Evolution: The Game of Intelligent Life: Difference between revisions
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{{Short description|1997 video game}} |
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{{Infobox video game |
{{Infobox video game |
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|title = Evolution: |
|title = Evolution:<br>The Game of Intelligent Life |
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|image = Evolution - The Game of Intelligent Life.jpg |
|image = Evolution - The Game of Intelligent Life.jpg |
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|image_size = 256px |
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|caption = Evolution: The Game of Intelligent Life Cover Art |
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|designer = [[Greg Costikyan]] |
|designer = [[Greg Costikyan]] |
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|engine = |
|engine = |
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|released = {{vgrelease|NA|December 1, 1997}} |
|released = {{vgrelease|NA|December 1, 1997}} |
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|genre = [[Educational game|Educational]]<br />[[Life simulation game|Life simulation]]<br />[[Real-time strategy]] |
|genre = [[Educational game|Educational]]<br />[[Life simulation game|Life simulation]]<br />[[Real-time strategy]] |
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|modes = [[Single-player video game|Single-player]]<br />[[Multiplayer video game|Multiplayer]] (1-6) |
|modes = [[Single-player video game|Single-player]]<br />[[Multiplayer video game|Multiplayer]] (1-6) |
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'''''Evolution: The Game of Intelligent Life''''' |
'''''Evolution: The Game of Intelligent Life''''' is a [[life simulation game|life simulation]] and [[real-time strategy]] [[computer game]] that allows players to experience, guide, and control [[evolution]] from an [[isometric projection|isometric]] view on either historical earth or on randomly generated worlds while racing against computer opponents to reach the top of the evolution chain, and gradually evolving the player's animals to reach the "grand goal of intelligent life". It was published by [[Interplay Entertainment]] and [[Discovery Channel|Discovery Channel Multimedia]] in 1997. |
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==Gameplay== |
==Gameplay== |
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{{unreferenced section|date=March 2018}} |
{{unreferenced section|date=March 2018}} |
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Players select different ages to play through, including the [[Labyrinthodontia]], or the [[Temnospondyli|first amphibians]] through to the evolution of the Age of [[Mammals]]. Each species has points that players can spend on adapting or evolving their creature populations, which are represented by animated icons of that creature. The more points a player spends on a field for a species, the quicker it evolves, becomes better at feeding (and growing in number faster), or better at fighting off predators. When a player evolves a creature, one can pick a population to be upgraded to the evolution one chooses. Each creature has a different set of evolution paths, and some can evolve into six or more different creatures. The world grows as the game advances, with land masses drifting and terrain shifting. As the player evolves the selected creatures, the player slowly advances in the complexity of the animals, eventually reaching intelligent life. Usually, the first player to do this is the victor (standard rules). |
Players select different ages to play through, including the [[Labyrinthodontia]], or the [[Temnospondyli|first amphibians]] through to the evolution of the Age of [[Mammals]]. Each species has points that players can spend on adapting or evolving their creature populations, which are represented by animated icons of that creature. The more points a player spends on a field for a species, the quicker it evolves, becomes better at feeding (and growing in number faster), or better at fighting off predators. When a player evolves a creature, one can pick a population to be upgraded to the evolution one chooses. Each creature has a different set of evolution paths, and some can evolve into six or more different creatures. The world grows as the game advances, with land masses drifting and terrain shifting. As the player evolves the selected creatures, the player slowly advances in the complexity of the animals, eventually reaching intelligent life. Usually, the first player to do this is the victor (standard rules). |
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The game starts from basal [[ |
The game starts from basal [[tetrapod]]s, the very first land dwellers: amphibians. At the gain of the game, each player starts with one population of a species of prehistoric amphibian—e.g. ''[[Ichthyostega]]'', ''[[Tulerpeton]]'', and ''[[Acanthostega]]''. Gradually, if the player monitors the species' progress and moves them to more appropriate habitats and climate zones, the selected species will feed, breed, and prosper. From that secure population who can then evolve more advanced and adaptable creatures, along with continental drift and climate change, the other, older, and more primitive species will be rendered obsolete, and their creatures will die out. |
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As the player advances their creatures, extinctions may wipe out populations of some species, while others may not be affected at all. |
As the player advances their creatures, extinctions may wipe out populations of some species, while others may not be affected at all. Each species has a drop-down menu, which displays all the more advanced creatures that this particular species can evolve into. Eventually, when the player reaches intelligent and advanced animals, the menu will display certain creatures that can then evolve into the standard intelligent life of civilization builders. The line of intelligent species doesn't have to be humans (e.g. ''[[Australopithecus]]'', ''[[Homo habilis]]'', ''[[Homo sapiens]]''). The player can also evolve other intelligent species who are fictional or highly speculative. For example, if a player evolves one of the creatures into an elephant, one can access the elephant line, and gradually evolve that [[elephant]] into ''Elephasapiens'' which is a species of intelligent life, thus winning the game. ''Elephasapiens'' of course, is fictional and speculative. Other species of intelligent life within the game are [[parrot]] men, [[wombat]] men, and [[dinosaur|dino]] men. |
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Once a player evolves intelligent life, the game ends and scores are added up and displayed, although the player who evolved intelligent life is guaranteed victory. |
