Jump to content

Mixed reality game: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
top: overlink, rm link
ShyAndroid (talk | contribs)
m pokémon é
 
(28 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{Short description|Types of electronic games involving reality and VR}}
A '''mixed reality game''' (or '''hybrid reality game''') is a game which takes place in both [[reality]] and [[virtual reality]] simultaneously.<ref name="mixedreality">{{Citation
A '''mixed reality game''' (or '''hybrid reality game''') blends elements of both the real and virtual worlds, allowing players to interact with both [[reality]] and [[virtual reality]] simultaneously.<ref name="mixedreality">{{Citation
| first1 = Elizabeth M
| first1 = Elizabeth M
| last1 = Bonsignore
| last1 = Bonsignore
Line 10: Line 11:
| first5 = Anastasia
| first5 = Anastasia
| last5 = Salter
| last5 = Salter
| first5 = Wayne
| first6 = Wayne
| last5 = Lutters
| last6 = Lutters
| title = Mixed reality games
| title = Mixed reality games
| series = Proceedings of the ACM 2012 conference on CSCW Companion
| series = Proceedings of the ACM 2012 conference on CSCW Companion
Line 22: Line 23:
| publisher = Peter Lang Publishing, Inc
| publisher = Peter Lang Publishing, Inc
| location= New York
| location= New York
| year = 2009}}</ref>
| year = 2009}}</ref> There is equivalence in definitions pertaining to their existence in [[mixed reality]]. Given the definition for [[Mixed reality#Definition|mixed reality]] by Paul Milgram and Fumio Kishino for the [[virtuality continuum]], virtual reality games are not mixed reality games, because they take place only in virtual reality. Souza de Silva and Sutko state that hybrid reality games are a subset of [[pervasive game]]s.


Based on the [[virtuality continuum]] defined by Paul Milgram and Fumio Kishino, virtual reality (VR) games differ from [[mixed reality]] (MR) games, as VR games occur entirely in virtual environments without interaction with physical spaces. MR games span entertainment and healthcare applications, with notable examples including '''Pokémon GO''' and '''Harry Potter: Wizards Unite'''. Souza de Silva and Sutko state that [[pervasive game]]s are a subset of hybrid reality games.
''[[Spectrek]]'', ''[[Ingress (game)|Ingress]]'' and ''[[Gbanga]]'' are examples of mixed reality games on [[Android (operating system)|Android]] smartphones and the [[iPhone]]. ''[[Can You See Me Now?]]'' is an urban chase game where some players move on the streets of a city, while others track their GPS positions online.

== Virtual Reality vs. Augmented Reality vs. Mixed Reality ==
VR, AR, and MR are all very similar so it can be hard to tell the difference between them. The easiest way to distinguish between them is how the player interacts with their real life environment while playing the game.

VR games have the player completely immersed in a 360 degree virtual reality with no connection to the outside world. AR games blend reality and allow players to remain grounded in reality with virtual elements such as audio, text, or video graphics superimposed onto their physical environment. However AR overalls cannot interact with their environment. Finally, MR overlays the real world with digital elements in a way that allows them to coexist and interact with each other in real time.<ref>{{Cite web |last=lolambean |date=2023-01-25 |title=What is mixed reality? - Mixed Reality |url=https://learn.microsoft.com/en-us/windows/mixed-reality/discover/mixed-reality |access-date=2024-10-18 |website=learn.microsoft.com |language=en-us}}</ref>

== Applications in Healthcare ==
According to a business survey report conducted by the AR/VR/MR industry in 2020, experts predict that mixed reality technologies could influence healthcare by enabling interactive training and remote diagnostics; however, these benefits are still subject to further empirical validation.<ref>{{Cite journal |last1=Fu |first1=Yu |last2=Hu |first2=Yan |last3=Sundstedt |first3=Veronica |date=2022-03-03 |title=A Systematic Literature Review of Virtual, Augmented, and Mixed Reality Game Applications in Healthcare |url=https://dl.acm.org/doi/abs/10.1145/3472303 |journal=ACM Trans. Comput. Healthcare |volume=3 |issue=2 |pages=22:1–22:27 |doi=10.1145/3472303}}</ref>

