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{{short description|2011 video game}}
{{short description|2011 video game}}
{{distinguish|Bleach: Dark Souls{{!}}''Bleach: Dark Souls''}}
{{for|the 2007 video game|Bleach: Dark Souls}}
{{Use Oxford spelling|date=June 2018}}
{{Use Oxford spelling|date=June 2018}}
{{Use mdy dates|date=March 2020}}
{{Use mdy dates|date=March 2020}}
{{Infobox video game
{{Infobox video game
| title = Dark Souls
| title = Dark Souls
| image = Dark Souls Cover Art.jpg
| image = Dark Souls Cover Art.jpg
| caption = Cover art used outside of Japan
| caption = Cover art used outside of Japan
| developer = [[FromSoftware]]{{efn|''Dark Souls: Remastered'' was developed by QLOC for PlayStation 4, Windows and Xbox One, and by [[Virtuos]] for Nintendo Switch.}}
| developer = [[FromSoftware]]{{efn|''Dark Souls: Remastered'' was developed by QLOC for PlayStation 4, Windows and Xbox One, and by [[Virtuos]] for Nintendo Switch.}}
| publisher = [[Namco Bandai Games]]{{vgrelease|JP|FromSoftware}}
| publisher = [[Namco Bandai Games]]{{vgrelease|JP|FromSoftware}}
| director = [[Hidetaka Miyazaki]]
| director = [[Hidetaka Miyazaki]]
| producer = {{ubl|Hidetaka Miyazaki|Daisuke Uchiyama|Kei Hirono}}
| producer = {{ubl|Hidetaka Miyazaki|Daisuke Uchiyama|Kei Hirono}}
| programmer = Jun Ito
| programmer = Jun Ito
| artist = Makoto Sato
| artist = Makoto Sato
| writer = Hidetaka Miyazaki
| composer = [[Motoi Sakuraba]]
| series = ''[[Dark Souls]]''
| composer = [[Motoi Sakuraba]]
| series = ''[[Dark Souls]]''
| platforms = {{ubl|[[PlayStation 3]]|[[Xbox 360]]|[[Windows]]|[[PlayStation 4]]|[[Xbox One]]|[[Nintendo Switch]]}}
| released = {{collapsible list|title={{nobold|September 22, 2011}}|'''PlayStation 3''', '''Xbox 360'''{{vgrelease|JP|September 22, 2011{{efn|For the PlayStation 3 only}}|NA|October 4, 2011|AU|October 6, 2011|EU|October 7, 2011}}'''Windows'''{{vgrelease|AU|August 23, 2012|NA|August 24, 2012|EU|August 24, 2012|JP|October 25, 2012}}|'''''Remastered'''''|'''PS4''', '''Windows''', '''Xbox One'''{{vgrelease|JP|May 24, 2018|WW|May 25, 2018}}'''Nintendo Switch''' {{vgrelease|WW|October 19, 2018}}}}
| platforms = {{ubl|[[PlayStation 3]]|[[Xbox 360]]|[[Windows]]|[[PlayStation 4]]|[[Xbox One]]|[[Nintendo Switch]]}}
| released = {{collapsible list|title={{nobold|September 22, 2011}}|'''PlayStation 3''', '''Xbox 360'''{{vgrelease|JP|September 22, 2011{{efn|For the PlayStation 3 only}}|NA|October 4, 2011|AU|October 6, 2011|EU|October 7, 2011}}'''Windows'''{{vgrelease|AU|August 23, 2012|NA|August 24, 2012|EU|August 24, 2012|JP|October 25, 2012}}|'''''Remastered'''''|'''PS4''', '''Windows''', '''Xbox One'''{{vgrelease|JP|May 24, 2018|WW|May 25, 2018}}'''Nintendo Switch''' {{vgrelease|WW|October 19, 2018}}}}
| genre = [[Action role-playing]]
| genre = [[Action role-playing]]
| modes = [[Single-player]], [[multiplayer]]
| modes = [[Single-player]], [[multiplayer]]
}}
}}

{{nihongo foot|'''''Dark Souls'''''|ダークソウル|Dāku Sōru|group=lower-alpha|lead=yes}} is a 2011 [[action role-playing game]] developed by [[FromSoftware]] and published by [[Namco Bandai Games]]. A [[spiritual successor]] to FromSoftware's ''[[Demon's Souls]]'', the game is the first in the ''[[Dark Souls]]'' series. The game takes place in the kingdom of Lordran, where players assume the role of a cursed [[undead]] character who begins a [[pilgrimage]] to discover the fate of their kind. A port for [[Windows]] featuring additional content, known as the '''''Prepare to Die Edition''''', was released in August 2012. It was also released for consoles under the subtitle ''[[Artorias of the Abyss]]'' in October 2012.
{{nihongo foot|'''''Dark Souls'''''|ダークソウル|Dāku Sōru|group=lower-alpha|lead=yes}} is a 2011 [[action role-playing game]] developed by [[FromSoftware]] and published by [[Namco Bandai Games]]. A [[spiritual successor]] to FromSoftware's ''[[Demon's Souls]]'', the game is the first in the ''[[Dark Souls]]'' series. The game takes place in the kingdom of Lordran, where players assume the role of a cursed [[undead]] character who begins a [[pilgrimage]] to discover the fate of their kind. A port for [[Windows]] featuring additional content, known as the '''''Prepare to Die Edition''''', was released in August 2012. It was also released for consoles under the subtitle ''[[Artorias of the Abyss]]'' in October 2012.


''Dark Souls'' has been cited as one of the [[greatest video games ever made]]. Critics praised the depth of its combat, intricate [[level design]], and use of [[flavor text]]. However, the game's [[Game difficulty|difficulty]] was both praised and criticized for being unforgiving. The original Windows version of the game was less well-received, with criticism directed at several technical issues. By April 2013, the game had sold over two million copies worldwide. Its success led to the development of two sequels—''[[Dark Souls II]]'' (2014) and ''[[Dark Souls III]]'' (2016)—while a remastered version was released in 2018.
''Dark Souls'' has been cited as one of the [[greatest video games ever made]]. Critics praised the depth of its combat, intricate [[level design]], and use of [[flavor text]]. However, they were divided on the game's [[Game difficulty|difficulty]] for being unforgiving. The original Windows version of the game was less well-received, with criticism directed at several technical issues. By April 2013, the game had sold over two million copies worldwide. Its success led to the development of two sequels—''[[Dark Souls II]]'' (2014) and ''[[Dark Souls III]]'' (2016)—while a remastered version was released in 2018.


== Gameplay ==
== Gameplay ==
{{Further|Gameplay elements in the Souls series}}
{{Further|Gameplay elements in the Souls series}}
[[File:Darksoulsbattle.jpg|thumb|left|''Dark Souls'' is notable for its level of [[Game difficulty|difficulty]]; shown here is a [[boss fight]] from the game's ''[[Artorias of the Abyss]]'' expansion.]]
[[File:Darksoulsbattle.jpg|thumb|left|''Dark Souls'' is notable for its level of [[Game difficulty|difficulty]]; shown here is a [[boss fight]] from the game's ''[[Artorias of the Abyss]]'' expansion.]]
''Dark Souls'' is a third-person [[action role-playing game]]. A core mechanic of the game is exploration. Players are encouraged to proceed with caution, learn from past mistakes, or find alternative areas to explore. ''Dark Souls'' takes place in a large and continuous, interconnected environment, connected through a central hub area. The [[player character]] can travel between areas and explore various paths at will, although prerequisites must be met to unlock certain areas.<ref>{{cite web |url=https://www.engadget.com/2011/10/03/dark-souls-review-brick-walls-and-pancakes/ |title=Dark Souls review: Brick walls and pancakes |website=[[Engadget]] |date=October 3, 2011 |access-date=September 10, 2016 |first=Richard |last=Mitchell |archive-date=August 25, 2016 |archive-url=https://web.archive.org/web/20160825180437/https://www.engadget.com/2011/10/03/dark-souls-review-brick-walls-and-pancakes/ |url-status=live }}</ref><ref>{{cite web |url=http://m.ign.com/articles/2011/09/30/dark-souls-review |title=Dark Souls Review |website=IGN |date=September 30, 2011 |access-date=September 10, 2016 |archive-date=September 19, 2016 |archive-url=https://web.archive.org/web/20160919131746/http://m.ign.com/articles/2011/09/30/dark-souls-review |url-status=live }}</ref><ref>{{cite magazine |url=http://www.gameinformer.com/games/dark_souls/b/ps3/archive/2011/10/03/dark-souls-review-dead-and-loving-it.aspx |title=Dark Souls Review: Dead And Loving It |magazine=[[Game Informer]] |date=October 3, 2011 |access-date=September 10, 2016 |first=Phil |last=Kollar |archive-date=October 8, 2016 |archive-url=https://web.archive.org/web/20161008204359/http://www.gameinformer.com/games/dark_souls/b/ps3/archive/2011/10/03/dark-souls-review-dead-and-loving-it.aspx |url-status=live }}</ref><ref>{{cite web |url=http://m.gamerevolution.com/review/dark-souls |title=Dark Souls Review |website=[[GameRevolution]] |date=October 3, 2011 |access-date=September 10, 2016 |first=Daniel |last=Bischoff |archive-url=https://web.archive.org/web/20160825175549/http://m.gamerevolution.com/review/dark-souls |archive-date=August 25, 2016 |url-status=dead }}</ref>
''Dark Souls'' is a third-person [[action role-playing game]]. A core mechanic of the game is exploration. Players are encouraged to proceed with caution, learn from past mistakes, or find alternative areas to explore. ''Dark Souls'' takes place in a large and continuous, interconnected environment, connected through a central hub area. The [[player character]] can travel between areas and explore various paths at will, although prerequisites must be met to unlock certain areas.<ref>{{cite web |url=https://www.engadget.com/2011/10/03/dark-souls-review-brick-walls-and-pancakes/ |title=Dark Souls review: Brick walls and pancakes |website=[[Engadget]] |date=October 3, 2011 |access-date=September 10, 2016 |first=Richard |last=Mitchell |archive-date=August 25, 2016 |archive-url=https://web.archive.org/web/20160825180437/https://www.engadget.com/2011/10/03/dark-souls-review-brick-walls-and-pancakes/ |url-status=live }}</ref><ref>{{cite web |url=http://m.ign.com/articles/2011/09/30/dark-souls-review |title=Dark Souls Review |website=IGN |date=September 30, 2011 |access-date=September 10, 2016 |archive-date=September 19, 2016 |archive-url=https://web.archive.org/web/20160919131746/http://m.ign.com/articles/2011/09/30/dark-souls-review |url-status=live }}</ref><ref>{{cite magazine |url=http://www.gameinformer.com/games/dark_souls/b/ps3/archive/2011/10/03/dark-souls-review-dead-and-loving-it.aspx |title=Dark Souls Review: Dead And Loving It |magazine=[[Game Informer]] |date=October 3, 2011 |access-date=September 10, 2016 |first=Phil |last=Kollar |archive-date=October 8, 2016 |archive-url=https://web.archive.org/web/20161008204359/http://www.gameinformer.com/games/dark_souls/b/ps3/archive/2011/10/03/dark-souls-review-dead-and-loving-it.aspx |url-status=dead }}</ref><ref>{{cite web |url=http://m.gamerevolution.com/review/dark-souls |title=Dark Souls Review |website=[[GameRevolution]] |date=October 3, 2011 |access-date=September 10, 2016 |first=Daniel |last=Bischoff |archive-url=https://web.archive.org/web/20160825175549/http://m.gamerevolution.com/review/dark-souls |archive-date=August 25, 2016 |url-status=dead }}</ref>


A central element to the gameplay of ''Dark Souls'' is the [[Bonfire (Dark Souls)|bonfire]]. Bonfires are scattered throughout the world and serve as checkpoints for each level. By resting at a bonfire, the player character is healed to full and regains all of the healing charges of their "Estus Flask." They can also [[Level up (video gaming)|level up]] and perform other functions, such as attuning magic and repairing and upgrading equipment. However, resting at a bonfire [[respawn]]s all of the world's enemies, except for bosses, mini-bosses, and friendly non-playable characters.
A central element to the gameplay of ''Dark Souls'' is the [[Bonfire (Dark Souls)|bonfire]]. Bonfires are scattered throughout the world and serve as checkpoints for each level. By resting at a bonfire, the player character is healed to full and regains all of the healing charges of their "Estus Flask." They can also [[Level up (video gaming)|level up]] and perform other functions, such as attuning magic and repairing and upgrading equipment. However, resting at a bonfire [[respawn]]s all of the world's enemies, except for bosses, mini-bosses, and friendly non-playable characters.


The player character's interaction with the world of ''Dark Souls'' includes a great deal of combat. Combat includes [[Melee (gaming)|melee]] attacks, various forms of defensive maneuvering, and magical abilities. For melee attacks, player characters have access to a wide array of [[high fantasy]], [[Middle Ages|medieval]]-style weaponry—including [[sword]]s, [[spear]]s, [[Mace (bludgeon)|maces]], and fantastical weaponry such as magical swords, huge greatswords, and immense clubs. For defence, player characters have access to [[shield]]s, [[armour]], dodge rolling, backstepping, and [[Parry (fencing)|parrying]]. For magic, which includes a wide variety of offensive and defensive abilities known as sorceries, miracles, and pyromancies, player characters do not use any form of [[Magic (gaming)|mana]] as in most other fantasy RPGs. Instead, they gain a discrete number of uses for each attuned spell when resting at a bonfire. These various forms of combat all have tradeoffs, variations, and in-game costs associated with them. They can all be buffed or altered in some fashion through levelling, [[Metalsmith|smithing]], consumable items, magical rings, and new equipment.
The player character's interaction with the world of ''Dark Souls'' includes a great deal of combat. Combat includes [[Melee (gaming)|melee]] attacks, ranged attacks, various forms of defensive maneuvering, and magical abilities. For melee attacks, player characters have access to a wide array of [[high fantasy]], [[Middle Ages|medieval]]-style weaponry—including [[sword]]s, [[spear]]s, [[Mace (bludgeon)|maces]], and fantastical weaponry such as magical swords, huge greatswords, and immense clubs. For ranged attacks, player characters have access to an array of [[Bow and arrow|bows]] and [[Crossbow|crossbows]]. For defence, player characters have access to [[shield]]s, [[armour]], dodge rolling, backstepping, and [[Parry (fencing)|parrying]]. For magic, which includes a wide variety of offensive and defensive abilities known as sorceries, miracles, and pyromancies, player characters do not use any form of [[Magic (gaming)|mana]] as in most other fantasy RPGs. Instead, they gain a discrete number of uses for each attuned spell when resting at a bonfire. These various forms of combat all have tradeoffs, variations, and in-game costs associated with them. They can all be buffed or altered in some fashion through levelling, [[Metalsmith|smithing]], consumable items, magical rings, and new equipment.


=== Multiplayer ===
=== Multiplayer ===
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Communication and interaction between players are deliberately restricted. Outside of some character gestures, the only communication players have with one another comes through orange [[soapstone]]s, which allow players to write preset phrases that others can read in the same area. Also, players can enter [[cooperative]] or [[player versus player]] combat with each other.<ref>{{Cite web|url=https://www.gamesradar.com/how-dark-souls-pvp-keeping-game-alive/|title=The rituals, strategies, honour and etiquette that keep Dark Souls PvP alive|last=Ahmed|first=Sayem|date=August 26, 2015|website=[[GamesRadar+]]|access-date=August 13, 2018|archive-date=August 14, 2018|archive-url=https://web.archive.org/web/20180814071252/https://www.gamesradar.com/how-dark-souls-pvp-keeping-game-alive/|url-status=live}}</ref><ref>{{cite web|url=https://en.bandainamcoent.eu/dark-souls/news/master-online-play-vaativiyda|title=Master Online play|last=Entertainment|first=Bandai|date=June 25, 2018|access-date=August 14, 2018|archive-date=August 14, 2018|archive-url=https://web.archive.org/web/20180814103306/https://en.bandainamcoent.eu/dark-souls/news/master-online-play-vaativiyda|url-status=live}}</ref> Throughout the game, there are multiple NPCs that the player may encounter on their journey. These characters add to the plot of the game but are not essential. If the player chooses to engage with them, some of the characters can assist the player by being summoned for certain boss fights when the player character is in human form.
Communication and interaction between players are deliberately restricted. Outside of some character gestures, the only communication players have with one another comes through orange [[soapstone]]s, which allow players to write preset phrases that others can read in the same area. Also, players can enter [[cooperative]] or [[player versus player]] combat with each other.<ref>{{Cite web|url=https://www.gamesradar.com/how-dark-souls-pvp-keeping-game-alive/|title=The rituals, strategies, honour and etiquette that keep Dark Souls PvP alive|last=Ahmed|first=Sayem|date=August 26, 2015|website=[[GamesRadar+]]|access-date=August 13, 2018|archive-date=August 14, 2018|archive-url=https://web.archive.org/web/20180814071252/https://www.gamesradar.com/how-dark-souls-pvp-keeping-game-alive/|url-status=live}}</ref><ref>{{cite web|url=https://en.bandainamcoent.eu/dark-souls/news/master-online-play-vaativiyda|title=Master Online play|last=Entertainment|first=Bandai|date=June 25, 2018|access-date=August 14, 2018|archive-date=August 14, 2018|archive-url=https://web.archive.org/web/20180814103306/https://en.bandainamcoent.eu/dark-souls/news/master-online-play-vaativiyda|url-status=live}}</ref> Throughout the game, there are multiple NPCs that the player may encounter on their journey. These characters add to the plot of the game but are not essential. If the player chooses to engage with them, some of the characters can assist the player by being summoned for certain boss fights when the player character is in human form.


The multiplayer component for the PC version of Dark Souls was disabled in February 2022, in response to a security threat within the matchmaking system found that same month.<ref>{{cite web|url=https://www.pcgamer.com/dark-souls-multiplayer-tags-disappear-from-steam-and-fans-are-getting-nervous/|title=Dark Souls multiplayer tags disappear from Steam, and fans are getting nervous|first=Andy|last=Chalk|work=[[PC Gamer]]|date=April 7, 2022|accessdate=April 26, 2022|archive-date=April 26, 2022|archive-url=https://web.archive.org/web/20220426124005/https://www.pcgamer.com/dark-souls-multiplayer-tags-disappear-from-steam-and-fans-are-getting-nervous/|url-status=live}}</ref> In October 2022, Namco Bandai announced that the online multiplayer for the "Prepare to Die" version of the game would be permanently removed due to aging hardware and dwindling fanbase but plan to restore the online multiplayer for the Remastered version sometime in the future. <ref>{{Cite web |author1=Ali Jones |date=2022-10-25 |title=Dark Souls 2 PC servers are back, but Prepare to Die multiplayer is gone forever |url=https://www.gamesradar.com/dark-souls-2-pc-servers-are-back-but-prepare-to-die-multiplayer-is-gone-forever/ |access-date=2022-10-26 |website=gamesradar |language=en |archive-date=October 26, 2022 |archive-url=https://web.archive.org/web/20221026030128/https://www.gamesradar.com/dark-souls-2-pc-servers-are-back-but-prepare-to-die-multiplayer-is-gone-forever/ |url-status=live }}</ref>
The multiplayer component for the PC version of Dark Souls was disabled in February 2022, in response to a security threat within the matchmaking system found that same month.<ref>{{cite web|url=https://www.pcgamer.com/dark-souls-multiplayer-tags-disappear-from-steam-and-fans-are-getting-nervous/|title=Dark Souls multiplayer tags disappear from Steam, and fans are getting nervous|first=Andy|last=Chalk|work=[[PC Gamer]]|date=April 7, 2022|accessdate=April 26, 2022|archive-date=April 26, 2022|archive-url=https://web.archive.org/web/20220426124005/https://www.pcgamer.com/dark-souls-multiplayer-tags-disappear-from-steam-and-fans-are-getting-nervous/|url-status=live}}</ref> In October 2022, Namco Bandai confirmed that online multiplayer for the "Prepare to Die" version of the game had been permanently disabled due to aging hardware, but noted that they were working on restoring online multiplayer for the Remastered version.<ref>{{Cite web |author1=Ali Jones |date=2022-10-25 |title=Dark Souls 2 PC servers are back, but Prepare to Die multiplayer is gone forever |url=https://www.gamesradar.com/dark-souls-2-pc-servers-are-back-but-prepare-to-die-multiplayer-is-gone-forever/ |access-date=2022-10-26 |website=gamesradar |language=en |archive-date=October 26, 2022 |archive-url=https://web.archive.org/web/20221026030128/https://www.gamesradar.com/dark-souls-2-pc-servers-are-back-but-prepare-to-die-multiplayer-is-gone-forever/ |url-status=live }}</ref>


== Synopsis ==
== Synopsis ==
''Dark Souls'' employs minimalist storytelling to convey its plot and lore. Historical events in the world and their significance are often implicit or left to player interpretation rather than fully shown or explained. Most of the story is given to the player through dialogue from [[non-player character]]s, [[flavor text]] from items, and world design.
''Dark Souls'' employs minimalist storytelling to convey its plot and lore. Historical events in the world and their significance are often implicit or left to player interpretation rather than fully shown or explained. Most of the story is given to the player through dialogue from [[non-player character]]s, [[flavor text]] from items, and world design; how players progress through the story can vary heavily depending on their actions.