Once a player evolves intelligent life, the game ends and scores are added up and displayed, although the player who evolved intelligent life is guaranteed victory. Score points are given to players who make evolutionary breakthroughs. For example, evolving the first [[reptile]], [[mammal]], or [[dinosaur]] is worth bonus points. |
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The game can either be played alone or against the computer. |
The game can either be played alone or against the computer. With opponents, the game has another side to it. Each animal has the ability to evolve defense, and other animals ([[Predation|predatory]] creatures) controlled by the players, can fight each other's creatures, thus wiping out an enemy population, reducing competition and weakening the opponent. To fend off these attacks, the other player can, as said earlier, evolve defenses against the opponent's predators. |
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== Critical reception == |
== Critical reception == |
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''Inside Games'' thought it was |
''Inside Games'' thought it was an "excellent simulation", and that it was "one of those rare edutainment titles that succeeds as ''entertainment'', too".<ref>{{Cite web|url=http://www.insidegames.com:80/reviews/0298/evolution/evolution.htm|title=Inside Games - Reviews - Evolution: The Game of Intelligent Life|date=1999-04-20|access-date=2018-03-29|archive-url=https://web.archive.org/web/19990420003701/http://www.insidegames.com:80/reviews/0298/evolution/evolution.htm|archive-date=1999-04-20}}</ref> |
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''Electric Play'' felt the game was both "educational" and "interesting", giving the game an overall review score of 80%.<ref>{{Cite web|url=http://www.electricgames.com:80/reviews/evolution.html|title=Electric Games Review: Evolution by Crossover Technologies/Discovery Channel Multimedia|date=1999-04-17|access-date=2018-03-29|archive-url=https://web.archive.org/web/19990417173444/http://www.electricgames.com:80/reviews/evolution.html|archive-date=1999-04-17}}</ref> |
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''Happy Puppy'' thought the game had much replay value, and gave the game an overall positive review.<ref>{{Cite web|url=http://www.happypuppy.com:80/press/reviews/evolutiont-rp1.htm|title=Review: Evolution, The Game of Intelligent Life|date=1999-04-17|access-date=2018-03-29|archive-url=https://web.archive.org/web/19990417143223/http://www.happypuppy.com:80/press/reviews/evolutiont-rp1.htm|archive-date=1999-04-17}}</ref> |
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==See also== |
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*''[[Spore (2008 video game)|Spore]]'' |
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⚫ | ''[[Pyramid (magazine)|Pyramid]]'' stated that "''Evolution'' shares the Discovery success strategy for straddling the road between education and entertainment. It's fun, and I actually learned something."<ref>{{Cite web|url=http://www.sjgames.com/pyramid/sample.html?id=107|title=Pyramid: Pyramid Pick: Evolution|website=Sjgames.com|accessdate=2020-02-06}}</ref> |
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*''[[Impossible Creatures]]'' |
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*''[[Black & White (video game)|Black & White]]'' |
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*''[[L.O.L.: Lack of Love]]'' |
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*''[[Seventh Cross: Evolution]]'' |
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*''[[E.V.O.: Search for Eden]]'' |
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*''[[Creatures (artificial life program)|Creatures]]'' |
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*''[[SimLife]]'' |
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*''[[SimEarth]]'' |
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== References == |
== References == |
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== External links == |
== External links == |
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* |
* {{MobyGames|id=/evolution-the-game-of-intelligent-life}} |
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* [http://www.costik.com/evdesnts.html Designer notes] |
* [http://www.costik.com/evdesnts.html Designer notes] |
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[[Category:1997 video games]] |
[[Category:1997 video games]] |
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[[Category:Biological simulation video games]] |
[[Category:Biological simulation video games]] |
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[[Category:Discovery Channel]] |
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[[Category:God games]] |
[[Category:God games]] |
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[[Category:Interplay Entertainment games]] |
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[[Category:Panhistorical video games]] |
[[Category:Panhistorical video games]] |
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[[Category:Real-time strategy video games]] |
[[Category:Real-time strategy video games]] |
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[[Category:Video games developed in the United States]] |
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[[Category:Video games set in the Mesozoic]] |
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[[Category:Video games with isometric graphics]] |
[[Category:Video games with isometric graphics]] |
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[[Category:Windows games]] |
[[Category:Windows games]] |
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[[Category:Windows-only games]] |
[[Category:Windows-only games]] |
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[[Category:Evolution in popular culture]] |
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Latest revision as of 00:43, 19 October 2024
Evolution: The Game of Intelligent Life | |
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Developer(s) | Crossover Technologies |
Publisher(s) | |
Designer(s) | Greg Costikyan |
Platform(s) | Windows |
Release |
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Genre(s) | Educational Life simulation Real-time strategy |
Mode(s) | Single-player Multiplayer (1-6) |
Evolution: The Game of Intelligent Life is a life simulation and real-time strategy computer game that allows players to experience, guide, and control evolution from an isometric view on either historical earth or on randomly generated worlds while racing against computer opponents to reach the top of the evolution chain, and gradually evolving the player's animals to reach the "grand goal of intelligent life". It was published by Interplay Entertainment and Discovery Channel Multimedia in 1997.
