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{{refideas|1=[http://www.theguardian.com/technology/2015/may/12/how-virtual-world-edge-of-apocalypse-and-back-again Eve Online: how a virtual world went to the edge of apocalypse and back]}}


{{Refideas
== External links modified ==
| 1 = Eve Online: how a virtual world went to the edge of apocalypse and back. http://www.theguardian.com/technology/2015/may/12/how-virtual-world-edge-of-apocalypse-and-back-again
| 2 = The Making of EVE Online Escapist Documentary https://www.youtube.com/watch?v=vnUvuV1QFKk
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{{Top 25 Report|Nov 16 2014 (17th)}}

== Paragraphs regarding Jump Bridges are out of date. ==

Relevant Paragraph:

Player-run corporations that claim sovereignty over two null sec systems within range of each other can also set up a jump bridge at a player owned starbase (POS) that is in orbit of a moon. Jump bridges allow instantaneous travel to the other system's jump bridge, at the cost of using fuel (requiring supply by the owning corporation) scaled to the mass of ships that use them. This also leads to the accumulation of jump fatigue. Players nowadays mostly use newer Jump Bridge structures within their own sovereign spaces to serve the same purpose (as this structure was created in the process to phase out the aging POS and its code). However, unlike the old POS Jump Bridges, this newer Jump Bridge can allow friendly and even neutral standing players use the Jump Bridge for a fee, although player alliances have rarely been known to allow neutrals to use their Jump Bridges, even for a fee. Also, these structures don't need to be connected to a POS. Rather, these structures can be anywhere in a system, although players like to keep this Jump Bridge close to Upwell Structures, for both convenience and easy defence as these Jump Bridges can be placed within the range of an Upwell Structure's defense's range.

Proposed New Paragraph:

Player-run corporations that claim sovereignty over two null sec systems within range of each other can also set up a jump bridge using Upwell jump bridge structures. Jump bridges allow instantaneous travel to the other system's jump bridge, at the cost of using fuel (requiring supply by the owning corporation) scaled to the mass of ships that use them and the distance of the jump. These structures don't need to be connected to a POS. Rather, these structures can be anywhere in a system, although players like to keep this Jump Bridge close to Upwell Structures, for convenience.

Explanation:
Previous POS jump bridges were phased out. The new Ansiblex jump bridges do not cause fatigue. Although they could previously be placed within defense range of upwell structures, that is no longer the case.


Sources:
Hello fellow Wikipedians,
https://www.eveonline.com/article/phs7yj/navigation-structures-inbound (Details Jump Fatigue, fuel requirements, independence from a POS)
https://www.eveonline.com/article/q0uuob/beat-around-the-boosh-update (Details about range from defenses of upwell structures)


== Future developments: ==
I have just modified one external link on [[Eve Online]]. Please take a moment to review [[special:diff/814775833|my edit]]. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit [[User:Cyberpower678/FaQs#InternetArchiveBot|this simple FaQ]] for additional information. I made the following changes:
*Added archive https://web.archive.org/web/20090329092430/http://wiki.eveonline.com/wiki/About_EVE_Online to http://wiki.eveonline.com/wiki/About_EVE_Online


Vanguard has been around for a while now! It should be added to the "Planned Future Developments" section. [[User:Qianar|Qianar]] ([[User talk:Qianar|talk]]) 19:29, 19 April 2024 (UTC)
When you have finished reviewing my changes, you may follow the instructions on the template below to fix any issues with the URLs.


== Future Developments ==
{{sourcecheck|checked=false|needhelp=}}


The entire section is wildly outdated, being from 2011, and really needs to be updated [[User:Firestar587|Firestar587]] ([[User talk:Firestar587|talk]]) 02:48, 8 May 2024 (UTC)
Cheers.—[[User:InternetArchiveBot|'''<span style="color:darkgrey;font-family:monospace">InternetArchiveBot</span>''']] <span style="color:green;font-family:Rockwell">([[User talk:InternetArchiveBot|Report bug]])</span> 21:44, 10 December 2017 (UTC)

Latest revision as of 14:29, 17 October 2024

Former good article nomineeEve Online was a good articles nominee, but did not meet the good article criteria at the time. There may be suggestions below for improving the article. Once these issues have been addressed, the article can be renominated. Editors may also seek a reassessment of the decision if they believe there was a mistake.
Article milestones
DateProcessResult
August 7, 2006Featured article candidateNot promoted
November 28, 2006Good article nomineeNot listed
January 23, 2008Good article nomineeNot listed
Current status: Former good article nominee

Paragraphs regarding Jump Bridges are out of date.

[edit]

Relevant Paragraph:

Player-run corporations that claim sovereignty over two null sec systems within range of each other can also set up a jump bridge at a player owned starbase (POS) that is in orbit of a moon. Jump bridges allow instantaneous travel to the other system's jump bridge, at the cost of using fuel (requiring supply by the owning corporation) scaled to the mass of ships that use them. This also leads to the accumulation of jump fatigue. Players nowadays mostly use newer Jump Bridge structures within their own sovereign spaces to serve the same purpose (as this structure was created in the process to phase out the aging POS and its code). However, unlike the old POS Jump Bridges, this newer Jump Bridge can allow friendly and even neutral standing players use the Jump Bridge for a fee, although player alliances have rarely been known to allow neutrals to use their Jump Bridges, even for a fee. Also, these structures don't need to be connected to a POS. Rather, these structures can be anywhere in a system, although players like to keep this Jump Bridge close to Upwell Structures, for both convenience and easy defence as these Jump Bridges can be placed within the range of an Upwell Structure's defense's range.

Proposed New Paragraph:

Player-run corporations that claim sovereignty over two null sec systems within range of each other can also set up a jump bridge using Upwell jump bridge structures. Jump bridges allow instantaneous travel to the other system's jump bridge, at the cost of using fuel (requiring supply by the owning corporation) scaled to the mass of ships that use them and the distance of the jump. These structures don't need to be connected to a POS. Rather, these structures can be anywhere in a system, although players like to keep this Jump Bridge close to Upwell Structures, for convenience.

Explanation: Previous POS jump bridges were phased out. The new Ansiblex jump bridges do not cause fatigue. Although they could previously be placed within defense range of upwell structures, that is no longer the case.

Sources: https://www.eveonline.com/article/phs7yj/navigation-structures-inbound (Details Jump Fatigue, fuel requirements, independence from a POS) https://www.eveonline.com/article/q0uuob/beat-around-the-boosh-update (Details about range from defenses of upwell structures)

Future developments:

[edit]

Vanguard has been around for a while now! It should be added to the "Planned Future Developments" section. Qianar (talk) 19:29, 19 April 2024 (UTC)[reply]

Future Developments

[edit]

The entire section is wildly outdated, being from 2011, and really needs to be updated Firestar587 (talk) 02:48, 8 May 2024 (UTC)[reply]