=== Plot ===
=== Plot ===
The opening cutscene of ''Dark Souls'' establishes the premise of the game. Dragons once ruled the world during the "Age of Ancients." A primordial fire known as the First Flame manifests in the world, establishing a distinction between life and death, and light and dark. Four beings find "Lord Souls" near the First Flame, granting immense power: Gwyn: the Lord of Sunlight, Nito: the First of the Dead, the Witch of Izalith, and the Furtive Pygmy. Gwyn, Nito, and the Witch use their new power to destroy the dragons and take control over the world, while the Furtive Pygmy is said to be forgotten, and thus begins the "Age of Fire." Over time, as the First Flame begins to fade while humans rise in power, Gwyn sacrifices himself to prolong the Age of Fire. The main story takes place towards the end of this second Age of Fire, at which point humanity is said to be afflicted with an undead curse related to a circular, flaming symbol on their bodies known as the Darksign. Those humans afflicted with the undead curse perpetually resurrect after death until they eventually lose their minds, a process referred to as "hollowing."
The opening cutscene of ''Dark Souls'' establishes the premise of the game. In the "Age of Ancients", a primordial fire known as the First Flame disrupted a previously unchanging world by bringing change and disparity, including a distinction between life and death. Four powerful "Lord Souls" were found within the First Flame, and three beings, the god Gwyn, the Witch of Izalith, and the [[Skeleton (undead)|dead]] Nito, used their respective Lord Souls to lead a war against the Everlasting Dragons that ruled supreme; Seath the Scaleless betrayed his own kind by revealing the weakness in the dragon's supposed immortality to their enemies, and the fall of the dragons marked the beginning of a new, thriving era: the Age of Fire. However, the First Flame eventually started to fade, threatening to end the Age of Fire and usher in a calamitous Age of Dark; as a symptom of the Flame's withering, a curse of undeath is spreading among humans, causing the afflicted to return to life every time they die until they eventually become a mindless husk, or "hollow".


Optional story elements reveal that the First Flame had already threatened to fade in the past, leading Gwyn to sacrifice himself and "link" the First Flame, rekindling it anew with his Lord Soul and prolonging the Age of Fire; the game takes place during this second Age of Fire, as the First Flame has again withered to the point of being near extinguished, Gwyn's soul no longer strong enough to sustain it. By that time, the Witch of Izalith's magical experiments backfired and turned her into an abomination known as the "Bed of Chaos", while Nito was overthrown as ruler of the Catacombs and resides even deeper underground in the Tomb of the Giants. Seath was granted by Gwyn a [[Duke|dukedom]] and access to the royal archives, where his obsessive research turned him insane.
The player character is a cursed undead, locked away in an undead asylum. After escaping the asylum, the player travels to Lordran to ring the Bells of Awakening. The bells awaken Kingseeker Frampt, who tells the player to ascend to [[Anor Londo]], the home of the Gods. In Anor Londo, Gwynevere instructs the player to succeed Lord Gwyn and fulfil the prophecy. To accomplish this, the player must acquire the Lord Souls of the Witch of Izalith, Nito, and shards of Gwyn's own Lord Soul given to the Four Kings, and to the dragon Seath the Scaleless. Optionally, the player may encounter Darkstalker Kaathe, who encourages the player not to link the fire, but to let it die out and usher in the Age of Dark instead, due to humanity being created from the Furtive Pygmy's own Dark Soul. Once the player acquires the Lord Souls, they travel to the Kiln of the First Flame to battle Gwyn. Once Gwyn has been defeated, the player has the choice of linking the flame to preserve the Age of Fire or letting it die out to instigate the Age of Dark.

The player character, the "Chosen Undead", is a cursed undead human who escapes from an undead asylum to the fallen kingdom of Lordran, once home to many humans and gods but now abandoned and populated by few besides hollows and monsters. There, they follows the steps of a prophecy stating that an undead would one day arrive from the asylum and ring two "Bells of Awakening" across the land, doing so to gain access to [[Anor Londo]], the former home of the gods, to retrieve an artifact known as the Lordvessel from Gwyn's daughter Gwynevere. They then travel across Lordran and slay mighty beings to recover their powerful souls: Nito, Seath, the Bed of Chaos, and the Four Kings, humans who were corrupted by an all-consuming force called Abyss. Depending on their actions and choices, the player can proceed on their own or under the guidance of one of two ancient beings known as primordial serpents: Kingseeker Frampt, who wants the Chosen Undead to link the First Flame as Gwyn did and cure the land from the curse of the undead, or Darkstalker Kaathe, a serpent of Abyss who encourages them to let the First Flame die out instead, claiming that the Age of Dark would result in the rise to power of humans above the gods who rule them, with the Chosen Undead to lead them as the "Dark Lord".

After feeding the four powerful souls to the Lordvessel, the Chosen Undead accesses the Kiln of the First Flame and slays the husk that remains of Gwyn to reach one of two endings: by interacting with the First Flame, the "To Link the Fire" ending sees the Chosen Undead sacrifice themselves to Link the First Flame, end the undead curse and bring about a third Age of Fire, ensuring another era of light and prosperity until the First Flame again starts fading and the cycle must be repeated anew; by walking away from it, "The Dark Lord" ending sees the Chosen Undead let the First Flame die, bringing about the Age of Dark and becoming the Dark Lord fated by Kaathe.


=== ''Artorias of the Abyss'' ===
=== ''Artorias of the Abyss'' ===
{{main|Dark Souls: Artorias of the Abyss}}
{{main|Dark Souls: Artorias of the Abyss}}
In the ''Artorias of the Abyss'' expansion, the player is dragged into the past by Manus, Father of the Abyss, to the land of Oolacile, which is being corrupted by Manus after the people awoke and angered him. Artorias, one of Lord Gwyn's four knights, goes to defeat Manus and rescue Princess Dusk. However, Artorias is defeated and corrupted by the abyss, and the player must defeat him. The player then goes on to defeat Manus, although the victory is later attributed to Artorias.
In the ''Artorias of the Abyss'' expansion, the Chosen Undead is dragged into the past to the land of Oolacile, which is being consumed by Abyss. Manus, Father of the Abyss, is a dead sorcerer brought back to life by Kaathe, who hoped that Manus might become the Dark Lord he sought. However, the resurrected Manus instead turned into an inhuman beast, who accidentally brought the Chosen Undead through time and space while trying to recover a pendant he cherished in life and whom the Chosen Undead had acquired in the future. Artorias the Abysswalker, one of Gwyn's legendary four knights, attempted to slay Manus and rescue Dusk, the princess of Oolacile, but failed and was corrupted by the Abyss. The Chosen Undead eventually slays both the corrupted Artorias and Manus, and the eventual swallowing of Oolacile by the Abyss, although unavoidable, is delayed; however, their deeds in the past are posthumously attributed to Artorias.


== Development ==
== Development ==
[[File:Hidetaka Miyazaki, The Game Awards 2022 (cropped).png|thumb|[[Hidetaka Miyazaki]], the game's director and producer|upright=.7]]
[[File:Hidetaka Miyazaki, The Game Awards 2022 (cropped).png|thumb|[[Hidetaka Miyazaki]], the game's director and producer|upright=.7]]
''Dark Souls'' was developed by [[FromSoftware]], with series creator [[Hidetaka Miyazaki]] directing and producing. ''Dark Souls'' is a [[spiritual successor]] to FromSoftware's 2009 game ''[[Demon's Souls]]'', published and owned by [[Sony Computer Entertainment]].<ref>{{cite web|url=https://www.giantbomb.com/souls/3025-2169/|title=Souls - Overview|website=[[Giant Bomb]]|access-date=April 27, 2019|archive-date=April 27, 2019|archive-url=https://web.archive.org/web/20190427032057/https://www.giantbomb.com/souls/3025-2169/|url-status=live}}</ref><ref>{{cite magazine|url=https://www.gameinformer.com/games/demons_souls/b/ps3/archive/2009/11/05/feature-demon-s-souls-director-discusses-difficulty-sequels-and-more.aspx|title=Demon's Souls Director Discusses Difficulty, Sequels, And More|last=Kollar|first=Phil|date=November 5, 2009|magazine=[[Game Informer]]|access-date=April 27, 2019|archive-date=November 11, 2018|archive-url=https://web.archive.org/web/20181111173612/https://www.gameinformer.com/games/demons_souls/b/ps3/archive/2009/11/05/feature-demon-s-souls-director-discusses-difficulty-sequels-and-more.aspx|url-status=live}}</ref> [[Bandai Namco Entertainment]] was chosen to publish ''Dark Souls'' as they had the ability to release on more platforms.<ref>{{cite web|url=https://www.polygon.com/2013/6/13/4424550/demons-souls-2-shuhei-yoshida-e3|title=Sony studios head wants to see more Demon's Souls|last=McWhertor|first=Michael|date=June 13, 2013|website=[[Polygon (website)|Polygon]] |access-date=April 27, 2019|archive-date=July 12, 2018|archive-url=https://web.archive.org/web/20180712080717/https://www.polygon.com/2013/6/13/4424550/demons-souls-2-shuhei-yoshida-e3|url-status=live}}</ref><ref name="lee et al">{{cite journal | title = Relationships among video games: Existing standards and new definitions | author = Jin Ha Lee |first2=Rachel Ivy |last2=Clarke |first3=Simone |last3=Sacchi |first4=Jacob |last4=Jett | journal = Proceedings of the Association for Information Science and Technology | volume = 51 | issue = 1 | year = 2014 | pages = 1–11 | doi = 10.1002/meet.2014.14505101035 | doi-access = free }}</ref><ref>{{cite web|url=https://www.cgmagonline.com/2016/05/30/dark-souls-history-bloodborne-fromsoftware-ps4-playstation-pc/|title=Prepare To Die: A Brief History Of The Souls Series|last=Gilyadov|first=Aleksander|date=May 30, 2016|website=CGMagazine|access-date=April 27, 2019|archive-date=April 27, 2019|archive-url=https://web.archive.org/web/20190427032059/https://www.cgmagonline.com/2016/05/30/dark-souls-history-bloodborne-fromsoftware-ps4-playstation-pc/|url-status=live}}</ref>
''Dark Souls'' was developed by [[FromSoftware]], with series creator [[Hidetaka Miyazaki]] directing and producing. ''Dark Souls'' is a [[spiritual successor]] to FromSoftware's 2009 game ''[[Demon's Souls]]'', published and owned by [[Sony Computer Entertainment]].<ref>{{cite web|url=https://www.giantbomb.com/souls/3025-2169/|title=Souls - Overview|website=[[Giant Bomb]]|access-date=April 27, 2019|archive-date=April 27, 2019|archive-url=https://web.archive.org/web/20190427032057/https://www.giantbomb.com/souls/3025-2169/|url-status=live}}</ref><ref>{{cite magazine|url=https://www.gameinformer.com/games/demons_souls/b/ps3/archive/2009/11/05/feature-demon-s-souls-director-discusses-difficulty-sequels-and-more.aspx|title=Demon's Souls Director Discusses Difficulty, Sequels, And More|last=Kollar|first=Phil|date=November 5, 2009|magazine=[[Game Informer]]|access-date=April 27, 2019|archive-date=November 11, 2018|archive-url=https://web.archive.org/web/20181111173612/https://www.gameinformer.com/games/demons_souls/b/ps3/archive/2009/11/05/feature-demon-s-souls-director-discusses-difficulty-sequels-and-more.aspx|url-status=dead}}</ref> [[Bandai Namco Entertainment]] was chosen to publish ''Dark Souls'' as they had the ability to release on more platforms.<ref>{{cite web|url=https://www.polygon.com/2013/6/13/4424550/demons-souls-2-shuhei-yoshida-e3|title=Sony studios head wants to see more Demon's Souls|last=McWhertor|first=Michael|date=June 13, 2013|website=[[Polygon (website)|Polygon]] |access-date=April 27, 2019|archive-date=July 12, 2018|archive-url=https://web.archive.org/web/20180712080717/https://www.polygon.com/2013/6/13/4424550/demons-souls-2-shuhei-yoshida-e3|url-status=live}}</ref><ref>{{cite journal | title = Relationships among video games: Existing standards and new definitions | author = Jin Ha Lee |first2=Rachel Ivy |last2=Clarke |first3=Simone |last3=Sacchi |first4=Jacob |last4=Jett | journal = Proceedings of the Association for Information Science and Technology | volume = 51 | issue = 1 | year = 2014 | pages = 1–11 | doi = 10.1002/meet.2014.14505101035 | doi-access = free }}</ref><ref>{{cite web|url=https://www.cgmagonline.com/2016/05/30/dark-souls-history-bloodborne-fromsoftware-ps4-playstation-pc/|title=Prepare To Die: A Brief History Of The Souls Series|last=Gilyadov|first=Aleksander|date=May 30, 2016|website=CGMagazine|access-date=April 27, 2019|archive-date=April 27, 2019|archive-url=https://web.archive.org/web/20190427032059/https://www.cgmagonline.com/2016/05/30/dark-souls-history-bloodborne-fromsoftware-ps4-playstation-pc/|url-status=live}}</ref>


The design and development process itself involved a guided freeform approach, with Miyazaki steering designers while allowing them latitude for creativity:<blockquote>The design ordering process for ''Dark Souls'' can be divided into two main categories. The first involves providing the designers with simple keywords we brainstormed during the early stages of project development and allowing them to design freely. We take the images they produce and provide feedback, make adjustments as necessary, or incorporate their ideas into our plans. [...] The second process comes into play once we've settled on the basic details of the game world. At that point we are able to make more detailed design requests. These requests usually include information like how the design will be used, where in the game the design will be used, and the specific purpose of the design in terms of what it will represent in the game. [...] Either way, I am the one who hands out the orders and I work directly with each designer instead of having a middleman between us.<ref name="otsuka" /></blockquote>
The design and development process itself involved a guided freeform approach, with Miyazaki steering designers while allowing them latitude for creativity:<blockquote>The design ordering process for ''Dark Souls'' can be divided into two main categories. The first involves providing the designers with simple keywords we brainstormed during the early stages of project development and allowing them to design freely. We take the images they produce and provide feedback, make adjustments as necessary, or incorporate their ideas into our plans. [...] The second process comes into play once we've settled on the basic details of the game world. At that point we are able to make more detailed design requests. These requests usually include information like how the design will be used, where in the game the design will be used, and the specific purpose of the design in terms of what it will represent in the game. [...] Either way, I am the one who hands out the orders and I work directly with each designer instead of having a middleman between us.<ref name="Otsuka-2012" /></blockquote>
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Miyazaki stated that the game draws direct inspiration from earlier works of fantasy and dark fantasy, especially the manga series ''[[Berserk (manga)|Berserk]]''.<ref name="otsuka" /><ref>{{cite web |title=Dark Souls 3: Das komplette Gamescom-Interview mit Schöpfer Hidetaka Miyazaki |url=https://www.pcgames.de/Dark-Souls-3-Spiel-55615/Specials/Hidetaka-Miyazaki-im-Gamescom-Interview-1167759/ |website=[[PC Games (magazine)|PC Games]] |access-date=June 22, 2019 |language=de |date=August 12, 2015 |archive-date=June 23, 2019 |archive-url=https://web.archive.org/web/20190623003231/https://www.pcgames.de/Dark-Souls-3-Spiel-55615/Specials/Hidetaka-Miyazaki-im-Gamescom-Interview-1167759/ |url-status=live }}</ref> He has described the driving aesthetic principle of the game as being "a certain kind of refinement, elegance, and dignity".<ref name="otsuka" /> He also described the themes which guided the design of the game in the following way: "I put three major guidelines in place: Gods and knights centered around Anor Londo, demonic chaos and flames centered around Lost Izalith, and the theme of death centered around Gravelord Nito. To these themes we added the special concept of ancient dragons that predate all life, and this formed the basis for ''Dark Souls''".<ref name="otsuka" /> Many of the game's locations were inspired by the real-world, such as the [[Château de Chambord]] in France and [[Milan Cathedral]] in Italy.<ref name="otsuka">{{Cite book|title=Dark Souls Design Works|last=Otsuka|first=Kadoman|publisher=UDON Entertainment Corp.|year=2012|isbn=978-1926778891|pages=114–125|chapter=Dark Souls Interview}}</ref><ref name=":0">{{Cite web|title=The Real Dark Souls Starts Here: 13 Real-Life Inspirations for Lordran|date=March 13, 2014 |url=https://www.ign.com/articles/2014/03/13/the-real-dark-souls-starts-here-12-real-life-inspirations-for-lordran|language=en|access-date=February 3, 2020|archive-date=August 9, 2020|archive-url=https://web.archive.org/web/20200809060848/https://www.ign.com/articles/2014/03/13/the-real-dark-souls-starts-here-12-real-life-inspirations-for-lordran|url-status=live}}</ref>
Miyazaki stated that the game draws direct inspiration from earlier works of fantasy and dark fantasy, especially the manga series ''[[Berserk (manga)|Berserk]]''.<ref name="Otsuka-2012" /><ref>{{cite web |title=Dark Souls 3: Das komplette Gamescom-Interview mit Schöpfer Hidetaka Miyazaki |url=https://www.pcgames.de/Dark-Souls-3-Spiel-55615/Specials/Hidetaka-Miyazaki-im-Gamescom-Interview-1167759/ |website=[[PC Games (magazine)|PC Games]] |access-date=June 22, 2019 |language=de |date=August 12, 2015 |archive-date=June 23, 2019 |archive-url=https://web.archive.org/web/20190623003231/https://www.pcgames.de/Dark-Souls-3-Spiel-55615/Specials/Hidetaka-Miyazaki-im-Gamescom-Interview-1167759/ |url-status=live }}</ref> He has described the driving aesthetic principle of the game as being "a certain kind of refinement, elegance, and dignity".<ref name="Otsuka-2012" /> He also described the themes which guided the design of the game in the following way: "I put three major guidelines in place: Gods and knights centered around Anor Londo, demonic chaos and flames centered around Lost Izalith, and the theme of death centered around Gravelord Nito. To these themes we added the special concept of ancient dragons that predate all life, and this formed the basis for ''Dark Souls''".<ref name="Otsuka-2012" /> Many of the game's locations were inspired by the real-world, such as the [[Château de Chambord]] in France and [[Milan Cathedral]] in Italy.<ref name="Otsuka-2012">{{Cite book|title=Dark Souls Design Works|last=Otsuka|first=Kadoman|publisher=UDON Entertainment Corp.|year=2012|isbn=978-1926778891|pages=114–125|chapter=Dark Souls Interview}}</ref><ref>{{Cite web|title=The Real Dark Souls Starts Here: 13 Real-Life Inspirations for Lordran|date=March 13, 2014 |url=https://www.ign.com/articles/2014/03/13/the-real-dark-souls-starts-here-12-real-life-inspirations-for-lordran|language=en|access-date=February 3, 2020|archive-date=August 9, 2020|archive-url=https://web.archive.org/web/20200809060848/https://www.ign.com/articles/2014/03/13/the-real-dark-souls-starts-here-12-real-life-inspirations-for-lordran|url-status=live}}</ref>


