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#REDIRECT [[Quake (video game)#QuakeWorld]] |
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[[Image:QuakeWorld.png|thumb|300px|QuakeWorld logo]] |
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'''QuakeWorld''' (abbreviated QW) is an update to [[id Software|id Software's]] seminal multiplayer deathmatch game, ''[[Quake (video game)|Quake]]'', that enhances the game's multiplayer features (namely [[User Datagram Protocol|UDP]] support) to allow people with dial-up modems to achieve greatly improved responsiveness when playing on Internet game servers. Modern [[broadband]] connections such as [[cable]] and [[Digital Subscriber Line|DSL]] can use the QW network handling and game physics as well. Official id Software development stopped with the test release of QuakeWorld 2.33 on December 21, 1998. The last official stable release was 2.30.<ref name="230release">{{cite web|url=http://www.bluesnews.com/archives/aug98-4.html|title=Blue's News - August 22-28, 1998|work=bluesnews.com}}</ref> QuakeWorld has been described by [[IGN]] as the first popular online first person shooter.<ref name="ign._TheH">{{Cite web| title = The History of Online Shooters| author = IGN Staff| work = IGN| date = 7 January 2010| accessdate = 2015-11-07| url = http://www.ign.com/articles/2010/01/07/the-history-of-online-shooters}}</ref> |
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{{R to section}} |
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}} |
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[[Category:Video game expansion packs]] |
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== Gameplay == |
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{{Expand section|date=November 2015}} |
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== Development == |
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''Quake''{{'s}} network code, the part of the software that handles multiplayer gaming over a network, was designed for low-latency play over a [[local area network]] (LAN). The original ''Quake'' did not address the fact that Internet connections have generally much higher [[Latency (engineering)|latency]] and [[packet loss]] compared to a LAN connection, and over some connections, performance of this model did not provide an optimal experience.<ref>{{cite web|url=http://fabiensanglard.net/quakeSource/johnc-log.aug.htm|title=QuakeWorld by John Carmack|work=fabiensanglard.net}}</ref> |
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QuakeWorld, written by [[John D. Carmack|John Carmack]] with help from John Cash and Christian Antkow, was released in December 1996. Further development was later taken over by David Kirsch and Jack Mathews. It included a useful program called [[QuakeSpy]], written by Mathews, which later evolved into [[GameSpy]].{{Citation needed|date=November 2015}} |
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== Reception and legacy == |
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{{Expand section|date=November 2015}} |
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== References == |
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{{reflist}} |
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{{Refbegin}} |
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* http://www.rockpapershotgun.com/2014/07/04/quake-quakeworld-john-carmack-free-to-play/ |
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* https://web.archive.org/web/20061016094830/http://archive.gamespy.com/legacy/articles/quakeworld_a.shtm |
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* http://www.shacknews.com/article/4653/quakeworld-forever |
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* http://www.bluesnews.com/quakeworld/ |
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{{Refend}} |
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{{Quake series}} |
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{{DEFAULTSORT:Quakeworld}} |
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[[Category:Quake (series)]] |
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[[Category:ESports games]] |
Latest revision as of 08:41, 10 October 2023
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