Gameplay
[edit]Players select different ages to play through, including the Labyrinthodontia, or the first amphibians through to the evolution of the Age of Mammals. Each species has points that players can spend on adapting or evolving their creature populations, which are represented by animated icons of that creature. The more points a player spends on a field for a species, the quicker it evolves, becomes better at feeding (and growing in number faster), or better at fighting off predators. When a player evolves a creature, one can pick a population to be upgraded to the evolution one chooses. Each creature has a different set of evolution paths, and some can evolve into six or more different creatures. The world grows as the game advances, with land masses drifting and terrain shifting. As the player evolves the selected creatures, the player slowly advances in the complexity of the animals, eventually reaching intelligent life. Usually, the first player to do this is the victor (standard rules).
The game starts from basal tetrapods, the very first land dwellers: amphibians. At the gain of the game, each player starts with one population of a species of prehistoric amphibian—e.g. Ichthyostega, Tulerpeton, and Acanthostega. Gradually, if the player monitors the species' progress and moves them to more appropriate habitats and climate zones, the selected species will feed, breed, and prosper. From that secure population who can then evolve more advanced and adaptable creatures, along with continental drift and climate change, the other, older, and more primitive species will be rendered obsolete, and their creatures will die out.
As the player advances their creatures, extinctions may wipe out populations of some species, while others may not be affected at all. Each species has a drop-down menu, which displays all the more advanced creatures that this particular species can evolve into. Eventually, when the player reaches intelligent and advanced animals, the menu will display certain creatures that can then evolve into the standard intelligent life of civilization builders. The line of intelligent species doesn't have to be humans (e.g. Australopithecus, Homo habilis, Homo sapiens). The player can also evolve other intelligent species who are fictional or highly speculative. For example, if a player evolves one of the creatures into an elephant, one can access the elephant line, and gradually evolve that elephant into Elephasapiens which is a species of intelligent life, thus winning the game. Elephasapiens of course, is fictional and speculative. Other species of intelligent life within the game are parrot men, wombat men, and dino men.
Once a player evolves intelligent life, the game ends and scores are added up and displayed, although the player who evolved intelligent life is guaranteed victory. Score points are given to players who make evolutionary breakthroughs. For example, evolving the first reptile, mammal, or dinosaur is worth bonus points.
The game can either be played alone or against the computer. With opponents, the game has another side to it. Each animal has the ability to evolve defense, and other animals (predatory creatures) controlled by the players, can fight each other's creatures, thus wiping out an enemy population, reducing competition and weakening the opponent. To fend off these attacks, the other player can, as said earlier, evolve defenses against the opponent's predators.
Critical reception
[edit]Inside Games thought it was an "excellent simulation", and that it was "one of those rare edutainment titles that succeeds as entertainment, too".[1]
Electric Play felt the game was both "educational" and "interesting", giving the game an overall review score of 80%.[2]
Happy Puppy thought the game had much replay value, and gave the game an overall positive review.[3]
Pyramid stated that "Evolution shares the Discovery success strategy for straddling the road between education and entertainment. It's fun, and I actually learned something."[4]
References
[edit]- ^ "Inside Games - Reviews - Evolution: The Game of Intelligent Life". 1999-04-20. Archived from the original on 1999-04-20. Retrieved 2018-03-29.
- ^ "Electric Games Review: Evolution by Crossover Technologies/Discovery Channel Multimedia". 1999-04-17. Archived from the original on 1999-04-17. Retrieved 2018-03-29.
- ^ "Review: Evolution, The Game of Intelligent Life". 1999-04-17. Archived from the original on 1999-04-17. Retrieved 2018-03-29.
- ^ "Pyramid: Pyramid Pick: Evolution". Sjgames.com. Retrieved 2020-02-06.
External links
[edit]- 1997 video games
- Biological simulation video games
- Discovery Channel Multimedia games
- Discovery Channel
- God games
- Greg Costikyan games
- Interplay Entertainment games
- Multiplayer and single-player video games
- Panhistorical video games
- Prehistoric life in popular culture
- Prehistoric people in popular culture
- Real-time strategy video games
- Video games about dinosaurs
- Video games about evolution
- Video games developed in the United States
- Video games set in the Mesozoic
- Video games with isometric graphics
- Windows games
- Windows-only games