== Examples of Mixed Reality Games (A-Z) ==

* AR Car Game<ref>{{Cite journal |last=Kerdvibulvech |first=Chutisant |date=2022-02-17 |editor-last=Yan |editor-first=Zheng |title=Geo-Based Mixed Reality Gaming Market Analysis |journal=Human Behavior and Emerging Technologies |language=en |volume=2022 |pages=1–9 |doi=10.1155/2022/1139475 |doi-access=free |issn=2578-1863}}</ref>
* AR Mario Kart Live<ref>{{Cite web |title=Mario Kart Live: Home Circuit – How to play |url=https://mklive.nintendo.com/how-to-play/ |access-date=2024-10-18 |website=mklive.nintendo.com |language=en}}</ref>
* Harry Potter: Wizards Unite<ref>{{Cite journal |last1=Millard |first1=David |last2=Packer |first2=Heather |last3=Jordan |first3=James |last4=Hewitt |first4=Sarah |last5=Malinov |first5=Yoan |last6=Rogers |first6=Neil |date=2024-08-30 |title=The Ethics of Mixed Reality Games |url=https://dl.acm.org/doi/full/10.1145/3675806 |journal=ACM Games |volume=2 |issue=3 |pages=28:1–28:26 |doi=10.1145/3675806}}</ref>
* Human Pacman<ref>{{Cite journal |last=Kerdvibulvech |first=Chutisant |date=2022-02-17 |editor-last=Yan |editor-first=Zheng |title=Geo-Based Mixed Reality Gaming Market Analysis |journal=Human Behavior and Emerging Technologies |language=en |volume=2022 |pages=1–9 |doi=10.1155/2022/1139475 |issn=2578-1863 |doi-access=free}}</ref>
* Ingress<ref>{{Cite web |title=Ingress: A Worldwide Territory Control AR Game. |url=https://ingress.com/en |access-date=2024-10-18 |website=Ingress |language=en}}</ref>
* Pokémon GO<ref>{{Cite web |title=Pokémon GO |url=https://pokemongolive.com/?hl=en |access-date=2024-10-18 |website=Pokémon GO |language=en}}</ref>
* Wanderlust<ref>{{Cite journal |last1=Millard |first1=David |last2=Packer |first2=Heather |last3=Jordan |first3=James |last4=Hewitt |first4=Sarah |last5=Malinov |first5=Yoan |last6=Rogers |first6=Neil |date=2024-08-30 |title=The Ethics of Mixed Reality Games |url=https://dl.acm.org/doi/full/10.1145/3675806 |journal=ACM Games |volume=2 |issue=3 |pages=28:1–28:26 |doi=10.1145/3675806}}</ref>
* Zombies Run<ref>{{Cite web |title=ZRX - Transform your workout into an adventure! |url=https://zrx.app/ |access-date=2024-10-18 |website=zrx.app}}</ref>


== References ==
== References ==
Line 33: Line 53:


{{Pervasive games}}
{{Pervasive games}}
{{Game-stub}}
{{Videogame-terminology-stub}}


[[Category:Mixed reality games| ]]
[[Category:Mixed reality games| ]]

Latest revision as of 20:48, 9 November 2024

A mixed reality game (or hybrid reality game) blends elements of both the real and virtual worlds, allowing players to interact with both reality and virtual reality simultaneously.[1] According to Souza de Silva and Sutko, the defining characteristic of such games is their "lack of primary play space; these games are played simultaneously in physical, digital or represented spaces (such as a game board)".[2]

Based on the virtuality continuum defined by Paul Milgram and Fumio Kishino, virtual reality (VR) games differ from mixed reality (MR) games, as VR games occur entirely in virtual environments without interaction with physical spaces. MR games span entertainment and healthcare applications, with notable examples including Pokémon GO and Harry Potter: Wizards Unite. Souza de Silva and Sutko state that pervasive games are a subset of hybrid reality games.