The characters and world of ''Dark Souls'' contain many philosophical and folkloric parallels among [[Greek mythology]],<ref name="myths">{{cite web|url=https://www.destructoid.com/darks-souls-and-mythology-267395.phtml|title=Darks Souls and mythology|date=January 1, 2014|website=[[Destructoid]]|access-date=April 27, 2019|archive-date=April 27, 2019|archive-url=https://web.archive.org/web/20190427032053/https://www.destructoid.com/darks-souls-and-mythology-267395.phtml|url-status=live}}</ref><ref>{{cite web|url=https://www.escapistmagazine.com/v2/2019/02/15/dark-souls-and-the-mythology-of-ruin/|title=Dark Souls and the Mythology of Ruin|last=Lowe|first=Kenneth|date=February 2019|website=[[The Escapist (magazine)|The Escapist]]|access-date=April 27, 2019|archive-date=April 27, 2019|archive-url=https://web.archive.org/web/20190427032056/https://www.escapistmagazine.com/v2/2019/02/15/dark-souls-and-the-mythology-of-ruin/|url-status=live}}</ref> [[Japanese mythology]],<ref name="folklore">{{cite web|url=https://www.pastemagazine.com/articles/2016/04/8-videogame-characters-based-on-japanese-folklore.html|title=8 Videogame Characters Based On Japanese Folklore|last=Yarwood|first=Jack|date=April 27, 2016|website=Paste|access-date=April 27, 2019|archive-date=April 27, 2019|archive-url=https://web.archive.org/web/20190427032053/https://www.pastemagazine.com/articles/2016/04/8-videogame-characters-based-on-japanese-folklore.html|url-status=live}}</ref> [[French Existentialism|French existentialism]],<ref name="gemsbok">{{cite web|url=https://thegemsbok.com/art-reviews-and-articles/dark-souls-from-software-existentialism-philosophy/|title=Unchosen Undead: A Thorough Existentialist Philosophical Analysis of FromSoftware's Original ''Dark Souls''|last=Podgorski|first=Daniel|date=April 24, 2019|website=The Gemsbok|access-date=April 27, 2019|archive-date=April 27, 2019|archive-url=https://web.archive.org/web/20190427032059/https://thegemsbok.com/art-reviews-and-articles/dark-souls-from-software-existentialism-philosophy/|url-status=live}}</ref> and the work of proto-existentialist philosophers like [[Friedrich Nietzsche]].<ref name="gemsbok" /> ''Dark Souls''{{'}} description of natural cycles that the world experiences, and the designs of some individual characters, parallel Japanese and Greek myths.<ref name="myths" /><ref name="folklore" /> The game's presentation of a universe defined by the inevitable burning out of a flame and the tragic stories of the individuals in that meaningless world, parallel ideas in schools of philosophy concerning existentialism, [[Absurdity#Philosophy|absurdity]], [[Meaning (existential)|meaninglessness]], and the [[end of the universe]].<ref name="gemsbok" />
The characters and world of ''Dark Souls'' contain many philosophical and folkloric parallels among [[Greek mythology]],<ref name="myths">{{cite web|url=https://www.destructoid.com/darks-souls-and-mythology-267395.phtml|title=Darks Souls and mythology|date=January 1, 2014|website=[[Destructoid]]|access-date=April 27, 2019|archive-date=April 27, 2019|archive-url=https://web.archive.org/web/20190427032053/https://www.destructoid.com/darks-souls-and-mythology-267395.phtml|url-status=live}}</ref><ref>{{cite web|url=https://www.escapistmagazine.com/v2/2019/02/15/dark-souls-and-the-mythology-of-ruin/|title=Dark Souls and the Mythology of Ruin|last=Lowe|first=Kenneth|date=February 2019|website=[[The Escapist (magazine)|The Escapist]]|access-date=April 27, 2019|archive-date=April 27, 2019|archive-url=https://web.archive.org/web/20190427032056/https://www.escapistmagazine.com/v2/2019/02/15/dark-souls-and-the-mythology-of-ruin/|url-status=live}}</ref> [[Japanese mythology]],<ref name="Yarwood-2016">{{cite web|url=https://www.pastemagazine.com/articles/2016/04/8-videogame-characters-based-on-japanese-folklore.html|title=8 Videogame Characters Based On Japanese Folklore|last=Yarwood|first=Jack|date=April 27, 2016|website=Paste|access-date=April 27, 2019|archive-date=April 27, 2019|archive-url=https://web.archive.org/web/20190427032053/https://www.pastemagazine.com/articles/2016/04/8-videogame-characters-based-on-japanese-folklore.html|url-status=live}}</ref> [[French Existentialism|French existentialism]],<ref name="Podgorski-2019">{{cite web|url=https://thegemsbok.com/art-reviews-and-articles/dark-souls-from-software-existentialism-philosophy/|title=Unchosen Undead: A Thorough Existentialist Philosophical Analysis of FromSoftware's Original ''Dark Souls''|last=Podgorski|first=Daniel|date=April 24, 2019|website=The Gemsbok|access-date=April 27, 2019|archive-date=April 27, 2019|archive-url=https://web.archive.org/web/20190427032059/https://thegemsbok.com/art-reviews-and-articles/dark-souls-from-software-existentialism-philosophy/|url-status=live}}</ref> and the work of proto-existentialist philosophers like [[Friedrich Nietzsche]].<ref name="Podgorski-2019" /> ''Dark Souls''{{'}} description of natural cycles that the world experiences, and the designs of some individual characters, parallel Japanese and Greek myths.<ref name="myths" /><ref name="Yarwood-2016" /> The game's presentation of a universe defined by the inevitable burning out of a flame and the tragic stories of the individuals in that meaningless world, parallel ideas in schools of philosophy concerning existentialism, [[Absurdity#Philosophy|absurdity]], [[Meaning (existential)|meaninglessness]], and the [[end of the universe]].<ref name="Podgorski-2019" />


==Marketing and release==
==Marketing and release==
The game was first released for the [[PlayStation 3]] and [[Xbox 360]] in Japan on September 22, 2011, and in Western regions in October 2011. Following the game's success, many expressed their hope for a PC version.<ref>{{cite web|url=https://www.engadget.com/2012/01/08/dark-souls-admin-suggests-pc-could-happen-with-a-petition/|title=Dark Souls admin suggests PC could happen with a petition|last=Conditt|first=Jessica|date=January 8, 2012|website=[[Engadget]]|publisher=joystiq|access-date=April 27, 2019|archive-date=April 27, 2019|archive-url=https://web.archive.org/web/20190427032309/https://www.engadget.com/2012/01/08/dark-souls-admin-suggests-pc-could-happen-with-a-petition/|url-status=live}}</ref> In early 2012, fans started a petition to bring ''Dark Souls'' to PC, with over 93,000 people signing it.<ref name="pc_petition">{{cite web |title=Petition: Dark Souls for PC |url=http://petitionbureau.org/DarkSoulsForPC/ |date=January 6, 2012 |access-date=January 9, 2012 |archive-url=https://web.archive.org/web/20120108214501/http://petitionbureau.org/DarkSoulsForPC |archive-date=January 8, 2012 |url-status=dead }}</ref> A PC version of the game was confirmed in April 2012 via German magazine ''PC Action''.<ref>{{cite web |last=Donaldson |first=Alex |url=http://www.rpgsite.net/news/1512-dark-souls-pc-confirmed-in-pc-action-magazine |title=Dark Souls PC confirmed in PC Action magazine |website=rpgsite.net |date=April 7, 2012 |access-date=October 26, 2016|archive-url=https://web.archive.org/web/20161026202607/http://www.rpgsite.net/news/1512-dark-souls-pc-confirmed-in-pc-action-magazine |archive-date=October 26, 2016}}</ref> It had been reported during the development process that FromSoftware had been having difficulty with the port due to inexperience with PC as a platform and were focusing on new content rather than optimization.<ref>{{cite web |url=http://www.eurogamer.net/articles/2012-06-07-from-software-having-a-tough-time-porting-dark-souls-to-pc-frame-rate-issues-remain |title=From Software "having a tough time" porting Dark Souls to PC, frame rate issues remain |first=Fred |last=Dutton |website=[[Eurogamer]] |date=June 7, 2012 |access-date=October 14, 2013 |archive-date=October 17, 2013 |archive-url=https://web.archive.org/web/20131017192949/http://www.eurogamer.net/articles/2012-06-07-from-software-having-a-tough-time-porting-dark-souls-to-pc-frame-rate-issues-remain |url-status=live }}</ref> Re-branded as the ''Prepare To Die Edition'', it came out in August 2012 and featured new content, including bosses, enemies, equipment, and NPCs.<ref name="gamingbolt">{{cite web|url=http://gamingbolt.com/dark-souls-prepare-to-die-edition-coming-to-pc-in-august|title=Dark Souls: Prepare to Die Edition coming to PC in August|last=Mudgal|first=Kartik|date=April 7, 2012|website=Gaming Bolt|access-date=April 27, 2019|archive-date=October 26, 2012|archive-url=https://web.archive.org/web/20121026164132/http://gamingbolt.com/dark-souls-prepare-to-die-edition-coming-to-pc-in-august|url-status=live}}</ref> The new content, subtitled ''[[Artorias of the Abyss]]'', was also released for consoles in October 2012 as downloadable content (DLC).<ref>{{cite web |url=http://www.vg247.com/2012/05/31/dark-souls-pc-coming-to-steam-consoles-to-get-pc-content/ |title=Dark Souls PC coming to Steam, consoles to get PC content |last=Cullen |first=Johnny |date=May 31, 2012 |website=VG247 |access-date=May 31, 2012 |archive-date=June 2, 2012 |archive-url=https://web.archive.org/web/20120602234139/http://www.vg247.com/2012/05/31/dark-souls-pc-coming-to-steam-consoles-to-get-pc-content/ |url-status=live }}</ref> Soon after, it was announced that ''Dark Souls'' for PC would use [[Games for Windows – Live]] for online play and [[Digital rights management|DRM]], spurring fan backlash.<ref>{{cite web |last=Makuch |first=Eddie |title=Gamers rallying against Dark Souls PC using Games for Windows Live |url=http://uk.gamespot.com/news/gamers-rallying-against-dark-souls-pc-using-games-for-windows-live-6371507 |publisher=CBS Interactive |access-date=April 16, 2012 |archive-url=https://web.archive.org/web/20120420174732/http://uk.gamespot.com/news/gamers-rallying-against-dark-souls-pc-using-games-for-windows-live-6371507 |archive-date=April 20, 2012 |url-status=dead }}</ref>
The game was first released for the [[PlayStation 3]] and [[Xbox 360]] in Japan on September 22, 2011, and in Western regions in October 2011. Following the game's success, many expressed their hope for a PC version.<ref>{{cite web|url=https://www.engadget.com/2012/01/08/dark-souls-admin-suggests-pc-could-happen-with-a-petition/|title=Dark Souls admin suggests PC could happen with a petition|last=Conditt|first=Jessica|date=January 8, 2012|website=[[Engadget]]|publisher=joystiq|access-date=April 27, 2019|archive-date=April 27, 2019|archive-url=https://web.archive.org/web/20190427032309/https://www.engadget.com/2012/01/08/dark-souls-admin-suggests-pc-could-happen-with-a-petition/|url-status=live}}</ref> In early 2012, fans started a petition to bring ''Dark Souls'' to PC, with over 93,000 people signing it.<ref>{{cite web |title=Petition: Dark Souls for PC |url=http://petitionbureau.org/DarkSoulsForPC/ |date=January 6, 2012 |access-date=January 9, 2012 |archive-url=https://web.archive.org/web/20120108214501/http://petitionbureau.org/DarkSoulsForPC |archive-date=January 8, 2012 |url-status=dead }}</ref> A PC version of the game was confirmed in April 2012 via German magazine ''PC Action''.<ref>{{cite web |last=Donaldson |first=Alex |url=http://www.rpgsite.net/news/1512-dark-souls-pc-confirmed-in-pc-action-magazine |title=Dark Souls PC confirmed in PC Action magazine |website=rpgsite.net |date=April 7, 2012 |access-date=October 26, 2016|archive-url=https://web.archive.org/web/20161026202607/http://www.rpgsite.net/news/1512-dark-souls-pc-confirmed-in-pc-action-magazine |archive-date=October 26, 2016}}</ref> It had been reported during the development process that FromSoftware had been having difficulty with the port due to inexperience with PC as a platform and were focusing on new content rather than optimization.<ref>{{cite web |url=http://www.eurogamer.net/articles/2012-06-07-from-software-having-a-tough-time-porting-dark-souls-to-pc-frame-rate-issues-remain |title=From Software "having a tough time" porting Dark Souls to PC, frame rate issues remain |first=Fred |last=Dutton |website=[[Eurogamer]] |date=June 7, 2012 |access-date=October 14, 2013 |archive-date=October 17, 2013 |archive-url=https://web.archive.org/web/20131017192949/http://www.eurogamer.net/articles/2012-06-07-from-software-having-a-tough-time-porting-dark-souls-to-pc-frame-rate-issues-remain |url-status=live }}</ref> Re-branded as the ''Prepare To Die Edition'', it came out in August 2012 and featured new content, including bosses, enemies, equipment, and NPCs.<ref>{{cite web|url=http://gamingbolt.com/dark-souls-prepare-to-die-edition-coming-to-pc-in-august|title=Dark Souls: Prepare to Die Edition coming to PC in August|last=Mudgal|first=Kartik|date=April 7, 2012|website=Gaming Bolt|access-date=April 27, 2019|archive-date=October 26, 2012|archive-url=https://web.archive.org/web/20121026164132/http://gamingbolt.com/dark-souls-prepare-to-die-edition-coming-to-pc-in-august|url-status=live}}</ref> The new content, subtitled ''[[Artorias of the Abyss]]'', was also released for consoles in October 2012 as downloadable content (DLC).<ref>{{cite web |url=http://www.vg247.com/2012/05/31/dark-souls-pc-coming-to-steam-consoles-to-get-pc-content/ |title=Dark Souls PC coming to Steam, consoles to get PC content |last=Cullen |first=Johnny |date=May 31, 2012 |website=VG247 |access-date=May 31, 2012 |archive-date=June 2, 2012 |archive-url=https://web.archive.org/web/20120602234139/http://www.vg247.com/2012/05/31/dark-souls-pc-coming-to-steam-consoles-to-get-pc-content/ |url-status=live }}</ref> Soon after, it was announced that ''Dark Souls'' for PC would use [[Games for Windows – Live]] for online play and [[Digital rights management|DRM]], spurring fan backlash.<ref>{{cite web |last=Makuch |first=Eddie |title=Gamers rallying against Dark Souls PC using Games for Windows Live |url=http://uk.gamespot.com/news/gamers-rallying-against-dark-souls-pc-using-games-for-windows-live-6371507 |publisher=CBS Interactive |access-date=April 16, 2012 |archive-url=https://web.archive.org/web/20120420174732/http://uk.gamespot.com/news/gamers-rallying-against-dark-souls-pc-using-games-for-windows-live-6371507 |archive-date=April 20, 2012 |url-status=dead }}</ref>


The PC version was released on August 23, 2012. A user-created [[Mod (video gaming)|mod]] to circumvent the resolution cap, named "DSFix", was created shortly after release.<ref>{{cite web|url=http://pc.gamespy.com/pc/dark-souls/1225853p1.html|title=Modder Purportedly Fixes Dark Souls PC Resolution Limitations in 23 Minutes|last=Nelson|first=Mike|date=August 23, 2012|website=[[GameSpy]]|access-date=April 27, 2019|archive-date=March 11, 2016|archive-url=https://web.archive.org/web/20160311035243/http://pc.gamespy.com/pc/dark-souls/1225853p1.html|url-status=live}}</ref> ''DSFix'' was later extended to become an unofficial [[fan-made patch]] that also allowed graphical improvements, raising the [[framerate]] cap to 60, and installing custom texture mods.<ref>{{cite magazine |url=http://www.gamestar.de/spiele/dark-souls-prepare-to-die-edition/news/dark_souls_prepare_to_die_edition,48018,3005061.html |title=Dark Souls: Prepare to Die Edition - Fans bringen das Spiel auf 60FPS |quote=''Die PC-Version des Action-Rollenspiels Dark Souls plagen ein paar Macken. Die fleißige Community hat sich diesen angenommen und einen Patch veröffentlicht, der die Auflösung erhöht und den Framelimiter aushebelt.'' |first=Maximilian |last=Walter |magazine=[[GameStar]] |date=September 18, 2012 |access-date=October 12, 2013 |language=de |archive-date=December 3, 2013 |archive-url=https://web.archive.org/web/20131203045236/http://www.gamestar.de/spiele/dark-souls-prepare-to-die-edition/news/dark_souls_prepare_to_die_edition,48018,3005061.html |url-status=live }}</ref> On December 15, 2014, Games for Windows – Live was removed from the Steam version and replaced by [[Steamworks]]. The ability to transfer both achievements and save data was provided.<ref>{{cite web |url=http://steamcommunity.com/games/211420/announcements/detail/206368522048405952? |title=Dark Souls™ Prepare To Die Edition update to replace the Games for Windows Live functionality with Steamworks is now live |date=December 15, 2014 |access-date=December 15, 2014 |website=SteamCommunity.com |publisher=shoupinou |last=Grabit |first=Anthony |archive-date=December 18, 2014 |archive-url=https://web.archive.org/web/20141218050953/http://steamcommunity.com/games/211420/announcements/detail/206368522048405952 |url-status=live }}</ref> In April 2016, ''Dark Souls'' became available on [[Xbox One]] via [[backward compatibility]].<ref>{{cite web |url=http://www.polygon.com/2016/2/16/11015920/dark-souls-xbox-one-backwards-compatible-dark-souls-3-season-pass |title=Dark Souls Getting Xbox One Compatibility, Free with Dark Souls 3 Pre-Order |last=Frank |first=Allegra |date=February 16, 2016 |website=[[Polygon (website)|Polygon]] |access-date=October 5, 2016 |archive-date=October 5, 2016 |archive-url=https://web.archive.org/web/20161005143205/http://www.polygon.com/2016/2/16/11015920/dark-souls-xbox-one-backwards-compatible-dark-souls-3-season-pass |url-status=live }}</ref>
The PC version was released on August 23, 2012. A user-created [[Mod (video gaming)|mod]] to circumvent the resolution cap, named "DSFix", was created shortly after release.<ref>{{cite web|url=http://pc.gamespy.com/pc/dark-souls/1225853p1.html|title=Modder Purportedly Fixes Dark Souls PC Resolution Limitations in 23 Minutes|last=Nelson|first=Mike|date=August 23, 2012|website=[[GameSpy]]|access-date=April 27, 2019|archive-date=March 11, 2016|archive-url=https://web.archive.org/web/20160311035243/http://pc.gamespy.com/pc/dark-souls/1225853p1.html|url-status=live}}</ref> ''DSFix'' was later extended to become an unofficial [[fan-made patch]] that also allowed graphical improvements, raising the [[framerate]] cap to 60, and installing custom texture mods.<ref>{{cite magazine |url=http://www.gamestar.de/spiele/dark-souls-prepare-to-die-edition/news/dark_souls_prepare_to_die_edition,48018,3005061.html |title=Dark Souls: Prepare to Die Edition - Fans bringen das Spiel auf 60FPS |quote=''Die PC-Version des Action-Rollenspiels Dark Souls plagen ein paar Macken. Die fleißige Community hat sich diesen angenommen und einen Patch veröffentlicht, der die Auflösung erhöht und den Framelimiter aushebelt.'' |first=Maximilian |last=Walter |magazine=[[GameStar]] |date=September 18, 2012 |access-date=October 12, 2013 |language=de |archive-date=December 3, 2013 |archive-url=https://web.archive.org/web/20131203045236/http://www.gamestar.de/spiele/dark-souls-prepare-to-die-edition/news/dark_souls_prepare_to_die_edition,48018,3005061.html |url-status=live }}</ref> On December 15, 2014, Games for Windows – Live was removed from the Steam version and replaced by [[Steamworks]]. The ability to transfer both achievements and save data was provided.<ref>{{cite web |url=http://steamcommunity.com/games/211420/announcements/detail/206368522048405952? |title=Dark Souls™ Prepare To Die Edition update to replace the Games for Windows Live functionality with Steamworks is now live |date=December 15, 2014 |access-date=December 15, 2014 |website=SteamCommunity.com |publisher=shoupinou |last=Grabit |first=Anthony |archive-date=December 18, 2014 |archive-url=https://web.archive.org/web/20141218050953/http://steamcommunity.com/games/211420/announcements/detail/206368522048405952 |url-status=live }}</ref> In April 2016, ''Dark Souls'' became available on [[Xbox One]] via [[backward compatibility]].<ref>{{cite web |url=http://www.polygon.com/2016/2/16/11015920/dark-souls-xbox-one-backwards-compatible-dark-souls-3-season-pass |title=Dark Souls Getting Xbox One Compatibility, Free with Dark Souls 3 Pre-Order |last=Frank |first=Allegra |date=February 16, 2016 |website=[[Polygon (website)|Polygon]] |access-date=October 5, 2016 |archive-date=October 5, 2016 |archive-url=https://web.archive.org/web/20161005143205/http://www.polygon.com/2016/2/16/11015920/dark-souls-xbox-one-backwards-compatible-dark-souls-3-season-pass |url-status=live }}</ref>
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| title = {{Screen reader-only|Reception of Dark Souls}}
| title = {{Screen reader-only|Reception of Dark Souls}}
| MC = wikidata
| MC = wikidata
| 1UP = A<ref name="1UP-review" >{{cite web |first=Bob |last=Mackey |title=Review: Dark Souls Shines, But You May Hate It (PS3, XBOX 360, PC) |website=[[1Up.com]] |url=http://www.1up.com/reviews/review-dark-souls |date=October 4, 2011 |access-date=January 28, 2021 |archive-date=August 3, 2016 |archive-url=https://web.archive.org/web/20160803153411/http://www.1up.com/reviews/review-dark-souls |url-status=dead }}</ref>
| 1UP = A<ref>{{cite web |first=Bob |last=Mackey |title=Review: Dark Souls Shines, But You May Hate It (PS3, XBOX 360, PC) |website=[[1Up.com]] |url=http://www.1up.com/reviews/review-dark-souls |date=October 4, 2011 |access-date=January 28, 2021 |archive-date=August 3, 2016 |archive-url=https://web.archive.org/web/20160803153411/http://www.1up.com/reviews/review-dark-souls |url-status=dead }}</ref>
| Edge = 10/10<ref name="edgeten"/>{{efn|Originally scored 9/10 before revisal<ref name="edge-original">{{Cite magazine |title=Dark Souls review |magazine=[[Edge (magazine)|Edge]] |url=http://www.next-gen.biz/reviews/dark-souls-review |date=October 3, 2011 |archive-url=https://web.archive.org/web/20111005085116/http://www.next-gen.biz/reviews/dark-souls-review |archive-date=October 5, 2011 |access-date=January 27, 2021 |url-status=dead}}</ref> }}
| Edge = 10/10<ref name="edgeten"/>{{efn|Originally scored 9/10 before revisal<ref>{{Cite magazine |title=Dark Souls review |magazine=[[Edge (magazine)|Edge]] |url=http://www.next-gen.biz/reviews/dark-souls-review |date=October 3, 2011 |archive-url=https://web.archive.org/web/20111005085116/http://www.next-gen.biz/reviews/dark-souls-review |archive-date=October 5, 2011 |access-date=January 27, 2021 |url-status=dead}}</ref> }}
| EuroG = 9/10<ref name="eurog_dark"/>
| EuroG = 9/10<ref name="Welsh-2011"/>
| Fam = 37/40<ref name="famitsu1">{{cite magazine|url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=16392|title=ダークソウル [PS3] |magazine=[[Famitsu]] |language=ja |access-date=July 23, 2018|archive-date=October 24, 2016|archive-url=https://web.archive.org/web/20161024232411/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=16392|url-status=live}}</ref>
| Fam = 37/40<ref>{{cite magazine|url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=16392|title=ダークソウル [PS3] |magazine=[[Famitsu]] |language=ja |access-date=July 23, 2018|archive-date=October 24, 2016|archive-url=https://web.archive.org/web/20161024232411/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=16392|url-status=live}}</ref>
| GamePro = {{rating|5|5}}<ref name="GPro-review">{{cite magazine|first=Kat |last=Bailey |title=Review: Dark Souls (360/PS3) |magazine=[[GamePro]] |url=http://www.gamepro.com/article/reviews/223585/review-dark-souls-360-ps3/ |date=October 4, 2011 |archive-url=https://web.archive.org/web/20111008000814/http://www.gamepro.com:80/article/reviews/223585/review-dark-souls-360-ps3/ |archive-date=October 8, 2011 |url-status=dead |access-date=January 28, 2021}}</ref>
| GamePro = 5/5<ref>{{cite magazine|first=Kat |last=Bailey |title=Review: Dark Souls (360/PS3) |magazine=[[GamePro]] |url=http://www.gamepro.com/article/reviews/223585/review-dark-souls-360-ps3/ |date=October 4, 2011 |archive-url=https://web.archive.org/web/20111008000814/http://www.gamepro.com:80/article/reviews/223585/review-dark-souls-360-ps3/ |archive-date=October 8, 2011 |url-status=dead |access-date=January 28, 2021}}</ref>
| GSpot = 9.5/10<ref name="GSpot">{{cite web |url=http://www.gamespot.com/reviews/dark-souls-review/1900-6337621/ |last=VanOrd |first=Kevin |date=October 3, 2011 |website=[[GameSpot]] |title=Dark Souls Review |access-date=March 11, 2017 |archive-date=March 12, 2017 |archive-url=https://web.archive.org/web/20170312200218/http://www.gamespot.com/reviews/dark-souls-review/1900-6337621/ |url-status=live }}</ref>
| GSpot = 9.5/10<ref name="VanOrd-2011">{{cite web |url=http://www.gamespot.com/reviews/dark-souls-review/1900-6337621/ |last=VanOrd |first=Kevin |date=October 3, 2011 |website=[[GameSpot]] |title=Dark Souls Review |access-date=March 11, 2017 |archive-date=March 12, 2017 |archive-url=https://web.archive.org/web/20170312200218/http://www.gamespot.com/reviews/dark-souls-review/1900-6337621/ |url-status=live }}</ref>
| GTM = 9/10<ref name="GamesTM-review">{{cite web |title=Dark Souls review |website=[[GamesTM]] |url=http://www.gamestm.co.uk/reviews/dark-souls-review |date=October 3, 2011 |archive-url=https://web.archive.org/web/20111206031100/http://www.gamestm.co.uk:80/reviews/dark-souls-review |archive-date=December 6, 2011 |url-status=dead |access-date=January 28, 2021 }}</ref>
| GTM = 9/10<ref>{{cite web |title=Dark Souls review |website=[[GamesTM]] |url=http://www.gamestm.co.uk/reviews/dark-souls-review |date=October 3, 2011 |archive-url=https://web.archive.org/web/20111206031100/http://www.gamestm.co.uk:80/reviews/dark-souls-review |archive-date=December 6, 2011 |url-status=dead |access-date=January 28, 2021 }}</ref>
| IGN = 9/10<ref>{{cite web |last1=MacDonald |first1=Keza |title=Dark Souls Review |url=https://www.ign.com/articles/2011/09/30/dark-souls-review |website=[[IGN]] |date=September 30, 2011 |access-date=February 4, 2020 |archive-date=December 11, 2019 |archive-url=https://web.archive.org/web/20191211032708/https://www.ign.com/articles/2011/09/30/dark-souls-review |url-status=live }}</ref>
| IGN = 9/10<ref>{{cite web |last1=MacDonald |first1=Keza |title=Dark Souls Review |url=https://www.ign.com/articles/2011/09/30/dark-souls-review |website=[[IGN]] |date=September 30, 2011 |access-date=February 4, 2020 |archive-date=December 11, 2019 |archive-url=https://web.archive.org/web/20191211032708/https://www.ign.com/articles/2011/09/30/dark-souls-review |url-status=live }}</ref>
| GI = 8.75/10<ref name="GIrev">{{cite magazine|url=https://www.gameinformer.com/games/dark_souls/b/ps3/archive/2011/10/03/dark-souls-review-dead-and-loving-it.aspx|title=Dark Souls Review: Dead And Loving It|magazine=[[Game Informer]]|author=Phil Kollar|access-date=6 August 2020|archive-date=August 5, 2020|archive-url=https://web.archive.org/web/20200805084003/https://www.gameinformer.com/games/dark_souls/b/ps3/archive/2011/10/03/dark-souls-review-dead-and-loving-it.aspx|url-status=live}}</ref>
| GI = 8.75/10<ref name="GIrev">{{cite magazine|url=https://www.gameinformer.com/games/dark_souls/b/ps3/archive/2011/10/03/dark-souls-review-dead-and-loving-it.aspx|title=Dark Souls Review: Dead And Loving It|magazine=[[Game Informer]]|author=Phil Kollar|access-date=6 August 2020|archive-date=August 5, 2020|archive-url=https://web.archive.org/web/20200805084003/https://www.gameinformer.com/games/dark_souls/b/ps3/archive/2011/10/03/dark-souls-review-dead-and-loving-it.aspx|url-status=dead}}</ref>
| Joystiq = {{rating|4.5|5}}<ref name="Joystiq review">{{cite web| first=Richard |last=Mitchell |title=Dark Souls review: Brick walls and pancakes |website=[[Joystiq]] |url=http://www.joystiq.com/2011/10/03/dark-souls-review-brick-walls-and-pancakes/ |date= October 3, 2011 |archive-url=https://web.archive.org/web/20111025195016/http://www.joystiq.com/2011/10/03/dark-souls-review-brick-walls-and-pancakes/ |archive-date=October 25, 2011 |url-status=dead |access-date=January 28, 2021}}</ref>
| Joystiq = 4.5/5<ref>{{cite web| first=Richard |last=Mitchell |title=Dark Souls review: Brick walls and pancakes |website=[[Joystiq]] |url=http://www.joystiq.com/2011/10/03/dark-souls-review-brick-walls-and-pancakes/ |date= October 3, 2011 |archive-url=https://web.archive.org/web/20111025195016/http://www.joystiq.com/2011/10/03/dark-souls-review-brick-walls-and-pancakes/ |archive-date=October 25, 2011 |url-status=dead |access-date=January 28, 2021}}</ref>
| PALGN = 10/10<ref>{{cite web |last=Markovic |first=Denny |title=Dark Souls Review |url=http://palgn.com.au/playstation-3/19824/dark-souls-review/ |website=PALGN |access-date=December 29, 2011 |date=October 21, 2011 |archive-url=https://web.archive.org/web/20111222030507/http://palgn.com.au/playstation-3/19824/dark-souls-review/ |archive-date=December 22, 2011 |url-status=dead}}</ref>
| PALGN = 10/10<ref>{{cite web |last=Markovic |first=Denny |title=Dark Souls Review |url=http://palgn.com.au/playstation-3/19824/dark-souls-review/ |website=PALGN |access-date=December 29, 2011 |date=October 21, 2011 |archive-url=https://web.archive.org/web/20111222030507/http://palgn.com.au/playstation-3/19824/dark-souls-review/ |archive-date=December 22, 2011 |url-status=dead}}</ref>
}}
}}


