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{{short description|Secret history conspiracy theory game}}
{{short description|Secret history conspiracy theory game}}
{{About|a literary work|the New Jersey Pine Barrens locality|Ong's Hat, New Jersey}}
{{About|the literary work|the New Jersey Pine Barrens locality|Ong's Hat, New Jersey|the home of fictional mathematician Hector Pétard|Ralph P. Boas Jr.#The hunting of big game}}
{{Use dmy dates|date=December 2020}}


'''''Ong's Hat''''' was one of the earliest Internet-based [[secret history]] [[conspiracy theory|conspiracy theories]] created as a piece of [[collaborative fiction]] (aka ''Incunabula'') by four core individuals, although the membership propagating the tale changed over time.
'''Ong's Hat''' is one of the earliest Internet-based secret history [[conspiracy theory|conspiracy theories]]. It was created as a piece of [[collaborative fiction]] by four core individuals, dating back to the 1980s, although the membership propagating the tale changed over time. Ong's Hat is often cited as the first ARG on many [[List of alternate reality games|lists of alternate reality games]].

The characters were largely based in the [[ghost town]] of [[Ong's Hat, New Jersey]], hence the name of the project.


==History==
==History==
The threads of the story can be traced back as far as the 1980s on [[bulletin board system]]s, old [[xerox]] [[mail art]] networks and early [[zine]]s. The aim was to create a fictional story line, and embed it in various media cultures to establish backstory. It may have started as an [[in-joke]], or the first [[alternate reality game]] (ARG), a work of [[transmedia storytelling]] or as a [[memetics|memetic]] experiment, to see how far the [[meme]] could spread or a combination of all of the above.<ref name="Kinsella">{{cite book | first=Michael | last=Kinsella | year=2011 | title=Legend-Tripping Online: Supernatural Folklore and the Search for Ong's Hat | publisher=University Press of Mississippi | location=Jackson, MS | isbn=978-1604739831 }}</ref> The story eventually used print, radio, television and digital mediums ([[CD-ROM]], [[DVD]], [[Internet]], [[Bulletin board system|BBS]]) in its dissemination.
The threads of the story can be traced back as far as the 1980s on [[bulletin board system]]s, and via [[mail art]] networks, early [[zine]]s, and [[faxlore]]. The aim was to create a fictional story line, and embed it in various media cultures to establish backstory. It may have started as an [[in-joke]], or the first [[alternate reality game]] (ARG), a work of [[transmedia storytelling]] or as a [[memetics|memetic]] experiment, to see how far the [[meme]] could spread or a combination of all of the above.<ref name="Kinsella">{{cite book | first=Michael | last=Kinsella | year=2011 | title=Legend-Tripping Online: Supernatural Folklore and the Search for Ong's Hat | publisher=University Press of Mississippi | location=Jackson, MS | isbn=978-1604739831 }}</ref> The story eventually used print, radio, television and digital media ([[CD-ROM]], [[DVD]], [[Internet]], [[Bulletin board system|BBS]]) in its dissemination.


The initial ground rules acknowledged the possibility that such an experiment could end up going down darker paths, and they specifically ruled out Ong's Hat being used for cult-like activity. Even though it is a fiction, the tale may be based on earlier works.<ref>Aspray, William. "The Princeton Mathematics Community in the 1930s, Transcript Number 41 (PMC<!-- not a PMCID-->41)". The Trustees of Princeton University, 1985</ref>
The initial ground rules acknowledged the possibility that such an experiment could end up going down darker paths, and they specifically ruled out Ong's Hat being used for cult-like activity. Even though it is a fiction, the tale may be based on earlier works.<ref>Aspray, William. "The Princeton Mathematics Community in the 1930s, Transcript Number 41 (PMC<!-- not a PMCID-->41)". The Trustees of Princeton University, 1985</ref>