Virtual Reality vs. Augmented Reality vs. Mixed Reality

[edit]

VR, AR, and MR are all very similar so it can be hard to tell the difference between them. The easiest way to distinguish between them is how the player interacts with their real life environment while playing the game.

VR games have the player completely immersed in a 360 degree virtual reality with no connection to the outside world. AR games blend reality and allow players to remain grounded in reality with virtual elements such as audio, text, or video graphics superimposed onto their physical environment. However AR overalls cannot interact with their environment. Finally, MR overlays the real world with digital elements in a way that allows them to coexist and interact with each other in real time.[3]

Applications in Healthcare

[edit]

According to a business survey report conducted by the AR/VR/MR industry in 2020, experts predict that mixed reality technologies could influence healthcare by enabling interactive training and remote diagnostics; however, these benefits are still subject to further empirical validation.[4]

Examples of Mixed Reality Games (A-Z)

[edit]
  • AR Car Game[5]
  • AR Mario Kart Live[6]
  • Harry Potter: Wizards Unite[7]
  • Human Pacman[8]
  • Ingress[9]
  • Pokémon GO[10]
  • Wanderlust[11]
  • Zombies Run[12]

References

[edit]
  1. ^ Bonsignore, Elizabeth M; Hansen, Derek L; Toups, Zachary O; Nacke, Lennart E; Salter, Anastasia; Lutters, Wayne (2012), Mixed reality games, Proceedings of the ACM 2012 conference on CSCW Companion, ACM
  2. ^ de Souza e Silva, Adriana; Sutko, Daniel M. (2009). Digital Cityscapes: merging digital and urban playspaces. New York: Peter Lang Publishing, Inc.
  3. ^ lolambean (2023-01-25). "What is mixed reality? - Mixed Reality". learn.microsoft.com. Retrieved 2024-10-18.
  4. ^ Fu, Yu; Hu, Yan; Sundstedt, Veronica (2022-03-03). "A Systematic Literature Review of Virtual, Augmented, and Mixed Reality Game Applications in Healthcare". ACM Trans. Comput. Healthcare. 3 (2): 22:1–22:27. doi:10.1145/3472303.
  5. ^ Kerdvibulvech, Chutisant (2022-02-17). Yan, Zheng (ed.). "Geo-Based Mixed Reality Gaming Market Analysis". Human Behavior and Emerging Technologies. 2022: 1–9. doi:10.1155/2022/1139475. ISSN 2578-1863.
  6. ^ "Mario Kart Live: Home Circuit – How to play". mklive.nintendo.com. Retrieved 2024-10-18.
  7. ^ Millard, David; Packer, Heather; Jordan, James; Hewitt, Sarah; Malinov, Yoan; Rogers, Neil (2024-08-30). "The Ethics of Mixed Reality Games". ACM Games. 2 (3): 28:1–28:26. doi:10.1145/3675806.
  8. ^ Kerdvibulvech, Chutisant (2022-02-17). Yan, Zheng (ed.). "Geo-Based Mixed Reality Gaming Market Analysis". Human Behavior and Emerging Technologies. 2022: 1–9. doi:10.1155/2022/1139475. ISSN 2578-1863.
  9. ^ "Ingress: A Worldwide Territory Control AR Game". Ingress. Retrieved 2024-10-18.
  10. ^ "Pokémon GO". Pokémon GO. Retrieved 2024-10-18.
  11. ^ Millard, David; Packer, Heather; Jordan, James; Hewitt, Sarah; Malinov, Yoan; Rogers, Neil (2024-08-30). "The Ethics of Mixed Reality Games". ACM Games. 2 (3): 28:1–28:26. doi:10.1145/3675806.
  12. ^ "ZRX - Transform your workout into an adventure!". zrx.app. Retrieved 2024-10-18.
[edit]