''Dark Souls'' received positive reviews from critics upon its release. One of the reviewers for ''Dark Souls'' described it as "a very hardcore dark-fantasy [role-playing game]" that is "role-playing right down to the roots", and stated that the "massive field map and powerful enemies serve to rev up both your sense of adventure and your sense of dread." Another reviewer said that "the sheer happiness you get after the trial-and-error pays off and you overcome the challenge is absolutely impossible to replicate."<ref name="1up_gifford">{{cite web |last=Gifford |first=Kevin |title=Japan Review Check: Dark Souls |url=http://www.1up.com/news/japan-review-check-dark-souls |website=[[1UP.com]] |access-date=September 23, 2011 |date=September 14, 2011 |archive-url=https://web.archive.org/web/20121020055949/http://www.1up.com/news/japan-review-check-dark-souls |archive-date=October 20, 2012 |url-status=dead }}</ref>
''Dark Souls'' received positive reviews from critics upon its release. One of the reviewers for ''Dark Souls'' described it as "a very hardcore dark-fantasy [role-playing game]" that is "role-playing right down to the roots", and stated that the "massive field map and powerful enemies serve to rev up both your sense of adventure and your sense of dread." Another reviewer said that "the sheer happiness you get after the trial-and-error pays off and you overcome the challenge is absolutely impossible to replicate."<ref>{{cite web |last=Gifford |first=Kevin |title=Japan Review Check: Dark Souls |url=http://www.1up.com/news/japan-review-check-dark-souls |website=[[1UP.com]] |access-date=September 23, 2011 |date=September 14, 2011 |archive-url=https://web.archive.org/web/20121020055949/http://www.1up.com/news/japan-review-check-dark-souls |archive-date=October 20, 2012 |url-status=dead }}</ref>


''[[GameSpot]]'' praised the online system and the sense of jubilation when conquering boss fights after numerous failed attempts. They also suggested that casual gamers may struggle to progress, whereas role-playing game enthusiasts will thrive on the difficulty.<ref name="GSpot"/> ''[[IGN]]'' complimented the level design, variety, strong emphasis on online features, excessively dark tone and atmosphere, and deep gameplay. While praising the extreme difficulty, they stated that "there's a difference between punishing, and downright unfair."<ref>{{cite web |author=Keza MacDonald |url=http://www.ign.com/articles/2011/09/30/dark-souls-review?page=1 |title=Dark Souls Review |website=[[IGN]] |date=September 30, 2011 |access-date=June 16, 2018 |archive-date=June 16, 2018 |archive-url=https://web.archive.org/web/20180616104806/http://www.ign.com/articles/2011/09/30/dark-souls-review?page=1 |url-status=live }}</ref> ''[[Eurogamer]]'' also applauded the level design and atmosphere while noting that the game's difficulty might not appeal to casual gamers.<ref name="eurog_dark">{{cite web |last=Welsh |first=Oli |url=http://www.eurogamer.net/articles/2011-10-03-dark-souls-review |title=Dark Souls Review • Page 1 • Reviews • |website=[[Eurogamer]] |date=October 3, 2011 |access-date=January 13, 2012 |archive-date=January 16, 2012 |archive-url=https://web.archive.org/web/20120116090142/http://www.eurogamer.net/articles/2011-10-03-dark-souls-review |url-status=live }}</ref>
''[[GameSpot]]'' praised the online system and the sense of jubilation when conquering boss fights after numerous failed attempts. They also suggested that casual gamers may struggle to progress, whereas role-playing game enthusiasts will thrive on the difficulty.<ref name="VanOrd-2011"/> ''[[IGN]]'' complimented the level design, variety, strong emphasis on online features, excessively dark tone and atmosphere, and deep gameplay. While praising the extreme difficulty, they stated that "there's a difference between punishing, and downright unfair."<ref>{{cite web |author=Keza MacDonald |url=http://www.ign.com/articles/2011/09/30/dark-souls-review?page=1 |title=Dark Souls Review |website=[[IGN]] |date=September 30, 2011 |access-date=June 16, 2018 |archive-date=June 16, 2018 |archive-url=https://web.archive.org/web/20180616104806/http://www.ign.com/articles/2011/09/30/dark-souls-review?page=1 |url-status=live }}</ref> ''[[Eurogamer]]'' also applauded the level design and atmosphere while noting that the game's difficulty might not appeal to casual gamers.<ref name="Welsh-2011">{{cite web |last=Welsh |first=Oli |url=http://www.eurogamer.net/articles/2011-10-03-dark-souls-review |title=Dark Souls Review • Page 1 • Reviews • |website=[[Eurogamer]] |date=October 3, 2011 |access-date=January 13, 2012 |archive-date=January 16, 2012 |archive-url=https://web.archive.org/web/20120116090142/http://www.eurogamer.net/articles/2011-10-03-dark-souls-review |url-status=live }}</ref>


Jason Killingsworth wrote a response to Thomsen's review for ''[[Edge (magazine)|Edge]]'', arguing that the game's "vertigo-inducing breadth makes it the gaming equivalent of a marathon."<ref name="Killingsworth, Jason">{{cite magazine |url=http://www.edge-online.com/opinion/opinion-long-live-long-rpg |title=Opinion: Long live the long RPG |author=Killingsworth, Jason |magazine=[[Edge (magazine)|Edge]] |publisher=[[Future plc|Future Publishing]] |location=[[Bath, Somerset|Bath]] |date=March 2, 2012 |access-date=December 8, 2012 |archive-date=June 7, 2012 |archive-url=https://web.archive.org/web/20120607015808/http://www.edge-online.com/opinion/opinion-long-live-long-rpg |url-status=dead }}</ref> Killingsworth praised the game's length and addictive nature.<ref name="Killingsworth, Jason"/> ''Edge'' later retroactively awarded the game 10 out of 10 in their October 2013 20th anniversary issue, stating that the breadth and quality of the game's design had overruled complaints about its difficulty.<ref name="edgeten">{{cite magazine |title=The ten amendments: we crown seven games from the last 20 years of Edge with a retrospective 10 |url=http://www.edge-online.com/features/the-ten-amendments-we-crown-seven-games-from-the-last-20-years-of-edge-with-a-retrospective-10/ |magazine=[[Edge (magazine)|Edge]] |publisher=[[Future plc|Future Publishing]] |location=[[Bath, Somerset|Bath]] |access-date=February 22, 2014 |archive-date=September 21, 2013 |archive-url=https://web.archive.org/web/20130921110632/http://www.edge-online.com/features/the-ten-amendments-we-crown-seven-games-from-the-last-20-years-of-edge-with-a-retrospective-10 |url-status=dead}}</ref>
''[[Edge (magazine)|Edge]]'' retroactively awarded the game 10 out of 10 in their October 2013 20th anniversary issue, stating that the breadth and quality of the game's design had overruled complaints about its difficulty.<ref name="edgeten">{{cite magazine |title=The ten amendments: we crown seven games from the last 20 years of Edge with a retrospective 10 |url=http://www.edge-online.com/features/the-ten-amendments-we-crown-seven-games-from-the-last-20-years-of-edge-with-a-retrospective-10/ |magazine=[[Edge (magazine)|Edge]] |publisher=[[Future plc|Future Publishing]] |location=[[Bath, Somerset|Bath]] |access-date=February 22, 2014 |archive-date=September 21, 2013 |archive-url=https://web.archive.org/web/20130921110632/http://www.edge-online.com/features/the-ten-amendments-we-crown-seven-games-from-the-last-20-years-of-edge-with-a-retrospective-10 |url-status=dead}}</ref>


''[[Game Informer]]'' Phil Kollar opined that "the frustration in Dark Souls arises from how [late '00s and early 2010s] games have conditioned us. Gamers are used to handholding tutorials that walk you through every aspect of a game’s mechanics." While complimenting the game's notoriously steep difficulty curve, Kollar was less favourable toward its "overall lack of direction".<ref name="GIrev" />
''[[Game Informer]]'' Phil Kollar opined that "the frustration in Dark Souls arises from how [late '00s and early 2010s] games have conditioned us. Gamers are used to handholding tutorials that walk you through every aspect of a game’s mechanics." While complimenting the game's notoriously steep difficulty curve, Kollar was less favourable toward its "overall lack of direction".<ref name="GIrev" />


In a review of ''Dark Souls'' in ''[[Black Gate (magazine)|Black Gate]]'', Connor Gormley said "I can't help but smile at all the things I've done in this game, from the serious and atmospheric, to the actually kind of stupid, like losing a fist fight with a giant mushroom man who I like to imagine has a thick cockney accent. I've given very few examples of the game's lore by design, because half of the fun is finding that out for yourself, at least if you're in it for the fantasy. It's an experience, one fueled by creativity and ingenuity, and it's one that I urge you to go out and at least try, regular gamer or not."<ref>{{cite web | url=https://www.blackgate.com/2014/07/13/original-fantasy-in-a-video-game-its-about-time/ | title=Original Fantasy? In a Video Game? It's About Time – Black Gate | date=July 13, 2014 }}</ref>
Namco Bandai's yearly financial report stated that the game sold 1.19 million units in the United States and Europe by March 2012.<ref>{{cite web |author=PS3 |url=http://www.playstationlifestyle.net/2012/05/08/namco-bandai-touts-dark-souls-sales-over-1-19-million-in-us-and-europe/ |title=Namco Bandai Touts Dark Souls Sales, Over 1.19 Million in US and Europe |website=Playstationlifestyle.net |date=May 8, 2012 |access-date=December 8, 2012 |archive-date=June 1, 2012 |archive-url=https://web.archive.org/web/20120601143029/http://playstationlifestyle.net/2012/05/08/namco-bandai-touts-dark-souls-sales-over-1-19-million-in-us-and-europe/ |url-status=live }}</ref> FromSoftware announced in April 2013 that the game had sold 2.37 million units worldwide.<ref>{{cite web |url=http://www.eurogamer.net/articles/2013-04-12-dark-souls-worldwide-sales-total-2-3-million |title=Dark Souls worldwide sales total 2.3 million |last=Phillips |first=Tom |date=April 12, 2013 |website=[[Eurogamer]] |publisher=Gamer Network |access-date=April 12, 2013 |archive-date=June 7, 2015 |archive-url=https://web.archive.org/web/20150607172501/http://www.eurogamer.net/articles/2013-04-12-dark-souls-worldwide-sales-total-2-3-million |url-status=live }}</ref><ref name="EU Release">{{cite web |url=http://www.gamingunion.net/news/dark-souls-worldwide-sales-exceed-23-million-copies--9090.html |title=Dark Souls Worldwide Sales Exceed 2.3 Million Copies |website=GamingUnion.net |date=April 13, 2013 |access-date=April 13, 2013 |archive-url=https://web.archive.org/web/20130415162143/http://www.gamingunion.net/news/dark-souls-worldwide-sales-exceed-23-million-copies--9090.html |archive-date=April 15, 2013 |url-status=dead }}</ref>

Namco Bandai's yearly financial report stated that the game sold 1.19 million units in the United States and Europe by March 2012.<ref>{{cite web |author=PS3 |url=http://www.playstationlifestyle.net/2012/05/08/namco-bandai-touts-dark-souls-sales-over-1-19-million-in-us-and-europe/ |title=Namco Bandai Touts Dark Souls Sales, Over 1.19 Million in US and Europe |website=Playstationlifestyle.net |date=May 8, 2012 |access-date=December 8, 2012 |archive-date=June 1, 2012 |archive-url=https://web.archive.org/web/20120601143029/http://playstationlifestyle.net/2012/05/08/namco-bandai-touts-dark-souls-sales-over-1-19-million-in-us-and-europe/ |url-status=live }}</ref> FromSoftware announced in April 2013 that the game had sold 2.37 million units worldwide.<ref>{{cite web |url=http://www.eurogamer.net/articles/2013-04-12-dark-souls-worldwide-sales-total-2-3-million |title=Dark Souls worldwide sales total 2.3 million |last=Phillips |first=Tom |date=April 12, 2013 |website=[[Eurogamer]] |publisher=Gamer Network |access-date=April 12, 2013 |archive-date=June 7, 2015 |archive-url=https://web.archive.org/web/20150607172501/http://www.eurogamer.net/articles/2013-04-12-dark-souls-worldwide-sales-total-2-3-million |url-status=live }}</ref><ref>{{cite web |url=http://www.gamingunion.net/news/dark-souls-worldwide-sales-exceed-23-million-copies--9090.html |title=Dark Souls Worldwide Sales Exceed 2.3 Million Copies |website=GamingUnion.net |date=April 13, 2013 |access-date=April 13, 2013 |archive-url=https://web.archive.org/web/20130415162143/http://www.gamingunion.net/news/dark-souls-worldwide-sales-exceed-23-million-copies--9090.html |archive-date=April 15, 2013 |url-status=dead }}</ref>