[[Joseph Matheny]] eventually concluded the project.<ref name="Kinsella"/><ref name=nwdinterview>{{cite web | url=http://www.newworlddisorder.ca/issuetwo/interviews/matheny.html | title=The Ong's Hat Mystery Revealed: An Interview with Joseph Matheny | publisher=New World Disorder | accessdate=February 23, 2013 | archiveurl=https://web.archive.org/web/20060715194507/http://www.newworlddisorder.ca/issuetwo/interviews/matheny.html | archivedate=15 July 2006}}</ref> "Ong’s Hat was more of an experiment in transmedia storytelling than what we would now consider to be an [[Alternate reality game|ARG]] but its DNA – the concept of telling a story across various platforms and new media – is evident in every alternate reality game that came after."<ref name="McMahon">{{cite journal |last=McMahon |first=Chris |title=The Rise Of The ARG: games™ investigates alternate reality games and what the future has in store for the curious experiment. |journal=Games TM |volume=135 |date=May 2013 |page=88|url=https://jmatheny.files.wordpress.com/2013/05/games-arg1.pdf}}</ref>
[[Joseph Matheny]] eventually concluded the project.<ref name="Kinsella"/><ref name=nwdinterview>{{cite web | url=http://www.newworlddisorder.ca/issuetwo/interviews/matheny.html | title=The Ong's Hat Mystery Revealed: An Interview with Joseph Matheny | publisher=New World Disorder | access-date=23 February 2013 | archive-url=https://web.archive.org/web/20060715194507/http://www.newworlddisorder.ca/issuetwo/interviews/matheny.html | archive-date=15 July 2006}}</ref> ''[[GamesTM]]'' magazine wrote that "Ong’s Hat was more of an experiment in transmedia storytelling than what we would now consider to be an [[Alternate reality game|ARG]] but its DNA – the concept of telling a story across various platforms and new media – is evident in every alternate reality game that came after."<ref name="McMahon">{{cite journal |last=McMahon |first=Chris |title=The Rise of the ARG: games™ investigates alternate reality games and what the future has in store for the curious experiment. |journal=GamesTM |volume=135 |date=May 2013 |page=88 |url=https://jmatheny.files.wordpress.com/2013/05/games-arg1.pdf |access-date=19 June 2015 |archive-date=14 September 2013 |archive-url=https://web.archive.org/web/20130914012210/http://jmatheny.files.wordpress.com/2013/05/games-arg1.pdf |url-status=live }}</ref>

In 2002, [[Lego]] created an ARG for their line of toys for Canadian children's TV series ''[[Galidor]]'' that featured some elements of the Ong's Hat story.<ref>{{cite web |title=The LEGO game console from another reality |url=https://www.lego.com/cdn/cs/set/assets/bltd6c9fecf8bee9f9b/bits_n_bricks_s03e37_feature_and_transcript.pdf |website=Lego |access-date=10 November 2021}}</ref>


==Plot==
==Plot==
The [[urban legend]] (or [[alternate history]]) states that a facility manned by renegade Princeton professors conducted [[quantum physics]] and [[chaos theory]] experiments, and according to [[conspiracy theories]], discovered a new theory for dimensional travel using a device called The EGG. This device was to later inspire a children's TV series called ''[[Galidor]]'' to use an interdimensional travel device of the same name. Ong's Hat is often cited as the first ARGs on many [[List of alternate reality games|lists of alternate reality games]].
The Ong's Hat narrative is told in the form of [[conspiracy theories]] surrounding a group of renegade Princeton professors who had conducted [[quantum physics]] and [[chaos theory]] experiments to discover a new theory for dimensional travel using a device called "the egg", and were camped out in a parallel world.<ref name=nwdinterview/> Their story is introduced through two documents, ''Incunabula: A Catalog of Rare Books, Manuscripts & Curiosa, Conspiracy Theory, Frontier Science & Alternative Worlds'' and ''Ong's Hat: Gateway to the Dimensions''.<ref name=nwdinterview/>


The story is said to begin in 1978 when a man named Wali Ford bought over 200 acres of forested land and set up an [[ashram]]. This ashram was built for seekers of spirituality, politics, tantra, and psychopharmacology. The ashram was a place for Princeton physicists, among other accredited scientists, to perform experiments involving interdimensional travel. It was rumored that they were trying to train the human mind to manipulate quantum physics and reality itself.
They were largely based in the [[ghost town]] of [[Ong's Hat, New Jersey]], hence the name of the project.

A device called The Egg was developed in the late 1980s by these scientists and physicists. This device was created as a variation of a sensory deprivation chamber, and it was used to help them determine when a wave becomes a particle. However, during a test one day, something unexpected happened: it disappeared. A young man who was inside the Egg when it disappeared explained that in the seven minutes the Egg was gone, he had traveled to another alternate dimension of the Earth. This other planet was exactly the same as Earth, but did not contain human life.

Throughout the years, they continued their experiments. However, when military efforts threatened the research being done by these physicists and scientists, they had to move their site somewhere else. Piece by piece, they moved their ashram to the other Earth. They left behind only the house where the gateway between worlds is held. The only time the people who live in the ashram return is when they need to restock supplies.


