizontally or vertically. A ghost may capture an opponent's ghost by moving to its square; only when a ghost is captured does the capturing player learn whether it is good or evil.<ref name=":1">{{Cite web |last=Aleknevicus |first=Greg |title=Ghosts! Review |url=http://www.thegamesjournal.com/reviews/Ghosts.shtml |url-status=usurped |archive-url=https://web.archive.org/web/20160304193029/http://www.thegamesjournal.com/reviews/Ghosts.shtml |archive-date=2016-03-04 |access-date=2023-08-07 |website=The Games Journal}}</ref><ref name=":2">{{Cite journal |date=June 1985 |title=Jeux & Joueurs; Fantômes |url=https://archive.org/details/jeux-et-strategie-33/page/10/mode/2up |journal=[[Jeux & Stratégie]] |language=fr |issue=33 |pages=10 |via=[[Internet Archive]]}}</ref> |
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A player wins by capturing all four of their opponent's good ghosts, but a player loses if they capture all four of the opponent's evil ghosts. This means strategy mainly involves attempting to determine a ghost's alignment based on movement patterns and trying to fool the opponent with confusing movement patterns into capturing evil ghosts. A player can also win by moving one of their good ghosts through one of the exits at the opponent's side of the board.<ref name=":1" /><ref>{{Cite web |title=Die guten und die bösen Geister |url=https://www.spieletest.at/gesellschaftsspiel/431 |access-date=2023-08-07 |website=www.spieletest.at |language=de}}</ref> |
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==Reception== |
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The strategy of the game play involves mainly trying to guess which of the opponent's ghosts are which by their movement patterns and trying to fool the opponent with confusing movement patterns. |
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''Good & Bad Ghosts'' was the winner of the 1986 [[Årets spil]] "Best Family Game Award".<ref>{{Cite web |date=2010-10-19 |title=Årets Spel Vinnare genom tiderna |url=http://www.leksakshandlarna.se/templ_n2_tabeller.php?m=1&w=2&pageid=17&pid=40 |url-status=dead |archive-url=https://web.archive.org/web/20120227201041/http://www.leksakshandlarna.se/templ_n2_tabeller.php?m=1&w=2&pageid=17&pid=40 |archive-date=2012-02-27 |access-date=2023-08-07 |website=Leksaks Branschen |language=sv}}</ref> It was recommended for the 1982 [[Spiel des Jahres]].<ref name=":0" /><ref>{{Cite web |title=Spiel des Jahres 1982 |url=http://www.spiel-des-jahres.com/cms/front_content.php?idcatart=144&lang=1&client=1 |url-status=dead |archive-url=https://web.archive.org/web/20110904001645/http://www.spiel-des-jahres.com/cms/front_content.php?idcatart=144&lang=1&client=1 |archive-date=2011-09-04 |access-date=2023-08-07 |website=[[Spiel des Jahres]] |language=de}}</ref> |
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''{{Interlanguage link|Jeux & Stratégie|fr}}'' reviewed the game in Issue 33, praising it highly for its accessibility, tactical nuance, and presentation.<ref name=":2" /> In a review for Issue 68 of ''[[Games (magazine)|Games]],'' R. Wayne Schmittberger described ''Good & Bad Ghosts'' as "a very challenging game for all ages" and praised the bluffing mechanics.<ref>{{Cite journal |last=Schmittberger |first=R. Wayne |date=October 1986 |title=Games & Books; Ghosts! |url=https://archive.org/details/games681985october/page/n63/mode/2up |journal=[[Games World of Puzzles|Games]] |issue=68 |pages=51 |via=[[Internet Archive]]}}</ref> The game was also featured in ''Games''<nowiki/>'s 1986 [[Games 100]].<ref>{{Cite journal |date=November 1986 |title=Games 100; Abstract Strategy |url=https://archive.org/details/games811986november/page/n45/mode/2up |journal=[[Games & Puzzles|Games]] |issue=81 |pages=39 |via=[[Internet Archive]]}}</ref> |
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==Reviews== |
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*''[[Games (magazine)|Games]]'' #68<ref>https://archive.org/details/games681985october/page/n63/mode/2up</ref> |
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==References== |
== References == |
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<references group="" responsive="1"></references> |
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{{reflist}} |