=== Later releases ===
=== Later releases ===
{{Video game reviews
{{Video game reviews
| title = ''Dark Souls Remastered''
| title = ''Dark Souls Remastered''
| MC = PC: 84/100<ref>{{cite web |url=https://www.metacritic.com/game/pc/dark-souls-remastered |title=Dark Souls Remastered for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=September 19, 2018 |archive-date=October 5, 2018 |archive-url=https://web.archive.org/web/20181005025510/https://www.metacritic.com/game/pc/dark-souls-remastered |url-status=live }}</ref><br />PS4: 84/100<ref name="MCPS4">{{cite web |url=https://www.metacritic.com/game/playstation-4/dark-souls-remastered |title=Dark Souls Remastered for PlayStation 4 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=April 21, 2019 |archive-url=https://web.archive.org/web/20180525144835/http://www.metacritic.com/game/playstation-4/dark-souls-remastered |archive-date=May 25, 2018 |url-status=live}}</ref><br />XONE: 86/100<ref>{{cite web |url=https://www.metacritic.com/game/xbox-one/dark-souls-remastered |title=Dark Souls Remastered for Xbox One Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=September 19, 2018 |archive-date=October 5, 2018 |archive-url=https://web.archive.org/web/20181005012453/https://www.metacritic.com/game/xbox-one/dark-souls-remastered |url-status=live }}</ref><br />NS: 83/100<ref>{{cite web |url=https://www.metacritic.com/game/switch/dark-souls-remastered |title=Dark Souls Remastered for Switch Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=November 1, 2018 |archive-date=December 25, 2018 |archive-url=https://web.archive.org/web/20181225142939/https://www.metacritic.com/game/switch/dark-souls-remastered |url-status=live }}</ref>
| MC = PC: 84/100<ref>{{cite web |url=https://www.metacritic.com/game/dark-souls-remastered/critic-reviews/?platform=pc |title=Dark Souls Remastered for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=September 19, 2018 |archive-date=October 5, 2018 |archive-url=https://web.archive.org/web/20181005025510/https://www.metacritic.com/game/pc/dark-souls-remastered |url-status=live }}</ref><br />PS4: 84/100<ref name="Metacritic">{{cite web |url=https://www.metacritic.com/game/dark-souls-remastered/critic-reviews/?platform=playstation-4 |title=Dark Souls Remastered for PlayStation 4 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=April 21, 2019 |archive-url=https://web.archive.org/web/20180525144835/http://www.metacritic.com/game/playstation-4/dark-souls-remastered |archive-date=May 25, 2018 |url-status=live}}</ref><br />XONE: 86/100<ref>{{cite web |url=https://www.metacritic.com/game/dark-souls-remastered/critic-reviews/?platform=xbox-one |title=Dark Souls Remastered for Xbox One Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=September 19, 2018 |archive-date=October 5, 2018 |archive-url=https://web.archive.org/web/20181005012453/https://www.metacritic.com/game/xbox-one/dark-souls-remastered |url-status=live }}</ref><br />NS: 83/100<ref>{{cite web |url=https://www.metacritic.com/game/dark-souls-remastered/critic-reviews/?platform=nintendo-switch |title=Dark Souls Remastered for Switch Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=November 1, 2018 |archive-date=December 25, 2018 |archive-url=https://web.archive.org/web/20181225142939/https://www.metacritic.com/game/switch/dark-souls-remastered |url-status=live }}</ref>
| Destruct = 9/10<ref>{{cite web |url=https://www.destructoid.com/review-dark-souls-remastered-503275.phtml |title=Review: Dark Souls Remastered |website=[[Destructoid]] |date=May 25, 2018 |access-date=June 16, 2018 |archive-date=July 20, 2018 |archive-url=https://web.archive.org/web/20180720022118/https://www.destructoid.com/review-dark-souls-remastered-503275.phtml |url-status=live }}</ref>
| Destruct = 9/10<ref>{{cite web |url=https://www.destructoid.com/review-dark-souls-remastered-503275.phtml |title=Review: Dark Souls Remastered |website=[[Destructoid]] |date=May 25, 2018 |access-date=June 16, 2018 |archive-date=July 20, 2018 |archive-url=https://web.archive.org/web/20180720022118/https://www.destructoid.com/review-dark-souls-remastered-503275.phtml |url-status=live }}</ref>
| GI = 8.75/10<ref>{{cite magazine |url=https://www.gameinformer.com/games/dark_souls_remastered/b/playstation4/archive/2018/05/23/gently-modifying-a-masterpiece.aspx |title=Dark Souls Remastered – Gently Modifying A Masterpiece |magazine=Game Informer |last=Tack |first=Daniel |date=May 23, 2018 |access-date=April 27, 2019 |archive-date=April 29, 2019 |archive-url=https://web.archive.org/web/20190429004909/https://www.gameinformer.com/games/dark_souls_remastered/b/playstation4/archive/2018/05/23/gently-modifying-a-masterpiece.aspx |url-status=live }}</ref>
| GI = 8.75/10<ref>{{cite magazine |url=https://www.gameinformer.com/games/dark_souls_remastered/b/playstation4/archive/2018/05/23/gently-modifying-a-masterpiece.aspx |title=Dark Souls Remastered – Gently Modifying A Masterpiece |magazine=Game Informer |last=Tack |first=Daniel |date=May 23, 2018 |access-date=April 27, 2019 |archive-date=April 29, 2019 |archive-url=https://web.archive.org/web/20190429004909/https://www.gameinformer.com/games/dark_souls_remastered/b/playstation4/archive/2018/05/23/gently-modifying-a-masterpiece.aspx |url-status=dead }}</ref>
| IGN = 9.5/10<ref>{{cite web |url=https://www.ign.com/articles/2018/10/18/dark-souls-remastered-for-switch-review |title=Dark Souls Remastered Switch Review |website=[[IGN]] |date=October 18, 2018 |access-date=October 7, 2021 |archive-date=October 7, 2021 |archive-url=https://web.archive.org/web/20211007150038/https://www.ign.com/articles/2018/10/18/dark-souls-remastered-for-switch-review |url-status=live }}</ref>
| IGN = 9.5/10<ref>{{cite web |url=https://www.ign.com/articles/2018/10/18/dark-souls-remastered-for-switch-review |title=Dark Souls Remastered Switch Review |website=[[IGN]] |date=October 18, 2018 |access-date=October 7, 2021 |archive-date=October 7, 2021 |archive-url=https://web.archive.org/web/20211007150038/https://www.ign.com/articles/2018/10/18/dark-souls-remastered-for-switch-review |url-status=live }}</ref>
}}
}}
Line 120: Line 126:
We did know there were PC-specific features like key-mapping and use of the mouse and keyboard, high resolution and higher frame rate, stuff like that, but... It's not that we ignored it, but it would have taken too much time for us to implement it, test it and get it up to the level people expected. It was more of a publisher (Namco Bandai) decision to say, "Guys, don't worry about this – let's just get it out and see how this works on PC."</blockquote>
We did know there were PC-specific features like key-mapping and use of the mouse and keyboard, high resolution and higher frame rate, stuff like that, but... It's not that we ignored it, but it would have taken too much time for us to implement it, test it and get it up to the level people expected. It was more of a publisher (Namco Bandai) decision to say, "Guys, don't worry about this – let's just get it out and see how this works on PC."</blockquote>


''Dark Souls: Remastered'' received "generally favorable" reviews from critics, according to [[review aggregator]] [[Metacritic]].<ref name="MCPS4" /> Critics praised the improved visuals and performance, while criticism was directed towards the lack of an effective [[Cheating in online games|anti-cheat]] system<ref>{{cite magazine|url=https://www.gameinformer.com/b/news/archive/2018/05/24/dark-souls-remastered-on-pc-already-falling-victim-to-infamous-hackers.aspx|title=Dark Souls Remastered On PC Already Falling Victim To Infamous Hackers|last=Khan|first=Imran|date=May 24, 2018|magazine=[[Game Informer]]|access-date=April 27, 2019|archive-date=August 21, 2019|archive-url=https://web.archive.org/web/20190821073131/https://www.gameinformer.com/b/news/archive/2018/05/24/dark-souls-remastered-on-pc-already-falling-victim-to-infamous-hackers.aspx|url-status=live}}</ref><ref>{{cite journal|url=https://www.rockpapershotgun.com/2018/06/07/interview-with-a-dark-souls-hacker/#more-551177|title='I wish they had good anti-cheat,' says Dark Souls hacker|last=Caldwell|first=Brendan|date=June 7, 2018|journal=[[Rock, Paper, Shotgun]]|access-date=April 27, 2019|archive-date=March 23, 2019|archive-url=https://web.archive.org/web/20190323055542/https://www.rockpapershotgun.com/2018/06/07/interview-with-a-dark-souls-hacker/#more-551177|url-status=live}}</ref> and the PC version's price despite few significant changes.<ref>{{cite web|last1=Scott-Jones|first1=Richard|title=Dark Souls Remastered review scores - our roundup of the critics|url=https://www.pcgamesn.com/dark-souls-remastered/dark-souls-remastered-review-round-up|website=[[PCGamesN]]|date=May 24, 2018 |access-date=May 24, 2018|archive-date=May 24, 2018|archive-url=https://web.archive.org/web/20180524222052/https://www.pcgamesn.com/dark-souls-remastered/dark-souls-remastered-review-round-up|url-status=live}}</ref> It sold 71,739 copies in Japan during the week of its release, making it the best-selling game in the country at the time.<ref name="Gematsu-May2018">{{cite web|url=https://gematsu.com/2018/05/media-create-sales-5-21-18-5-27-18|title=Media Create Sales: 5/21/18 – 5/27/18|first=Sal|last=Romano|date=May 30, 2018|website=Gematsu|archive-date=May 31, 2018|archive-url=https://archive.today/20180531080759/https://gematsu.com/2018/05/media-create-sales-5-21-18-5-27-18|url-status=live|access-date=May 31, 2018}}</ref>
''Dark Souls: Remastered'' received "generally favorable" reviews from critics, according to [[review aggregator]] [[Metacritic]].<ref name="Metacritic" /> Critics praised the improved visuals and performance, while criticism was directed towards the lack of an effective [[Cheating in online games|anti-cheat]] system<ref>{{cite magazine|url=https://www.gameinformer.com/b/news/archive/2018/05/24/dark-souls-remastered-on-pc-already-falling-victim-to-infamous-hackers.aspx|title=Dark Souls Remastered On PC Already Falling Victim To Infamous Hackers|last=Khan|first=Imran|date=May 24, 2018|magazine=[[Game Informer]]|access-date=April 27, 2019|archive-date=August 21, 2019|archive-url=https://web.archive.org/web/20190821073131/https://www.gameinformer.com/b/news/archive/2018/05/24/dark-souls-remastered-on-pc-already-falling-victim-to-infamous-hackers.aspx|url-status=dead}}</ref><ref>{{cite journal|url=https://www.rockpapershotgun.com/2018/06/07/interview-with-a-dark-souls-hacker/#more-551177|title='I wish they had good anti-cheat,' says Dark Souls hacker|last=Caldwell|first=Brendan|date=June 7, 2018|journal=[[Rock, Paper, Shotgun]]|access-date=April 27, 2019|archive-date=March 23, 2019|archive-url=https://web.archive.org/web/20190323055542/https://www.rockpapershotgun.com/2018/06/07/interview-with-a-dark-souls-hacker/#more-551177|url-status=live}}</ref> and the PC version's price despite few significant changes.<ref>{{cite web|last1=Scott-Jones|first1=Richard|title=Dark Souls Remastered review scores - our roundup of the critics|url=https://www.pcgamesn.com/dark-souls-remastered/dark-souls-remastered-review-round-up|website=[[PCGamesN]]|date=May 24, 2018 |access-date=May 24, 2018|archive-date=May 24, 2018|archive-url=https://web.archive.org/web/20180524222052/https://www.pcgamesn.com/dark-souls-remastered/dark-souls-remastered-review-round-up|url-status=live}}</ref> It sold 71,739 copies in Japan during the week of its release, making it the best-selling game in the country at the time.<ref>{{cite web|url=https://gematsu.com/2018/05/media-create-sales-5-21-18-5-27-18|title=Media Create Sales: 5/21/18 – 5/27/18|first=Sal|last=Romano|date=May 30, 2018|website=Gematsu|archive-date=May 31, 2018|archive-url=https://archive.today/20180531080759/https://gematsu.com/2018/05/media-create-sales-5-21-18-5-27-18|url-status=live|access-date=May 31, 2018}}</ref>


=== Awards ===
=== Awards ===
''[[Game Revolution]]'' gave ''Dark Souls'' the Community Choice [[List of Game of the Year awards|Game of the Year]] award.<ref name="gamerev_goty">{{cite web |title=Community Choice Game of the Year |url=http://www.gamerevolution.com/news/community-choice-game-of-the-year-10205 |website=[[Game Revolution]] |access-date=December 31, 2011 |date=December 23, 2011 |archive-url=https://web.archive.org/web/20130402080913/http://www.gamerevolution.com/news/community-choice-game-of-the-year-10205 |archive-date=April 2, 2013 |url-status=dead }}</ref> IncGamers also gave it the "Game of the Year" award.<ref name="incgamers_goty">{{cite web |last=Robertson |first=John |title=Game of the Year 2011: #1 – Dark Souls |url=http://www.incgamers.com/Features/477/game-of-the-year-2011-1---dark-souls |website=IncGamers |access-date=December 31, 2011 |location=[[United Kingdom]] |date=December 25, 2011 |archive-date=January 24, 2012 |archive-url=https://web.archive.org/web/20120124050910/http://www.incgamers.com/Features/477/game-of-the-year-2011-1---dark-souls |url-status=live }}</ref> [[Q-Games]]' Dylan Cuthbert and [[Double Fine Productions]]' Brad Muir chose ''Dark Souls'' as Game of the Year.<ref name="eurog_developers">{{cite web |title=Developers' Games of 2011 |url=http://www.eurogamer.net/articles/2012-01-02-developers-games-of-2011-article |website=[[Eurogamer]] |access-date=January 7, 2012 |date=January 2, 2012 |archive-date=January 7, 2012 |archive-url=https://web.archive.org/web/20120107132918/http://www.eurogamer.net/articles/2012-01-02-developers-games-of-2011-article |url-status=live }}</ref> ''[[Electronic Gaming Monthly]]''{{'}}s Eric L. Patterson chose it as Game of the Year.<ref name="egm_patterson">{{cite magazine |last=Patterson |first=Eric L. |title=EGM'S BEST OF 2011: ERIC L. PATTERSON'S PICKS |url=http://www.egmnow.com/articles/news/egms-best-of-2011-eric-l-pattersons-picks/ |magazine=[[Electronic Gaming Monthly]] |access-date=January 7, 2012 |date=December 19, 2011 |archive-url=https://web.archive.org/web/20171207015951/http://www.egmnow.com/articles/news/egms-best-of-2011-eric-l-pattersons-picks/ |archive-date=December 7, 2017 |url-status=dead }}</ref> ''[[GameTrailers]]'' gave it the "Best Role-Playing Game" award<ref name="gt_rpg">{{cite web |title=Best Role-Playing Game |url=http://www.gametrailers.com/video/best-role-playing-game-of-the/725239 |website=[[GameTrailers]] |access-date=December 29, 2011 |date=December 28, 2011 |archive-date=January 7, 2012 |archive-url=https://web.archive.org/web/20120107200535/http://www.gametrailers.com/video/best-role-playing-game-of-the/725239 |url-status=live }}</ref> while also nominating it for the "Best Multiplayer Game", "Best Trailer", and "[[List of Game of the Year awards|Game of the Year]]" awards.<ref>{{cite web |title=GameTrailers Game of the Year Awards 2011 |url=http://www.gametrailers.com/game/gametrailers-game-of-the-year/15923 |website=[[GameTrailers]] |access-date=December 31, 2011 |archive-date=December 22, 2011 |archive-url=https://web.archive.org/web/20111222020749/http://www.gametrailers.com/game/gametrailers-game-of-the-year/15923 |url-status=live }}</ref> ''GameZone'' gave the game the "Best Action/Adventure" award and chose it as the runner-up for the "Best RPG" award.<ref name="gamezone_3">{{cite web |last=Splechta |first=Mike |title=GameZone's Game of the Year Awards Day 3: Genre Awards |url=http://www.gamezone.com/editorials/gamezone-s-game-of-the-year-awards-day-3-genre-awards |website=GameZone |access-date=December 30, 2011 |date=December 29, 2011 |archive-date=January 11, 2012 |archive-url=https://web.archive.org/web/20120111173641/http://www.gamezone.com/editorials/gamezone-s-game-of-the-year-awards-day-3-genre-awards |url-status=live }}</ref>
''[[Game Revolution]]'' gave ''Dark Souls'' the Community Choice [[List of Game of the Year awards|Game of the Year]] award.<ref>{{cite web |title=Community Choice Game of the Year |url=http://www.gamerevolution.com/news/community-choice-game-of-the-year-10205 |website=[[Game Revolution]] |access-date=December 31, 2011 |date=December 23, 2011 |archive-url=https://web.archive.org/web/20130402080913/http://www.gamerevolution.com/news/community-choice-game-of-the-year-10205 |archive-date=April 2, 2013 |url-status=dead }}</ref> IncGamers also gave it the "Game of the Year" award.<ref>{{cite web |last=Robertson |first=John |title=Game of the Year 2011: #1 – Dark Souls |url=http://www.incgamers.com/Features/477/game-of-the-year-2011-1---dark-souls |website=IncGamers |access-date=December 31, 2011 |location=[[United Kingdom]] |date=December 25, 2011 |archive-date=January 24, 2012 |archive-url=https://web.archive.org/web/20120124050910/http://www.incgamers.com/Features/477/game-of-the-year-2011-1---dark-souls |url-status=live }}</ref> [[Q-Games]]' Dylan Cuthbert and [[Double Fine Productions]]' Brad Muir chose ''Dark Souls'' as Game of the Year.<ref>{{cite web |title=Developers' Games of 2011 |url=http://www.eurogamer.net/articles/2012-01-02-developers-games-of-2011-article |website=[[Eurogamer]] |access-date=January 7, 2012 |date=January 2, 2012 |archive-date=January 7, 2012 |archive-url=https://web.archive.org/web/20120107132918/http://www.eurogamer.net/articles/2012-01-02-developers-games-of-2011-article |url-status=live }}</ref> ''[[Electronic Gaming Monthly]]''{{'}}s Eric L. Patterson chose it as Game of the Year.<ref>{{cite magazine |last=Patterson |first=Eric L. |title=EGM'S BEST OF 2011: ERIC L. PATTERSON'S PICKS |url=http://www.egmnow.com/articles/news/egms-best-of-2011-eric-l-pattersons-picks/ |magazine=[[Electronic Gaming Monthly]] |access-date=January 7, 2012 |date=December 19, 2011 |archive-url=https://web.archive.org/web/20171207015951/http://www.egmnow.com/articles/news/egms-best-of-2011-eric-l-pattersons-picks/ |archive-date=December 7, 2017 |url-status=dead }}</ref> ''[[GameTrailers]]'' gave it the "Best Role-Playing Game" award<ref>{{cite web |title=Best Role-Playing Game |url=http://www.gametrailers.com/video/best-role-playing-game-of-the/725239 |website=[[GameTrailers]] |access-date=December 29, 2011 |date=December 28, 2011 |archive-date=January 7, 2012 |archive-url=https://web.archive.org/web/20120107200535/http://www.gametrailers.com/video/best-role-playing-game-of-the/725239 |url-status=live }}</ref> while also nominating it for the "Best Multiplayer Game", "Best Trailer", and "[[List of Game of the Year awards|Game of the Year]]" awards.<ref>{{cite web |title=GameTrailers Game of the Year Awards 2011 |url=http://www.gametrailers.com/game/gametrailers-game-of-the-year/15923 |website=[[GameTrailers]] |access-date=December 31, 2011 |archive-date=December 22, 2011 |archive-url=https://web.archive.org/web/20111222020749/http://www.gametrailers.com/game/gametrailers-game-of-the-year/15923 |url-status=live }}</ref> ''GameZone'' gave the game the "Best Action/Adventure" award and chose it as the runner-up for the "Best RPG" award.<ref>{{cite web |last=Splechta |first=Mike |title=GameZone's Game of the Year Awards Day 3: Genre Awards |url=http://www.gamezone.com/editorials/gamezone-s-game-of-the-year-awards-day-3-genre-awards |website=GameZone |access-date=December 30, 2011 |date=December 29, 2011 |archive-date=January 11, 2012 |archive-url=https://web.archive.org/web/20120111173641/http://www.gamezone.com/editorials/gamezone-s-game-of-the-year-awards-day-3-genre-awards |url-status=live }}</ref> At the [[15th Annual Interactive Achievement Awards]] (now known as the [[D.I.C.E. Awards]]), the [[Academy of Interactive Arts & Sciences]] nominated ''Dark Souls'' for "[[D.I.C.E. Award for Role-Playing Game of the Year|Role-Playing/Massively Multiplayer Game of the Year]]".<ref>{{cite web |title=Dark Souls |url=https://www.interactive.org/games/video_game_details.asp?idAward=2012&idGame=1199 |publisher=[[Academy of Interactive Arts & Sciences]] |access-date=April 9, 2020 |archive-date=August 7, 2020 |archive-url=https://web.archive.org/web/20200807084554/https://www.interactive.org/games/video_game_details.asp?idAward=2012&idGame=1199 |url-status=live }}</ref>