==See also==
==See also==
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* ''[[lonelygirl15]]''
* ''[[lonelygirl15]]''
* [[Fakelore]]
* [[Fakelore]]
* [[SCP Foundation]]
* [[The Slender Man]]


==Notes==
==Notes==
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==Further reading==
==Further reading==
*{{cite book | first=Joseph | last=Matheny | year=1999 | title=The Incunabula Papers: Ong's Hat and Other Gateways to New Dimensions| publisher=iMMERSION | location=California | isbn=0-9674890-1-6 }}
*{{cite book | first=Joseph | last=Matheny | year=1999 | title=The Incunabula Papers: Ong's Hat and Other Gateways to New Dimensions| publisher=iMMERSION | location=California | isbn=0-9674890-1-6 }}
*{{cite book | first=Joseph | last=Matheny | year=2002 | title=Ong's Hat: The Beginning | publisher=Sky Books | location=New York | isbn=0-9678162-2-X }}
*{{cite book | first=Joseph | last=Matheny | year=2002 | title=Ong's Hat: The Beginning | publisher=Wildcard Interactive | location=Oregon | isbn=978-1726734691 }}
*{{cite book | first=Dave | last=Szulborski | year=2005 | title=This Is Not A Game: A Guide to Alternate Reality Gaming | publisher=Hukilau | location=California | isbn=978-1411625952}}
*{{cite book | first=Dave | last=Szulborski | year=2005 | title=This Is Not A Game: A Guide to Alternate Reality Gaming | publisher=Hukilau | location=California | isbn=978-1411625952}}
*{{cite book | first=Michael | last=Kinsella | year=2011 | title=Legend-Tripping Online: Supernatural Folklore and the Search for Ong's Hat | publisher=University Press of Mississippi | location=Mississippi | isbn=978-1604739831}}
*{{cite book | first=Michael | last=Kinsella | year=2011 | title=Legend-Tripping Online: Supernatural Folklore and the Search for Ong's Hat | publisher=University Press of Mississippi | location=Mississippi | isbn=978-1604739831}}
*{{cite journal |last=McMahon |first=Chris |title=The Rise Of The ARG: games™ investigates alternate reality games and what the future has in store for the curious experiment. |journal=Games TM |volume=135 |date=May 2013 |page=88|url=https://jmatheny.files.wordpress.com/2013/05/games-arg1.pdf}}
*{{cite journal |last=McMahon |first=Chris |title=The Rise of the ARG: games™ investigates alternate reality games and what the future has in store for the curious experiment. |journal=GamesTM |volume=135 |date=May 2013 |page=88|url=https://jmatheny.files.wordpress.com/2013/05/games-arg1.pdf}}


==External links==
==External links==
* [https://www.incunabula.org Ong's Hat: The Beginning], a range of materials to download including the original book as well as graphic novels and CDs.
* [https://josephmatheny.com/some-ongs-hat-audio-and-video-pieces/ Ong's Hat: The Beginning], a range of materials to download including the original book as well as graphic novels and CDs.
* [https://www.audible.com/pd/This-Is-Not-a-Game-with-Marc-Fennell-Audiobook/B0CYM73MWM This Is Not a Game with Marc Fennell], Audible/BBC documentary about the Ong's Hat legend
* [https://gizmodo.com/ongs-hat-the-early-internet-conspiracy-game-that-got-t-1832229488 Gizmodo- Ong's Hat: The Early Internet Conspiracy Game That Got Too Real]
* [http://www34.homepage.villanova.edu/robert.jantzen/princeton_math/pmc41.htm An interview with John Tukey at Princeton University on 11 April 1984] Includes references to an origin of the Ong's Hat legend
* [https://slate.com/culture/2018/10/decoder-ring-explores-the-interdimensional-conspiracy-theory-known-as-ongs-hat-the-man-who-created-it-and-the-new-form-of-art-it-birthed.html Slate- Decoder Ring: The Incunabula Papers] Slate podcast feature about the origins of the Ong's Hat Project
* [http://chronicle.com/blogs/pageview/the-surprising-online-life-of-legends/29221 The Surprising Online Life of Legends]
* [https://archive.org/details/games-arg1 GAMES™ INVESTIGATES ALTERNATE REALITY GAMES AND WHAT THE FUTURE HAS IN STORE FOR THE CURIOUS EXPERIMENT]
* [http://www34.homepage.villanova.edu/robert.jantzen/princeton_math/pmc41.htm An interview with John Tukey at Princeton University on 11 April 1984] Includes references to an earlier Ong's Hat story

{{Use dmy dates|date=August 2011}}


[[Category:Transmedia storytelling]]
[[Category:Transmedia storytelling]]

Latest revision as of 23:25, 26 June 2024

Ong's Hat is one of the earliest Internet-based secret history conspiracy theories. It was created as a piece of collaborative fiction by four core individuals, dating back to the 1980s, although the membership propagating the tale changed over time. Ong's Hat is often cited as the first ARG on many lists of alternate reality games.