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==External links== |
==External links== |
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*{{bgg|2290|''Ghosts''}} |
*{{bgg|2290|''Good & Bad Ghosts''}} |
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[[Category:Alex Randolph games]] |
[[Category:Alex Randolph games]] |
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[[Category:Horror board games]] |
[[Category:Horror board games]] |
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[[Category:Milton Bradley Company games]] |
[[Category:Milton Bradley Company games]] |
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{{board-game-stub}} |
Latest revision as of 01:01, 21 December 2024
Other names | Ghosts! |
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Publishers | |
Publication | 1982 |
Genres |
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Players | 2 |
Playing time | 5–25 minutes |
Age range | 8+ |
Good & Bad Ghosts (German: Geister, Swedish: Spökspelet, French: Fantômes) or Ghosts! is a supernatural horror board game designed by Alex Randolph for two players, and published in 1982 by Milton Bradley. Players navigate their ghosts across a board to either escape through one of the exits or capture all of their opponent's good ghosts, although which ghosts are good and which are evil are kept secret from the opposing player.[1]
Gameplay
[edit]Good & Bad Ghosts is played on a 6 by 6 gridded board with exits at each of the four corners and representing a haunted castle. Both players are given eight ghost pieces, four of which are good and four of which are evil. Dots on the back of the ghosts denote their alignment– good is represented by a blue dot and evil is represented by a red dot– but facing the front, all ghosts look the same. Thus, neither player knows which of their opponent's ghost pieces are good and which are evil.[2]
At the start of the game, each player's ghosts are assembled in two rows of four ghosts at their back edge of the board in any arrangement of good and evil. On their turn, each player moves one ghost one square, either horizontally or vertically. A ghost may capture an opponent's ghost by moving to its square; only when a ghost is captured does the capturing player learn whether it is good or evil.[3][4]
A player wins by capturing all four of their opponent's good ghosts, but a player loses if they capture all four of the opponent's evil ghosts. This means strategy mainly involves attempting to determine a ghost's alignment based on movement patterns and trying to fool the opponent with confusing movement patterns into capturing evil ghosts. A player can also win by moving one of their good ghosts through one of the exits at the opponent's side of the board.[3][5]
Reception
[edit]Good & Bad Ghosts was the winner of the 1986 Årets spil "Best Family Game Award".[6] It was recommended for the 1982 Spiel des Jahres.[1][7]
Jeux & Stratégie reviewed the game in Issue 33, praising it highly for its accessibility, tactical nuance, and presentation.[4] In a review for Issue 68 of Games, R. Wayne Schmittberger described Good & Bad Ghosts as "a very challenging game for all ages" and praised the bluffing mechanics.[8] The game was also featured in Games's 1986 Games 100.[9]
References
[edit]- ^ a b "Geister". Spiel des Jahres (in German). Retrieved 2023-08-07.
- ^ Superfred (2006-09-05). "Geister". Good Game Cabinet (in German).
- ^ a b Aleknevicus, Greg. "Ghosts! Review". The Games Journal. Archived from the original on 2016-03-04. Retrieved 2023-08-07.
- ^ a b "Jeux & Joueurs; Fantômes". Jeux & Stratégie (in French) (33): 10. June 1985 – via Internet Archive.
- ^ "Die guten und die bösen Geister". www.spieletest.at (in German). Retrieved 2023-08-07.
- ^ "Årets Spel Vinnare genom tiderna". Leksaks Branschen (in Swedish). 2010-10-19. Archived from the original on 2012-02-27. Retrieved 2023-08-07.
- ^ "Spiel des Jahres 1982". Spiel des Jahres (in German). Archived from the original on 2011-09-04. Retrieved 2023-08-07.
- ^ Schmittberger, R. Wayne (October 1986). "Games & Books; Ghosts!". Games (68): 51 – via Internet Archive.
- ^ "Games 100; Abstract Strategy". Games (81): 39. November 1986 – via Internet Archive.