''[[The Daily Telegraph]]'' gave the game the "Best Integration of Online Features" award and nominated it for the awards of "Best Director" (Hidetaka Miyazaki), "Best Level Design", "Best Sound Design", "Best Original Score" ([[Motoi Sakuraba]]), "Best Developer" (FromSoftware), and "Game of the Year".<ref name="telegraph_awards">{{cite web |title=Telegraph video game awards 2011 |url=https://www.telegraph.co.uk/technology/video-games/8974993/Telegraph-video-game-awards-2011.html |website=[[The Daily Telegraph|The Telegraph]] |access-date=December 29, 2011 |date=December 27, 2011 |archive-date=April 23, 2012 |archive-url=https://web.archive.org/web/20120423131837/http://www.telegraph.co.uk/technology/video-games/8974993/Telegraph-video-game-awards-2011.html |url-status=live }}</ref> ''[[TeamXbox]]'' gave it an honourable mention as the runner-up for the "Best RPG" award.<ref name="tx_rpg">{{cite web |last=Lord |first=Jesse |title=TeamXbox Best RPG of 2011 |url=http://features.teamxbox.com/xbox/2599/TeamXbox-Best-RPG-of-2011/p1/ |website=[[TeamXbox]] |access-date=December 31, 2011 |date=December 29, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20120107221855/http://features.teamxbox.com/xbox/2599/TeamXbox-Best-RPG-of-2011/p1 |archive-date=January 7, 2012 }}</ref> ''[[1UP.com]]'' gave it the "Most Rewarding Game" award.<ref name="1up_awards">{{cite web |title=1UP's Best of 2011 Awards: Editors' Picks |url=http://www.1up.com/features/1up-2011-awards-editors-picks|archive-url=https://web.archive.org/web/20120103141244/http://www.1up.com/features/1up-2011-awards-editors-picks|url-status=dead|archive-date=January 3, 2012 |website=[[1UP.com]] |access-date=December 31, 2011 |date=December 22, 2011}}</ref> ''[[Game Informer]]'' gave it the award for "Best Boss Fight" ([[Sif, the Great Grey Wolf|Sif]]).<ref name="gi_rpg2">{{cite magazine |last=Juba |first=Joe |title=The 2011 RPG Of The Year Awards |url=http://www.gameinformer.com/b/features/archive/2011/12/30/the-2011-rpg-of-the-year-awards.aspx?PostPageIndex=2 |magazine=[[Game Informer]] |access-date=December 31, 2011 |page=2 |date=December 30, 2011 |archive-date=January 7, 2012 |archive-url=https://web.archive.org/web/20120107113246/http://www.gameinformer.com/b/features/archive/2011/12/30/the-2011-rpg-of-the-year-awards.aspx?PostPageIndex=2 |url-status=live }}</ref> It also received the "Best Boss Fights" awards from ''GameSpot'', including the Editors' Choice and Readers' Choice awards.<ref name="gspot_special">{{cite web |title=GameSpot's Best of 2011 Special Achievements |url=http://uk.gamespot.com/best-of-2011-special/ |website=[[GameSpot]] |access-date=December 31, 2011 |date=December 30, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20120210074915/http://uk.gamespot.com/best-of-2011-special/ |archive-date=February 10, 2012 }}</ref> ''[[Famitsu]]'' gave it an Award of Excellence in its 2012 awards ceremony.<ref name="famitsu2">{{cite magazine|url=https://www.famitsu.com/news/201204/18013272.html|title=ファミ通アワード2011、大賞は『モンスターハンター3(トライ)G』! - ファミ通.com|magazine=[[Famitsu]]|language=ja|access-date=July 23, 2018|archive-date=November 28, 2019|archive-url=https://web.archive.org/web/20191128050747/https://www.famitsu.com/news/201204/18013272.html|url-status=live}}</ref>
''[[The Daily Telegraph]]'' gave the game the "Best Integration of Online Features" award and nominated it for the awards of "Best Director" (Hidetaka Miyazaki), "Best Level Design", "Best Sound Design", "Best Original Score" ([[Motoi Sakuraba]]), "Best Developer" (FromSoftware), and "Game of the Year".<ref>{{cite web |title=Telegraph video game awards 2011 |url=https://www.telegraph.co.uk/technology/video-games/8974993/Telegraph-video-game-awards-2011.html |website=[[The Daily Telegraph|The Telegraph]] |access-date=December 29, 2011 |date=December 27, 2011 |archive-date=April 23, 2012 |archive-url=https://web.archive.org/web/20120423131837/http://www.telegraph.co.uk/technology/video-games/8974993/Telegraph-video-game-awards-2011.html |url-status=live }}</ref> ''[[TeamXbox]]'' gave it an honourable mention as the runner-up for the "Best RPG" award.<ref>{{cite web |last=Lord |first=Jesse |title=TeamXbox Best RPG of 2011 |url=http://features.teamxbox.com/xbox/2599/TeamXbox-Best-RPG-of-2011/p1/ |website=[[TeamXbox]] |access-date=December 31, 2011 |date=December 29, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20120107221855/http://features.teamxbox.com/xbox/2599/TeamXbox-Best-RPG-of-2011/p1 |archive-date=January 7, 2012 }}</ref> ''[[1UP.com]]'' gave it the "Most Rewarding Game" award.<ref>{{cite web |title=1UP's Best of 2011 Awards: Editors' Picks |url=http://www.1up.com/features/1up-2011-awards-editors-picks|archive-url=https://web.archive.org/web/20120103141244/http://www.1up.com/features/1up-2011-awards-editors-picks|url-status=dead|archive-date=January 3, 2012 |website=[[1UP.com]] |access-date=December 31, 2011 |date=December 22, 2011}}</ref> ''[[Game Informer]]'' gave it the award for "Best Boss Fight" ([[Sif, the Great Grey Wolf|Sif]]).<ref>{{cite magazine |last=Juba |first=Joe |title=The 2011 RPG Of The Year Awards |url=http://www.gameinformer.com/b/features/archive/2011/12/30/the-2011-rpg-of-the-year-awards.aspx?PostPageIndex=2 |magazine=[[Game Informer]] |access-date=December 31, 2011 |page=2 |date=December 30, 2011 |archive-date=January 7, 2012 |archive-url=https://web.archive.org/web/20120107113246/http://www.gameinformer.com/b/features/archive/2011/12/30/the-2011-rpg-of-the-year-awards.aspx?PostPageIndex=2 |url-status=dead }}</ref> It also received the "Best Boss Fights" awards from ''GameSpot'', including the Editors' Choice and Readers' Choice awards.<ref>{{cite web |title=GameSpot's Best of 2011 Special Achievements |url=http://uk.gamespot.com/best-of-2011-special/ |website=[[GameSpot]] |access-date=December 31, 2011 |date=December 30, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20120210074915/http://uk.gamespot.com/best-of-2011-special/ |archive-date=February 10, 2012 }}</ref> ''[[Famitsu]]'' gave it an Award of Excellence in its 2012 awards ceremony.<ref>{{cite magazine|url=https://www.famitsu.com/news/201204/18013272.html|title=ファミ通アワード2011、大賞は『モンスターハンター3(トライ)G』! - ファミ通.com|magazine=[[Famitsu]]|language=ja|access-date=July 23, 2018|archive-date=November 28, 2019|archive-url=https://web.archive.org/web/20191128050747/https://www.famitsu.com/news/201204/18013272.html|url-status=live}}</ref>


At the [[15th Annual Interactive Achievement Awards]] (now known as the [[D.I.C.E. Awards]]), ''Dark Souls'' was nominated for "[[D.I.C.E. Award for Role-Playing Game of the Year|Role-Playing/Massively Multiplayer Game of the Year]]".<ref>{{cite web |title=Dark Souls |url=https://www.interactive.org/games/video_game_details.asp?idAward=2012&idGame=1199 |publisher=[[Academy of Interactive Arts & Sciences]] |access-date=April 9, 2020 |archive-date=August 7, 2020 |archive-url=https://web.archive.org/web/20200807084554/https://www.interactive.org/games/video_game_details.asp?idAward=2012&idGame=1199 |url-status=live }}</ref> In 2013, ''[[Digital Spy]]'' named ''Dark Souls'' the best game of the [[Seventh generation of video game consoles|seventh console generation]].<ref name="digitalspy">{{cite web |last1=Reynolds |first1=Matthew |title=Why 'Dark Souls' is our game of the generation |url=http://www.digitalspy.com/gaming/retro-corner/news/a529058/why-dark-souls-is-our-game-of-the-generation/ |website=[[Digital Spy]] |publisher=Hearst Magazines UK |access-date=February 21, 2016 |date=November 10, 2013 |archive-url=https://web.archive.org/web/20160221001006/http://www.digitalspy.com/gaming/retro-corner/news/a529058/why-dark-souls-is-our-game-of-the-generation/ |archive-date=February 21, 2016 |url-status=live}}</ref> In 2014, ''Edge'' magazine named ''Dark Souls'' the best game of the [[History of video game consoles (seventh generation)|seventh generation of game consoles]], noting that while some may initially tire of it, "We've yet to meet a single player for whom persistence has not been enough to transform apathy into all-consuming love."<ref name="edge2014">{{cite magazine |title=The Ten Best Games of the Generation |magazine=[[Edge (magazine)|Edge]] |issue=272 |publisher=[[Future plc|Future Publishing]] |location=[[Bath, Somerset|Bath]] |pages=74–81 |date=November 2014}}</ref> In September 2015, ''Dark Souls'' topped the ''Edge''{{'s}} special issue [[Edge (magazine)#Special issues|The 100 Greatest Videogames]].<ref name="edge100">{{cite magazine |author=<!--Staff writer(s); no by-line.--> |title=the 100 greatest videogames |magazine=[[Edge (magazine)|Edge]] |location=Bath, UK |publisher=[[Future plc|Future]] |page=206 |date=2015 |isbn=978178389244-0}}</ref> In 2015, the game placed first on ''[[GamesRadar+]]''{{'s}} "The 100 best games ever" list.<ref name="gamesradar">{{cite web |last1=Houghton |first1=David |title=Top 100: Why Dark Souls is simply the greatest game of all time |url=http://www.gamesradar.com/why-dark-souls-simply-greatest-game-all-time/ |website=[[GamesRadar+]] |publisher=[[Future US, Inc.]] |access-date=February 20, 2016 |date=March 6, 2015 |archive-url=https://web.archive.org/web/20151103212650/http://www.gamesradar.com/why-dark-souls-simply-greatest-game-all-time/ |archive-date=November 3, 2015 |url-status=live}}</ref> The game was also put first on ''[[USgamer]]''{{'s}} The 15 Best Games Since 2000 list.<ref name="usgamer">{{cite web |last1=Bailey |first1=Kat |title=The 15 Best Games Since 2000, Number 1: Dark Souls |url=http://www.usgamer.net/articles/the-15-best-games-since-2000-number-one-dark-souls |website=[[USgamer]] |publisher=Gamer Network |access-date=August 11, 2015 |date=August 11, 2015 |archive-url=https://web.archive.org/web/20150811193155/http://www.usgamer.net/articles/the-15-best-games-since-2000-number-one-dark-souls |archive-date=August 11, 2015 |url-status=live}}</ref> The game was titled the "Best RPG on PC" by ''[[Rock, Paper, Shotgun]]''.<ref name="rockpapershotgun">{{cite web |title=The 50 Best RPG On PC |url=https://www.rockpapershotgun.com/2015/07/10/best-rpg/8/ |website=[[Rock, Paper, Shotgun]] |access-date=February 29, 2016 |date=July 10, 2015 |archive-date=March 23, 2016 |archive-url=https://web.archive.org/web/20160323012157/https://www.rockpapershotgun.com/2015/07/10/best-rpg/8/ |url-status=live }}</ref> In 2016, ''Dark Souls'' placed fifth on ''[[PC Gamer]]''{{'s}} "Best RPGs of all time" list.<ref>{{cite magazine |title=The best RPGs of all time |url=http://www.pcgamer.com/the-best-rpgs-of-all-time-1/ |magazine=[[PC Gamer]] |access-date=February 19, 2016 |archive-date=November 27, 2016 |archive-url=https://web.archive.org/web/20161127163957/http://www.pcgamer.com/the-best-rpgs-of-all-time-1/ |url-status=live }}</ref> In 2021, the game was voted the Ultimate Game of All Time at the [[Golden Joystick Awards]].<ref>{{cite web |title=Dark Souls is your Ultimate Game of All Time at the Golden Joystick Awards |url=https://www.gamesradar.com/dark-souls-is-your-ultimate-game-of-all-time-at-the-golden-joystick-awards/ |website=[[GamesRadar]] |access-date=November 24, 2021 |archive-date=November 24, 2021 |archive-url=https://web.archive.org/web/20211124000826/https://www.gamesradar.com/dark-souls-is-your-ultimate-game-of-all-time-at-the-golden-joystick-awards/ |url-status=live }}</ref>
In 2013, ''[[Digital Spy]]'' named ''Dark Souls'' the best game of the [[Seventh generation of video game consoles|seventh console generation]].<ref>{{cite web |last1=Reynolds |first1=Matthew |title=Why 'Dark Souls' is our game of the generation |url=http://www.digitalspy.com/gaming/retro-corner/news/a529058/why-dark-souls-is-our-game-of-the-generation/ |website=[[Digital Spy]] |publisher=Hearst Magazines UK |access-date=February 21, 2016 |date=November 10, 2013 |archive-url=https://web.archive.org/web/20160221001006/http://www.digitalspy.com/gaming/retro-corner/news/a529058/why-dark-souls-is-our-game-of-the-generation/ |archive-date=February 21, 2016 |url-status=live}}</ref> In 2014, ''Edge'' magazine named ''Dark Souls'' the best game of the [[History of video game consoles (seventh generation)|seventh generation of game consoles]], noting that while some may initially tire of it, "We've yet to meet a single player for whom persistence has not been enough to transform apathy into all-consuming love."<ref>{{cite magazine |title=The Ten Best Games of the Generation |magazine=[[Edge (magazine)|Edge]] |issue=272 |publisher=[[Future plc|Future Publishing]] |location=[[Bath, Somerset|Bath]] |pages=74–81 |date=November 2014}}</ref> In September 2015, ''Dark Souls'' topped the ''Edge''{{'s}} special issue [[Edge (magazine)#Special issues|The 100 Greatest Videogames]].<ref>{{cite magazine |author=<!--Staff writer(s); no by-line.--> |title=the 100 greatest videogames |magazine=[[Edge (magazine)|Edge]] |location=Bath, UK |publisher=[[Future plc|Future]] |page=206 |date=2015 |isbn=978178389244-0}}</ref> In 2015, the game placed first on ''[[GamesRadar+]]''{{'s}} "The 100 best games ever" list.<ref>{{cite web |last1=Houghton |first1=David |title=Top 100: Why Dark Souls is simply the greatest game of all time |url=http://www.gamesradar.com/why-dark-souls-simply-greatest-game-all-time/ |website=[[GamesRadar+]] |publisher=[[Future US, Inc.]] |access-date=February 20, 2016 |date=March 6, 2015 |archive-url=https://web.archive.org/web/20151103212650/http://www.gamesradar.com/why-dark-souls-simply-greatest-game-all-time/ |archive-date=November 3, 2015 |url-status=live}}</ref> The game was also put first on ''[[USgamer]]''{{'s}} The 15 Best Games Since 2000 list.<ref>{{cite web |last1=Bailey |first1=Kat |title=The 15 Best Games Since 2000, Number 1: Dark Souls |url=http://www.usgamer.net/articles/the-15-best-games-since-2000-number-one-dark-souls |website=[[USgamer]] |publisher=Gamer Network |access-date=August 11, 2015 |date=August 11, 2015 |archive-url=https://web.archive.org/web/20150811193155/http://www.usgamer.net/articles/the-15-best-games-since-2000-number-one-dark-souls |archive-date=August 11, 2015 |url-status=live}}</ref> The game was titled the "Best RPG on PC" by ''[[Rock, Paper, Shotgun]]''.<ref>{{cite web |title=The 50 Best RPG On PC |url=https://www.rockpapershotgun.com/2015/07/10/best-rpg/8/ |website=[[Rock, Paper, Shotgun]] |access-date=February 29, 2016 |date=July 10, 2015 |archive-date=March 23, 2016 |archive-url=https://web.archive.org/web/20160323012157/https://www.rockpapershotgun.com/2015/07/10/best-rpg/8/ |url-status=live }}</ref> In 2016, ''Dark Souls'' placed fifth on ''[[PC Gamer]]''{{'s}} "Best RPGs of all time" list.<ref>{{cite magazine |title=The best RPGs of all time |url=http://www.pcgamer.com/the-best-rpgs-of-all-time-1/ |magazine=[[PC Gamer]] |access-date=February 19, 2016 |archive-date=November 27, 2016 |archive-url=https://web.archive.org/web/20161127163957/http://www.pcgamer.com/the-best-rpgs-of-all-time-1/ |url-status=live }}</ref> In 2021, the game was voted the Ultimate Game of All Time at the [[Golden Joystick Awards]].<ref>{{cite web |title=Dark Souls is your Ultimate Game of All Time at the Golden Joystick Awards |url=https://www.gamesradar.com/dark-souls-is-your-ultimate-game-of-all-time-at-the-golden-joystick-awards/ |website=[[GamesRadar]] |access-date=November 24, 2021 |archive-date=November 24, 2021 |archive-url=https://web.archive.org/web/20211124000826/https://www.gamesradar.com/dark-souls-is-your-ultimate-game-of-all-time-at-the-golden-joystick-awards/ |url-status=live }}</ref>


=== Legacy ===
=== Legacy ===
{{see also|Soulslike}}
{{see also|Soulslike}}
''Dark Souls'' has been cited as one of the [[greatest video games of all time]].<ref name=Polygon>{{cite web|last=Polygon Staff|title=The 500 Best Video Games of All Time|url=https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401|website=[[Polygon (website)|Polygon.com]]|access-date=December 1, 2017|date=November 27, 2017|archive-date=March 3, 2018|archive-url=https://web.archive.org/web/20180303210843/https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401|url-status=live}}</ref><ref name=WhatCulture>{{cite web|last=Tailford|first=Scott|title=30 Best Video Games Of All Time|url=http://whatculture.com/gaming/30-best-video-games-of-all-time|website=[[WhatCulture]]|access-date=October 28, 2017|date=September 1, 2017|archive-date=October 15, 2018|archive-url=https://web.archive.org/web/20181015162034/http://whatculture.com/gaming/30-best-video-games-of-all-time|url-status=live}}</ref><ref name=GI2018>{{cite magazine|magazine=[[Game Informer]]|title=The Top 300 Games of All Time|date=April 2018|issue=300}}</ref><ref name=IGN2015>{{cite web|title=Top 100 Games Of All Time|url=http://ign.com/lists/top-100-games|website=[[IGN]]|access-date=October 28, 2017|date=2015|archive-date=June 14, 2018|archive-url=https://web.archive.org/web/20180614021412/http://www.ign.com/lists/top-100-games|url-status=live}}</ref><ref name=GamesRadar>{{cite web|url=http://www.gamesradar.com/best-games-ever/ |title=The 100 Best Games of All-Time |date=February 15, 2013 |website=[[GamesRadar+]] |access-date=November 19, 2013 |url-status=live |archive-url=https://web.archive.org/web/20150319223433/http://www.gamesradar.com/best-games-ever/ |archive-date=March 19, 2015 }} GamesRadar+ has made subtle adjustments to the list since its original 2013 publication date.</ref> Due to its design and philosophy, it is often cited as an essential instance of [[video games as an art form]].<ref name="gemsbok" /><ref>{{cite web|url=http://www.thesaint-online.com/2016/11/gaming-as-art-dark-souls/|title=Gaming as art: Dark Souls|date=November 16, 2016|website=The Saint|access-date=April 27, 2019|archive-date=April 27, 2019|archive-url=https://web.archive.org/web/20190427032055/http://www.thesaint-online.com/2016/11/gaming-as-art-dark-souls/|url-status=live}}</ref><ref>{{cite web|url=https://www.redbull.com/us-en/why-hardcore-gamers-love-dark-souls|title=Why Dark Souls is a hardcore gamer's dream ticket|last=McFerran|first=Damien|date=February 27, 2018|website=Red Bull|access-date=April 27, 2019|archive-date=April 27, 2019|archive-url=https://web.archive.org/web/20190427032057/https://www.redbull.com/us-en/why-hardcore-gamers-love-dark-souls|url-status=live}}</ref> It is also considered one of the most influential video games of its generation.<ref>{{cite magazine |url=https://www.gamespot.com/articles/the-most-influential-games-of-the-21st-century-dar/1100-6466811/ |title=The Most Influential Games Of The 21st Century: ''Dark Souls'' |magazine=[[GameSpot]] |last=Hussain |first=Tamoor |date=May 14, 2019 |access-date=May 21, 2019 |archive-date=May 14, 2019 |archive-url=https://web.archive.org/web/20190514172416/https://www.gamespot.com/articles/the-most-influential-games-of-the-21st-century-dar/1100-6466811/ |url-status=live }}</ref> It was voted the Ultimate Game of All Time at the [[2021 Golden Joystick Awards]].<ref>{{cite web |last1=Donnelly |first1=Joe |title=Why Dark Souls has been crowned the best video game of all time |url=https://www.gamesradar.com/why-dark-souls-is-the-best-game-of-all-time/ |website=GamesRadar+ |date=November 23, 2021 |access-date=20 December 2022 |archive-date=December 20, 2022 |archive-url=https://web.archive.org/web/20221220174230/https://www.gamesradar.com/why-dark-souls-is-the-best-game-of-all-time/ |url-status=live }}</ref>
''Dark Souls'' has been cited as one of the [[greatest video games of all time]].<ref>{{cite web|last=Polygon Staff|title=The 500 Best Video Games of All Time|url=https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401|website=[[Polygon (website)|Polygon.com]]|access-date=December 1, 2017|date=November 27, 2017|archive-date=March 3, 2018|archive-url=https://web.archive.org/web/20180303210843/https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401|url-status=live}}</ref><ref>{{cite web|last=Tailford|first=Scott|title=30 Best Video Games Of All Time|url=http://whatculture.com/gaming/30-best-video-games-of-all-time|website=[[WhatCulture]]|access-date=October 28, 2017|date=September 1, 2017|archive-date=October 15, 2018|archive-url=https://web.archive.org/web/20181015162034/http://whatculture.com/gaming/30-best-video-games-of-all-time|url-status=live}}</ref><ref>{{cite magazine|magazine=[[Game Informer]]|title=The Top 300 Games of All Time|date=April 2018|issue=300}}</ref><ref>{{cite web|title=Top 100 Games Of All Time|url=http://ign.com/lists/top-100-games|website=[[IGN]]|access-date=October 28, 2017|date=2015|archive-date=June 14, 2018|archive-url=https://web.archive.org/web/20180614021412/http://www.ign.com/lists/top-100-games|url-status=live}}</ref><ref>{{cite web|url=http://www.gamesradar.com/best-games-ever/ |title=The 100 Best Games of All-Time |date=February 15, 2013 |website=[[GamesRadar+]] |access-date=November 19, 2013 |url-status=live |archive-url=https://web.archive.org/web/20150319223433/http://www.gamesradar.com/best-games-ever/ |archive-date=March 19, 2015 }} GamesRadar+ has made subtle adjustments to the list since its original 2013 publication date.</ref> Due to its design and philosophy, it is often cited as an essential instance of [[video games as an art form]].<ref name="Podgorski-2019" /><ref>{{cite web|url=http://www.thesaint-online.com/2016/11/gaming-as-art-dark-souls/|title=Gaming as art: Dark Souls|date=November 16, 2016|website=The Saint|access-date=April 27, 2019|archive-date=April 27, 2019|archive-url=https://web.archive.org/web/20190427032055/http://www.thesaint-online.com/2016/11/gaming-as-art-dark-souls/|url-status=live}}</ref><ref>{{cite web|url=https://www.redbull.com/us-en/why-hardcore-gamers-love-dark-souls|title=Why Dark Souls is a hardcore gamer's dream ticket|last=McFerran|first=Damien|date=February 27, 2018|website=Red Bull|access-date=April 27, 2019|archive-date=April 27, 2019|archive-url=https://web.archive.org/web/20190427032057/https://www.redbull.com/us-en/why-hardcore-gamers-love-dark-souls|url-status=live}}</ref> It is also considered one of the most influential video games of its generation.<ref>{{cite magazine |url=https://www.gamespot.com/articles/the-most-influential-games-of-the-21st-century-dar/1100-6466811/ |title=The Most Influential Games Of The 21st Century: ''Dark Souls'' |magazine=[[GameSpot]] |last=Hussain |first=Tamoor |date=May 14, 2019 |access-date=May 21, 2019 |archive-date=May 14, 2019 |archive-url=https://web.archive.org/web/20190514172416/https://www.gamespot.com/articles/the-most-influential-games-of-the-21st-century-dar/1100-6466811/ |url-status=live }}</ref> It was voted the Ultimate Game of All Time at the [[2021 Golden Joystick Awards]].<ref>{{cite web |last1=Donnelly |first1=Joe |title=Why Dark Souls has been crowned the best video game of all time |url=https://www.gamesradar.com/why-dark-souls-is-the-best-game-of-all-time/ |website=GamesRadar+ |date=November 23, 2021 |access-date=20 December 2022 |archive-date=December 20, 2022 |archive-url=https://web.archive.org/web/20221220174230/https://www.gamesradar.com/why-dark-souls-is-the-best-game-of-all-time/ |url-status=live }}</ref>