The characters were largely based in the ghost town of Ong's Hat, New Jersey, hence the name of the project.

History

[edit]

The threads of the story can be traced back as far as the 1980s on bulletin board systems, and via mail art networks, early zines, and faxlore. The aim was to create a fictional story line, and embed it in various media cultures to establish backstory. It may have started as an in-joke, or the first alternate reality game (ARG), a work of transmedia storytelling or as a memetic experiment, to see how far the meme could spread or a combination of all of the above.[1] The story eventually used print, radio, television and digital media (CD-ROM, DVD, Internet, BBS) in its dissemination.

The initial ground rules acknowledged the possibility that such an experiment could end up going down darker paths, and they specifically ruled out Ong's Hat being used for cult-like activity. Even though it is a fiction, the tale may be based on earlier works.[2]

Joseph Matheny eventually concluded the project.[1][3] GamesTM magazine wrote that "Ong’s Hat was more of an experiment in transmedia storytelling than what we would now consider to be an ARG but its DNA – the concept of telling a story across various platforms and new media – is evident in every alternate reality game that came after."[4]

In 2002, Lego created an ARG for their line of toys for Canadian children's TV series Galidor that featured some elements of the Ong's Hat story.[5]

Plot

[edit]

The Ong's Hat narrative is told in the form of conspiracy theories surrounding a group of renegade Princeton professors who had conducted quantum physics and chaos theory experiments to discover a new theory for dimensional travel using a device called "the egg", and were camped out in a parallel world.[3] Their story is introduced through two documents, Incunabula: A Catalog of Rare Books, Manuscripts & Curiosa, Conspiracy Theory, Frontier Science & Alternative Worlds and Ong's Hat: Gateway to the Dimensions.[3]

The story is said to begin in 1978 when a man named Wali Ford bought over 200 acres of forested land and set up an ashram. This ashram was built for seekers of spirituality, politics, tantra, and psychopharmacology. The ashram was a place for Princeton physicists, among other accredited scientists, to perform experiments involving interdimensional travel. It was rumored that they were trying to train the human mind to manipulate quantum physics and reality itself.

A device called The Egg was developed in the late 1980s by these scientists and physicists. This device was created as a variation of a sensory deprivation chamber, and it was used to help them determine when a wave becomes a particle. However, during a test one day, something unexpected happened: it disappeared. A young man who was inside the Egg when it disappeared explained that in the seven minutes the Egg was gone, he had traveled to another alternate dimension of the Earth. This other planet was exactly the same as Earth, but did not contain human life.

Throughout the years, they continued their experiments. However, when military efforts threatened the research being done by these physicists and scientists, they had to move their site somewhere else. Piece by piece, they moved their ashram to the other Earth. They left behind only the house where the gateway between worlds is held. The only time the people who live in the ashram return is when they need to restock supplies.

See also

[edit]

Notes

[edit]
  1. ^ a b Kinsella, Michael (2011). Legend-Tripping Online: Supernatural Folklore and the Search for Ong's Hat. Jackson, MS: University Press of Mississippi. ISBN 978-1604739831.
  2. ^ Aspray, William. "The Princeton Mathematics Community in the 1930s, Transcript Number 41 (PMC41)". The Trustees of Princeton University, 1985
  3. ^ a b c "The Ong's Hat Mystery Revealed: An Interview with Joseph Matheny". New World Disorder. Archived from the original on 15 July 2006. Retrieved 23 February 2013.
  4. ^ McMahon, Chris (May 2013). "The Rise of the ARG: games™ investigates alternate reality games and what the future has in store for the curious experiment" (PDF). GamesTM. 135: 88. Archived (PDF) from the original on 14 September 2013. Retrieved 19 June 2015.
  5. ^ "The LEGO game console from another reality" (PDF). Lego. Retrieved 10 November 2021.

Further reading

[edit]
[edit]