Games cited to have been influenced by ''Dark Souls'' include ''[[Destiny (video game)|Destiny]]'',<ref>{{cite magazine |url=http://www.escapistmagazine.com/news/view/130638-Destiny-Inspired-by-Dark-Souls-Monster-Hunter-Bungie-Says |title=Destiny Inspired by Dark Souls, Monster Hunter, Bungie Says |magazine=[[The Escapist (magazine)|The Escapist]] |last=Slabaugh |first=Brett |date=December 18, 2013 |access-date=April 9, 2015 |archive-date=March 4, 2016 |archive-url=https://web.archive.org/web/20160304222226/http://www.escapistmagazine.com/news/view/130638-Destiny-Inspired-by-Dark-Souls-Monster-Hunter-Bungie-Says |url-status=live }}</ref> ''[[Alienation (video game)|Alienation]]'',<ref>{{cite web |url=http://www.polygon.com/2014/8/22/6056895/alienation-dark-demon-souls-ps4 |title=How Dark Souls influenced Alienation, the next game from Resogun's developer |website=[[Polygon (website)|Polygon]] |last=Tach |first=Dave |date=August 22, 2014 |access-date=April 9, 2015 |archive-date=April 24, 2016 |archive-url=https://web.archive.org/web/20160424182028/http://www.polygon.com/2014/8/22/6056895/alienation-dark-demon-souls-ps4 |url-status=live }}</ref> ''[[Lords of the Fallen]]'',<ref>{{cite web |url=http://www.gamespot.com/articles/lords-of-the-fallen-dev-talks-dark-souls-compariso/1100-6424474/ |title=Lords of the Fallen Dev Talks Dark Souls Comparisons |website=[[GameSpot]] |last=Makuch |first=Eddie |date=January 5, 2015 |access-date=April 9, 2015 |archive-date=April 7, 2015 |archive-url=https://web.archive.org/web/20150407062821/http://www.gamespot.com/articles/lords-of-the-fallen-dev-talks-dark-souls-compariso/1100-6424474/ |url-status=live }}</ref> ''[[The Surge]]'',<ref>{{Cite web|title=The Surge Is Like Dark Souls Except You Can Dismember Everyone|url=https://kotaku.com/chopping-off-limbs-in-action-rpg-the-surge-is-fun-and-u-1795379616|access-date=2020-08-12|website=[[Kotaku]]|date=May 19, 2017 |language=en-us|archive-date=September 10, 2020|archive-url=https://web.archive.org/web/20200910004219/https://kotaku.com/chopping-off-limbs-in-action-rpg-the-surge-is-fun-and-u-1795379616|url-status=live}}</ref> ''[[Salt and Sanctuary]]'',<ref>{{cite web |url=http://www.polygon.com/2014/8/28/6080383/salt-and-sanctuary-video-preview-ps4-ps-vita |title=How Salt and Sanctuary reimagines Dark Souls as a 2D action-platformer |website=[[Polygon (website)|Polygon]] |last=McElroy |first=Griffin |date=August 28, 2013 |access-date=April 9, 2015 |archive-date=March 16, 2016 |archive-url=https://web.archive.org/web/20160316221758/http://www.polygon.com/2014/8/28/6080383/salt-and-sanctuary-video-preview-ps4-ps-vita |url-status=live }}</ref> ''[[Shovel Knight]]'',<ref name="Kill Screen influence">{{cite magazine |url=http://killscreendaily.com/articles/articles/feature/how-do-you-make-rpg-after-dark-souls/ |title=How Do You Make An RPG After Dark Souls? |magazine=[[Kill Screen]] |last=Breault |first=Chris |date=February 24, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20150828193953/http://killscreendaily.com/articles/articles/feature/how-do-you-make-rpg-after-dark-souls/ |archive-date=August 28, 2015 }}</ref><ref>{{citation |url=http://www.usgamer.net/articles/game-dev-recipes-shovel-knight |title=Game Dev Recipes: Shovel Knight |author=Williams, Mike |date=May 24, 2014 |access-date=May 26, 2014 |website=[[USgamer]] |archive-date=May 25, 2014 |archive-url=https://web.archive.org/web/20140525144706/http://www.usgamer.net/articles/game-dev-recipes-shovel-knight |url-status=live }}</ref> ''[[Titan Souls]]'',<ref name="Kill Screen influence" /><ref>{{cite magazine |url=http://www.pcgamer.com/titan-souls-2/ |title=Titan Souls |magazine=[[PCGamer]] |last=Hamilton |first=Andi |date=April 13, 2015 |access-date=April 20, 2015 |archive-date=March 9, 2016 |archive-url=https://web.archive.org/web/20160309155711/http://www.pcgamer.com/titan-souls-2/ |url-status=live }}</ref> ''[[Enter the Gungeon]]'',<ref>{{cite web |last1=Crooks |first1=Dave |title=How to Get Started in Enter the Gungeon on PS4 |url=http://blog.us.playstation.com/2016/04/05/how-to-get-started-in-enter-the-gungeon-on-ps4/ |website=PlayStation.Blog |date=April 5, 2016 |access-date=April 18, 2016 |archive-date=July 31, 2017 |archive-url=https://web.archive.org/web/20170731002957/https://blog.us.playstation.com/2016/04/05/how-to-get-started-in-enter-the-gungeon-on-ps4/ |url-status=live }}</ref> ''[[The Witcher 3: Wild Hunt]],''<ref>{{cite web |url=http://www.eurogamer.net/articles/2013-11-19-the-witcher-3-what-is-a-next-gen-rpg |title=The Witcher 3: What is a next-gen RPG? |website=[[Eurogamer]] |date=November 28, 2013 |access-date=September 10, 2016 |last=Purchese |first=Robert |archive-date=June 11, 2017 |archive-url=https://archive.today/20170611124734/http://www.eurogamer.net/articles/2013-11-19-the-witcher-3-what-is-a-next-gen-rpg |url-status=live }}</ref> ''[[Nioh]]'',<ref>{{cite web |url=http://www.eurogamer.net/articles/2016-09-30-nioh-director-fumihiko-yasuda-on-difficulty-player-feedback-and-whats-changing |title=Nioh director Fumihiko Yasuda on difficulty, player feedback and what's changing |last=Matulef |first=Jeffrey |date=October 4, 2016 |website=[[Eurogamer]] |language=en-UK |access-date=May 25, 2017 |archive-date=October 7, 2016 |archive-url=https://web.archive.org/web/20161007214337/http://www.eurogamer.net/articles/2016-09-30-nioh-director-fumihiko-yasuda-on-difficulty-player-feedback-and-whats-changing |url-status=live }}</ref> and ''[[God of War (2018 video game)|God of War]]'',<ref>{{cite web|title=God of War's New Combat System Explained|url=https://www.youtube.com/watch?v=D_JNQKlA57k|website=[[YouTube]]|date=March 19, 2018|language=en|access-date=May 1, 2018|archive-date=April 18, 2018|archive-url=https://web.archive.org/web/20180418073325/https://www.youtube.com/watch?v=D_JNQKlA57k|url-status=live}}</ref><ref>{{cite magazine|title="It Has to Be Personal" Says 'God of War' Creative Director Cory Barlog|url=https://www.rollingstone.com/glixel/features/it-has-to-be-personal-says-god-of-war-creative-director-cory-barlog-w488948|magazine=[[Rolling Stone]]|access-date=June 20, 2017|archive-date=May 1, 2018|archive-url=https://web.archive.org/web/20180501161717/https://www.rollingstone.com/glixel/features/it-has-to-be-personal-says-god-of-war-creative-director-cory-barlog-w488948|url-status=live}}</ref> as well as features used on the PlayStation 4 console.<ref>{{cite news |last=McWhertor |first=Michael |title=Demon's Souls and Dark Souls inspired PS4's design, says Shuhei Yoshida |url=https://www.polygon.com/2013/11/21/5131972/demons-souls-and-dark-souls-inspired-ps4s-design-says-shuhei-yoshida |website=[[Polygon (website)|Polygon]] |date=November 21, 2013 |access-date=December 10, 2019 |archive-date=November 16, 2019 |archive-url=https://web.archive.org/web/20191116005823/https://www.polygon.com/2013/11/21/5131972/demons-souls-and-dark-souls-inspired-ps4s-design-says-shuhei-yoshida |url-status=live }}</ref> ''Dark Souls'' was also cited as an inspiration for the television show ''[[Stranger Things]]''.<ref>{{cite news |last=Tilly |first=Chris |title=How Silent Hill, Dark Souls and The Last of Us Influenced Stranger Things |url=https://uk.ign.com/articles/2016/08/26/how-silent-hill-dark-souls-and-the-last-of-us-influenced-stranger-things |website=[[IGN]] |date=August 26, 2016 |access-date=October 13, 2018 |archive-date=November 17, 2019 |archive-url=https://web.archive.org/web/20191117124425/https://uk.ign.com/articles/2016/08/26/how-silent-hill-dark-souls-and-the-last-of-us-influenced-stranger-things |url-status=live }}</ref>
Games cited to have been influenced by ''Dark Souls'' include ''[[Destiny (video game)|Destiny]]'',<ref>{{cite magazine |url=http://www.escapistmagazine.com/news/view/130638-Destiny-Inspired-by-Dark-Souls-Monster-Hunter-Bungie-Says |title=Destiny Inspired by Dark Souls, Monster Hunter, Bungie Says |magazine=[[The Escapist (magazine)|The Escapist]] |last=Slabaugh |first=Brett |date=December 18, 2013 |access-date=April 9, 2015 |archive-date=March 4, 2016 |archive-url=https://web.archive.org/web/20160304222226/http://www.escapistmagazine.com/news/view/130638-Destiny-Inspired-by-Dark-Souls-Monster-Hunter-Bungie-Says |url-status=live }}</ref> ''[[Alienation (video game)|Alienation]]'',<ref>{{cite web |url=http://www.polygon.com/2014/8/22/6056895/alienation-dark-demon-souls-ps4 |title=How Dark Souls influenced Alienation, the next game from Resogun's developer |website=[[Polygon (website)|Polygon]] |last=Tach |first=Dave |date=August 22, 2014 |access-date=April 9, 2015 |archive-date=April 24, 2016 |archive-url=https://web.archive.org/web/20160424182028/http://www.polygon.com/2014/8/22/6056895/alienation-dark-demon-souls-ps4 |url-status=live }}</ref> ''[[Lords of the Fallen]]'',<ref>{{cite web |url=http://www.gamespot.com/articles/lords-of-the-fallen-dev-talks-dark-souls-compariso/1100-6424474/ |title=Lords of the Fallen Dev Talks Dark Souls Comparisons |website=[[GameSpot]] |last=Makuch |first=Eddie |date=January 5, 2015 |access-date=April 9, 2015 |archive-date=April 7, 2015 |archive-url=https://web.archive.org/web/20150407062821/http://www.gamespot.com/articles/lords-of-the-fallen-dev-talks-dark-souls-compariso/1100-6424474/ |url-status=live }}</ref> ''[[The Surge]]'',<ref>{{Cite web|title=The Surge Is Like Dark Souls Except You Can Dismember Everyone|url=https://kotaku.com/chopping-off-limbs-in-action-rpg-the-surge-is-fun-and-u-1795379616|access-date=2020-08-12|website=[[Kotaku]]|date=May 19, 2017 |language=en-us|archive-date=September 10, 2020|archive-url=https://web.archive.org/web/20200910004219/https://kotaku.com/chopping-off-limbs-in-action-rpg-the-surge-is-fun-and-u-1795379616|url-status=live}}</ref> ''[[Salt and Sanctuary]]'',<ref>{{cite web |url=http://www.polygon.com/2014/8/28/6080383/salt-and-sanctuary-video-preview-ps4-ps-vita |title=How Salt and Sanctuary reimagines Dark Souls as a 2D action-platformer |website=[[Polygon (website)|Polygon]] |last=McElroy |first=Griffin |date=August 28, 2013 |access-date=April 9, 2015 |archive-date=March 16, 2016 |archive-url=https://web.archive.org/web/20160316221758/http://www.polygon.com/2014/8/28/6080383/salt-and-sanctuary-video-preview-ps4-ps-vita |url-status=live }}</ref> ''[[Shovel Knight]]'',<ref name="Breault-2014">{{cite magazine |url=http://killscreendaily.com/articles/articles/feature/how-do-you-make-rpg-after-dark-souls/ |title=How Do You Make An RPG After Dark Souls? |magazine=[[Kill Screen]] |last=Breault |first=Chris |date=February 24, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20150828193953/http://killscreendaily.com/articles/articles/feature/how-do-you-make-rpg-after-dark-souls/ |archive-date=August 28, 2015 }}</ref><ref>{{citation |url=http://www.usgamer.net/articles/game-dev-recipes-shovel-knight |title=Game Dev Recipes: Shovel Knight |author=Williams, Mike |date=May 24, 2014 |access-date=May 26, 2014 |website=[[USgamer]] |archive-date=May 25, 2014 |archive-url=https://web.archive.org/web/20140525144706/http://www.usgamer.net/articles/game-dev-recipes-shovel-knight |url-status=live }}</ref> ''[[Titan Souls]]'',<ref name="Breault-2014" /><ref>{{cite magazine |url=http://www.pcgamer.com/titan-souls-2/ |title=Titan Souls |magazine=[[PCGamer]] |last=Hamilton |first=Andi |date=April 13, 2015 |access-date=April 20, 2015 |archive-date=March 9, 2016 |archive-url=https://web.archive.org/web/20160309155711/http://www.pcgamer.com/titan-souls-2/ |url-status=live }}</ref> ''[[Enter the Gungeon]]'',<ref>{{cite web |last1=Crooks |first1=Dave |title=How to Get Started in Enter the Gungeon on PS4 |url=http://blog.us.playstation.com/2016/04/05/how-to-get-started-in-enter-the-gungeon-on-ps4/ |website=PlayStation.Blog |date=April 5, 2016 |access-date=April 18, 2016 |archive-date=July 31, 2017 |archive-url=https://web.archive.org/web/20170731002957/https://blog.us.playstation.com/2016/04/05/how-to-get-started-in-enter-the-gungeon-on-ps4/ |url-status=live }}</ref> ''[[The Witcher 3: Wild Hunt]],''<ref>{{cite web |url=http://www.eurogamer.net/articles/2013-11-19-the-witcher-3-what-is-a-next-gen-rpg |title=The Witcher 3: What is a next-gen RPG? |website=[[Eurogamer]] |date=November 28, 2013 |access-date=September 10, 2016 |last=Purchese |first=Robert |archive-date=June 11, 2017 |archive-url=https://archive.today/20170611124734/http://www.eurogamer.net/articles/2013-11-19-the-witcher-3-what-is-a-next-gen-rpg |url-status=live }}</ref> ''[[Nioh]]'',<ref>{{cite web |url=http://www.eurogamer.net/articles/2016-09-30-nioh-director-fumihiko-yasuda-on-difficulty-player-feedback-and-whats-changing |title=Nioh director Fumihiko Yasuda on difficulty, player feedback and what's changing |last=Matulef |first=Jeffrey |date=October 4, 2016 |website=[[Eurogamer]] |language=en-UK |access-date=May 25, 2017 |archive-date=October 7, 2016 |archive-url=https://web.archive.org/web/20161007214337/http://www.eurogamer.net/articles/2016-09-30-nioh-director-fumihiko-yasuda-on-difficulty-player-feedback-and-whats-changing |url-status=live }}</ref> and ''[[God of War (2018 video game)|God of War]]'',<ref>{{cite web|title=God of War's New Combat System Explained|url=https://www.youtube.com/watch?v=D_JNQKlA57k|website=[[YouTube]]|date=March 19, 2018|language=en|access-date=May 1, 2018|archive-date=April 18, 2018|archive-url=https://web.archive.org/web/20180418073325/https://www.youtube.com/watch?v=D_JNQKlA57k|url-status=live}}</ref><ref>{{cite magazine|title="It Has to Be Personal" Says 'God of War' Creative Director Cory Barlog|url=https://www.rollingstone.com/glixel/features/it-has-to-be-personal-says-god-of-war-creative-director-cory-barlog-w488948|magazine=[[Rolling Stone]]|access-date=June 20, 2017|archive-date=May 1, 2018|archive-url=https://web.archive.org/web/20180501161717/https://www.rollingstone.com/glixel/features/it-has-to-be-personal-says-god-of-war-creative-director-cory-barlog-w488948|url-status=live}}</ref> as well as features used on the PlayStation 4 console.<ref>{{cite news |last=McWhertor |first=Michael |title=Demon's Souls and Dark Souls inspired PS4's design, says Shuhei Yoshida |url=https://www.polygon.com/2013/11/21/5131972/demons-souls-and-dark-souls-inspired-ps4s-design-says-shuhei-yoshida |website=[[Polygon (website)|Polygon]] |date=November 21, 2013 |access-date=December 10, 2019 |archive-date=November 16, 2019 |archive-url=https://web.archive.org/web/20191116005823/https://www.polygon.com/2013/11/21/5131972/demons-souls-and-dark-souls-inspired-ps4s-design-says-shuhei-yoshida |url-status=live }}</ref> ''Dark Souls'' was also cited as an inspiration for the television show ''[[Stranger Things]]''.<ref>{{cite news |last=Tilly |first=Chris |title=How Silent Hill, Dark Souls and The Last of Us Influenced Stranger Things |url=https://uk.ign.com/articles/2016/08/26/how-silent-hill-dark-souls-and-the-last-of-us-influenced-stranger-things |website=[[IGN]] |date=August 26, 2016 |access-date=October 13, 2018 |archive-date=November 17, 2019 |archive-url=https://web.archive.org/web/20191117124425/https://uk.ign.com/articles/2016/08/26/how-silent-hill-dark-souls-and-the-last-of-us-influenced-stranger-things |url-status=live }}</ref>


== Notes ==
== Notes ==
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== External links ==
== External links ==
{{Wikiquote|Dark Souls}}
* {{Official website|url=https://web.archive.org/web/20111231103938/http://www.preparetodie.com/en}}
* {{Official website|url=https://web.archive.org/web/20111231103938/http://www.preparetodie.com/en}}
* {{Official website}} for ''Dark Souls: Remastered''
* {{Official website}} for ''Dark Souls: Remastered''
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Latest revision as of 13:23, 18 December 2024

Dark Souls
Cover art used outside of Japan
Developer(s)FromSoftware[b]
Publisher(s)Namco Bandai Games
  • JP: FromSoftware
Director(s)Hidetaka Miyazaki
Producer(s)
  • Hidetaka Miyazaki
  • Daisuke Uchiyama
  • Kei Hirono
Programmer(s)Jun Ito
Artist(s)Makoto Sato
Writer(s)Hidetaka Miyazaki
Composer(s)Motoi Sakuraba
SeriesDark Souls
Platform(s)
Release
September 22, 2011
  • PlayStation 3, Xbox 360
    • JP: September 22, 2011[a]
    • NA: October 4, 2011
    • AU: October 6, 2011
    • EU: October 7, 2011
    Windows
    • AU: August 23, 2012
    • NA: August 24, 2012
    • EU: August 24, 2012
    • JP: October 25, 2012
  • Remastered
  • PS4, Windows, Xbox One
    • JP: May 24, 2018
    • WW: May 25, 2018
    Nintendo Switch
    • WW: October 19, 2018
Genre(s)Action role-playing
Mode(s)Single-player, multiplayer

Dark Souls[c] is a 2011 action role-playing game developed by FromSoftware and published by Namco Bandai Games. A spiritual successor to FromSoftware's Demon's Souls, the game is the first in the Dark Souls series. The game takes place in the kingdom of Lordran, where players assume the role of a cursed undead character who begins a pilgrimage to discover the fate of their kind. A port for Windows featuring additional content, known as the Prepare to Die Edition, was released in August 2012. It was also released for consoles under the subtitle Artorias of the Abyss in October 2012.

Dark Souls has been cited as one of the greatest video games ever made. Critics praised the depth of its combat, intricate level design, and use of flavor text. However, they were divided on the game's difficulty for being unforgiving. The original Windows version of the game was less well-received, with criticism directed at several technical issues. By April 2013, the game had sold over two million copies worldwide. Its success led to the development of two sequels—Dark Souls II (2014) and Dark Souls III (2016)—while a remastered version was released in 2018.

Gameplay

[edit]
Dark Souls is notable for its level of difficulty; shown here is a boss fight from the game's Artorias of the Abyss expansion.

Dark Souls is a third-person action role-playing game. A core mechanic of the game is exploration. Players are encouraged to proceed with caution, learn from past mistakes, or find alternative areas to explore. Dark Souls takes place in a large and continuous, interconnected environment, connected through a central hub area. The player character can travel between areas and explore various paths at will, although prerequisites must be met to unlock certain areas.[1][2][3][4]

A central element to the gameplay of Dark Souls is the bonfire. Bonfires are scattered throughout the world and serve as checkpoints for each level. By resting at a bonfire, the player character is healed to full and regains all of the healing charges of their "Estus Flask." They can also level up and perform other functions, such as attuning magic and repairing and upgrading equipment. However, resting at a bonfire respawns all of the world's enemies, except for bosses, mini-bosses, and friendly non-playable characters.

The player character's interaction with the world of Dark Souls includes a great deal of combat. Combat includes melee attacks, ranged attacks, various forms of defensive maneuvering, and magical abilities. For melee attacks, player characters have access to a wide array of high fantasy, medieval-style weaponry—including swords, spears, maces, and fantastical weaponry such as magical swords, huge greatswords, and immense clubs. For ranged attacks, player characters have access to an array of bows and crossbows. For defence, player characters have access to shields, armour, dodge rolling, backstepping, and parrying. For magic, which includes a wide variety of offensive and defensive abilities known as sorceries, miracles, and pyromancies, player characters do not use any form of mana as in most other fantasy RPGs. Instead, they gain a discrete number of uses for each attuned spell when resting at a bonfire. These various forms of combat all have tradeoffs, variations, and in-game costs associated with them. They can all be buffed or altered in some fashion through levelling, smithing, consumable items, magical rings, and new equipment.

Multiplayer

[edit]

Another aspect of Dark Souls is the "humanity" system. There are two forms the player character can be in during the game, human form or hollow form. Whenever the player character dies in human form, they are returned to hollow form and can only return to human by consuming the humanity item and issuing the command at the bonfire to restore humanity. While in human form, the player character may summon other players and non-player characters (NPCs) to assist them, but they may also be subjected to invasions by other players and NPCs who seek to kill the player to restore their humanity, harvest souls, or achieve some other goal. Humanity can be acquired in many ways, and if no humanity is available, players can still progress in hollow form. Death results in the loss of all carried souls and humanity, but players revive as hollows at their most recent bonfire with one chance at returning to where they died to recover all lost souls and humanity. If the player dies before reaching their "bloodstain", their previously accrued souls and humanity are permanently lost. Carrying humanity grants bonuses and resistances, incentivizing players to hold onto their humanity.

Communication and interaction between players are deliberately restricted. Outside of some character gestures, the only communication players have with one another comes through orange soapstones, which allow players to write preset phrases that others can read in the same area. Also, players can enter cooperative or player versus player combat with each other.[5][6] Throughout the game, there are multiple NPCs that the player may encounter on their journey. These characters add to the plot of the game but are not essential. If the player chooses to engage with them, some of the characters can assist the player by being summoned for certain boss fights when the player character is in human form.

The multiplayer component for the PC version of Dark Souls was disabled in February 2022, in response to a security threat within the matchmaking system found that same month.[7] In October 2022, Namco Bandai confirmed that online multiplayer for the "Prepare to Die" version of the game had been permanently disabled due to aging hardware, but noted that they were working on restoring online multiplayer for the Remastered version.[8]

Synopsis

[edit]

Dark Souls employs minimalist storytelling to convey its plot and lore. Historical events in the world and their significance are often implicit or left to player interpretation rather than fully shown or explained. Most of the story is given to the player through dialogue from non-player characters, flavor text from items, and world design; how players progress through the story can vary heavily depending on their actions.

Plot

[edit]

The opening cutscene of Dark Souls establishes the premise of the game. In the "Age of Ancients", a primordial fire known as the First Flame disrupted a previously unchanging world by bringing change and disparity, including a distinction between life and death. Four powerful "Lord Souls" were found within the First Flame, and three beings, the god Gwyn, the Witch of Izalith, and the dead Nito, used their respective Lord Souls to lead a war against the Everlasting Dragons that ruled supreme; Seath the Scaleless betrayed his own kind by revealing the weakness in the dragon's supposed immortality to their enemies, and the fall of the dragons marked the beginning of a new, thriving era: the Age of Fire. However, the First Flame eventually started to fade, threatening to end the Age of Fire and usher in a calamitous Age of Dark; as a symptom of the Flame's withering, a curse of undeath is spreading among humans, causing the afflicted to return to life every time they die until they eventually become a mindless husk, or "hollow".

Optional story elements reveal that the First Flame had already threatened to fade in the past, leading Gwyn to sacrifice himself and "link" the First Flame, rekindling it anew with his Lord Soul and prolonging the Age of Fire; the game takes place during this second Age of Fire, as the First Flame has again withered to the point of being near extinguished, Gwyn's soul no longer strong enough to sustain it. By that time, the Witch of Izalith's magical experiments backfired and turned her into an abomination known as the "Bed of Chaos", while Nito was overthrown as ruler of the Catacombs and resides even deeper underground in the Tomb of the Giants. Seath was granted by Gwyn a dukedom and access to the royal archives, where his obsessive research turned him insane.

The player character, the "Chosen Undead", is a cursed undead human who escapes from an undead asylum to the fallen kingdom of Lordran, once home to many humans and gods but now abandoned and populated by few besides hollows and monsters. There, they follows the steps of a prophecy stating that an undead would one day arrive from the asylum and ring two "Bells of Awakening" across the land, doing so to gain access to Anor Londo, the former home of the gods, to retrieve an artifact known as the Lordvessel from Gwyn's daughter Gwynevere. They then travel across Lordran and slay mighty beings to recover their powerful souls: Nito, Seath, the Bed of Chaos, and the Four Kings, humans who were corrupted by an all-consuming force called Abyss. Depending on their actions and choices, the player can proceed on their own or under the guidance of one of two ancient beings known as primordial serpents: Kingseeker Frampt, who wants the Chosen Undead to link the First Flame as Gwyn did and cure the land from the curse of the undead, or Darkstalker Kaathe, a serpent of Abyss who encourages them to let the First Flame die out instead, claiming that the Age of Dark would result in the rise to power of humans above the gods who rule them, with the Chosen Undead to lead them as the "Dark Lord".

After feeding the four powerful souls to the Lordvessel, the Chosen Undead accesses the Kiln of the First Flame and slays the husk that remains of Gwyn to reach one of two endings: by interacting with the First Flame, the "To Link the Fire" ending sees the Chosen Undead sacrifice themselves to Link the First Flame, end the undead curse and bring about a third Age of Fire, ensuring another era of light and prosperity until the First Flame again starts fading and the cycle must be repeated anew; by walking away from it, "The Dark Lord" ending sees the Chosen Undead let the First Flame die, bringing about the Age of Dark and becoming the Dark Lord fated by Kaathe.

Artorias of the Abyss

[edit]

In the Artorias of the Abyss expansion, the Chosen Undead is dragged into the past to the land of Oolacile, which is being consumed by Abyss. Manus, Father of the Abyss, is a dead sorcerer brought back to life by Kaathe, who hoped that Manus might become the Dark Lord he sought. However, the resurrected Manus instead turned into an inhuman beast, who accidentally brought the Chosen Undead through time and space while trying to recover a pendant he cherished in life and whom the Chosen Undead had acquired in the future. Artorias the Abysswalker, one of Gwyn's legendary four knights, attempted to slay Manus and rescue Dusk, the princess of Oolacile, but failed and was corrupted by the Abyss. The Chosen Undead eventually slays both the corrupted Artorias and Manus, and the eventual swallowing of Oolacile by the Abyss, although unavoidable, is delayed; however, their deeds in the past are posthumously attributed to Artorias.

Development

[edit]
Hidetaka Miyazaki, the game's director and producer

Dark Souls was developed by FromSoftware, with series creator Hidetaka Miyazaki directing and producing. Dark Souls is a spiritual successor to FromSoftware's 2009 game Demon's Souls, published and owned by Sony Computer Entertainment.[9][10] Bandai Namco Entertainment was chosen to publish Dark Souls as they had the ability to release on more platforms.[11][12][13]

The design and development process itself involved a guided freeform approach, with Miyazaki steering designers while allowing them latitude for creativity:

The design ordering process for Dark Souls can be divided into two main categories. The first involves providing the designers with simple keywords we brainstormed during the early stages of project development and allowing them to design freely. We take the images they produce and provide feedback, make adjustments as necessary, or incorporate their ideas into our plans. [...] The second process comes into play once we've settled on the basic details of the game world. At that point we are able to make more detailed design requests. These requests usually include information like how the design will be used, where in the game the design will be used, and the specific purpose of the design in terms of what it will represent in the game. [...] Either way, I am the one who hands out the orders and I work directly with each designer instead of having a middleman between us.[14]

FromSoftware modeled several places in Dark Souls after real-world locations, such as the main building in Anor Londo based on the Milan Cathedral (left) and Château de Chambord (right).

Miyazaki stated that the game draws direct inspiration from earlier works of fantasy and dark fantasy, especially the manga series Berserk.[14][15] He has described the driving aesthetic principle of the game as being "a certain kind of refinement, elegance, and dignity".[14] He also described the themes which guided the design of the game in the following way: "I put three major guidelines in place: Gods and knights centered around Anor Londo, demonic chaos and flames centered around Lost Izalith, and the theme of death centered around Gravelord Nito. To these themes we added the special concept of ancient dragons that predate all life, and this formed the basis for Dark Souls".[14] Many of the game's locations were inspired by the real-world, such as the Château de Chambord in France and Milan Cathedral in Italy.[14][16]

The characters and world of Dark Souls contain many philosophical and folkloric parallels among Greek mythology,[17][18] Japanese mythology,[19] French existentialism,[20] and the work of proto-existentialist philosophers like Friedrich Nietzsche.[20] Dark Souls' description of natural cycles that the world experiences, and the designs of some individual characters, parallel Japanese and Greek myths.[17][19] The game's presentation of a universe defined by the inevitable burning out of a flame and the tragic stories of the individuals in that meaningless world, parallel ideas in schools of philosophy concerning existentialism, absurdity, meaninglessness, and the end of the universe.[20]

Marketing and release

[edit]

The game was first released for the PlayStation 3 and Xbox 360 in Japan on September 22, 2011, and in Western regions in October 2011. Following the game's success, many expressed their hope for a PC version.[21] In early 2012, fans started a petition to bring Dark Souls to PC, with over 93,000 people signing it.[22] A PC version of the game was confirmed in April 2012 via German magazine PC Action.[23] It had been reported during the development process that FromSoftware had been having difficulty with the port due to inexperience with PC as a platform and were focusing on new content rather than optimization.[24] Re-branded as the Prepare To Die Edition, it came out in August 2012 and featured new content, including bosses, enemies, equipment, and NPCs.[25] The new content, subtitled Artorias of the Abyss, was also released for consoles in October 2012 as downloadable content (DLC).[26] Soon after, it was announced that Dark Souls for PC would use Games for Windows – Live for online play and DRM, spurring fan backlash.[27]

The PC version was released on August 23, 2012. A user-created mod to circumvent the resolution cap, named "DSFix", was created shortly after release.[28] DSFix was later extended to become an unofficial fan-made patch that also allowed graphical improvements, raising the framerate cap to 60, and installing custom texture mods.[29] On December 15, 2014, Games for Windows – Live was removed from the Steam version and replaced by Steamworks. The ability to transfer both achievements and save data was provided.[30] In April 2016, Dark Souls became available on Xbox One via backward compatibility.[31]

A remastered version of the game, titled Dark Souls: Remastered, was released worldwide for PlayStation 4, Xbox One, and Windows in May 2018, and for the Nintendo Switch on October 19, 2018.[32][33] The remaster was ported by the Polish studio QLOC, whereas the Switch version was ported by the Singaporean studio Virtuos. The game runs at a native 60 frames per second on all platforms except the Nintendo Switch and supports a 4K resolution on the PlayStation 4 Pro, Xbox One X, and Windows.[34] Several changes were made to the online multiplayer, including adding dedicated servers, increasing the maximum number of players online from four to six, and password matchmaking.[35][36][37]

Reception

[edit]

Original release

[edit]

Dark Souls received positive reviews from critics upon its release. One of the reviewers for Dark Souls described it as "a very hardcore dark-fantasy [role-playing game]" that is "role-playing right down to the roots", and stated that the "massive field map and powerful enemies serve to rev up both your sense of adventure and your sense of dread." Another reviewer said that "the sheer happiness you get after the trial-and-error pays off and you overcome the challenge is absolutely impossible to replicate."[53]

GameSpot praised the online system and the sense of jubilation when conquering boss fights after numerous failed attempts. They also suggested that casual gamers may struggle to progress, whereas role-playing game enthusiasts will thrive on the difficulty.[44] IGN complimented the level design, variety, strong emphasis on online features, excessively dark tone and atmosphere, and deep gameplay. While praising the extreme difficulty, they stated that "there's a difference between punishing, and downright unfair."[54] Eurogamer also applauded the level design and atmosphere while noting that the game's difficulty might not appeal to casual gamers.[41]

Edge retroactively awarded the game 10 out of 10 in their October 2013 20th anniversary issue, stating that the breadth and quality of the game's design had overruled complaints about its difficulty.[39]

Game Informer Phil Kollar opined that "the frustration in Dark Souls arises from how [late '00s and early 2010s] games have conditioned us. Gamers are used to handholding tutorials that walk you through every aspect of a game’s mechanics." While complimenting the game's notoriously steep difficulty curve, Kollar was less favourable toward its "overall lack of direction".[47]

In a review of Dark Souls in Black Gate, Connor Gormley said "I can't help but smile at all the things I've done in this game, from the serious and atmospheric, to the actually kind of stupid, like losing a fist fight with a giant mushroom man who I like to imagine has a thick cockney accent. I've given very few examples of the game's lore by design, because half of the fun is finding that out for yourself, at least if you're in it for the fantasy. It's an experience, one fueled by creativity and ingenuity, and it's one that I urge you to go out and at least try, regular gamer or not."[55]

Namco Bandai's yearly financial report stated that the game sold 1.19 million units in the United States and Europe by March 2012.[56] FromSoftware announced in April 2013 that the game had sold 2.37 million units worldwide.[57][58]

Later releases

[edit]

In GameSpy's review, the original Windows port was referred to as "shabby", citing the game's limit of 30 frames per second, poor mouse and keyboard controls, and nonadjustable resolution. However, the expanded content was praised, giving the game an overall favourable review.[66] Eurogamer also commented on the quality of the port, stating: "Dark Souls: Prepare to Die Edition does not come with the technical options you would expect from a well-engineered PC game, because it's a port of a console game, and that's all FromSoftware ever promised to deliver. Anyone who passes up Dark Souls for this reason is cutting off their nose to spite their neckbeard of a face."[67] One of the producers of Dark Souls II, Takeshi Miyazoe, responded to the criticism of the PC version by saying:[68]

This is going to sound bad but our main priority was to get the game onto the PC as fast as possible, because people wanted it on the PC. The PC market in Japan is so minimal that originally there were no plans to make it on the PC, but with the strong petition from the North American and European fans, even with the lack of experience of working on a PC platform we still did our best to try to get it out as fast as possible. [The problems] were expected to a certain extent. We did know there were PC-specific features like key-mapping and use of the mouse and keyboard, high resolution and higher frame rate, stuff like that, but... It's not that we ignored it, but it would have taken too much time for us to implement it, test it and get it up to the level people expected. It was more of a publisher (Namco Bandai) decision to say, "Guys, don't worry about this – let's just get it out and see how this works on PC."

Dark Souls: Remastered received "generally favorable" reviews from critics, according to review aggregator Metacritic.[60] Critics praised the improved visuals and performance, while criticism was directed towards the lack of an effective anti-cheat system[69][70] and the PC version's price despite few significant changes.[71] It sold 71,739 copies in Japan during the week of its release, making it the best-selling game in the country at the time.[72]

Awards

[edit]

Game Revolution gave Dark Souls the Community Choice Game of the Year award.[73] IncGamers also gave it the "Game of the Year" award.[74] Q-Games' Dylan Cuthbert and Double Fine Productions' Brad Muir chose Dark Souls as Game of the Year.[75] Electronic Gaming Monthly's Eric L. Patterson chose it as Game of the Year.[76] GameTrailers gave it the "Best Role-Playing Game" award[77] while also nominating it for the "Best Multiplayer Game", "Best Trailer", and "Game of the Year" awards.[78] GameZone gave the game the "Best Action/Adventure" award and chose it as the runner-up for the "Best RPG" award.[79] At the 15th Annual Interactive Achievement Awards (now known as the D.I.C.E. Awards), the Academy of Interactive Arts & Sciences nominated Dark Souls for "Role-Playing/Massively Multiplayer Game of the Year".[80]

The Daily Telegraph gave the game the "Best Integration of Online Features" award and nominated it for the awards of "Best Director" (Hidetaka Miyazaki), "Best Level Design", "Best Sound Design", "Best Original Score" (Motoi Sakuraba), "Best Developer" (FromSoftware), and "Game of the Year".[81] TeamXbox gave it an honourable mention as the runner-up for the "Best RPG" award.[82] 1UP.com gave it the "Most Rewarding Game" award.[83] Game Informer gave it the award for "Best Boss Fight" (Sif).[84] It also received the "Best Boss Fights" awards from GameSpot, including the Editors' Choice and Readers' Choice awards.[85] Famitsu gave it an Award of Excellence in its 2012 awards ceremony.[86]

In 2013, Digital Spy named Dark Souls the best game of the seventh console generation.[87] In 2014, Edge magazine named Dark Souls the best game of the seventh generation of game consoles, noting that while some may initially tire of it, "We've yet to meet a single player for whom persistence has not been enough to transform apathy into all-consuming love."[88] In September 2015, Dark Souls topped the Edge's special issue The 100 Greatest Videogames.[89] In 2015, the game placed first on GamesRadar+'s "The 100 best games ever" list.[90] The game was also put first on USgamer's The 15 Best Games Since 2000 list.[91] The game was titled the "Best RPG on PC" by Rock, Paper, Shotgun.[92] In 2016, Dark Souls placed fifth on PC Gamer's "Best RPGs of all time" list.[93] In 2021, the game was voted the Ultimate Game of All Time at the Golden Joystick Awards.[94]

Legacy

[edit]

Dark Souls has been cited as one of the greatest video games of all time.[95][96][97][98][99] Due to its design and philosophy, it is often cited as an essential instance of video games as an art form.[20][100][101] It is also considered one of the most influential video games of its generation.[102] It was voted the Ultimate Game of All Time at the 2021 Golden Joystick Awards.[103]

Games cited to have been influenced by Dark Souls include Destiny,[104] Alienation,[105] Lords of the Fallen,[106] The Surge,[107] Salt and Sanctuary,[108] Shovel Knight,[109][110] Titan Souls,[109][111] Enter the Gungeon,[112] The Witcher 3: Wild Hunt,[113] Nioh,[114] and God of War,[115][116] as well as features used on the PlayStation 4 console.[117] Dark Souls was also cited as an inspiration for the television show Stranger Things.[118]

Notes

[edit]
  1. ^ For the PlayStation 3 only
  2. ^ Dark Souls: Remastered was developed by QLOC for PlayStation 4, Windows and Xbox One, and by Virtuos for Nintendo Switch.
  3. ^ Japanese: ダークソウル, Hepburn: Dāku Sōru
  4. ^ Originally scored 9/10 before revisal[40]

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